HellEscape cover
HellEscape screenshot
Genre: Indie

HellEscape

Gamepad input is finally upon us!

You asked so you got it- gamepad input support.
I only tested it on one specific xbox controller I got so if you encounter any bugs please let me know :)

Also if you mapped your gamepad to keyboard / mouse events (ie to simulate keyboard arrows from gamepad) you might want to disable that, although it *should* work regardless.

Changes:
- Updated Shaku version to support Gamepad input.
- Added Gamepad support.
- Improved player input in general.
- Added level up menu grace time to prevent accidental skill selection.
- Improved Mace weapon.

Cheers!

Fixed dashing input bug

+ General input improvements (now double-tap to dash works a lot better).

Small technical update

- Added F1 to toggle in-game HUD.
- Updated Photino.NET version (removed some dependencies).
- Update Shaku version (should improve input handling and make the game more responsive).
- Updated SINI version (will support writing comments in config.ini file - for later).
- Optimized collision detection to support more enemies without FPS drop.
- Changed NPCs collision with each other to take up more distance.
- Fixed bug with collision detection and scaling.

Another content update! New stage, balancing, and bugfix..

- Added `Lave River` stage.
- Added enemy types: `Lava Blob`, `Shade`, `Firestarter`, `Fire Cyclop`, `Lava Snake`, `Ancient Grave`, `Cursed Ghost`, `Ancient Ghost`.
- Added 4 Resistances powerups (Fire, Cold, Lightning, Poison).
- Turned `Weapon Stats` into `Stats` that include resistances.
- Redrawn the `Ghost` enemy. So pretty now!
- Made first boss larger.
- Slightly improved `Shotgun`.
- Slightly improved `Shield Bash`.
- Slightly improved `Zap`.
- Added Lighting Resistance to `Electro Heart`.
- Made `Homing Missile` a little weaker.
- Added sound to `Aura of Purity`.
- Added sound to `Blessed Hammer`.
- Added distance limit and sorting to `Turn Undead`.
- Made `Arachnes` larger.
- Updated lore artifacts text.
- Added artifact: `Giant Toe`.
- Massively improved the `Magnet` powerup and made it cheaper.
- Improved `Mace` and added stun on critical effect.
- Fixed bug that you could get `None` artifact from a chest.
- Fixed rendering bug of some artifacts.
- Fixed super annoying bug that game would sometimes crash on random artifact spawn.
- Made `Axe` spawn more often.

Content update! (new class)

- Added `IO` class.
- Added weapons and skills: Shotgun, Homing Missile, Electro Heart.
- Slightly improved `Paladin` special ability, but also added targets limit.
- Fixed `Paladin` description.
- Added Armor bonus to `Monk` special ability.
- Small texts adjustments.
- Slightly increased chance for artifact chests.
- Improved enemies squash animation.
- Added scaling to some weapons (they grow bigger as you level them).
- Added chest reward and explosion when giant desert maggot dies.
- Fixed `Immolation` damage count for stats.
- Added fade-in effect to chests.
- Added enemy types: `Gelatinous Cube`.
- Fixed `Corpse Explosion` damage count for stats.
- Made the `Magic Shield` skill a passive.
- Removed `Physical` tag from `Blunderbuss` skill.
- Added explosion to `Blessed Hammer`.
- Slightly increased `Aura of Purity` damage.
- Fixed a bug that sometimes spawned way too many `Blood Goblins`.

I haven't forgot about you gamepad bros, but working a little on content first..

Thanks! :)

Content Update! (a new class and more!)

Finally an update with game content :)

- Added Paladin class.
- Added skills: Mace, Blessed Hammer, Faith, Aura of Purity, Sunder, Holy Bolt.
- Implemented Holy Damage effects.
- Changed `Longinus Spear` to be Holy damage instead of Dark.
- Added Dark Damage special properties.
- Added tips at the start of every game.
- Fixed 'back' button not clickable in start game menu bug.
- Made the `Drowned Pirate` accessible by killing skeletons. The `Human Sacrifice` will be used for something else..
- Resistance / Armor mechanism overhaul to make weaknesses work more properly.
- Increased `Rogue` Special Ability mana cost to 3.
- Added `Sunder` skill to `Knight`, `Monk` (instead of `Axe`) and `Thor`.
- Small graphics improvements.

Also if you're enjoying the game, please take 5 minutes to rate it. That would be very helpful.

Thanks!

Bugfix and minor updates

- Made Rogue slightly weaker.
- Fixed shrinking arena mission bug.
- Added red lightning damage effect.
- Prevented accidental level up selection due to mouse movement while leveling up.
- Changed bonus missions to be killing enemies instead of time based.
- Made magic missiles slightly weaker.
- Updated ShakuJS version to latest (the underlying engine).

Who said m(ous)e and didn't get some?

- Added mouse controls.
- Fixed witch animation.
- Small UI improvements.
- Updated to .net 6.0.
- Updated Photino version (WebView wrapper).
- Removed some windows-only code.

Note: by mouse controls I don't mean separate movement / aiming, for now its just using the mouse instead of keyboard. I'm still conflicted about separated controls.

Minor balancing and bug fixes

- Auto-focus on game window without initial click.
- Reduced the Inevitable health.
- Made Knight axe stronger.
- Made Phantom slightly less powerful.
- Fixed "Killer" achievements bug.
- Fixed achievements progress bar bug.
- Added filter to achievements.

Bugfix, balance, and QoL

- Made Minion weaker.
- Made Snowball stronger.
- Made Chackram slightly weaker.
- Made Bolas slightly stronger.
- Made The Inevitable weaker.
- Fixed bug with Cauldron sometimes crashing the game.
- Made the Ritual Dagger more common after killing the blood tree (spawn randomly in level).
- Getting Achievements reward gold is now faster, based on the amount you have.