Genre: Strategy, Turn-based strategy (TBS), Card & Board Game
Hexarchy
Hexarchy playtest now live!
Hello,
We are excited to announce the latest Hexarchy playtest is now live!
If you misdeed the Tiny Teams Playtest no worries! Now is your chance to jump into some more action packed games of Hexarchy, either solo or with friends! If your friends are away this weekend, jump into our Discord and join other members of the community for some games!
If you have participated in the previous playtests you will be automatically granted access to this playtest - but if you're new to Hexarchy, simply head over to our store page and hit the request access button to gain access. The playtest also includes the game's multiplayer, so bring your friends along too.
We hope you enjoy the playtest and please feel free to provide any feedback on the Steam forums or Discord.
Hexarchy Beta Update 0.697
Balance / New Content
New Wonder: East India Company. Under Currency tech. Claims all hexes within range of 3 (old Hagia Sophia bonus)
Hagia Sophia - now makes your hexes nearly invulnerable to culture steals
Progression Systems
Progression may be reset before launch
Level up and earn achievements to unlock swag such as titles and backgrounds for your Player Banner
Added Progress UI
Three starting civilizations with all 10 unlocked by Level 10
View other players with the Explore Players screen
Misc
New score screen
Bug Fixes
Game disconnect logic changed to fix disconnects that could occur when game ends
Fixed an issue where canceling a card play would disable the city food and luxury detail popups
Hexarchy Beta Update 0.686
Misc
Bot difficulty for daily challenge and weekly campaign is always Normal
Balance
Logistics now has Mathematics as a prerequisite
Bug Fixes
Fixed an issue where game could hang at Please Wait in between turns
Fixed an issue where a very large automatic resource sale at the end of your turn could hang the game
Fixed issue where card cost would not be reset when unit built on Barracks and moved back to deck (eg with Conscription)
Fixed issue where Prev and Next page buttons on leaderboard could show the wrong date's leaderboard
Fixed line wrapping issue for resource stack counts >= 100
The Tiny Teams Hexarchy playtest now live!
Hello,
We are excited to announce the Tiny Teams Hexarchy playtest is now live!
So now is your chance to jump into some more action packed games of Hexarchy, either solo or with friends! If your friends are busy this week we have you covered as we will now be scheduling some multiplayer sessions - dates and times below. We look forward to seeing some of you there! And don't forget to check out the Tiny Teams page at the link below for a whole host of other games made by tiny teams. There will be demos, sales live streams and a whole lot for from now until August 10th!
We will also be running a competition with our friends at FandomWire where you could have a chance to win some copies of Hexarchy when it launches later this year or the grand Prize of a gaming laptop to play Hexarchy on!
For full information of how to enter please visit This Link
If you have participated in the previous playtests you will be automatically granted access to this playtest - but if you're new to Hexarchy, simply head over to our store page and hit the request access button to gain access. The playtest also includes the game's multiplayer, so bring your friends along too.
Keep an eye out for the patch notes to see what has changed for this playtest!
We hope you enjoy the playtest and please feel free to provide any feedback on the Steam forums or Discord.
AI significantly improved, especially at Hard and Harder difficulties
Many performance improvements
Friendly Mode option for custom multiplayer games - when enabled, human players cannot attack other human players unless they are in your territory
In multiplayer, human players will be more evenly spaced out
Turn execution order is now determined by score with lowest score player going first. This is always displayed left to right at top of screen
In multiplayer, while playing events, current execution phase shows at top of screen - e.g. "Ranged Attacks", "Attacks", "Moves"
Camera panning to events slowed down and using an easing function
Added city Pillage confirmation dialog
Upgraded to Unity 2022
Native Apple Silicon builds
When moving a citizen, invalid slots no longer show up
Bot emotes disabled
Can press Enter after entering a multiplayer game code to join
Loading screen changes
Eliminated players now have remaining units killed
Balance
Catapults can now move through woods
City gold maintenance slightly increased
Tutorial / Demo Level 1 adjustments to make enemy cities more accessible
Bug Fixes
Fixed issues with end turn sound going off at wrong times
Fixed an issue where you could save a card for next turn then redraw your hand
Fixed an issue where the map could go blurry while in a multiplayer lobby while in a single-player game
Fixed issues that could occur when failing a campaign level
Fixed issues where pillaged cities could still be targeted with Charge
Fixed buggy shuffle effect that occur when playing Fuel Forage
Fixed issue where Great Library could result in a player getting multiple copies of a card
Fixed issue where Berserker would cause UI to say a unit still needs orders when it doesn't
Fixed issues where typing a multiplayer game code would scroll the map
Fixed an issue where civ units would show up in the wrong place on the tech tree
Fixed an issue were bots could sometimes build Wonders that were already built
Fixed issue where Wonders built by multiple players would only show up once on the tech tree
Fixed an issue where Found Capital could be played on a hex with an enemy unit
Fixed issue where wrong cost might be highlighted on Jeweler card
Hexarchy playtest now live!
Hello,
We are excited to announce the latest Hexarchy playtest is now live! So now is your chance to jump into some more action packed games of hexarchy, either solo or with friends! If your friends are busy this week we have you covered as we will now be scheduling some multiplayer sessions dates and times below. We look forward to seeing some of you there!
Join one of our Scheduled multiplayer games
Friday, 16 June 2023 16:00 BST / 08:00 PT
Saturday, 17 June 2023 10:00 BST / 02:00 PT
Monday, 19 June 2023 19:00 BST / 11:00 PT
Tuesday, 20 June 2023 02:00 BST / Monday 18:00 PT
Tuesday, 20 June 2023 15:00 BST / 07:00 PT
If you are interested in future scheduled events join us on Discord for further updates!
If you have participated in the previous playtests you will be automatically granted access to this playtest - but if you're new to Hexarchy, simply head over to our store page and hit the request access button to gain access. The playtest also includes the game's multiplayer, so bring your friends along too.
If you you missed the last playtest Here is a break down of some of the new features added since the last playtest:
New Campaign Cards including: Population Boom, Pioneering Spirit, Assassinate and more!
New Wonders including: Statue of Zeus, Djenne Mosque, Great Library and more!
New Buildings
New Abilities
New Promotions
New Civics
As well as bug fixes, balance changes, and general gameplay improvements.
For a detailed breakdown please visit the patch note announcement.
Added a Redraw Hand option at the start of your turn. You can do this for free until you've spent any of your resources.
Bot Emote improvements
Added Bot Emote "Report" button in case they say something you think we should be made aware of
The number of potential capital positions reduced on maps with Far and Normal player separation
Hills and mountains slightly reduced in map generation
Bug Fixes
Fixed an error that occurred when joining a Single Player game while in a Multiplayer lobby
Fixed an issue causing some events to get stuck
Fixed an issue where the city food and luxury bars would sometimes show / not show at the wrong times
Fixed an issue where application focus changes could cause game start to fail when loading single player
Fixed an issue where the end turn sound would sometimes go off at the wrong times
Fixed an issue where cards wouldn't be highlighted even though they could be played
Thanks everyone!
Hexarchy Beta 0.621 and Next Playtest
New Game Mode - Weekly Campaign
Progress through a campaign consisting of 3-5 levels that changes each week. Each level will have 1-3 objectives similar to a daily challenge with generally each level being progressively longer. In between levels you can spend the victory points you've earned to buy powerful one-time use Campaign Cards.
Compete for position on the leaderboard like with the Daily Challenge.
Campaign Cards
Population Boom - Add 3 population to a city
Fuel Forage - Gather 4 firewood from a forest hex in your territory or near it
Mass Conscription - Draw 3 unit cards from your deck or discard pile that cost half price
Inferno - Raze an enemy city that you can see
Pioneering Spirit - Found a city on any available hex you can see
Marketing Sweep - Get all resources on the market
Pathfinder - Grant permanent map vision for a large area around a hex
Mass Mobilization - Mobilize all of your units
Onslaught - Give all of your units charge for this turn
Assassinate - Kill an enemy unit
Glorious Project - Make a Wonder in your hand cost 1 gold
New Wonders
Statue of Zeus - All military units start mobilized
Parthenon - Can view the top 3 cards in your deck
Djenne Mosque - +2 Victory Points for each Holy Site you control
Hagia Sophia - Immediately claims all unclaimed territory within 3 hexes
Himeji Castle - Your first card drawn is always a military unit
Great Library - Grants you any technology that has been researched by over a third of the civilizations in the game
New Buildings
University - Grants 3 science per turn
Market - +5 gold and +3 gold for every citizen working the city hex
Monastery - Produces culture and significantly reduces cost of stealing nearby hexes
New Abilities
Annex - Buy a neighboring hex with gold
Forced March - Damages unit for increased movement this turn and Charge
Scorched Earth - Makes a unit immediately pillage an enemy hex after moving onto it. Lasts 2 turns
Volley - Gives a ranged unit +1 range for 2 turns
Invest - Spend 6 gold to immediately get 3 hammers and 6 additional hammers next turn. Usable once per turn
Mass Produce - This card and the next card played go to the top of your deck
Craftsmanship - Produce 1 culture for every improvement or building within 2 hexes
New Promotions
Holy Warrior - Unit automatically captures a hex it's on and produces 2 culture for the nearest city
General - Adds 33% strength to all units on this hex and neighboring hexes
New Technologies
Education
Currency
Advanced Tactics
Theology
New Civics
Industrialism (Economic)
Secularism (Religion)
State Religion (Religion)
Balance Changes
Wonder points changed to 4 and 6 instead of 5 and 7
Pyramids - Automatically collects special resources from its hex and neighboring hexes
Temple of Diana - Reduces culture required for border growth
Chichen Itza - Removes gold maintenance cost for all cities within 3 hexes
Shield Wall Ability - Moved to Advanced Tactics tech
Courthouse Building - Moved to Theology. Now completely removes gold maintenance cost
Combat Medicine Ability - Replaces Healing Ritual and moved to Secularism civic
Units with the Garrison promotion now exert zone of control
Experimental Bot Emotes (work in progress)
AI players will now comment on events that occur in the game
Currently single-player only
Can be disabled in menu
UI and other Changes
Title screen menus reworked
Tech tree panel reworked
Card manipulation hotkeys - Z draws a card, X destroys the card you're holding, C saves the card you're holding
Can navigate to old challenge leaderboards (currently only works for 1 previous leaderboard)
Capture and pillage events now immediately play for all players in multiplayer
New Music Tracks
4 new tracks by Landon Walter
Bug Fixes
Fixed most of the bugs created by the new content (but surely not all!)
The next Hexarchy public Playtest will start on Thursday, June 15. Thank you, testers - we couldn't do this without you and your feedback!
Hexarchy Playtest now live! - Until the 15th
Hello,
We are excited to announce that Hexarchy will be featured in Tacticon from May 11th - May 15th. In honour of this awesome event, we will be running a playtest from now through to the end of the Tacticon festival on May 15th!
We hope you enjoy the latest playtest, and all the other amazing games featured alongside Hexarchy in the Tacticon festival!
If you have participated in the previous playtests you will be automatically granted access to this playtest - but if you're new to Hexarchy, simply head over to our store page and hit the request access button to gain access. The playtest also includes the game's multiplayer, so bring your friends along too.
We have added some additional quality of life improvements since the previous update too, that should ensure an even better gameplay experience. We would love to hear your feedback either on the Steam forums or on the official Discord.
We hope you enjoy the playtests and the other great games featured in Tacticon!
Hexarchy Alpha Update 0.597
Misc
Can click cards stored for next turn to put them back in your hand
Fortify no longer executes immediately and therefore can be undone
Second Charge effect will no longer activate if it causes the unit to leave an occupied enemy city
Removed gold cost from military unit claim ability
Border growth can no longer steal a hex that contains an enemy unit
Border growth can no longer steal a hex that was manually claimed with a military unit
Multiplayer turn timer increased. Time bonus for drawing cards increased (only if more than 30 seconds remaining in turn)
Formula for number of cards drawn at turn start simplified to 5 + (total population / 5), max of 8
UI Changes
When selecting a hex and then issuing an order without selecting an individual unit first, only one unit will be given the order
Units in the selection window are now sorted in the same order as the unit stacks on the map
Current orders for units in the selection window are shown above the card so they can always be seen
Unit ability icons are greyed out if they can't be used
Clicking the unit tokens for a stack will cycle through the units in that stack
Added blue card glow when a card is picked up and can be played without targeting a specific hex (e.g. Import, Infrastructure, Breakthrough)
Maintenance path line thickness decreased
Find game panel in title screen changed
Bug Fixes
Fixed issues where incorrect unit strength numbers could be shown when playing events between turns
Fixed an issue where the automatic resource distribution when you end your turn could cause the game to get stuck
Fixed a bug where you could mess up with the title screen buttons with a sequence of actions