Hexarchy cover
Hexarchy screenshot
PC Mac Steam
Genre: Strategy, Turn-based strategy (TBS), Card & Board Game

Hexarchy

Hexarchy Alpha Update 0.566

Misc



  • Added a menu option to keep the resource overlay on between turns


Bug Fixes



  • Fixed a bug where canceling a card play could lead to the UI being frozen
  • Fixed a graphical glitch where a card could be partially dissolved
  • Fixed an issue where a Citizen would sometimes be immediately dropped after being picked up
  • Fixed an issue where Citizen slots would not appear if a Settler hex is selected
  • No longer says "Invalid Order" when placing a Citizen back in its original slot
  • Fixed a bug where a Charge that kills a previously unseen unit could cause the UI to hang


Thanks everyone!

Playtest now live and exciting publisher news!

Hello!

We are excited to announce we are partnering with Yogscast Games as a publisher for Hexarchy! Nothing will change when it comes to development and features Yogscast Games will just be helping with marketing support and helping fund the development!



To celebrate the announcement Yogscast will be hosting Yogscast Games Direct where you will be able to see some gameplay Hexarchy and some other great Yogscast Games games live on their Twitch channel.

Twitch

If you like what you see head over to our store page and hit the request access button to gain access to our exclusive limited time playtest! You will even be able to play multiplayer so bring your friends along too!

https://store.steampowered.com/app/1356810/Hexarchy/

We will have more exciting news coming very soon so stay tuned for future posts!

Hexarchy Alpha 0.548

Ranged Attacks



  • Archers, Crossbowmen, Catapults, and Cannons can now attack from a distance


Immediate Single Player Moves and Attacks



  • In single player, move and attack orders will now execute immediately


New Content



  • Vanguard Promotion - permanent charge
  • Shield Wall Ability - immune to ranged attacks this turn
  • Bread and Circuses Ability (replaces Legacy) - fills city happiness to half and gives food


New Art



  • Lots of card art has been updated
  • New music tracks


New Tutorial



  • Now split into 3 levels
  • Introduces concepts at a slower rate
  • Limited tech tree


UI Changes



  • Can now drag cards to play them
  • Right click now issues Move and Attack orders
  • Tech tree panel has been redone - now shows which cards are in your deck, destroyed, and which wonders have been built
  • Hold shift or alt while mouse wheel scrolling the tech tree to scroll horizontally
  • Buttons that now let you toggle between automatically distributing and selling excess resources when your turn ends
  • Holding ctrl while clicking a resource stack picks up the entire stack
  • Hexes you can reach in one turn are highlighted when selecting a unit
  • Popup in bottom right shows what resources you're spending to play a card
  • Hammer and resource counts change based on the cost of the card you're playing
  • When researching a tech, cards that you'd be able to play this turn are highlighted
  • Cards in your hand are only highlighted if there is a valid target for them
  • Units that need orders have their icons highlighted on the map
  • Various other new UI cues



Other Changes



  • Mine, Pasture, Fishing Hut now gather resources immediately when built
  • Added Firewood card to base deck card - only for burning
  • Building a lumbermill immediately adds one Firewood to your hand
  • Charge can now trigger twice in the same turn
  • Units only have zone of control when fortified
  • Slavery disabled
  • Unit line of sight changes
  • Many bug fixes




Thanks everyone!

Multiplayer and Daily Challenges enabled in demo for #TurnBasedFest

We're thrilled to have Hexarchy included in #TurnBasedFest on Steam!

For a limited time, we've enabled multiplayer and daily challenges in the demo - now's your chance to check it out!

Also, don't forget to check out other great turn-based games that are participating in the festival: https://store.steampowered.com/curator/43077188/sale/TurnBasedFest

Hexarchy Alpha Update 0.492

When playing single player the game server no longer runs in a separate process. This should resolve some issues players were encountering.

Let us know if you encounter any issues. Thanks everyone!

Hexarchy Alpha 0.484

Visual Overhaul



  • All new terrain art
  • New terrain biomes (cosmetic only for now)
  • New fog of war graphics
  • New road graphics
  • New building arrangements to prevent clipping
  • Yield and resource overlay arrangement changes
  • New civilization colors


Misc



  • Notification when building an improvement on a hex that successfully collects a resource
  • Menu option for adjusting the size of resource overlay icons
  • UI sizing tweaks


Thanks everyone!

Hexarchy Alpha 0.458

New Abilities and Mechanics



Charge! Ability



  • Makes a unit attack a neighboring hex after moving this turn
  • Costs 3 hammers, 3 gold OR 1 horse
  • Researched from Military Tactics


Maneuvers Ability



  • Allows a unit to ignore zone of control for this turn
  • Costs 3 hammers, 3 gold OR 1 horse
  • Researched from Military Tactics


Flank Attacks



  • Attacking the same hex from 2 directions causes attacks from the second direction to unleash massive double damage


UI Improvements



  • Increased size and clarity of yield and resource icons
  • Added an icon for each unit that shows up on the map
  • Added mouse wheel zoom
  • Terrain resources will now show on discovered but currently fogged hexes
  • Improved the selected hex panel
  • New graphics for the card frames
  • New card backs
  • Card cost icon size increased
  • Gold collection and payment is no longer animated when playing events between turns
  • Added a hex details popup that appears when you mouseover a hex
  • Slightly increased the amount a card must be moved up before being played to reduce accidental plays
  • Added a debug panel that can be toggled in the menu - shows game timers and more


Graphics Improvements



  • Animals are smaller and there are multiple ones per hex
  • New tree graphics
  • Lighting improvements
  • Units are smaller
  • Most improvements are smaller


Bug Fixes



  • Fixed an error related to the discard pile
  • Fixes for the ability icons that appear on top of hexes
  • Fixed unit sleeping Zs showing on top of UI panels
  • Fixed yield and resource icons showing on top of UI panels
  • Fixed an issue where random things would be highlighted when moving a worker
  • Removed random partial text that was in the bottom left of the screen
  • Loud duplicate sounds no longer play when giving attack and move orders to a unit stack



Misc



  • Tips are now disabled by default when not doing the tutorial

Hexarchy Alpha 0.445

UI Overhaul



  • Almost all UI graphics replaced
  • Most UI components rearranged
  • New fonts


Other Visual Changes



  • New color scheme
  • New fog of war graphics


Other



  • New music from original soundtrack


Hexarchy Alpha Update 0.432

Misc



  • Resource sale prices start at 2g instead of 3g
  • Luxury and Food resource sale prices are pegged at 2g
  • Card hammer cost is increased by 1 for each time you've already played it this turn. Cost resets for the next turn.
  • Reduced the brightness of lighting on the units


Bug Fixes



  • Fixed an issue where the Needs Orders button could show units that don't actually need orders


Thanks everyone!

Hexarchy Alpha Update 0.429

Bug Fixes



  • Fixed an issue where you could no longer draw cards to force your deck to shuffle when your draw pile is empty
  • Fixed a problem where you could buy a resource off the market and immediately sell it for more than you bought it for. The amount of gold you receive for selling a resource you bought is capped at the amount spent to buy it. When you get x2 resources when buying a food or luxury resource, the cap for each is the amount spent divided by 2.


Thanks everyone!