Genre: Strategy, Turn-based strategy (TBS), Card & Board Game
Hexarchy
Hexarchy 1.0.828
UI
New popup that allows players to change their preferred civilization any time they queue for, join, or create a multiplayer game
Civilization bonuses and unique cards show when choosing your multiplayer preferred civilization or selecting them for Hegemon
Locked difficulty settings now show up in AI difficulty dropdowns
Visual feedback for challenge results being processed
Resetting a Hegemon campaign now allows you to adjust the difficulty when creating a new one
Added a menu option to disable warnings about burning Settler and Tech cards
Added a menu option to disable using your Discord username in challenge and multiplayer results
Added notification for when your game version is out of date
Balance
Can no longer redraw hand for free after burning a card
Hegemon score penalties doubled. For example if 10% of runs were completed by Rome, the penalty on scores is now 20%
Warehouse storage bonus increased to 3
Craftsmanship now only gives 1 culture per building and improvement
Spearman bonus defending against cavalry changed to 300%
Charge will now still make a unit attack if its movement is blocked in multiplayer
In multiplayer, if a unit cannot advance immediately after an attack, it will try again after all player attacks and moves are completed
Misc
Starter Campaign difficulty adjustments
Fixes
Fixed an issue where Great Library could give duplicate cards
Fixed an issue where the AI could research a tech without all of the prerequisites
Fixed an issue with recording challenge results for the Daily Duty, Steadfast, and Monthly Marshal achievements
Fixed a glitch in the leaderboards caused by quickly switching between "All Attempts" and "First Attempts"
Fixed an issue where spearman bonus was not effecting Cossacks and Companion Cavalry
Fixed an issue where Volley was not effecting Berserker attacks
Barracks and Fort are now correctly labeled as Improvements
Fixed issue in tutorial where Charge tip could highlight Charge card in your discard pile
**Multiplayer games require all players to be on the same game version**
Hexarchy 1.0.817 - Introducing Singleplayer save feature
Hi all.
It’s been thrilling to see so many people playing and enjoying Hexarchy since launch. It’s been brilliant seeing a huge number of people connect with the game, and enjoying fast-paced 4X sessions either solo or in online multiplayer.
We’ve read everything you’ve sent us. And whilst the positives have been overwhelming, it’s those of you who have taken time to offer constructive feedback which we’ve really appreciated. The team has been working incredibly hard to respond to everything that’s been suggested – and we’re delighted to unveil our latest update which hopefully addresses some of the most common observations.
By far the biggest request has been to introduce the option to save a game during a single-player session. There were some technical challenges behind the scenes which had originally made this a pretty complicated feature – but we’re really pleased to say that from this update onwards, players will be able to return to a game mid-session. There are some caveats: the game only saves between turns, you can only have one save game activate at any time, and you will be unable to continue a Challenge or Hegemon game if the time to complete has passed. But hopefully this offers players a way to enjoy the single-player game with a little more freedom. One additional note of caution: we can’t guarantee saves will be compatible between versions, so you may need to roll back to complete a game in progress occasionally. We’ll do our best to keep that to a minimum.
As you would expect: online multiplayer is a little different – all players need to be on the same version, and you can’t save mid-session. We’re working hard to ensure you have a reason to return to the game over and over, and will confirm what’s next for Hexarchy shortly. But until then, please do read the full patch notes below – and happy hexing!
Hexarchy 1.0.817 – Patch Notes
Note: Multiplayer games require all players to be on the same game version
Single-Player Saves
Single-player games automatically save after each turn (Skirmish, Hegemon, Daily Challenge, Weekly Campaign, Starter Campaign)
Starting a new single-player game will delete your current save
Game updates may invalidate old saves
Challenge and Hegemon saves cannot be resumed after the challenge or Hegemon round has expired
Misc
Snoozing the "Players are Looking for a Game" notification now disables it for 4 hours unless you manually turn it back on in settings
Custom multiplayer lobby setup shows the max number of players with the current settings
Rage Quit button removed
Max points for challenge levels reduced from 250 to 200
New terrain art for your selected hex
New Divine Favor and Divine Decree sounds
Game UI no longer interactable while tech tree is open
Reduced AI difficulty on Easy
Tutorial tweaks
Localization updates
Rage Quit button added back in
Fixes
Fixed an issue where occasionally your card choices would not appear when playing a tech card
Fixed an issue where the card you're playing could disappear when clicking a "We Love You" heart
Fixed an issue that caused CPU usage to spike when a single-player game ended
Removed special burn card dissolve effect that may have been causing a crash on some systems
Fixed an issue where Divine Decree and Invest could not be played if you stored them and then unstored them in the same turn
Fixed an issue where the text for the "Arrow Key Scrolling" toggle would sometimes show up as a second "Edge Scrolling" toggle
Hexarchy 1.0.816
Fixes
Fixed an issue that was causing map generation to fail for level 3 of this week's Weekly Campaign so that it would get stuck on the loading screen
**Multiplayer games require all players to be on the same game version**
Hexarchy 1.0.813
Fixes
Fixed an issue in the title menus where the Hegemon, Starter, and Weekly Campaign screens could show "Quit" and "View Map" buttons. The Quit button would cause the title menus to completely reload instead of navigating back
**Multiplayer games require all players to be on the same game version**
A Thank you to all the players and your feedback!
Hello,
We would like to see a big thank you to all those who have been playing and enjoying Hexarchy and especially to those who have taken the time to write a review and provide us feedback on the Steam forums and Discord!
We are very pleased to see how well the launch has gone so far, it has been great to see so many players in the multiplayer lobbies, joining our Discord and writing positive reviews and providing feedback! We have spent some time going through the feedback to address not only the small amount of bugs that managed to slip through the net but also working on a plan to introduce new features and enhance the gameplay.
The first thing on our new features list is to introduce a new save feature, this is a feature that has been heavily requested and we are happy to announce we are closer to implementing this than we thought, we currently have the save feature on a test branch and hope to have this rolled out to the larger player base in the next few days.
Once the save feature is out we will continue to work on bug fixes and QoL improvements with these expected in the coming weeks! Once we have addressed the player feedback we will be ready to announce other additional content we have planned for Hexarchy! We hope you will be as excited about these new features as we are!
We really appreciate all your feedback and suggestions and would recommended you join on DISCORD to be part of the discussion for new features and improvements and consider leaving a review on Steam!
Hexarchy 1.0.792
**Multiplayer games require all players to be on the same game version**
Misc
Localization updates
Fixed an issue where the Explore Players button could appear in title menus when it shouldn't
Hexarchy Out now! with a 20% launch discount!
Hexarchy is now available for purchase with a 20% launch discount!
Hexarchy has come a long way since its inception when we decided to make a deck building strategy game that can be played in about an hour! We have spent countless hours developing, overhauling and refining every aspect of the game and are very happy to have made a game we can take pride in and many people will enjoy!
We would like to extend a special thank you to our kickstarter backers and playtesters whose support and feedback has been instrumental in the development process! Without you this would not be possible!
If you are new here and this is your first time seeing Hexarchy, at its core Hexarchy is "Civilization in about an hour".
Hexarchy combines the best elements from deckbuilders, 4X strategy, and hex-based board games to create a truly unique experience.
Build a deck to your own style, playing cards from your hand to perform actions on the board. Construct on your hexes to collect resources and broaden your empire, or play technology cards to expand your deck. Develop an economy which fuels your objectives, balancing the happiness of your civilization with the demands of war.
Also you can check out our launch trailer here!
We hope you all enjoy Hexarchy, and would love to hear your feedback on our Discord channel! and if you want to support us further it would really help us if you could leave a review on Steam and encourage your friends to do the same, we would be eternally grateful.
Hexarchy 1.0 - Launch Ready
Misc
Many localization fixes
Fewer mountains in map generation
Player start balance adjustments
Destroy card button disabled in Tutorial Level 1
Tutorial AI adjustments
All Challenge and Hegemon objectives can alternatively be completed by getting to 250 points
Catapults and Cannons can no longer capture other Catapults and Cannons
Adjustments to how AI uses Berserker and Charge cards
Divine Decree now also immediately gives 1 Happiness
Rewards / Cosmetics
All unit avatars in Player Explorer now have a pet
Added earnable Lion, Pig, and Goat pets
Added badge achievement rewards
Added Kickstarter card backs
Added Kickstarter backers to credits
New achievement for reaching Legendary Hegemon contribution status even if your civilization doesn't win
UI
New tooltip graphics
Progress screen can filter on earned / unearned achievements
France color adjusted
New card art
Score breakdown visual changes
Lots of widget arrangement tweaks
New AI bot icons with bot names
Added help button that shows a simple overlay on the UI explaining some key points
Added links to Wiki
Announce on Discord setting for custom games is remembered between matches
Added option to disable arrow key scrolling. This should address issues where other control devices were causing scrolling
Fixes
Fixed an issue where mounted units could receive terrain defense bonuses
Fixed an issue where the "x2" labels would not update when buying a resource off the market
Fixed an issue with canceling multiplayer game join requests
Ranked multiplayer games should never start with only 1 player
Fixed issues related to dead citizens from a pillaged city
Fixed an issue causing stuck draw card events
Paragon achievement should now work correctly
Fixed an issue where sometimes cards would go back towards your hand as they dissolve
Fixed an issue where dead units could be shown as alive after the game ends
Fixed an issue where AI settlers would sometimes show up in the wrong spot when building a city
Fixed an issue where title screen news could pop up on top of other screens
Fixed issues related to navigating away from campaign screen while it animates
Fixed an issue where a destroyed card could still be shown in your hand
Fixed issues related rapidly turning the resource overlay on and off
Fixed issues with player lobby widget when over 8 players are in the lobby
Fixed an issue where the attack cursor would briefly show when canceling a move order
Fixed an issue where the inventory panel could quickly change size when dropping resources on a city
Fixed an issue where level 2 and 3 of the tutorial would be the same if you play them again
Hexarchy Beta 0.767
Misc
Eliminate players challenges have an alternate condition of getting to 250 points
Added more city names to each civilization
UI
Positive and negative movement modifiers show up on map when issuing move orders
Press TAB while holding a card (before playing it) to use the other card cost if you can afford it
Added Undo button to Campaign Card store
Added "Requeue" button after a ranked multiplayer game
ESC key navigates back in menus
Custom game settings are formatted now instead of being raw JSON
Resource trade panel "x2" appearance change
Fixes
Fixed an issue in multiplayer where a player could be disconnected at the end of the game before receiving the final game state
Fixed issue where tab key would keep card discarded if it was being played
Fixed issue where saving Found Capital card would get stuck
Fixed issues where a player could end up in a multiplayer game lobby more than once
Fixed an issue where you couldn't cancel out of the lobby screen once the countdown started
Fixed an issue where the attack cursor could get stuck
Localization fix for "unknown" city name
Fixed missing Merchant seller tooltip
Language setting now disabled while in a match as intended
Hexarchy Beta 0.759
Misc
Added visual range indicator when using abilities that have area effects (eg Monument, Pyramids)
Unity game engine update
Various multiplayer server configuration changes
Added QQ link to title screen if language is Chinese (Simplified)
Fixes
Changes to address issue where players that choose random could steal a preferred civ from a player
Fixed issue where searching for a multiplayer game would repeatedly take you back to the main title screen
Fixed issue were portion of multiplayer find game panel would clip onto other title screen menus
Fixed issue where "Chance to get a Victory Point" text was not correctly localized