Genre: Strategy, Turn-based strategy (TBS), Card & Board Game
Hexarchy
February Update - v1.1.875
Multiplayer games require all players to be on the same game version
Misc
Added Battlefields to hexes where a unit dies. These produce 1 culture per dead unit for the owner of the hex
Added Very Long custom game length - 200 points and 50 turns
Killing an enemy unit now gives 1 happiness to your nearest city
Base multiplayer turn timer increased 10 seconds
Turn timer visible countdown changed from 30 seconds to 45 seconds
Changed Long game length max turns to 40
Changed Normal game length max turns to 25
Can no longer redraw your hand while you have cards stored for next turn
Can view the cards in your deck (unordered) by mousing over the Draw Card button
Added a custom game setting for coastal player starts only
Added menu option for enabling or disabling automated camera panning to Wonders built by other players
Most floating text size decreased
Added single-player Skirmish setting to use the multiplayer unit movement rules
Yield and Citizen hover popup delayed slightly more to prevent accidental Citizen pick ups
Adjusted civ assignment so that your preferred civ should never be taken by a player that did not select that civ
Parthenon deck inspection view now shows cost that includes adjustments such as increased hammer cost from Wonders already built
Multiplayer network data usage reduced
Minor map generation performance improvements
Random number generation status for market, shuffle, and harbor is saved and restored for save games
Changed free citizen movement highlight glow to be more conspicuous and consistent with other glow effects
Ability icons on map now always display in the same order
Conquistador can now fire 3 times in a single turn instead of 2
Wheat now gets the resource diversity bonus like other food resources
Some adjustments and fixes to the tutorial campaign
In-game bug report submissions will now retry if the initial send attempt fails
Bots no longer build cities on Holy Sites
Bot builds slightly fewer siege weapons
Balance
Winery gold yield for hex increased from 1 to 3
Cultivate now also adds 1 gold production to Farm and Winery
Persia's Satrap ability now also claims an extra random unclaimed hex next to the target hex
Himeji Castle now produces 4 hammers and 3 culture
Himeji Castle causes the extra military unit drawn to cost 20% of its strength in gold
Conscription unit gold cost reduced to 20% of unit strength
Spearman now does 400% damage when defending against mounted units
Cossack flank attack damage slightly reduced and splash damage limited to 2 units
Great Wall now adds 1/3 of unit's total movement cost instead of a flat 1 movement. This makes it more effective against mounted units, Scouts, and Settlers
Fixes
Fixed a crash that occur sometime after building Parthenon
Fixed an issue where floating text over a unit would continue to move to the side if the unit model was hidden
Fixed issue where players could build a Barracks near enemy cities instead of just friendly cities
Fixed an issue where the default Citizen on the city hex could be destroyed with abilities like Ritual and Conscription
Fixed issues where players could pick up resource tokens while playing a card and could pick up a card while holding resource tokens
Forage used on water tiles by England now correctly receives the gold bonus if used in England's territory
Fixed issue where building lumbermill would not refresh terrain yield on resource overlay
Fixed an issue where attack orders that result in no targets still reward promotion slots
Fixed an issue where multiplayer games would reduce custom game map sizes with less than 5 players. This could cause map generation failures
Fixed an issue where Mac clients could not join friends from their Steam friends list while the game was not loaded
Fixed an issue where Rome's Infrastructure ability could target a card it already targeted this turn
Fixed an issue where Battlefields would block improvements from being built on that hex
Fixed an issue where Forced March was incorrectly causing units to ignore zone of control
Fixed Garrison card text to correctly include fact that it also gives a defense bonus in cities
Fixed an issue where you could apply Garrison to the same unit twice
Fixed issue where resistance to culture steal value would show on culture overlay for a hex player used to own but no longer does
Fixed localized Pyramids card description text
New Hexarchy ranked ladder season 1 - and 20% Steam Winter Sale discount!
Hello!
Happy holidays! We hope you all have a great festive season! We are kicking off this holiday season with an exciting new announcement! Today marks the launch of our ladder system for Hexarchy! Players are now able to create and join ranked games in the public lobby!
We hope you enjoy this new addition to the game, and if you have not yet picked up Hexarchy we will be offering a 20% discount during the 2 week long Steam Winter sale!
We have had a lot of feedback from the community that they would like a ranked mode added to Hexarchy, so we have added a ladder system where the top half of players will earn points to add to advance them up the ladder.
We still have more exciting updates planned for Hexarchy coming in the next few months and can't wait to share more information on them very soon! For now please enjoy the first major update since launch and check out the full patch notes and a full breakdown of the new ladder system which can be found [here]!
Patch Notes for Update 1.1.858
Multiplayer Ranked Games
Ladder Season 1 starts December 21
Season 0 is live now and all ranked profile data will reset when Season 1 starts
New Single-Player Challenge Objectives
Added Control X Holy Sites challenge objective
Added Have X Stored Gold challenge objective
New objectives can appear in Daily Challenges, Weekly Campaigns, and Hegemon runs
Misc
Max gold that can be stored between turns increased to 100
Can no longer pillage your own cities
If a Spearman is defending against a cavalry unit it always fights even if its not the top unit in its stack
Added a few festive UI decorations
New custom game option: Limit Card Burn Resources. This toggle defaults off but if enabled will limit the amount of resources you get from burning cards during your turn to 2 hammer + 1 science, 1 hammer, 1 gold, 1 gold....
Balance
Great Wall - now adds a flat 1.0 to movement cost when entering your territory instead of a full turn's movement
Pyramids - only gathers resources collected by Mine
Pyramids - no longer gathers from hexes controlled by another player
Workshop - now produces 3 hammers
Found Capital immediately produces 5 gold
Palace - gold production reduced to 1
Conscription - now sets unit gold cost to 33% of its strength
University - culture production reduced to 3
University - happiness production reduced to 1
Catapult - cost changed to 4 hammers with alternate cost of 1 stone
Market building - now costs 5 hammers with alternate cost of 1 stone, 1 marble
Market building - base gold production increased to 6
Market building - per-citizen working city hex gold production increased to 4
Road - base cost now builds a road over 4 clear hexes instead of 3
Turns until resources sold on market are available to other players reduced
Market sale prices only fluctuate up or down if more or less than 33% of a given resource type that was available for sale actually sold. For science the threshold is 50%.
England chance to generate a hammer on resource sale increased to 33%
Aztec Jaguar - card in your deck gains 1 strength every 2 turns, and cost goes up by 1 hammer every 4 turns
Aztec Jaguar - base strength reduced to 4
Aztec Sacrifice ability - Also draws a Charge or Mobilize card when played
Fixes
Fixed an issue where a game's achievement state would not be stored when saving your game
Conscription no longer effects cards that have already been effected by Conscription
Strength from Royal Guard promotion is now adjusted when a unit moves instead of just when the turn changes
Fixed an issue where units killed while defending were not counting for Arc de Triomphe points or the Lionheart achievement
Fixed an issue where the Parthenon deck inspection popup would should the card cost breakdown panel to the left of the cards
Hexarchy 1.0.834
Balance
Imperial Guard now unlocked at tech tier 5 instead of 4
Cossack now unlocked at tech tier 5 instead of 4
Resource sale gold capped at 8
Max multiplayer turn timer increased
**Balance is ongoing. There are more changes coming**
Fixes
Fixed an issue where French artillery was producing 1 hammer
**Multiplayer games require all players to be on the same game version**
Hexarchy 1.0.831
Balance
Burning firewood doesn't disable free redraw hand ability for this turn
Palace gold production increased to 2
Added second Firewood card to starting deck
Cossack flank attack bonus damage and splash damage reduced
Imperial Guard hammer cost increased to 10
Turn timer slightly increased
Balance is ongoing. There are more changes coming
Fixes
Fixed an issue where blocked attacker advances would cause Charge to trigger another attack
**Multiplayer games require all players to be on the same game version**
Nominate Hexarchy for this years Steam Awards! + 20% Autumn Sale Discount
Hello,
We first off want to say it has been so amazing to see such a positive reception to Hexarchy in the first few weeks, we are very proud to be listed as Very Positive on the Steam reviews! We were not sure what the reception would be to our first game, but are very pleased to see so many people enjoy it!
We made Hexarchy with a very ambitious approach combining a traditional 4X with a deck builder with the goal to make games last about an hour! - If you have yet to pick up Hexarchy or are looking for someone to play with Hexarchy is currently 20% off during the Autumn sale so there is no better time to pick it up!
With the Steam Awards back for 2023! We would love for you to nominate us for the Steam Most Innovative Gameplay award! We feel this is very much in the spirit of the award although we know the compaction will be tough!
But no matter who you nominate, the Steam awards are a great way to show your appreciation for all the hard work that has gone into creating some truly amazing games!
Hexarchy 1.0.828
UI
New popup that allows players to change their preferred civilization any time they queue for, join, or create a multiplayer game
Civilization bonuses and unique cards show when choosing your multiplayer preferred civilization or selecting them for Hegemon
Locked difficulty settings now show up in AI difficulty dropdowns
Visual feedback for challenge results being processed
Resetting a Hegemon campaign now allows you to adjust the difficulty when creating a new one
Added a menu option to disable warnings about burning Settler and Tech cards
Added a menu option to disable using your Discord username in challenge and multiplayer results
Added notification for when your game version is out of date
Balance
Can no longer redraw hand for free after burning a card
Hegemon score penalties doubled. For example if 10% of runs were completed by Rome, the penalty on scores is now 20%
Warehouse storage bonus increased to 3
Craftsmanship now only gives 1 culture per building and improvement
Spearman bonus defending against cavalry changed to 300%
Charge will now still make a unit attack if its movement is blocked in multiplayer
In multiplayer, if a unit cannot advance immediately after an attack, it will try again after all player attacks and moves are completed
Misc
Starter Campaign difficulty adjustments
Fixes
Fixed an issue where Great Library could give duplicate cards
Fixed an issue where the AI could research a tech without all of the prerequisites
Fixed an issue with recording challenge results for the Daily Duty, Steadfast, and Monthly Marshal achievements
Fixed a glitch in the leaderboards caused by quickly switching between "All Attempts" and "First Attempts"
Fixed an issue where spearman bonus was not effecting Cossacks and Companion Cavalry
Fixed an issue where Volley was not effecting Berserker attacks
Barracks and Fort are now correctly labeled as Improvements
Fixed issue in tutorial where Charge tip could highlight Charge card in your discard pile
**Multiplayer games require all players to be on the same game version**
Hexarchy 1.0.817 - Introducing Singleplayer save feature
Hi all.
It’s been thrilling to see so many people playing and enjoying Hexarchy since launch. It’s been brilliant seeing a huge number of people connect with the game, and enjoying fast-paced 4X sessions either solo or in online multiplayer.
We’ve read everything you’ve sent us. And whilst the positives have been overwhelming, it’s those of you who have taken time to offer constructive feedback which we’ve really appreciated. The team has been working incredibly hard to respond to everything that’s been suggested – and we’re delighted to unveil our latest update which hopefully addresses some of the most common observations.
By far the biggest request has been to introduce the option to save a game during a single-player session. There were some technical challenges behind the scenes which had originally made this a pretty complicated feature – but we’re really pleased to say that from this update onwards, players will be able to return to a game mid-session. There are some caveats: the game only saves between turns, you can only have one save game activate at any time, and you will be unable to continue a Challenge or Hegemon game if the time to complete has passed. But hopefully this offers players a way to enjoy the single-player game with a little more freedom. One additional note of caution: we can’t guarantee saves will be compatible between versions, so you may need to roll back to complete a game in progress occasionally. We’ll do our best to keep that to a minimum.
As you would expect: online multiplayer is a little different – all players need to be on the same version, and you can’t save mid-session. We’re working hard to ensure you have a reason to return to the game over and over, and will confirm what’s next for Hexarchy shortly. But until then, please do read the full patch notes below – and happy hexing!
Hexarchy 1.0.817 – Patch Notes
Note: Multiplayer games require all players to be on the same game version
Single-Player Saves
Single-player games automatically save after each turn (Skirmish, Hegemon, Daily Challenge, Weekly Campaign, Starter Campaign)
Starting a new single-player game will delete your current save
Game updates may invalidate old saves
Challenge and Hegemon saves cannot be resumed after the challenge or Hegemon round has expired
Misc
Snoozing the "Players are Looking for a Game" notification now disables it for 4 hours unless you manually turn it back on in settings
Custom multiplayer lobby setup shows the max number of players with the current settings
Rage Quit button removed
Max points for challenge levels reduced from 250 to 200
New terrain art for your selected hex
New Divine Favor and Divine Decree sounds
Game UI no longer interactable while tech tree is open
Reduced AI difficulty on Easy
Tutorial tweaks
Localization updates
Rage Quit button added back in
Fixes
Fixed an issue where occasionally your card choices would not appear when playing a tech card
Fixed an issue where the card you're playing could disappear when clicking a "We Love You" heart
Fixed an issue that caused CPU usage to spike when a single-player game ended
Removed special burn card dissolve effect that may have been causing a crash on some systems
Fixed an issue where Divine Decree and Invest could not be played if you stored them and then unstored them in the same turn
Fixed an issue where the text for the "Arrow Key Scrolling" toggle would sometimes show up as a second "Edge Scrolling" toggle
Hexarchy 1.0.816
Fixes
Fixed an issue that was causing map generation to fail for level 3 of this week's Weekly Campaign so that it would get stuck on the loading screen
**Multiplayer games require all players to be on the same game version**
Hexarchy 1.0.813
Fixes
Fixed an issue in the title menus where the Hegemon, Starter, and Weekly Campaign screens could show "Quit" and "View Map" buttons. The Quit button would cause the title menus to completely reload instead of navigating back
**Multiplayer games require all players to be on the same game version**
A Thank you to all the players and your feedback!
Hello,
We would like to see a big thank you to all those who have been playing and enjoying Hexarchy and especially to those who have taken the time to write a review and provide us feedback on the Steam forums and Discord!
We are very pleased to see how well the launch has gone so far, it has been great to see so many players in the multiplayer lobbies, joining our Discord and writing positive reviews and providing feedback! We have spent some time going through the feedback to address not only the small amount of bugs that managed to slip through the net but also working on a plan to introduce new features and enhance the gameplay.
The first thing on our new features list is to introduce a new save feature, this is a feature that has been heavily requested and we are happy to announce we are closer to implementing this than we thought, we currently have the save feature on a test branch and hope to have this rolled out to the larger player base in the next few days.
Once the save feature is out we will continue to work on bug fixes and QoL improvements with these expected in the coming weeks! Once we have addressed the player feedback we will be ready to announce other additional content we have planned for Hexarchy! We hope you will be as excited about these new features as we are!
We really appreciate all your feedback and suggestions and would recommended you join on DISCORD to be part of the discussion for new features and improvements and consider leaving a review on Steam!