New Mission Type! + Balancing and improving the Dark Woods stage
- Added 'Travel East' mission! - Fixed Lava Maze edges bug on some resolutions. - Made 'Impale' slightly stronger. - Made 'Sniper' slightly weaker. - Added 'Sniper' skill to 'IO'. - Added 'Fireball' skill to 'Paladin'. - Increased 'Shotgun' spread and push force. - Added larger dead trees and more stumps to 'Dark Woods' stage.
New Powerups and Balancing
- Balanced 'Ballistra' skill. - Added pull effect to Tornado spells. - Added powerup: 'Cheap Shot'. - Added powerup: 'Summoner'. - Fixed bug that 'Bomb' caused damage before explosion. - Made 'Blessed Hammer' stronger. - Made 'Bomb' stronger. - Made 'Sniper' slightly weaker. - Improved cactus graphics. - Made 'Blizzard' stronger.
Balancing and Optimizations
- Made 'Ballistra' weaker. - Made 'Mace' stronger. - Require slightly less XP to level up at higher levels, so the level cap is lowered. - Fixed Gems count display at the end of level. - Removed max gems from HUD display, too confusing with Mana. - Added lots of rendering optimizations.
New class: Sharpshooter! + bugfix and balances
- Added new class: 'Sharpshooter'. - Added skill: 'Sniper'. - Added skill: 'Ballistra'. - Added 'Exploding Chickens' powerup. - Added some tooltip texts. - Added rotation animation to Snowball. - Added '25 Gold' item. - Added 'Dark Mastery' powerup. - Added 'Holy Mastery' powerup. - Fixed 'IO' sprite origin to be more centered. - Fixed 'Witch' sprite origin to be more centered. - Fixed 'Knight' sprite origin to be more centered. - Fixed item pickup range when player is bigger. - Increased 'Fire Dash' damage. - Increased 'Zap' damage. - Increased 'Bolas' damage. - Changed IO death voice. - Spawn less 'Gelatinous Cube' in 'The Climb'. - Spawn 'Mimic' slightly more. - Fixed free gems bug. - Removed 'Balls of Steel' from tough guy. - Made speed in Bestiary more readable.
Added randomly generated DAILY CHALLENGE! + rendering optimizations and more..
- Added Daily Challenge missions! - Reduced outline quality when graphic levels are set to low. - Added lots of rendering optimization. - Optimized achievements, bestiary, stats and powerups menus. - Added more info to stats window. - Made Magnet stronger. - Added auto-balancing mechanism to make enemies stronger and spawn more often if player mows them down too fast. - Added kills count to combos text. - Added powerup: 'Gunpowder'. - Added powerup: 'Magic Gunpowder'. - Marked some important achievements with a highlight. - Added Gem Chests and Artifact Chests to game stats. - Added max level stat to stats menu. - Added Gem reward to boss fights. - Changed all missions progress bar to always be full = finish (previously in boss fights and other missions the bar showed the remaining hp)
Added collision with objects, mimics, and some balancing
- Added collision detection to static objects! - Added mimic enemies. - Made shop activation slightly more visible. - Nerfed the 'Pact' artifacts properties. - Bosses now tear down objects. - Increased 'Holy Bolt' damage. - Changed 'Balls of Steel' to ignore aiming direction.
In-stage stores, Gems as new currency, and lots of small improvements!
Changes:
- Added special in-stage boosters store. - Turned Gems into type of currency. - Fixed dash controls - if walking, will dash to walking direction, if standing still will dash to aim direction. - Added Damage Bonus item. - Added Speed Bonus item. - Changed 'Death Worm' and 'Ancient Grave' to drop Gem instead of a chest. - Made 'Death Worm' and 'Ancient Grave' immune to all negative effects. - Improved some HUD icons. - Decreased 'Impale' push force. - Made Slime Balls graphics larger. - Made enemies touching damage slightly more effective. - Increased chance of artifact chests. - Removed 'Random' and 'Poison Spirit' skills achievements. They are not valid skills for that. - Added Lava Monsters achievements. - Made 'Lava Blobs' bigger. - Added 'Lava Drop' and 'Gelatinous Drop' enemies. - Made 'Lava Blobs' and 'Gelatinous Cube' spawn smaller versions of themselves when they die. - Made 'Pact I' bonus damage lower (was too high). - Added Gem chest. - Fixed bugs with maxed out skills. - Made mission fail if you die before its done (needed for achievement + feels more logical this way). - Fixed projectiles expiration calculation + mage time stop projectiles behavior. - Added more stats to stats window. - Fixed misc issues related to frame rate and animations / modifiers responsiveness.
Thanks everyone who recently rated / reviewed the game, I appreciate it! :) Got lots of ideas for next update, lots of it is feedback from the community, so stay tuned!
Fine, you guys win! ;)
You can now aim independently from movement :)
For new players this will be enabled by default, if you updated the game you need to explicitly enable this. Please enter the settings menu and check the "Separate Aim & Movement" option.
Additional changes:
- Added +1 Armor to Knight. - Slightly changed the way enemies touch damage works to make it more balanced and less FPS-dependent. - Increased XP, Gold and other items pickup range (not magnetic, just the touch distance). - Fixed main menu background ratio on higher resolutions to not be stretched.
If you have any control related or damage bugs please let me know.
Thanks!
Minor bug fixes and balances
- Updated the Amazon description. - Added Bow skill to Amazon. - Fixed bug with animal domination doing crazy damage. - Increased animal domination stun effect time. - Slightly decreased impale push force. - Fixed main menu bug in high resolutions.
Balance, new content, and bugfix!
- Added 'Skip' power up. - Added 'Storm Master' power up. - Added 'Power Shield' power up. - Added 'Amazon' class. - Added skills: Impale, Animal Domination. - Added 'tags' to enemies data in Bestiary. - Added minor damage to Curse ability. - Added sound effect to Curse. - Made magnet powerup stronger. - Slightly improved IO graphics. - Added Gems - for now they just give gold. - Improved the Dice artifact. - Added grace time after stage end to prevent accidental clicks. - Change the way distance affect volume when near screen edges. - Fixed bug with main menu background layers. - Changed gamepad controls so that left stick is walking, right stick is looking only, but doesn't work while walking.