Hexarchy cover
Hexarchy screenshot
PC Mac Steam
Genre: Strategy, Turn-based strategy (TBS), Card & Board Game

Hexarchy

Hexarchy 1.0.828

UI



  • New popup that allows players to change their preferred civilization any time they queue for, join, or create a multiplayer game
  • Civilization bonuses and unique cards show when choosing your multiplayer preferred civilization or selecting them for Hegemon
  • Locked difficulty settings now show up in AI difficulty dropdowns
  • Visual feedback for challenge results being processed
  • Resetting a Hegemon campaign now allows you to adjust the difficulty when creating a new one
  • Added a menu option to disable warnings about burning Settler and Tech cards
  • Added a menu option to disable using your Discord username in challenge and multiplayer results
  • Added notification for when your game version is out of date


Balance



  • Can no longer redraw hand for free after burning a card
  • Hegemon score penalties doubled. For example if 10% of runs were completed by Rome, the penalty on scores is now 20%
  • Warehouse storage bonus increased to 3
  • Craftsmanship now only gives 1 culture per building and improvement
  • Spearman bonus defending against cavalry changed to 300%
  • Charge will now still make a unit attack if its movement is blocked in multiplayer
  • In multiplayer, if a unit cannot advance immediately after an attack, it will try again after all player attacks and moves are completed


Misc



  • Starter Campaign difficulty adjustments


Fixes



  • Fixed an issue where Great Library could give duplicate cards
  • Fixed an issue where the AI could research a tech without all of the prerequisites
  • Fixed an issue with recording challenge results for the Daily Duty, Steadfast, and Monthly Marshal achievements
  • Fixed a glitch in the leaderboards caused by quickly switching between "All Attempts" and "First Attempts"
  • Fixed an issue where spearman bonus was not effecting Cossacks and Companion Cavalry
  • Fixed an issue where Volley was not effecting Berserker attacks
  • Barracks and Fort are now correctly labeled as Improvements
  • Fixed issue in tutorial where Charge tip could highlight Charge card in your discard pile



**Multiplayer games require all players to be on the same game version**

Hexarchy 1.0.817 - Introducing Singleplayer save feature

Hi all.

It’s been thrilling to see so many people playing and enjoying Hexarchy since launch. It’s been brilliant seeing a huge number of people connect with the game, and enjoying fast-paced 4X sessions either solo or in online multiplayer.

We’ve read everything you’ve sent us. And whilst the positives have been overwhelming, it’s those of you who have taken time to offer constructive feedback which we’ve really appreciated. The team has been working incredibly hard to respond to everything that’s been suggested – and we’re delighted to unveil our latest update which hopefully addresses some of the most common observations.

By far the biggest request has been to introduce the option to save a game during a single-player session. There were some technical challenges behind the scenes which had originally made this a pretty complicated feature – but we’re really pleased to say that from this update onwards, players will be able to return to a game mid-session. There are some caveats: the game only saves between turns, you can only have one save game activate at any time, and you will be unable to continue a Challenge or Hegemon game if the time to complete has passed. But hopefully this offers players a way to enjoy the single-player game with a little more freedom. One additional note of caution: we can’t guarantee saves will be compatible between versions, so you may need to roll back to complete a game in progress occasionally. We’ll do our best to keep that to a minimum.

As you would expect: online multiplayer is a little different – all players need to be on the same version, and you can’t save mid-session.
We’re working hard to ensure you have a reason to return to the game over and over, and will confirm what’s next for Hexarchy shortly. But until then, please do read the full patch notes below – and happy hexing!


Hexarchy 1.0.817 – Patch Notes



Note: Multiplayer games require all players to be on the same game version

Single-Player Saves



  • Single-player games automatically save after each turn (Skirmish, Hegemon, Daily Challenge, Weekly Campaign, Starter Campaign)
  • Starting a new single-player game will delete your current save
  • Game updates may invalidate old saves
  • Challenge and Hegemon saves cannot be resumed after the challenge or Hegemon round has expired


Misc



  • Snoozing the "Players are Looking for a Game" notification now disables it for 4 hours unless you manually turn it back on in settings
  • Custom multiplayer lobby setup shows the max number of players with the current settings
  • Rage Quit button removed
  • Max points for challenge levels reduced from 250 to 200
  • New terrain art for your selected hex
  • New Divine Favor and Divine Decree sounds
  • Game UI no longer interactable while tech tree is open
  • Reduced AI difficulty on Easy
  • Tutorial tweaks
  • Localization updates
  • Rage Quit button added back in



Fixes




  • Fixed an issue where occasionally your card choices would not appear when playing a tech card
  • Fixed an issue where the card you're playing could disappear when clicking a "We Love You" heart
  • Fixed an issue that caused CPU usage to spike when a single-player game ended
  • Removed special burn card dissolve effect that may have been causing a crash on some systems
  • Fixed an issue where Divine Decree and Invest could not be played if you stored them and then unstored them in the same turn
  • Fixed an issue where the text for the "Arrow Key Scrolling" toggle would sometimes show up as a second "Edge Scrolling" toggle

Hexarchy 1.0.816

Fixes



  • Fixed an issue that was causing map generation to fail for level 3 of this week's Weekly Campaign so that it would get stuck on the loading screen


**Multiplayer games require all players to be on the same game version**

Hexarchy 1.0.813

Fixes



  • Fixed an issue in the title menus where the Hegemon, Starter, and Weekly Campaign screens could show "Quit" and "View Map" buttons. The Quit button would cause the title menus to completely reload instead of navigating back


**Multiplayer games require all players to be on the same game version**

A Thank you to all the players and your feedback!

Hello,

We would like to see a big thank you to all those who have been playing and enjoying Hexarchy and especially to those who have taken the time to write a review and provide us feedback on the Steam forums and Discord!

We are very pleased to see how well the launch has gone so far, it has been great to see so many players in the multiplayer lobbies, joining our Discord and writing positive reviews and providing feedback! We have spent some time going through the feedback to address not only the small amount of bugs that managed to slip through the net but also working on a plan to introduce new features and enhance the gameplay.

The first thing on our new features list is to introduce a new save feature, this is a feature that has been heavily requested and we are happy to announce we are closer to implementing this than we thought, we currently have the save feature on a test branch and hope to have this rolled out to the larger player base in the next few days.

Once the save feature is out we will continue to work on bug fixes and QoL improvements with these expected in the coming weeks! Once we have addressed the player feedback we will be ready to announce other additional content we have planned for Hexarchy! We hope you will be as excited about these new features as we are!

We really appreciate all your feedback and suggestions and would recommended you join on DISCORD to be part of the discussion for new features and improvements and consider leaving a review on Steam!


Hexarchy 1.0.792

**Multiplayer games require all players to be on the same game version**

Misc



  • Localization updates
  • Fixed an issue where the Explore Players button could appear in title menus when it shouldn't

Hexarchy Out now! with a 20% launch discount!

Hexarchy is now available for purchase with a 20% launch discount!



Hexarchy has come a long way since its inception when we decided to make a deck building strategy game that can be played in about an hour! We have spent countless hours developing, overhauling and refining every aspect of the game and are very happy to have made a game we can take pride in and many people will enjoy!

We would like to extend a special thank you to our kickstarter backers and playtesters whose support and feedback has been instrumental in the development process! Without you this would not be possible!

If you are new here and this is your first time seeing Hexarchy, at its core Hexarchy is "Civilization in about an hour".

Hexarchy combines the best elements from deckbuilders, 4X strategy, and hex-based board games to create a truly unique experience.

Build a deck to your own style, playing cards from your hand to perform actions on the board. Construct on your hexes to collect resources and broaden your empire, or play technology cards to expand your deck. Develop an economy which fuels your objectives, balancing the happiness of your civilization with the demands of war.

Also you can check out our launch trailer here!



We hope you all enjoy Hexarchy, and would love to hear your feedback on our Discord channel! and if you want to support us further it would really help us if you could leave a review on Steam and encourage your friends to do the same, we would be eternally grateful.

Hexarchy 1.0 - Launch Ready

Misc



  • Many localization fixes
  • Fewer mountains in map generation
  • Player start balance adjustments
  • Destroy card button disabled in Tutorial Level 1
  • Tutorial AI adjustments
  • All Challenge and Hegemon objectives can alternatively be completed by getting to 250 points
  • Catapults and Cannons can no longer capture other Catapults and Cannons
  • Adjustments to how AI uses Berserker and Charge cards
  • Divine Decree now also immediately gives 1 Happiness



Rewards / Cosmetics



  • All unit avatars in Player Explorer now have a pet
  • Added earnable Lion, Pig, and Goat pets
  • Added badge achievement rewards
  • Added Kickstarter card backs
  • Added Kickstarter backers to credits
  • New achievement for reaching Legendary Hegemon contribution status even if your civilization doesn't win


UI



  • New tooltip graphics
  • Progress screen can filter on earned / unearned achievements
  • France color adjusted
  • New card art
  • Score breakdown visual changes
  • Lots of widget arrangement tweaks
  • New AI bot icons with bot names
  • Added help button that shows a simple overlay on the UI explaining some key points
  • Added links to Wiki
  • Announce on Discord setting for custom games is remembered between matches
  • Added option to disable arrow key scrolling. This should address issues where other control devices were causing scrolling



Fixes



  • Fixed an issue where mounted units could receive terrain defense bonuses
  • Fixed an issue where the "x2" labels would not update when buying a resource off the market
  • Fixed an issue with canceling multiplayer game join requests
  • Ranked multiplayer games should never start with only 1 player
  • Fixed issues related to dead citizens from a pillaged city
  • Fixed an issue causing stuck draw card events
  • Paragon achievement should now work correctly
  • Fixed an issue where sometimes cards would go back towards your hand as they dissolve
  • Fixed an issue where dead units could be shown as alive after the game ends
  • Fixed an issue where AI settlers would sometimes show up in the wrong spot when building a city
  • Fixed an issue where title screen news could pop up on top of other screens
  • Fixed issues related to navigating away from campaign screen while it animates
  • Fixed an issue where a destroyed card could still be shown in your hand
  • Fixed issues related rapidly turning the resource overlay on and off
  • Fixed issues with player lobby widget when over 8 players are in the lobby
  • Fixed an issue where the attack cursor would briefly show when canceling a move order
  • Fixed an issue where the inventory panel could quickly change size when dropping resources on a city
  • Fixed an issue where level 2 and 3 of the tutorial would be the same if you play them again


Hexarchy Beta 0.767

Misc



  • Eliminate players challenges have an alternate condition of getting to 250 points
  • Added more city names to each civilization


UI



  • Positive and negative movement modifiers show up on map when issuing move orders
  • Press TAB while holding a card (before playing it) to use the other card cost if you can afford it
  • Added Undo button to Campaign Card store
  • Added "Requeue" button after a ranked multiplayer game
  • ESC key navigates back in menus
  • Custom game settings are formatted now instead of being raw JSON
  • Resource trade panel "x2" appearance change


Fixes



  • Fixed an issue in multiplayer where a player could be disconnected at the end of the game before receiving the final game state
  • Fixed issue where tab key would keep card discarded if it was being played
  • Fixed issue where saving Found Capital card would get stuck
  • Fixed issues where a player could end up in a multiplayer game lobby more than once
  • Fixed an issue where you couldn't cancel out of the lobby screen once the countdown started
  • Fixed an issue where the attack cursor could get stuck
  • Localization fix for "unknown" city name
  • Fixed missing Merchant seller tooltip
  • Language setting now disabled while in a match as intended

Hexarchy Beta 0.759

Misc



  • Added visual range indicator when using abilities that have area effects (eg Monument, Pyramids)
  • Unity game engine update
  • Various multiplayer server configuration changes
  • Added QQ link to title screen if language is Chinese (Simplified)


Fixes



  • Changes to address issue where players that choose random could steal a preferred civ from a player
  • Fixed issue where searching for a multiplayer game would repeatedly take you back to the main title screen
  • Fixed issue were portion of multiplayer find game panel would clip onto other title screen menus
  • Fixed issue where "Chance to get a Victory Point" text was not correctly localized