Hexarchy cover
Hexarchy screenshot
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Genre: Strategy, Turn-based strategy (TBS), Card & Board Game

Hexarchy

The final Hexarchy playtest ahead of the October 19th release date is now live!

Hello,

The final weeks are upon us as we head to the October 19th launch date! - You have 1 full week for your final chance to play and provide feedback ahead of launch!



We have been hard at work adding the finishing touches to Hexarchy and we feel the game has never been in a better position in terms of polish, balance and bugs. the latest patch has added some improvements to gameplay and UI, some bug fixes and some balance changes including some minor nerfs and buffs to even out the strength of a few of the civs.

Check out the full patch notes HERE

If you have participated in the previous playtests you will be automatically granted access to this playtest - but if you're new to Hexarchy, simply head over to our store page and hit the request access button to gain access. The playtest also includes the game's multiplayer, so bring your friends along too.

We hope you enjoy the playtest and please feel free to provide any feedback on the Steam forums or Discord. We hope to see you all enjoying Hexarchy at launch!

Hexarchy Beta 0.753

Misc



  • Can use Steam friend UI to join game custom lobbies
  • Difficulty for existing levels reduced, new "Hardest" difficulty level added
  • Performance improvements
  • Localization updates
  • Backend matchmaking changes
  • Game server networking changes
  • Added tips for burning cards
  • New music tracks
  • New card art
  • Can hide game code for custom game lobbies
  • Added notification to player if network issues detected
  • Hotkeys for Burn and Save card now always show
  • UI tweaks to reduce accidental card plays


Balance



  • Pillaging a city now gives 4 victory points
  • Pillaging a city no longer destroys nearby Holy Sites
  • Fort now reduces damage taken while attacking or defending on the hex by 50%
  • Farm food yield bonus increased to 3
  • Legionnaire - player now immediately draws a promotion card when built
  • Jaguar - strength increased
  • Mamluk - strength increased and moved one tech tier later
  • Arabia Trade Hub - now gives 3 gold
  • Cossack hammer cost increased
  • Imperial Guard hammer cost increased
  • Bread and Circus happiness increased to 75%. Hammer cost increased
  • Zero damage attacks no longer can be used to trigger a flank attack


Fixes



  • Fixed an issue where a player that selected Random might end up with your chosen civilization in multiplayer
  • Fixed an issue where famine multiple turns in a row wouldn't remove population
  • Catapult and cannon move sound volume reduced
  • Fixed issue where target hex arrow would stay active while picking which unit on a hex to target
  • Fixed issue where Arabia's Trade Hub would not always add at least 3 resources for trade
  • Hut and Holy Site notification icon fixes
  • Fixed an issue where captured cities could show maintenance that could not be paid
  • Fixed an issue where East India Company would sometimes not give enough hexes
  • Fixed an issue where collected huts would block improvements from being built on that hex this turn

Hexarchy Beta 0.734

New Content and Balance Changes



  • New Promotion: Conquistador (from Advanced Tactics). Auto captures hexes when you move on them (formerly part of Holy Warrior)
  • New Promotion: Military Engineer (from Engineering). Unit automatically builds a road on whatever path it moves
  • New Promotion: Pathfinder (from Tactics). Unit removes terrain movement penalty for friendly units traversing its hex or adjacent hexes.
  • New Promotion: Expeditionary Force (from Logistics). +8 strength when not in your territory
  • Attacks with Volley now reduce defense bonuses for all units on target hex by 50%
  • Scorched Earth ability removed
  • Attack Strength promotion removed
  • Arc de Triomphe wonder moved to Military Dictatorship civic
  • East India Company wonder moved to Industrialism civic
  • University building moved to Secularism civic
  • University now produces 6 Culture, 3 Happiness, and 3 Science
  • Craftsmanship now produces 2 culture per building / improvement and range increased to 3
  • Monastery moved to State Religion civic
  • Monastery now produces 8 Culture, 3 Happiness, and 1 Science
  • Extra Charge card added to starting deck


Misc



  • Unit defense bonus % now displayed next to icon


Fixes



  • Fixes for network issues with Hegemon and Multiplayer in China
  • Fixed issue where Flank Attack arrow disappeared behind unit icons

Hexarchy Beta 0.727

Misc



  • Server setting adjustment to hopefully address a disconnect issue
  • Disconnected icon now pops up if there's been no contact from the game server for 5 seconds. Will automatically reconnect and connection does not fully timeout and end your game until it's been disconnected for 2 minutes
  • More new card art
  • UI color changes
  • End turn notification appearance change



Bug Fixes



  • Charge now properly affected by Volley
  • Can now add a Wonder card to your deck when it was built by another player this turn (will still be destroyed after the turn)
  • Vanguard no longer causes a unit to charge out of an occupied city
  • Fixed issue where saving and unsaving a card would result in hammer cost increasing if you drew it again
  • Fixed graphical issues with too many We Love You effects on a city
  • Fixed an issue where a city would still be visible after using Inferno
  • Fixed an issue where achievement popups could get stuck on the screen
  • Fixed issues that occur when trying to draw more cards while playing another one

Hexarchy Beta 0.724

Localization



  • Translated text added for the following languages:
    - Chinese (Simplified)
    - Chinese (Traditional)
    - German
    - French
    - Polish
    - Japanese
    - Korean
    - Russian
    - Spanish
    - Portuguese - Brazil

  • There are a few known missing strings and formatting issues that will be addressed in the coming weeks
  • Localization feedback is appreciated (Discord, Steam forums, on-quit survey, in-game bug report)


Balance



  • New Wonder: Arc de Triomph
    - Gives Victory Points based on how many units you have killed
    - Granted via Advanced Tactics tech
  • Every Wonder you build increases the hammer cost of other wonders by 1
  • East India Company now claims a maximum of 20 hexes
  • All Wonders now give 4 base Victory Points


Misc



  • Camera no longer pans to enemy unit moves. Instead shows an arrow pointing in the direction of a move if it is off camera
  • Bots build fewer Barracks
  • Card art updates
  • Added a card cost details popup when you mouseover a card for several seconds
  • If login fails, game runs in offline mode with online features disabled


Bug Fixes



  • Statue of Zeus no longer mobilizes Settlers
  • New Citizens can longer but auto-assigned to mountain hexes
  • Fixed an issue that could cause the game to freeze between turns
  • Fixed an issue where units could have the Volley or Skirmisher effect when it was not given to them
  • Fixed an issue where units could occasionally move onto water and mountain hexes
  • Fixed an issue where Citizen tokens were not showing up on a city hex until you picked up a different token
  • Fixed an issue where throw and shoot animations would cause units to gradually shift forward
  • Fixed unexplained error popups while watching events
  • Fixed an issue where captured catapults and cannons could still execute orders from their previous owner
  • Fixed an issue where the displayed Hammer count could be wrong

Hexarchy is at WASD X IGN - Plus demo now live!

We are excited to announce Hexarchy is playable at WASD X IGN! If you are in London head to the The Truman Brewery and check out Hexarchy and a host of other amazing games!

If you are not from the UK or are unable to make it to WASD X IGN, don't worry for the duration of WASD X IGN we have put together a special demo so everyone can play some Hexarchy as we get closer to the |October 19th release date!

If you missed our announcement trailer the last time you can check it out here:

We are excited to announce that Hexarchy will be launching on October 19th

Hello,

The day has finally come for us to announce the Hexarchy launch date! - So make sure you mark October 19th in your calendars or better yet Wishlist the game to be notified the moment the game is available for purchase!



There is still plenty to be done between now and launch and we will be hosting more playtests if you want to get hands on with Hexarchy ahead of launch! If you enjoy Hexarchy consider joining us on Discord and be part of the community helping to shape the game!

Discord

Hexarchy Beta 0.711

Hegemon



  • Can select difficulty for your campaign to earn more points
  • Now shows your total contribution next to your last run info
  • Achievements implemented
  • Can browse previous weeks


Balance



  • East India Company gold cost increased to 25
  • Pyramids resource collection range increased to 2


Misc



  • Card art updates
  • Player Explorer tweaks

We are proud to announce the Hexarchy demo is part of Strategy Fest!

Hello,

We are excited to announce the Hexarchy demo is part of Steams Strategy Fest!

Celebrate Strategy fest with the Hexarchy demo! - Enjoy the full Hexarchy experience including multiplayer for a full week! Build a deck to your own style, playing cards from your hand to perform actions on the board. Construct on your hexes to collect resources and broaden your empire, or play technology cards to expand your deck. Develop an economy which fuels your objectives, balancing the happiness of your civilization with the demands of war.



Be sure to check out the other amazing games taking part in Strategy Fest! and if you enjoy the Hexarchy demo come join us on the Discord community for your chance to take part in our playtests and provide feedback!

Discord

Hexarchy Beta 0.708

New Game Mode: Hegemon



  • Pick a civilization for the week and contribute to its global domination by completing campaigns
  • All players worldwide that picked your civilization contribute to its score
  • All campaigns for the week will have the same objectives but the maps will be different every time you play


Misc



  • Easy and Normal difficulty reduced
  • Multiplayer and challenge game modes disabled if player is not logged in
  • Card art updates