Genre: Strategy, Turn-based strategy (TBS), Card & Board Game
Hexarchy
Hexarchy Alpha Update 0.566
Misc
Added a menu option to keep the resource overlay on between turns
Bug Fixes
Fixed a bug where canceling a card play could lead to the UI being frozen
Fixed a graphical glitch where a card could be partially dissolved
Fixed an issue where a Citizen would sometimes be immediately dropped after being picked up
Fixed an issue where Citizen slots would not appear if a Settler hex is selected
No longer says "Invalid Order" when placing a Citizen back in its original slot
Fixed a bug where a Charge that kills a previously unseen unit could cause the UI to hang
Thanks everyone!
Playtest now live and exciting publisher news!
Hello!
We are excited to announce we are partnering with Yogscast Games as a publisher for Hexarchy! Nothing will change when it comes to development and features Yogscast Games will just be helping with marketing support and helping fund the development!
To celebrate the announcement Yogscast will be hosting Yogscast Games Direct where you will be able to see some gameplay Hexarchy and some other great Yogscast Games games live on their Twitch channel.
If you like what you see head over to our store page and hit the request access button to gain access to our exclusive limited time playtest! You will even be able to play multiplayer so bring your friends along too!
We will have more exciting news coming very soon so stay tuned for future posts!
Hexarchy Alpha 0.548
Ranged Attacks
Archers, Crossbowmen, Catapults, and Cannons can now attack from a distance
Immediate Single Player Moves and Attacks
In single player, move and attack orders will now execute immediately
New Content
Vanguard Promotion - permanent charge
Shield Wall Ability - immune to ranged attacks this turn
Bread and Circuses Ability (replaces Legacy) - fills city happiness to half and gives food
New Art
Lots of card art has been updated
New music tracks
New Tutorial
Now split into 3 levels
Introduces concepts at a slower rate
Limited tech tree
UI Changes
Can now drag cards to play them
Right click now issues Move and Attack orders
Tech tree panel has been redone - now shows which cards are in your deck, destroyed, and which wonders have been built
Hold shift or alt while mouse wheel scrolling the tech tree to scroll horizontally
Buttons that now let you toggle between automatically distributing and selling excess resources when your turn ends
Holding ctrl while clicking a resource stack picks up the entire stack
Hexes you can reach in one turn are highlighted when selecting a unit
Popup in bottom right shows what resources you're spending to play a card
Hammer and resource counts change based on the cost of the card you're playing
When researching a tech, cards that you'd be able to play this turn are highlighted
Cards in your hand are only highlighted if there is a valid target for them
Units that need orders have their icons highlighted on the map
Various other new UI cues
Other Changes
Mine, Pasture, Fishing Hut now gather resources immediately when built
Added Firewood card to base deck card - only for burning
Building a lumbermill immediately adds one Firewood to your hand
Charge can now trigger twice in the same turn
Units only have zone of control when fortified
Slavery disabled
Unit line of sight changes
Many bug fixes
Thanks everyone!
Multiplayer and Daily Challenges enabled in demo for #TurnBasedFest
We're thrilled to have Hexarchy included in #TurnBasedFest on Steam!
For a limited time, we've enabled multiplayer and daily challenges in the demo - now's your chance to check it out!
Also, don't forget to check out other great turn-based games that are participating in the festival: https://store.steampowered.com/curator/43077188/sale/TurnBasedFest
Hexarchy Alpha Update 0.492
When playing single player the game server no longer runs in a separate process. This should resolve some issues players were encountering.
Let us know if you encounter any issues. Thanks everyone!
Hexarchy Alpha 0.484
Visual Overhaul
All new terrain art
New terrain biomes (cosmetic only for now)
New fog of war graphics
New road graphics
New building arrangements to prevent clipping
Yield and resource overlay arrangement changes
New civilization colors
Misc
Notification when building an improvement on a hex that successfully collects a resource
Menu option for adjusting the size of resource overlay icons
UI sizing tweaks
Thanks everyone!
Hexarchy Alpha 0.458
New Abilities and Mechanics
Charge! Ability
Makes a unit attack a neighboring hex after moving this turn
Costs 3 hammers, 3 gold OR 1 horse
Researched from Military Tactics
Maneuvers Ability
Allows a unit to ignore zone of control for this turn
Costs 3 hammers, 3 gold OR 1 horse
Researched from Military Tactics
Flank Attacks
Attacking the same hex from 2 directions causes attacks from the second direction to unleash massive double damage
UI Improvements
Increased size and clarity of yield and resource icons
Added an icon for each unit that shows up on the map
Added mouse wheel zoom
Terrain resources will now show on discovered but currently fogged hexes
Improved the selected hex panel
New graphics for the card frames
New card backs
Card cost icon size increased
Gold collection and payment is no longer animated when playing events between turns
Added a hex details popup that appears when you mouseover a hex
Slightly increased the amount a card must be moved up before being played to reduce accidental plays
Added a debug panel that can be toggled in the menu - shows game timers and more
Graphics Improvements
Animals are smaller and there are multiple ones per hex
New tree graphics
Lighting improvements
Units are smaller
Most improvements are smaller
Bug Fixes
Fixed an error related to the discard pile
Fixes for the ability icons that appear on top of hexes
Fixed unit sleeping Zs showing on top of UI panels
Fixed yield and resource icons showing on top of UI panels
Fixed an issue where random things would be highlighted when moving a worker
Removed random partial text that was in the bottom left of the screen
Loud duplicate sounds no longer play when giving attack and move orders to a unit stack
Misc
Tips are now disabled by default when not doing the tutorial
Hexarchy Alpha 0.445
UI Overhaul
Almost all UI graphics replaced
Most UI components rearranged
New fonts
Other Visual Changes
New color scheme
New fog of war graphics
Other
New music from original soundtrack
Hexarchy Alpha Update 0.432
Misc
Resource sale prices start at 2g instead of 3g
Luxury and Food resource sale prices are pegged at 2g
Card hammer cost is increased by 1 for each time you've already played it this turn. Cost resets for the next turn.
Reduced the brightness of lighting on the units
Bug Fixes
Fixed an issue where the Needs Orders button could show units that don't actually need orders
Thanks everyone!
Hexarchy Alpha Update 0.429
Bug Fixes
Fixed an issue where you could no longer draw cards to force your deck to shuffle when your draw pile is empty
Fixed a problem where you could buy a resource off the market and immediately sell it for more than you bought it for. The amount of gold you receive for selling a resource you bought is capped at the amount spent to buy it. When you get x2 resources when buying a food or luxury resource, the cap for each is the amount spent divided by 2.