- Added hero: 'Gunslinger'. - Added skills: 'Revolver', 'Dynamite', 'Cards'. - Made 'Entangle' slightly weaker. - Made the bombers challenge spawn more bombers. - Made 'Bladedancer' weapons slightly stronger. - Added creatures: 'Fallen' (in 'Ancient Ruins' stage), 'Horse' (mount for a new hero). - Made 'Frozen Ground' freezing effect longer and consistent. - Added apperance change effect to Blademaster if he learn 'Light Blade' to a level higher than 'Dark Blade'. Also added a tail in dark mode. - Upgraded build to .net 7.0. - Increased 'Fireball' and 'Bubbles' damage. - Made the 'Obelisk' and 'Travel East' missions slightly easier.
Small content update - new hero!
- Made 'Banish' slightly stronger. - Improved intro with instructions + added in-game help button for controls. - Added hero: 'Blade Dancer'. - Added skills: 'Dark Blade', 'Light Blade', 'Heresy'. - Changed 'Witch' skill 'Snake Venom' to 'Heresy'. - Added 'Heresy' to 'Acolyte'. - Changed 'Sickle' to be of type 'Dark'. - Made summoned spiders stronger.
Balances and small fixes + new enemy
- Made suicide skeletons more pushy. - Made the Near Death mission slightly harder. - Added enemy: 'Skeleton Archer'. - Made 'Spirit Wolf' stronger. - Made 'Serpent' immune to negative effects, but also debuff for 3 seconds when he lands. - Made 'Ice Spear' freezing effect a lot longer. - 'Animal Domination' will now include damage done by the controlled animals + their own health in DPS calculations. - Improved 'Iron Skin' to add more max armor + absorb damage. - Made Serpent boss slightly stronger. - 'Rain of Arrows' special ability was FPS dependent. Fixed that + nerfed it a bit. - Made Spears stronger. - Made some desert enemies faster + added fireball to Djinns - Increased enemies max speed buffer. - Made 'Whip' slightly stronger. - Added win / lost ratio per hero to game stats (will only start counting from this update).
Small bugfix, optimizations, and balances
- Improved collision detection when delivering damage. - Fixed gamepad not working bug after finishing a mission that automatically open end-of-game screen. - Fixed rare sound unloading bug that caused menu to not load instructions. - Skipped instructions page after finishing a mission, it was a useless annoying extra click required. - Fixed bug in Hold The Gates mission + added road. - Animal Domination now add Armor to mounts. - Wolf mount now add +1 to Max Armor in addition to Armor. - Made spirit wolf stronger. - Reduced 'Dark Acolyte' max armor to 4.
Mounts! Gamepad is back! And huge UI improvements!
Hi all,
First, in case you haven't noticed - you can update Edge to latest version and it *should fix* the gamepad issue. If not, please let me know.
Secondly, I finally added the option to buy mounts per hero! So now everyone can mount, but you first need to capture these monsters with the Beastmaster.
Also, I did some pretty big UI changes. Hope you like the new UI stuff.
As always, this update contains some balances and tweaks. And a new Ghost Buster mission instead of the boring old one.
And lastly, do you think there's a hero that is too weak and urgently needs a buff? If so please let me know.
Thanks!
Complete change log:
- Gamepad working again (need Edge update). - Added DPS stats to stats menu: it will show weapons average damage per second and average level you learned this skill. - Made 'Freezing Aura' slightly stronger. - Made 'Whip' and 'Sunder' slightly weaker. - Made 'Enihpares' boss slightly weaker. - Ancient Graves are now harder to destroy and spawn ghosts over time. - Changed the 'Ghost Buster' mission to be about destroying ancient graves and banishing the Ancient Ghost from it. - Added mounts stats. - Added scrollbars! Finally! - Added better artifact selection menu with long description. - Other misc UI adjustments. - Some artifacts changes. - Nerfed all passive damage improvers (elements + might, magic, range) and added info about how much they improve. - Added absorb damage to Orc special ability. - Added option to buy mount per hero. - Nerfed 'Poison Darts' against special targets. - Fixed broken store when 'Seed of Corruption' spawns on store position. - Nerfed Werewolf and Bat forms.
Balances and some adjustments + changed the Goblin Slayer mission
- Added enemy building: 'Goblin Hut'. - Changed the 'Goblin Slayer' mission to be destroying the Goblin Huts. - Improved skills: 'Bomb', 'Blizzard', 'Boomerang', 'Zap'. - Made skills slightly weaker: 'Magic Missile', 'Bow'. - Made first stage 'Onslaught' mission slightly easier. - Fixed Beastmaster special powers so that if Randy or someone else gets them, it will spawn whip attack every second (or else its just useless..). - If start special power while already have special power active, disable previous one first (prevents some weird bugs). - Added some new sound effects. - Increased 'Cauldron' attack distance, made its curse and bubbles stronger and added immunity to negative effects. - Made guardian angel projectiles bigger. - Fixed some quirks in picking up items while mounting flying unit. - Changed 'Knight' skills: replaced 'Bow' with 'Holy Bolt' and 'Fireball' with 'Fire Bomb'. - Changed 'Ranger' skills: replaced 'Totem' with 'Daggers'. - Changed 'Drowned Pirate' skills: replaced 'Boomerang' with 'Fire Bomb'. - Added 'Sigil of Fire' to 'Priest'. - Added 'Spirit Wolf' to 'Amazon'. - Added pretty good chance to drop some basic artifacts on first stage missions.
Content update: new hero, new powerups, new skills, new artifacts! Also, mounts!
Finally, we can ride chickens to battle!
This update introduce a new Hero, the Beastmaster! This hero can capture enemies with his whip and mount them for special bonuses and damage reduction.
In addition we added option to buy gems for gold, new powerups, skills, artifacts and more.
Full changes:
- Added class: 'Beastmaster'. - Added skills: 'Whip', 'Bear Trap', 'Spirit Wolf'. - Added enemies: 'Wolf'. - Added extra level to many powerups with a very expensive price. - Added mount mechanism (currently just for Beastmaster). - Added Artifacts: 'Full Plate', 'Golden Full Plate', 'Blood Armor', 'Cooked Beans'. - Some powerups price adjustments. - Added powerups: 'Arachnophobia', 'Trapper', 'Cannibalism', 'Rider'. - Added option to purchase Gems in powerups store. - Added boss slaying record times to game stats. - Made 'Sigil Of Trapping' deliver less damage, but target up to 3 enemies. - Changed stamina bar color and slightly adjusted it. - Vampire bat form will now ignore puddles, spider webs and floor hazards. - Nerfed weapons: 'Chackram', 'Balls of Steel'. - Improved weapons: 'Bolas', 'Boomerang'. - Some other minor balances. - Added graphic indicator when you're affected by spider webs. - Made summoned minions ignore gates and walls. - Fixed minions quirk where they get locked on a far away enemy and then walk back and forth. - Made HUD elements a bit smaller to include mount health when needed.
Fixed picking up upgrade while skill is maxed + some new artifacts!
- Give 50 gold if picking up a powerup item but the skill level is already maxed. - Added artifacts: 'Magic Sword', 'Magic Shield', 'Holy Mace', 'BBQ Sauce', and 'Amulet of Resistance'. - Made 'Sigil of Trapping' slightly stronger.
New hero! And some balances and QoL improvements.
- Added 'Summoner' hero. - Made 'Blizzard' spell stronger. - Added cold resistance to 'Fire Shield' and increased flames distance per level. - Added 1.25 seconds delay before collision detection begins on new spawns, to prevent annoying push-back from ballista and other summons and immediate death of minions. - Added health bar to some special enemies, like gates. - Made poison darts less effective against special enemies. - Added 'Summon Mastery' skill. - Removed 'Summon' tag from Wasps since it's a projectile anyway and its not affected by summon bonuses.
Small adjustments
- Made it safer to import old save files. - More balances to Travel East mission.