- Fixed the flickering in the powerups menu. - Made the wanderer slower when you fall behind + added clearer visual indicator of danger when you stray too far. - Added an option to refund powerups in exchange of gems. - Added 500 gold compensation if player finds an artifact they already own.
If you requested something and I didn't reply at all or said I'll do it and its not here - please give me a reminder!
Thanks :)
Bugs fix + new powerup + balances
Thanks for all the great players who took the time to report me the bugs!
- Fixed (?) the bug that cause slowness over time - please let me know if not! - Fixed bug in 'Random' skill first level, to prevent skills you shouldn't get. - Fixed bug that the restart mission button disappear after winning daily challenge. - Fixed bug with 'Box of Bees' artifact, and potentially other broken weapon addons. - Added 'Summon' type to some summoning skills. This does not affect the bonus from the 'Summoner' powerup, its only for readability. - Added type to some additional passive skills like 'Curse' and 'Corpse Explosion'. - Added weapon type to skills data in character selection menu. - Made 'Rage' more effective on melee skills than others. - Added 'Brute Force' powerup. - Increased some summoned creatures follow distance. - Made Obelisk and Travel East a tiny bit easier.
There are still some open bugs and requests in queue that I haven't got to do yet. I haven't forgot about them but feel free to remind me if you think I did.
Thanks!
New Hero, Powerups and Skills! (+ sound assets fix?)
- Added the 'Dark Acolyte' hero. - Added info text on hero skills when pointing on them with mouse (currently don't work with controller..). - Added skills: 'Sickle', 'Sigil Of Trapping', 'Sigil Of Fire'. - Added 'Tumble' powerup. - Added 'Deep Pockets' powerup. - Added 'Mercenaries' powerup. - More work on sound assets disposal. - Updated some texts.
Fixed issue with sound effects loading
Background:
Got a report about serious lags while playing sounds for the first time (which cause them to load). After investigation I found out that using `AudioContext` to verify sound asset can cause strange issues with some sound devices. Decided to drop it since its not critical + preload all sound assets for smoother experience.
Changes:
- Fixed sound-loading issue on some devices. - Will now pre-load sound assets to make sounds play more smoothly on first time (can be disabled via config).
Please let me know if any issues related to sounds or game loading arise. Thanks!
Lots of balances updates + improved bosses + minor fixes
Problems this update aims to fix:
- Some bosses are too weak. - Melee weapons are weak compared to ranged weapons. - Wrong damage type for many weapons. - Touching damage from enemies was too FPS dependent, and less affected by armor (due to min damage of 1). Also you could dash through enemies unharmed sometimes. - Fixed some missions that were too hard / too easy. - Fixed auto-balance to be less brutal. - Fixed issue that sometimes bosses would spawn on the player because you don't know where they'll appear. - General balances.
Actual changes:
- Changed the way touching damage works - will now deliver more damage but less often. - Redraw grass sprites. - Fixed occasional error with music dispose when volume is 0. - Removed 'melee' type from 'Sunder'. - Added 'magic' type to 'Aura of Purity'. - Changed 'Axe' main type to 'melee'. - Removed 'range' type from 'Banish'. - Removed 'range' type from 'Blessed Hammer'. - Added 'trap' type to 'Breakpoint'. - Added 'trap' type to 'Exception'. - Added 'melee' type to 'Daggers'. - Removed 'range' type from 'Fire Bomb'. - Removed 'range' type from 'Poison Bomb'. - Added 'melee' type to 'Staff'. - Fixed 'Scorched Earth' type to 'fire'. - Added 'melee' type to 'Shield Bash'. - Added 'Melee' powerup. - Made Max Armor a per-hero property, so that some heroes may have more armor than others. - Changed the 'Iron Skin' skill to increase max armor at top 3 levels. - Changed bosses to always spawn at the same place but mark it. - Added some pause after bosses spawn so they won't attack immediately. - Added death explosion to bosses. - Added unique sounds to Dragon boss. - Slightly decreased auto-balance extra spawns. - Made the 'Obelisk' level easier. - Made the 'Hold Gate' levels easier. - Made the 'Ranger' slightly weaker. - Made the Priest's 'Divine Protection' stronger. - Made the Skeleton Mages slightly weaker. - Made auto-balance spawn slightly less extra enemies. - Made the auto-balance slightly less harsh. - Removed the mouse position reset when menu shows. - Fixed mouse to be visible when moved even when window is not focused. - Made 'Enihpares' faster and stronger + added axe attack. Also reduced his touching damage. - Added swinging animation to 'Blood Tree'. - Added flying ability to the 'Serpent'. Also reduced his touching damage. - Fixed 'Ballistra' typo.
Small patch (graphics improvements and bugfix)
- Fixed missing restart mission button after daily challenge runs out of restart. - Made Desert and Snow terrain slightly darker and easier on the eyes. - Improved minions behavior.
Bug fixes
- Fixed exception with glitch character when no character was unlocked. - Fixed exception with energy shield on lava.
Added 'The Revenant'.
The Revenant is a special hero that appears once you sacrifice a hero.
He draws his special ability and skills from the heroes you sacrificed, and you can reroll his skill tree and ability whenever you choose to, and create your own unique builds.
The other properties of the Revenant, like Health, Armor, and Speed, are the average of the heroes that were sacrificed.
Rain and Balances
- Added final Gate and Ballistras to Onslaught missions. - Made Evil Ballistras more powerful. - Add more health to enemies when auto-balance applies. - Added soldiers sound effects. - Added rain and lightning effects. - Right mouse button on artifact selection will now select previous instead of going back.
Oh no I might have added a glitch.
- Added a glitch O.o - Added skills: 'Breakpoint', 'Exception', 'Debug'. - Removed some skills from the random skills Randy can get (they are supposed to be for special bosses). - Added achievement: 'Upgraded'.