Hexarchy cover
Hexarchy screenshot
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Genre: Strategy, Turn-based strategy (TBS), Card & Board Game

Hexarchy

Hexarchy 1.0.792

**Multiplayer games require all players to be on the same game version**

Misc



  • Localization updates
  • Fixed an issue where the Explore Players button could appear in title menus when it shouldn't

Hexarchy Out now! with a 20% launch discount!

Hexarchy is now available for purchase with a 20% launch discount!



Hexarchy has come a long way since its inception when we decided to make a deck building strategy game that can be played in about an hour! We have spent countless hours developing, overhauling and refining every aspect of the game and are very happy to have made a game we can take pride in and many people will enjoy!

We would like to extend a special thank you to our kickstarter backers and playtesters whose support and feedback has been instrumental in the development process! Without you this would not be possible!

If you are new here and this is your first time seeing Hexarchy, at its core Hexarchy is "Civilization in about an hour".

Hexarchy combines the best elements from deckbuilders, 4X strategy, and hex-based board games to create a truly unique experience.

Build a deck to your own style, playing cards from your hand to perform actions on the board. Construct on your hexes to collect resources and broaden your empire, or play technology cards to expand your deck. Develop an economy which fuels your objectives, balancing the happiness of your civilization with the demands of war.

Also you can check out our launch trailer here!



We hope you all enjoy Hexarchy, and would love to hear your feedback on our Discord channel! and if you want to support us further it would really help us if you could leave a review on Steam and encourage your friends to do the same, we would be eternally grateful.

Hexarchy 1.0 - Launch Ready

Misc



  • Many localization fixes
  • Fewer mountains in map generation
  • Player start balance adjustments
  • Destroy card button disabled in Tutorial Level 1
  • Tutorial AI adjustments
  • All Challenge and Hegemon objectives can alternatively be completed by getting to 250 points
  • Catapults and Cannons can no longer capture other Catapults and Cannons
  • Adjustments to how AI uses Berserker and Charge cards
  • Divine Decree now also immediately gives 1 Happiness



Rewards / Cosmetics



  • All unit avatars in Player Explorer now have a pet
  • Added earnable Lion, Pig, and Goat pets
  • Added badge achievement rewards
  • Added Kickstarter card backs
  • Added Kickstarter backers to credits
  • New achievement for reaching Legendary Hegemon contribution status even if your civilization doesn't win


UI



  • New tooltip graphics
  • Progress screen can filter on earned / unearned achievements
  • France color adjusted
  • New card art
  • Score breakdown visual changes
  • Lots of widget arrangement tweaks
  • New AI bot icons with bot names
  • Added help button that shows a simple overlay on the UI explaining some key points
  • Added links to Wiki
  • Announce on Discord setting for custom games is remembered between matches
  • Added option to disable arrow key scrolling. This should address issues where other control devices were causing scrolling



Fixes



  • Fixed an issue where mounted units could receive terrain defense bonuses
  • Fixed an issue where the "x2" labels would not update when buying a resource off the market
  • Fixed an issue with canceling multiplayer game join requests
  • Ranked multiplayer games should never start with only 1 player
  • Fixed issues related to dead citizens from a pillaged city
  • Fixed an issue causing stuck draw card events
  • Paragon achievement should now work correctly
  • Fixed an issue where sometimes cards would go back towards your hand as they dissolve
  • Fixed an issue where dead units could be shown as alive after the game ends
  • Fixed an issue where AI settlers would sometimes show up in the wrong spot when building a city
  • Fixed an issue where title screen news could pop up on top of other screens
  • Fixed issues related to navigating away from campaign screen while it animates
  • Fixed an issue where a destroyed card could still be shown in your hand
  • Fixed issues related rapidly turning the resource overlay on and off
  • Fixed issues with player lobby widget when over 8 players are in the lobby
  • Fixed an issue where the attack cursor would briefly show when canceling a move order
  • Fixed an issue where the inventory panel could quickly change size when dropping resources on a city
  • Fixed an issue where level 2 and 3 of the tutorial would be the same if you play them again


Hexarchy Beta 0.767

Misc



  • Eliminate players challenges have an alternate condition of getting to 250 points
  • Added more city names to each civilization


UI



  • Positive and negative movement modifiers show up on map when issuing move orders
  • Press TAB while holding a card (before playing it) to use the other card cost if you can afford it
  • Added Undo button to Campaign Card store
  • Added "Requeue" button after a ranked multiplayer game
  • ESC key navigates back in menus
  • Custom game settings are formatted now instead of being raw JSON
  • Resource trade panel "x2" appearance change


Fixes



  • Fixed an issue in multiplayer where a player could be disconnected at the end of the game before receiving the final game state
  • Fixed issue where tab key would keep card discarded if it was being played
  • Fixed issue where saving Found Capital card would get stuck
  • Fixed issues where a player could end up in a multiplayer game lobby more than once
  • Fixed an issue where you couldn't cancel out of the lobby screen once the countdown started
  • Fixed an issue where the attack cursor could get stuck
  • Localization fix for "unknown" city name
  • Fixed missing Merchant seller tooltip
  • Language setting now disabled while in a match as intended

Hexarchy Beta 0.759

Misc



  • Added visual range indicator when using abilities that have area effects (eg Monument, Pyramids)
  • Unity game engine update
  • Various multiplayer server configuration changes
  • Added QQ link to title screen if language is Chinese (Simplified)


Fixes



  • Changes to address issue where players that choose random could steal a preferred civ from a player
  • Fixed issue where searching for a multiplayer game would repeatedly take you back to the main title screen
  • Fixed issue were portion of multiplayer find game panel would clip onto other title screen menus
  • Fixed issue where "Chance to get a Victory Point" text was not correctly localized

The final Hexarchy playtest ahead of the October 19th release date is now live!

Hello,

The final weeks are upon us as we head to the October 19th launch date! - You have 1 full week for your final chance to play and provide feedback ahead of launch!



We have been hard at work adding the finishing touches to Hexarchy and we feel the game has never been in a better position in terms of polish, balance and bugs. the latest patch has added some improvements to gameplay and UI, some bug fixes and some balance changes including some minor nerfs and buffs to even out the strength of a few of the civs.

Check out the full patch notes HERE

If you have participated in the previous playtests you will be automatically granted access to this playtest - but if you're new to Hexarchy, simply head over to our store page and hit the request access button to gain access. The playtest also includes the game's multiplayer, so bring your friends along too.

We hope you enjoy the playtest and please feel free to provide any feedback on the Steam forums or Discord. We hope to see you all enjoying Hexarchy at launch!

Hexarchy Beta 0.753

Misc



  • Can use Steam friend UI to join game custom lobbies
  • Difficulty for existing levels reduced, new "Hardest" difficulty level added
  • Performance improvements
  • Localization updates
  • Backend matchmaking changes
  • Game server networking changes
  • Added tips for burning cards
  • New music tracks
  • New card art
  • Can hide game code for custom game lobbies
  • Added notification to player if network issues detected
  • Hotkeys for Burn and Save card now always show
  • UI tweaks to reduce accidental card plays


Balance



  • Pillaging a city now gives 4 victory points
  • Pillaging a city no longer destroys nearby Holy Sites
  • Fort now reduces damage taken while attacking or defending on the hex by 50%
  • Farm food yield bonus increased to 3
  • Legionnaire - player now immediately draws a promotion card when built
  • Jaguar - strength increased
  • Mamluk - strength increased and moved one tech tier later
  • Arabia Trade Hub - now gives 3 gold
  • Cossack hammer cost increased
  • Imperial Guard hammer cost increased
  • Bread and Circus happiness increased to 75%. Hammer cost increased
  • Zero damage attacks no longer can be used to trigger a flank attack


Fixes



  • Fixed an issue where a player that selected Random might end up with your chosen civilization in multiplayer
  • Fixed an issue where famine multiple turns in a row wouldn't remove population
  • Catapult and cannon move sound volume reduced
  • Fixed issue where target hex arrow would stay active while picking which unit on a hex to target
  • Fixed issue where Arabia's Trade Hub would not always add at least 3 resources for trade
  • Hut and Holy Site notification icon fixes
  • Fixed an issue where captured cities could show maintenance that could not be paid
  • Fixed an issue where East India Company would sometimes not give enough hexes
  • Fixed an issue where collected huts would block improvements from being built on that hex this turn

Hexarchy Beta 0.734

New Content and Balance Changes



  • New Promotion: Conquistador (from Advanced Tactics). Auto captures hexes when you move on them (formerly part of Holy Warrior)
  • New Promotion: Military Engineer (from Engineering). Unit automatically builds a road on whatever path it moves
  • New Promotion: Pathfinder (from Tactics). Unit removes terrain movement penalty for friendly units traversing its hex or adjacent hexes.
  • New Promotion: Expeditionary Force (from Logistics). +8 strength when not in your territory
  • Attacks with Volley now reduce defense bonuses for all units on target hex by 50%
  • Scorched Earth ability removed
  • Attack Strength promotion removed
  • Arc de Triomphe wonder moved to Military Dictatorship civic
  • East India Company wonder moved to Industrialism civic
  • University building moved to Secularism civic
  • University now produces 6 Culture, 3 Happiness, and 3 Science
  • Craftsmanship now produces 2 culture per building / improvement and range increased to 3
  • Monastery moved to State Religion civic
  • Monastery now produces 8 Culture, 3 Happiness, and 1 Science
  • Extra Charge card added to starting deck


Misc



  • Unit defense bonus % now displayed next to icon


Fixes



  • Fixes for network issues with Hegemon and Multiplayer in China
  • Fixed issue where Flank Attack arrow disappeared behind unit icons

Hexarchy Beta 0.727

Misc



  • Server setting adjustment to hopefully address a disconnect issue
  • Disconnected icon now pops up if there's been no contact from the game server for 5 seconds. Will automatically reconnect and connection does not fully timeout and end your game until it's been disconnected for 2 minutes
  • More new card art
  • UI color changes
  • End turn notification appearance change



Bug Fixes



  • Charge now properly affected by Volley
  • Can now add a Wonder card to your deck when it was built by another player this turn (will still be destroyed after the turn)
  • Vanguard no longer causes a unit to charge out of an occupied city
  • Fixed issue where saving and unsaving a card would result in hammer cost increasing if you drew it again
  • Fixed graphical issues with too many We Love You effects on a city
  • Fixed an issue where a city would still be visible after using Inferno
  • Fixed an issue where achievement popups could get stuck on the screen
  • Fixed issues that occur when trying to draw more cards while playing another one

Hexarchy Beta 0.724

Localization



  • Translated text added for the following languages:
    - Chinese (Simplified)
    - Chinese (Traditional)
    - German
    - French
    - Polish
    - Japanese
    - Korean
    - Russian
    - Spanish
    - Portuguese - Brazil

  • There are a few known missing strings and formatting issues that will be addressed in the coming weeks
  • Localization feedback is appreciated (Discord, Steam forums, on-quit survey, in-game bug report)


Balance



  • New Wonder: Arc de Triomph
    - Gives Victory Points based on how many units you have killed
    - Granted via Advanced Tactics tech
  • Every Wonder you build increases the hammer cost of other wonders by 1
  • East India Company now claims a maximum of 20 hexes
  • All Wonders now give 4 base Victory Points


Misc



  • Camera no longer pans to enemy unit moves. Instead shows an arrow pointing in the direction of a move if it is off camera
  • Bots build fewer Barracks
  • Card art updates
  • Added a card cost details popup when you mouseover a card for several seconds
  • If login fails, game runs in offline mode with online features disabled


Bug Fixes



  • Statue of Zeus no longer mobilizes Settlers
  • New Citizens can longer but auto-assigned to mountain hexes
  • Fixed an issue that could cause the game to freeze between turns
  • Fixed an issue where units could have the Volley or Skirmisher effect when it was not given to them
  • Fixed an issue where units could occasionally move onto water and mountain hexes
  • Fixed an issue where Citizen tokens were not showing up on a city hex until you picked up a different token
  • Fixed an issue where throw and shoot animations would cause units to gradually shift forward
  • Fixed unexplained error popups while watching events
  • Fixed an issue where captured catapults and cannons could still execute orders from their previous owner
  • Fixed an issue where the displayed Hammer count could be wrong