Hexarchy cover
Hexarchy screenshot
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Genre: Strategy, Turn-based strategy (TBS), Card & Board Game

Hexarchy

Hexarchy Alpha 0.588

Civilization Specific Units


Units are unlocked by researching any tech at a certain tier. The tier varies per civilization.

Persia - Immortal

  • The first attack that would kill the Immortal instead reduces it to half strength.

Rome - Legionnaire

  • Starts with extra promotion slots
  • Builds a fort when fortifying

Arabia - Mamluk

  • Build with gold
  • Reduced gold supply cost

China - Cho-ko-knu

  • Attacks twice

Greece - Companion Cavalry

  • Mounted unit that can claim hexes

France - Imperial Guard

  • Starts with Vanguard

Aztecs - Jaguar

  • Can melee attack and ranged attack
  • Starts with Woodsman

Russia - Cossack

  • Flank attacks do bonus damage and splash damage

Egypt - Horse Archer

  • Mounted ranged unit
  • Starts with Vanguard

England - Longbowman

  • Shoots over terrain that normally blocks ranged attacks
  • Ignores enemy terrain defense bonuses


Civilization Passive Bonuses



Persia

  • 50% reduced unit supply gold cost
  • 50% reduced city upkeep gold cost

Rome

  • +1 extra build per turn per city
  • +1 hammer yield on hexes with a road

Arabia

  • +1 gold for all resources sold
  • Holy Sites give +2 culture and +2 gold

China

  • +1 hammer from mine, workshop, forge, lumber mill, and warehouse
  • Shuffle cost reduced to 1 gold

Greece

  • Can adopt multiple civics of the same type
  • Adopting a civic gives 4 gold

France

  • +2 culture per city
  • Easier for border growth to steal an enemy hex
  • +50% damage from artillery units

Aztecs

  • Get 3 gold and 2 culture when killing an enemy unit
  • Get +1 Victory Point when killing an enemy unit

Russia

  • +2 food on all city hexes
  • 50% reduced unhappiness yield penalties

Egypt

  • Wonder gold cost reduced by 100%

England

  • 25% chance to gain 1 hammer when selling a resource
  • +1 gold yield from water tiles
  • Borders expand more quickly over water tiles


Tech Tree Changes



  • Many things moved in the tech tree. Most techs now have fewer cards
  • New techs: Animal Husbandry, Mining, Architecture, Astronomy, Logistics


Balance Changes



  • Units spawned on Barracks are immediately mobilized so they can move that turn
  • Settlers no longer immune to ranged attacks
  • Harbor gold increased to 2 and now immediately gives bonus resources when built
  • Courthouse maintenance reduction increased


Misc



  • Culture can steal hexes from enemy players
  • Culture can grow a city's borders multiple times in a turn
  • Simple culture overlay toggle
  • Shuffle disabled in daily challenges
  • Can select your "preferred civilization" for multiplayer games
  • Various AI changes
  • Tech tree panel improvements
  • Multiplayer game start countdown no longer skips seconds


Bug Fixes



  • Fix that should address some recurring multiplayer disconnect issues
  • Other minor fixes


Thanks everyone!

Hexarchy Alpha Update 0.574

Misc



  • Cities can now build a unit and a building each turn. Warehouse and Forge add an extra build of both types to the city.
  • Added a Shuffle button that shuffles your discard pile back into your deck immediately for 4 gold
  • Slight empire-wide reduction in the percent chance of a We Love You effect each time one is triggered
  • Maneuvers now also gives a 1 turn movement bonus in addition to ignoring zone of control
  • Added custom multiplayer game setting for announcing the game code on Discord


UI



  • Cursor changes when there is a player order being processed
  • Researching a card now always requires a separate click on the card the player selects to add to their hand
  • Added crude display of current game settings to game code panel


Bug Fixes



  • Fixed a bug where you could start a road on an enemy city


Thanks everyone!

Hexarchy Alpha Update 0.572

We've added new settings to single player skirmishes and private multiplayer matches. This is both to allow players to customize their games and to test potential changes for the default mode. Please give us your feedback on how games go with different settings.

Misc



  • Wonders are now built on hexes outside of cities
  • New menu system (work in progress)
  • All single player skirmish settings are available in private multiplayer games


New Settings



  • Bot Difficulty (take "hard" and "insane" with a huge grain of salt for now. More AI improvements to come)
  • Bot Aggressiveness
  • Disable bots (multiplayer only)
  • Fog of War
  • Always Mobilize (except Settler)
  • Require 3 hexes between cities


Thanks everyone!

Thank you, testers! Stay tuned for the next play test.

That concludes this play test. Thank you, testers!

We've received a whole lot of feedback, suggestions, and bug reports. We have a lot to go through and a ton of work to do. We're continually impressed by how thoughtful the community's feedback is - it inspires us to make Hexarchy the best game it can be.

It won't be long until the next play test so stay tuned. If you're not on Discord, we invite you to join the ongoing discussion with other players and the devs: http://tinyurl.com/hexarchy

Multiplayer Stats



For those of you interested in multiplayer, here's some metrics from the multiplayer games during the play test:






It's a priority for us to ensure that there are multiple pathways to victory in a game, so we split all of the completed multiplayer games into two groups - where the winner captured at least one enemy city and where the winner did not. Here is some data comparing those two groups:

Hexarchy Alpha Update 0.568

Misc



  • Changing the resource icon size in the menu will now update the size of the icons as you change it


Bug Fixes



  • Fixed a bug in multiplayer where an eliminated player could hang the game for the remaining players
  • Fixed an issue where you could click a Citizen token behind a card in your hand
  • Fixed an issue where resource overlay icons could show up on top of the fog of war
  • Resolved most issues with the resource overlay not updating on events


Thanks everyone!

Hexarchy Alpha Update 0.566

Misc



  • Added a menu option to keep the resource overlay on between turns


Bug Fixes



  • Fixed a bug where canceling a card play could lead to the UI being frozen
  • Fixed a graphical glitch where a card could be partially dissolved
  • Fixed an issue where a Citizen would sometimes be immediately dropped after being picked up
  • Fixed an issue where Citizen slots would not appear if a Settler hex is selected
  • No longer says "Invalid Order" when placing a Citizen back in its original slot
  • Fixed a bug where a Charge that kills a previously unseen unit could cause the UI to hang


Thanks everyone!

Playtest now live and exciting publisher news!

Hello!

We are excited to announce we are partnering with Yogscast Games as a publisher for Hexarchy! Nothing will change when it comes to development and features Yogscast Games will just be helping with marketing support and helping fund the development!



To celebrate the announcement Yogscast will be hosting Yogscast Games Direct where you will be able to see some gameplay Hexarchy and some other great Yogscast Games games live on their Twitch channel.

Twitch

If you like what you see head over to our store page and hit the request access button to gain access to our exclusive limited time playtest! You will even be able to play multiplayer so bring your friends along too!

https://store.steampowered.com/app/1356810/Hexarchy/

We will have more exciting news coming very soon so stay tuned for future posts!

Hexarchy Alpha 0.548

Ranged Attacks



  • Archers, Crossbowmen, Catapults, and Cannons can now attack from a distance


Immediate Single Player Moves and Attacks



  • In single player, move and attack orders will now execute immediately


New Content



  • Vanguard Promotion - permanent charge
  • Shield Wall Ability - immune to ranged attacks this turn
  • Bread and Circuses Ability (replaces Legacy) - fills city happiness to half and gives food


New Art



  • Lots of card art has been updated
  • New music tracks


New Tutorial



  • Now split into 3 levels
  • Introduces concepts at a slower rate
  • Limited tech tree


UI Changes



  • Can now drag cards to play them
  • Right click now issues Move and Attack orders
  • Tech tree panel has been redone - now shows which cards are in your deck, destroyed, and which wonders have been built
  • Hold shift or alt while mouse wheel scrolling the tech tree to scroll horizontally
  • Buttons that now let you toggle between automatically distributing and selling excess resources when your turn ends
  • Holding ctrl while clicking a resource stack picks up the entire stack
  • Hexes you can reach in one turn are highlighted when selecting a unit
  • Popup in bottom right shows what resources you're spending to play a card
  • Hammer and resource counts change based on the cost of the card you're playing
  • When researching a tech, cards that you'd be able to play this turn are highlighted
  • Cards in your hand are only highlighted if there is a valid target for them
  • Units that need orders have their icons highlighted on the map
  • Various other new UI cues



Other Changes



  • Mine, Pasture, Fishing Hut now gather resources immediately when built
  • Added Firewood card to base deck card - only for burning
  • Building a lumbermill immediately adds one Firewood to your hand
  • Charge can now trigger twice in the same turn
  • Units only have zone of control when fortified
  • Slavery disabled
  • Unit line of sight changes
  • Many bug fixes




Thanks everyone!

Multiplayer and Daily Challenges enabled in demo for #TurnBasedFest

We're thrilled to have Hexarchy included in #TurnBasedFest on Steam!

For a limited time, we've enabled multiplayer and daily challenges in the demo - now's your chance to check it out!

Also, don't forget to check out other great turn-based games that are participating in the festival: https://store.steampowered.com/curator/43077188/sale/TurnBasedFest

Hexarchy Alpha Update 0.492

When playing single player the game server no longer runs in a separate process. This should resolve some issues players were encountering.

Let us know if you encounter any issues. Thanks everyone!