Genre: Strategy, Turn-based strategy (TBS), Card & Board Game
Hexarchy
Hexarchy 1.0.792
**Multiplayer games require all players to be on the same game version**
Misc
Localization updates
Fixed an issue where the Explore Players button could appear in title menus when it shouldn't
Hexarchy Out now! with a 20% launch discount!
Hexarchy is now available for purchase with a 20% launch discount!
Hexarchy has come a long way since its inception when we decided to make a deck building strategy game that can be played in about an hour! We have spent countless hours developing, overhauling and refining every aspect of the game and are very happy to have made a game we can take pride in and many people will enjoy!
We would like to extend a special thank you to our kickstarter backers and playtesters whose support and feedback has been instrumental in the development process! Without you this would not be possible!
If you are new here and this is your first time seeing Hexarchy, at its core Hexarchy is "Civilization in about an hour".
Hexarchy combines the best elements from deckbuilders, 4X strategy, and hex-based board games to create a truly unique experience.
Build a deck to your own style, playing cards from your hand to perform actions on the board. Construct on your hexes to collect resources and broaden your empire, or play technology cards to expand your deck. Develop an economy which fuels your objectives, balancing the happiness of your civilization with the demands of war.
Also you can check out our launch trailer here!
We hope you all enjoy Hexarchy, and would love to hear your feedback on our Discord channel! and if you want to support us further it would really help us if you could leave a review on Steam and encourage your friends to do the same, we would be eternally grateful.
Hexarchy 1.0 - Launch Ready
Misc
Many localization fixes
Fewer mountains in map generation
Player start balance adjustments
Destroy card button disabled in Tutorial Level 1
Tutorial AI adjustments
All Challenge and Hegemon objectives can alternatively be completed by getting to 250 points
Catapults and Cannons can no longer capture other Catapults and Cannons
Adjustments to how AI uses Berserker and Charge cards
Divine Decree now also immediately gives 1 Happiness
Rewards / Cosmetics
All unit avatars in Player Explorer now have a pet
Added earnable Lion, Pig, and Goat pets
Added badge achievement rewards
Added Kickstarter card backs
Added Kickstarter backers to credits
New achievement for reaching Legendary Hegemon contribution status even if your civilization doesn't win
UI
New tooltip graphics
Progress screen can filter on earned / unearned achievements
France color adjusted
New card art
Score breakdown visual changes
Lots of widget arrangement tweaks
New AI bot icons with bot names
Added help button that shows a simple overlay on the UI explaining some key points
Added links to Wiki
Announce on Discord setting for custom games is remembered between matches
Added option to disable arrow key scrolling. This should address issues where other control devices were causing scrolling
Fixes
Fixed an issue where mounted units could receive terrain defense bonuses
Fixed an issue where the "x2" labels would not update when buying a resource off the market
Fixed an issue with canceling multiplayer game join requests
Ranked multiplayer games should never start with only 1 player
Fixed issues related to dead citizens from a pillaged city
Fixed an issue causing stuck draw card events
Paragon achievement should now work correctly
Fixed an issue where sometimes cards would go back towards your hand as they dissolve
Fixed an issue where dead units could be shown as alive after the game ends
Fixed an issue where AI settlers would sometimes show up in the wrong spot when building a city
Fixed an issue where title screen news could pop up on top of other screens
Fixed issues related to navigating away from campaign screen while it animates
Fixed an issue where a destroyed card could still be shown in your hand
Fixed issues related rapidly turning the resource overlay on and off
Fixed issues with player lobby widget when over 8 players are in the lobby
Fixed an issue where the attack cursor would briefly show when canceling a move order
Fixed an issue where the inventory panel could quickly change size when dropping resources on a city
Fixed an issue where level 2 and 3 of the tutorial would be the same if you play them again
Hexarchy Beta 0.767
Misc
Eliminate players challenges have an alternate condition of getting to 250 points
Added more city names to each civilization
UI
Positive and negative movement modifiers show up on map when issuing move orders
Press TAB while holding a card (before playing it) to use the other card cost if you can afford it
Added Undo button to Campaign Card store
Added "Requeue" button after a ranked multiplayer game
ESC key navigates back in menus
Custom game settings are formatted now instead of being raw JSON
Resource trade panel "x2" appearance change
Fixes
Fixed an issue in multiplayer where a player could be disconnected at the end of the game before receiving the final game state
Fixed issue where tab key would keep card discarded if it was being played
Fixed issue where saving Found Capital card would get stuck
Fixed issues where a player could end up in a multiplayer game lobby more than once
Fixed an issue where you couldn't cancel out of the lobby screen once the countdown started
Fixed an issue where the attack cursor could get stuck
Localization fix for "unknown" city name
Fixed missing Merchant seller tooltip
Language setting now disabled while in a match as intended
Hexarchy Beta 0.759
Misc
Added visual range indicator when using abilities that have area effects (eg Monument, Pyramids)
Unity game engine update
Various multiplayer server configuration changes
Added QQ link to title screen if language is Chinese (Simplified)
Fixes
Changes to address issue where players that choose random could steal a preferred civ from a player
Fixed issue where searching for a multiplayer game would repeatedly take you back to the main title screen
Fixed issue were portion of multiplayer find game panel would clip onto other title screen menus
Fixed issue where "Chance to get a Victory Point" text was not correctly localized
The final Hexarchy playtest ahead of the October 19th release date is now live!
Hello,
The final weeks are upon us as we head to the October 19th launch date! - You have 1 full week for your final chance to play and provide feedback ahead of launch!
We have been hard at work adding the finishing touches to Hexarchy and we feel the game has never been in a better position in terms of polish, balance and bugs. the latest patch has added some improvements to gameplay and UI, some bug fixes and some balance changes including some minor nerfs and buffs to even out the strength of a few of the civs.
If you have participated in the previous playtests you will be automatically granted access to this playtest - but if you're new to Hexarchy, simply head over to our store page and hit the request access button to gain access. The playtest also includes the game's multiplayer, so bring your friends along too.
We hope you enjoy the playtest and please feel free to provide any feedback on the Steam forums or Discord. We hope to see you all enjoying Hexarchy at launch!
Hexarchy Beta 0.753
Misc
Can use Steam friend UI to join game custom lobbies
Difficulty for existing levels reduced, new "Hardest" difficulty level added
Performance improvements
Localization updates
Backend matchmaking changes
Game server networking changes
Added tips for burning cards
New music tracks
New card art
Can hide game code for custom game lobbies
Added notification to player if network issues detected
Hotkeys for Burn and Save card now always show
UI tweaks to reduce accidental card plays
Balance
Pillaging a city now gives 4 victory points
Pillaging a city no longer destroys nearby Holy Sites
Fort now reduces damage taken while attacking or defending on the hex by 50%
Farm food yield bonus increased to 3
Legionnaire - player now immediately draws a promotion card when built
Jaguar - strength increased
Mamluk - strength increased and moved one tech tier later
Arabia Trade Hub - now gives 3 gold
Cossack hammer cost increased
Imperial Guard hammer cost increased
Bread and Circus happiness increased to 75%. Hammer cost increased
Zero damage attacks no longer can be used to trigger a flank attack
Fixes
Fixed an issue where a player that selected Random might end up with your chosen civilization in multiplayer
Fixed an issue where famine multiple turns in a row wouldn't remove population
Catapult and cannon move sound volume reduced
Fixed issue where target hex arrow would stay active while picking which unit on a hex to target
Fixed issue where Arabia's Trade Hub would not always add at least 3 resources for trade
Hut and Holy Site notification icon fixes
Fixed an issue where captured cities could show maintenance that could not be paid
Fixed an issue where East India Company would sometimes not give enough hexes
Fixed an issue where collected huts would block improvements from being built on that hex this turn
Hexarchy Beta 0.734
New Content and Balance Changes
New Promotion: Conquistador (from Advanced Tactics). Auto captures hexes when you move on them (formerly part of Holy Warrior)
New Promotion: Military Engineer (from Engineering). Unit automatically builds a road on whatever path it moves
New Promotion: Pathfinder (from Tactics). Unit removes terrain movement penalty for friendly units traversing its hex or adjacent hexes.
New Promotion: Expeditionary Force (from Logistics). +8 strength when not in your territory
Attacks with Volley now reduce defense bonuses for all units on target hex by 50%
Scorched Earth ability removed
Attack Strength promotion removed
Arc de Triomphe wonder moved to Military Dictatorship civic
East India Company wonder moved to Industrialism civic
University building moved to Secularism civic
University now produces 6 Culture, 3 Happiness, and 3 Science
Craftsmanship now produces 2 culture per building / improvement and range increased to 3
Monastery moved to State Religion civic
Monastery now produces 8 Culture, 3 Happiness, and 1 Science
Extra Charge card added to starting deck
Misc
Unit defense bonus % now displayed next to icon
Fixes
Fixes for network issues with Hegemon and Multiplayer in China
Fixed issue where Flank Attack arrow disappeared behind unit icons
Hexarchy Beta 0.727
Misc
Server setting adjustment to hopefully address a disconnect issue
Disconnected icon now pops up if there's been no contact from the game server for 5 seconds. Will automatically reconnect and connection does not fully timeout and end your game until it's been disconnected for 2 minutes
More new card art
UI color changes
End turn notification appearance change
Bug Fixes
Charge now properly affected by Volley
Can now add a Wonder card to your deck when it was built by another player this turn (will still be destroyed after the turn)
Vanguard no longer causes a unit to charge out of an occupied city
Fixed issue where saving and unsaving a card would result in hammer cost increasing if you drew it again
Fixed graphical issues with too many We Love You effects on a city
Fixed an issue where a city would still be visible after using Inferno
Fixed an issue where achievement popups could get stuck on the screen
Fixed issues that occur when trying to draw more cards while playing another one
Hexarchy Beta 0.724
Localization
Translated text added for the following languages: - Chinese (Simplified) - Chinese (Traditional) - German - French - Polish - Japanese - Korean - Russian - Spanish - Portuguese - Brazil
There are a few known missing strings and formatting issues that will be addressed in the coming weeks