Genre: Strategy, Turn-based strategy (TBS), Card & Board Game
Hexarchy
Hexarchy Alpha 0.484
Visual Overhaul
All new terrain art
New terrain biomes (cosmetic only for now)
New fog of war graphics
New road graphics
New building arrangements to prevent clipping
Yield and resource overlay arrangement changes
New civilization colors
Misc
Notification when building an improvement on a hex that successfully collects a resource
Menu option for adjusting the size of resource overlay icons
UI sizing tweaks
Thanks everyone!
Hexarchy Alpha 0.458
New Abilities and Mechanics
Charge! Ability
Makes a unit attack a neighboring hex after moving this turn
Costs 3 hammers, 3 gold OR 1 horse
Researched from Military Tactics
Maneuvers Ability
Allows a unit to ignore zone of control for this turn
Costs 3 hammers, 3 gold OR 1 horse
Researched from Military Tactics
Flank Attacks
Attacking the same hex from 2 directions causes attacks from the second direction to unleash massive double damage
UI Improvements
Increased size and clarity of yield and resource icons
Added an icon for each unit that shows up on the map
Added mouse wheel zoom
Terrain resources will now show on discovered but currently fogged hexes
Improved the selected hex panel
New graphics for the card frames
New card backs
Card cost icon size increased
Gold collection and payment is no longer animated when playing events between turns
Added a hex details popup that appears when you mouseover a hex
Slightly increased the amount a card must be moved up before being played to reduce accidental plays
Added a debug panel that can be toggled in the menu - shows game timers and more
Graphics Improvements
Animals are smaller and there are multiple ones per hex
New tree graphics
Lighting improvements
Units are smaller
Most improvements are smaller
Bug Fixes
Fixed an error related to the discard pile
Fixes for the ability icons that appear on top of hexes
Fixed unit sleeping Zs showing on top of UI panels
Fixed yield and resource icons showing on top of UI panels
Fixed an issue where random things would be highlighted when moving a worker
Removed random partial text that was in the bottom left of the screen
Loud duplicate sounds no longer play when giving attack and move orders to a unit stack
Misc
Tips are now disabled by default when not doing the tutorial
Hexarchy Alpha 0.445
UI Overhaul
Almost all UI graphics replaced
Most UI components rearranged
New fonts
Other Visual Changes
New color scheme
New fog of war graphics
Other
New music from original soundtrack
Hexarchy Alpha Update 0.432
Misc
Resource sale prices start at 2g instead of 3g
Luxury and Food resource sale prices are pegged at 2g
Card hammer cost is increased by 1 for each time you've already played it this turn. Cost resets for the next turn.
Reduced the brightness of lighting on the units
Bug Fixes
Fixed an issue where the Needs Orders button could show units that don't actually need orders
Thanks everyone!
Hexarchy Alpha Update 0.429
Bug Fixes
Fixed an issue where you could no longer draw cards to force your deck to shuffle when your draw pile is empty
Fixed a problem where you could buy a resource off the market and immediately sell it for more than you bought it for. The amount of gold you receive for selling a resource you bought is capped at the amount spent to buy it. When you get x2 resources when buying a food or luxury resource, the cap for each is the amount spent divided by 2.
Thanks everyone!
Hexarchy Alpha 0.428
New Civics and their Abilities
Military Dictatorship (Government) Conscription Ability - Sacrafice a population to make a military unit in your hand cost 1 gold Garrison Promotion - Unit produces 1 happiness when in a city, removes gold upkeep for 1 population, and +25% city and fort defense
Agrarian Society (Economic) Winery Improvement - Produces Wine (luxury resource). Removes food yield from hex. Cultivate Ability - Adds 1 Wheat production to a farm or 1 Wine production to a Winery.
Hereditary Rule (Government) Legacy Ability - Reduces happiness cost from population in a city by half this turn. Produces culture equal to amount reduced. Royal Guard Promotion - +8 strength when within 3 hexes of your capital
Other New Content
Jeweler building - Produces Jewels luxury resource. Built with Marble or Iron. Forge building - Produces 1 Hammer for each population working the city hex. Adds 1 build per turn to the city.
Visual Changes
New road graphics
Changes to game world lighting (work in progress - expect more changes)
Other Changes
Selling resources now gives you gold immediately instead of when another player buys it
Workshop has been moved to the Feudalism technology
Bug Fixes
Target hex arrow no longer clips on mountains
Needs Orders button now refreshes when a unit is mobilized or a mounted unit is built
Fixed rendering issues with Notre Dame
Attempting to draw more cards no longer costs the gold if there are no cards that can be drawn
Fixed UI glitches that occurred when canceling an order while a card was moving to the discard pile
Fixed an issue where a card could accidentally be played by moving it off the screen when trying to destroy it
Hexarchy Alpha Update 0.422
Bug Fixes
Fixed an issue where map generation could fail for certain daily challenges causing them not to load
Fixed an issue where the game occasionally got stuck in between turns
Thanks everyone!
Alpha Update 0.420
Thank you to all of our testers and supporters on Kickstarter!
Balance Changes
Horseman and Knight start mobilized and can be given orders the turn they are built
Military unit gold upkeep is no longer doubled outside your territory
Enemy units no longer block maintenance routes for cities
Unit upkeep costs are no longer blocked by zone of control that the unit is standing in
Mobilize cost changed to 3 hammers or 1 horse
Horseman cost changed to 2 hammers, 1 horse
Knight cost change to 3 hammers, 1 horse, 1 iron
Cannon cost changed to 4 hammers, 2 iron
Great Work ability is only useable on a city once per turn
Settler cost changed to 4 hammers or 3 food
Farms now only produce 1 wheat, but add 2 food yield to a tile
Enslave population now costs 2 happiness and no longer gives gold
New Multiplayer Turn Timer
The turn timer in multiplayer games is now dynamic. It will be extended by players drawing extra cards and shortened by players ending their turn. However, once you see the 30 second warning, it means you have exactly 30 seconds left and it will not be extended or shortened from that point on. The timer is also now correctly synced for all players.
Misc
The city panel for a citizen token is now highlighted when you pick up the token. This way you can tell which city the citizen belongs to.
D3D12, GLCore, and Vulkan graphics APIs can now be used with command line parameters (EXPERIMENTAL, see parameters here https://docs.unity3d.com/2019.4/Documentation/Manual/PlayerCommandLineArguments.html)
Improved error collection
Bug Fixes
Fixed an issue where you could build a city on a hex that already had a citizen working it
Fixed an issue where capturing a city could give you a hex containing a different city
Needs orders button refreshes correctly when using Mobilize
Bot settlers no longer attack
Hexarchy Alpha Update 0.406
Thank you to all of our testers and supporters on Kickstarter!
Misc
When the target player count (currently 4) is reached in a publicly created multiplayer lobby, the game will automatically start after a countdown. This is to prevent someone from making a public, never starting it, and block other players from playing when they click "Find game"
New (still placeholder) Lumbermill card illustration
Bug Fixes
Fixed jankiness when you mouseover the discard pile
Fixed an issue where disabling the birds could cause the title screen to have an error when initializing. This could cause the buttons on the title screen to not work.
Fixed a bug where Courthouse could increase a city's maintenance from 0 to 1 (thanks @vTri)
Fixed an issue where Eliminate All Players daily challenges could be on larger maps than intended
Fixed an issue where card hover pop ups could get stuck on the screen when playing events after you end your turn
Fixed an issue where hovering over a hex would not cause the worker token to popup if the resource overlay had not been turned on this turn
Fixed an issue with Discord integration that could cause daily challenge results to be reported for the wrong day
Fixed spelling of "Colosseum"
Alpha Update 0.404
Thank you to all of our testers and supporters on Kickstarter!
Misc
Fixed issues with the game running on Linux with Proton (Steam Play)
I've only been able to do limited testing for this so please let me know if you encounter any problems. Thanks!