Genre: Strategy, Turn-based strategy (TBS), Card & Board Game
Hexarchy
Hexarchy Alpha 0.428
New Civics and their Abilities
Military Dictatorship (Government) Conscription Ability - Sacrafice a population to make a military unit in your hand cost 1 gold Garrison Promotion - Unit produces 1 happiness when in a city, removes gold upkeep for 1 population, and +25% city and fort defense
Agrarian Society (Economic) Winery Improvement - Produces Wine (luxury resource). Removes food yield from hex. Cultivate Ability - Adds 1 Wheat production to a farm or 1 Wine production to a Winery.
Hereditary Rule (Government) Legacy Ability - Reduces happiness cost from population in a city by half this turn. Produces culture equal to amount reduced. Royal Guard Promotion - +8 strength when within 3 hexes of your capital
Other New Content
Jeweler building - Produces Jewels luxury resource. Built with Marble or Iron. Forge building - Produces 1 Hammer for each population working the city hex. Adds 1 build per turn to the city.
Visual Changes
New road graphics
Changes to game world lighting (work in progress - expect more changes)
Other Changes
Selling resources now gives you gold immediately instead of when another player buys it
Workshop has been moved to the Feudalism technology
Bug Fixes
Target hex arrow no longer clips on mountains
Needs Orders button now refreshes when a unit is mobilized or a mounted unit is built
Fixed rendering issues with Notre Dame
Attempting to draw more cards no longer costs the gold if there are no cards that can be drawn
Fixed UI glitches that occurred when canceling an order while a card was moving to the discard pile
Fixed an issue where a card could accidentally be played by moving it off the screen when trying to destroy it
Hexarchy Alpha Update 0.422
Bug Fixes
Fixed an issue where map generation could fail for certain daily challenges causing them not to load
Fixed an issue where the game occasionally got stuck in between turns
Thanks everyone!
Alpha Update 0.420
Thank you to all of our testers and supporters on Kickstarter!
Balance Changes
Horseman and Knight start mobilized and can be given orders the turn they are built
Military unit gold upkeep is no longer doubled outside your territory
Enemy units no longer block maintenance routes for cities
Unit upkeep costs are no longer blocked by zone of control that the unit is standing in
Mobilize cost changed to 3 hammers or 1 horse
Horseman cost changed to 2 hammers, 1 horse
Knight cost change to 3 hammers, 1 horse, 1 iron
Cannon cost changed to 4 hammers, 2 iron
Great Work ability is only useable on a city once per turn
Settler cost changed to 4 hammers or 3 food
Farms now only produce 1 wheat, but add 2 food yield to a tile
Enslave population now costs 2 happiness and no longer gives gold
New Multiplayer Turn Timer
The turn timer in multiplayer games is now dynamic. It will be extended by players drawing extra cards and shortened by players ending their turn. However, once you see the 30 second warning, it means you have exactly 30 seconds left and it will not be extended or shortened from that point on. The timer is also now correctly synced for all players.
Misc
The city panel for a citizen token is now highlighted when you pick up the token. This way you can tell which city the citizen belongs to.
D3D12, GLCore, and Vulkan graphics APIs can now be used with command line parameters (EXPERIMENTAL, see parameters here https://docs.unity3d.com/2019.4/Documentation/Manual/PlayerCommandLineArguments.html)
Improved error collection
Bug Fixes
Fixed an issue where you could build a city on a hex that already had a citizen working it
Fixed an issue where capturing a city could give you a hex containing a different city
Needs orders button refreshes correctly when using Mobilize
Bot settlers no longer attack
Hexarchy Alpha Update 0.406
Thank you to all of our testers and supporters on Kickstarter!
Misc
When the target player count (currently 4) is reached in a publicly created multiplayer lobby, the game will automatically start after a countdown. This is to prevent someone from making a public, never starting it, and block other players from playing when they click "Find game"
New (still placeholder) Lumbermill card illustration
Bug Fixes
Fixed jankiness when you mouseover the discard pile
Fixed an issue where disabling the birds could cause the title screen to have an error when initializing. This could cause the buttons on the title screen to not work.
Fixed a bug where Courthouse could increase a city's maintenance from 0 to 1 (thanks @vTri)
Fixed an issue where Eliminate All Players daily challenges could be on larger maps than intended
Fixed an issue where card hover pop ups could get stuck on the screen when playing events after you end your turn
Fixed an issue where hovering over a hex would not cause the worker token to popup if the resource overlay had not been turned on this turn
Fixed an issue with Discord integration that could cause daily challenge results to be reported for the wrong day
Fixed spelling of "Colosseum"
Alpha Update 0.404
Thank you to all of our testers and supporters on Kickstarter!
Misc
Fixed issues with the game running on Linux with Proton (Steam Play)
I've only been able to do limited testing for this so please let me know if you encounter any problems. Thanks!
Hexarchy Alpha Update 0.402
Thank you to all of our testers and supporters on Kickstarter!
Misc
Hut bonuses and market items should now be consistent on all play throughs of the same daily challenge
Yield icons are larger
Other icon changes
Research technology card choice cards are larger
Warrior card is no longer destroyed when researching Metal Working (you can just do this yourself)
Added link to How to Hexarchy YouTube playlist on title screen
Kickstarter is live!
Excited to announce to our Steam community that we're currently running a Kickstarter campaign to help us finish development on the game.
If you're interested in being a part of the rest of the project's development, come check it out - live now with some cool rewards!