Hexarchy cover
Hexarchy screenshot
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Genre: Strategy, Turn-based strategy (TBS), Card & Board Game

Hexarchy

Hexarchy Alpha 0.484

Visual Overhaul



  • All new terrain art
  • New terrain biomes (cosmetic only for now)
  • New fog of war graphics
  • New road graphics
  • New building arrangements to prevent clipping
  • Yield and resource overlay arrangement changes
  • New civilization colors


Misc



  • Notification when building an improvement on a hex that successfully collects a resource
  • Menu option for adjusting the size of resource overlay icons
  • UI sizing tweaks


Thanks everyone!

Hexarchy Alpha 0.458

New Abilities and Mechanics



Charge! Ability



  • Makes a unit attack a neighboring hex after moving this turn
  • Costs 3 hammers, 3 gold OR 1 horse
  • Researched from Military Tactics


Maneuvers Ability



  • Allows a unit to ignore zone of control for this turn
  • Costs 3 hammers, 3 gold OR 1 horse
  • Researched from Military Tactics


Flank Attacks



  • Attacking the same hex from 2 directions causes attacks from the second direction to unleash massive double damage


UI Improvements



  • Increased size and clarity of yield and resource icons
  • Added an icon for each unit that shows up on the map
  • Added mouse wheel zoom
  • Terrain resources will now show on discovered but currently fogged hexes
  • Improved the selected hex panel
  • New graphics for the card frames
  • New card backs
  • Card cost icon size increased
  • Gold collection and payment is no longer animated when playing events between turns
  • Added a hex details popup that appears when you mouseover a hex
  • Slightly increased the amount a card must be moved up before being played to reduce accidental plays
  • Added a debug panel that can be toggled in the menu - shows game timers and more


Graphics Improvements



  • Animals are smaller and there are multiple ones per hex
  • New tree graphics
  • Lighting improvements
  • Units are smaller
  • Most improvements are smaller


Bug Fixes



  • Fixed an error related to the discard pile
  • Fixes for the ability icons that appear on top of hexes
  • Fixed unit sleeping Zs showing on top of UI panels
  • Fixed yield and resource icons showing on top of UI panels
  • Fixed an issue where random things would be highlighted when moving a worker
  • Removed random partial text that was in the bottom left of the screen
  • Loud duplicate sounds no longer play when giving attack and move orders to a unit stack



Misc



  • Tips are now disabled by default when not doing the tutorial

Hexarchy Alpha 0.445

UI Overhaul



  • Almost all UI graphics replaced
  • Most UI components rearranged
  • New fonts


Other Visual Changes



  • New color scheme
  • New fog of war graphics


Other



  • New music from original soundtrack


Hexarchy Alpha Update 0.432

Misc



  • Resource sale prices start at 2g instead of 3g
  • Luxury and Food resource sale prices are pegged at 2g
  • Card hammer cost is increased by 1 for each time you've already played it this turn. Cost resets for the next turn.
  • Reduced the brightness of lighting on the units


Bug Fixes



  • Fixed an issue where the Needs Orders button could show units that don't actually need orders


Thanks everyone!

Hexarchy Alpha Update 0.429

Bug Fixes



  • Fixed an issue where you could no longer draw cards to force your deck to shuffle when your draw pile is empty
  • Fixed a problem where you could buy a resource off the market and immediately sell it for more than you bought it for. The amount of gold you receive for selling a resource you bought is capped at the amount spent to buy it. When you get x2 resources when buying a food or luxury resource, the cap for each is the amount spent divided by 2.


Thanks everyone!

Hexarchy Alpha 0.428

New Civics and their Abilities



Military Dictatorship (Government)
Conscription Ability - Sacrafice a population to make a military unit in your hand cost 1 gold
Garrison Promotion - Unit produces 1 happiness when in a city, removes gold upkeep for 1 population, and +25% city and fort defense

Agrarian Society (Economic)
Winery Improvement - Produces Wine (luxury resource). Removes food yield from hex.
Cultivate Ability - Adds 1 Wheat production to a farm or 1 Wine production to a Winery.

Hereditary Rule (Government)
Legacy Ability - Reduces happiness cost from population in a city by half this turn. Produces culture equal to amount reduced.
Royal Guard Promotion - +8 strength when within 3 hexes of your capital

Other New Content


Jeweler building - Produces Jewels luxury resource. Built with Marble or Iron.
Forge building - Produces 1 Hammer for each population working the city hex. Adds 1 build per turn to the city.

Visual Changes



  • New road graphics
  • Changes to game world lighting (work in progress - expect more changes)


Other Changes



  • Selling resources now gives you gold immediately instead of when another player buys it
  • Workshop has been moved to the Feudalism technology


Bug Fixes



  • Target hex arrow no longer clips on mountains
  • Needs Orders button now refreshes when a unit is mobilized or a mounted unit is built
  • Fixed rendering issues with Notre Dame
  • Attempting to draw more cards no longer costs the gold if there are no cards that can be drawn
  • Fixed UI glitches that occurred when canceling an order while a card was moving to the discard pile
  • Fixed an issue where a card could accidentally be played by moving it off the screen when trying to destroy it

Hexarchy Alpha Update 0.422

Bug Fixes



  • Fixed an issue where map generation could fail for certain daily challenges causing them not to load
  • Fixed an issue where the game occasionally got stuck in between turns


Thanks everyone!

Alpha Update 0.420

Thank you to all of our testers and supporters on Kickstarter!

Balance Changes



  • Horseman and Knight start mobilized and can be given orders the turn they are built
  • Military unit gold upkeep is no longer doubled outside your territory
  • Enemy units no longer block maintenance routes for cities
  • Unit upkeep costs are no longer blocked by zone of control that the unit is standing in
  • Mobilize cost changed to 3 hammers or 1 horse
  • Horseman cost changed to 2 hammers, 1 horse
  • Knight cost change to 3 hammers, 1 horse, 1 iron
  • Cannon cost changed to 4 hammers, 2 iron
  • Great Work ability is only useable on a city once per turn
  • Settler cost changed to 4 hammers or 3 food
  • Farms now only produce 1 wheat, but add 2 food yield to a tile
  • Enslave population now costs 2 happiness and no longer gives gold



New Multiplayer Turn Timer


The turn timer in multiplayer games is now dynamic. It will be extended by players drawing extra cards and shortened by players ending their turn. However, once you see the 30 second warning, it means you have exactly 30 seconds left and it will not be extended or shortened from that point on. The timer is also now correctly synced for all players.


Misc



  • The city panel for a citizen token is now highlighted when you pick up the token. This way you can tell which city the citizen belongs to.
  • D3D12, GLCore, and Vulkan graphics APIs can now be used with command line parameters (EXPERIMENTAL, see parameters here https://docs.unity3d.com/2019.4/Documentation/Manual/PlayerCommandLineArguments.html)
  • Improved error collection



Bug Fixes



  • Fixed an issue where you could build a city on a hex that already had a citizen working it
  • Fixed an issue where capturing a city could give you a hex containing a different city
  • Needs orders button refreshes correctly when using Mobilize
  • Bot settlers no longer attack

Hexarchy Alpha Update 0.406

Thank you to all of our testers and supporters on Kickstarter!

Misc



  • When the target player count (currently 4) is reached in a publicly created multiplayer lobby, the game will automatically start after a countdown. This is to prevent someone from making a public, never starting it, and block other players from playing when they click "Find game"
  • New (still placeholder) Lumbermill card illustration


Bug Fixes



  • Fixed jankiness when you mouseover the discard pile
  • Fixed an issue where disabling the birds could cause the title screen to have an error when initializing. This could cause the buttons on the title screen to not work.
  • Fixed a bug where Courthouse could increase a city's maintenance from 0 to 1 (thanks @vTri)
  • Fixed an issue where Eliminate All Players daily challenges could be on larger maps than intended
  • Fixed an issue where card hover pop ups could get stuck on the screen when playing events after you end your turn
  • Fixed an issue where hovering over a hex would not cause the worker token to popup if the resource overlay had not been turned on this turn
  • Fixed an issue with Discord integration that could cause daily challenge results to be reported for the wrong day
  • Fixed spelling of "Colosseum"

Alpha Update 0.404

Thank you to all of our testers and supporters on Kickstarter!

Misc



  • Fixed issues with the game running on Linux with Proton (Steam Play)


I've only been able to do limited testing for this so please let me know if you encounter any problems. Thanks!