Genre: Strategy, Turn-based strategy (TBS), Card & Board Game
Hexarchy
Hexarchy playtest now live!
Hello,
We are excited to announce the latest Hexarchy playtest is now live! So now is your chance to jump into some more action packed games of hexarchy, either solo or with friends! If your friends are busy this week we have you covered as we will now be scheduling some multiplayer sessions dates and times below. We look forward to seeing some of you there!
Join one of our Scheduled multiplayer games
Friday, 16 June 2023 16:00 BST / 08:00 PT
Saturday, 17 June 2023 10:00 BST / 02:00 PT
Monday, 19 June 2023 19:00 BST / 11:00 PT
Tuesday, 20 June 2023 02:00 BST / Monday 18:00 PT
Tuesday, 20 June 2023 15:00 BST / 07:00 PT
If you are interested in future scheduled events join us on Discord for further updates!
If you have participated in the previous playtests you will be automatically granted access to this playtest - but if you're new to Hexarchy, simply head over to our store page and hit the request access button to gain access. The playtest also includes the game's multiplayer, so bring your friends along too.
If you you missed the last playtest Here is a break down of some of the new features added since the last playtest:
New Campaign Cards including: Population Boom, Pioneering Spirit, Assassinate and more!
New Wonders including: Statue of Zeus, Djenne Mosque, Great Library and more!
New Buildings
New Abilities
New Promotions
New Civics
As well as bug fixes, balance changes, and general gameplay improvements.
For a detailed breakdown please visit the patch note announcement.
Added a Redraw Hand option at the start of your turn. You can do this for free until you've spent any of your resources.
Bot Emote improvements
Added Bot Emote "Report" button in case they say something you think we should be made aware of
The number of potential capital positions reduced on maps with Far and Normal player separation
Hills and mountains slightly reduced in map generation
Bug Fixes
Fixed an error that occurred when joining a Single Player game while in a Multiplayer lobby
Fixed an issue causing some events to get stuck
Fixed an issue where the city food and luxury bars would sometimes show / not show at the wrong times
Fixed an issue where application focus changes could cause game start to fail when loading single player
Fixed an issue where the end turn sound would sometimes go off at the wrong times
Fixed an issue where cards wouldn't be highlighted even though they could be played
Thanks everyone!
Hexarchy Beta 0.621 and Next Playtest
New Game Mode - Weekly Campaign
Progress through a campaign consisting of 3-5 levels that changes each week. Each level will have 1-3 objectives similar to a daily challenge with generally each level being progressively longer. In between levels you can spend the victory points you've earned to buy powerful one-time use Campaign Cards.
Compete for position on the leaderboard like with the Daily Challenge.
Campaign Cards
Population Boom - Add 3 population to a city
Fuel Forage - Gather 4 firewood from a forest hex in your territory or near it
Mass Conscription - Draw 3 unit cards from your deck or discard pile that cost half price
Inferno - Raze an enemy city that you can see
Pioneering Spirit - Found a city on any available hex you can see
Marketing Sweep - Get all resources on the market
Pathfinder - Grant permanent map vision for a large area around a hex
Mass Mobilization - Mobilize all of your units
Onslaught - Give all of your units charge for this turn
Assassinate - Kill an enemy unit
Glorious Project - Make a Wonder in your hand cost 1 gold
New Wonders
Statue of Zeus - All military units start mobilized
Parthenon - Can view the top 3 cards in your deck
Djenne Mosque - +2 Victory Points for each Holy Site you control
Hagia Sophia - Immediately claims all unclaimed territory within 3 hexes
Himeji Castle - Your first card drawn is always a military unit
Great Library - Grants you any technology that has been researched by over a third of the civilizations in the game
New Buildings
University - Grants 3 science per turn
Market - +5 gold and +3 gold for every citizen working the city hex
Monastery - Produces culture and significantly reduces cost of stealing nearby hexes
New Abilities
Annex - Buy a neighboring hex with gold
Forced March - Damages unit for increased movement this turn and Charge
Scorched Earth - Makes a unit immediately pillage an enemy hex after moving onto it. Lasts 2 turns
Volley - Gives a ranged unit +1 range for 2 turns
Invest - Spend 6 gold to immediately get 3 hammers and 6 additional hammers next turn. Usable once per turn
Mass Produce - This card and the next card played go to the top of your deck
Craftsmanship - Produce 1 culture for every improvement or building within 2 hexes
New Promotions
Holy Warrior - Unit automatically captures a hex it's on and produces 2 culture for the nearest city
General - Adds 33% strength to all units on this hex and neighboring hexes
New Technologies
Education
Currency
Advanced Tactics
Theology
New Civics
Industrialism (Economic)
Secularism (Religion)
State Religion (Religion)
Balance Changes
Wonder points changed to 4 and 6 instead of 5 and 7
Pyramids - Automatically collects special resources from its hex and neighboring hexes
Temple of Diana - Reduces culture required for border growth
Chichen Itza - Removes gold maintenance cost for all cities within 3 hexes
Shield Wall Ability - Moved to Advanced Tactics tech
Courthouse Building - Moved to Theology. Now completely removes gold maintenance cost
Combat Medicine Ability - Replaces Healing Ritual and moved to Secularism civic
Units with the Garrison promotion now exert zone of control
Experimental Bot Emotes (work in progress)
AI players will now comment on events that occur in the game
Currently single-player only
Can be disabled in menu
UI and other Changes
Title screen menus reworked
Tech tree panel reworked
Card manipulation hotkeys - Z draws a card, X destroys the card you're holding, C saves the card you're holding
Can navigate to old challenge leaderboards (currently only works for 1 previous leaderboard)
Capture and pillage events now immediately play for all players in multiplayer
New Music Tracks
4 new tracks by Landon Walter
Bug Fixes
Fixed most of the bugs created by the new content (but surely not all!)
The next Hexarchy public Playtest will start on Thursday, June 15. Thank you, testers - we couldn't do this without you and your feedback!
Hexarchy Playtest now live! - Until the 15th
Hello,
We are excited to announce that Hexarchy will be featured in Tacticon from May 11th - May 15th. In honour of this awesome event, we will be running a playtest from now through to the end of the Tacticon festival on May 15th!
We hope you enjoy the latest playtest, and all the other amazing games featured alongside Hexarchy in the Tacticon festival!
If you have participated in the previous playtests you will be automatically granted access to this playtest - but if you're new to Hexarchy, simply head over to our store page and hit the request access button to gain access. The playtest also includes the game's multiplayer, so bring your friends along too.
We have added some additional quality of life improvements since the previous update too, that should ensure an even better gameplay experience. We would love to hear your feedback either on the Steam forums or on the official Discord.
We hope you enjoy the playtests and the other great games featured in Tacticon!
Hexarchy Alpha Update 0.597
Misc
Can click cards stored for next turn to put them back in your hand
Fortify no longer executes immediately and therefore can be undone
Second Charge effect will no longer activate if it causes the unit to leave an occupied enemy city
Removed gold cost from military unit claim ability
Border growth can no longer steal a hex that contains an enemy unit
Border growth can no longer steal a hex that was manually claimed with a military unit
Multiplayer turn timer increased. Time bonus for drawing cards increased (only if more than 30 seconds remaining in turn)
Formula for number of cards drawn at turn start simplified to 5 + (total population / 5), max of 8
UI Changes
When selecting a hex and then issuing an order without selecting an individual unit first, only one unit will be given the order
Units in the selection window are now sorted in the same order as the unit stacks on the map
Current orders for units in the selection window are shown above the card so they can always be seen
Unit ability icons are greyed out if they can't be used
Clicking the unit tokens for a stack will cycle through the units in that stack
Added blue card glow when a card is picked up and can be played without targeting a specific hex (e.g. Import, Infrastructure, Breakthrough)
Maintenance path line thickness decreased
Find game panel in title screen changed
Bug Fixes
Fixed issues where incorrect unit strength numbers could be shown when playing events between turns
Fixed an issue where the automatic resource distribution when you end your turn could cause the game to get stuck
Fixed a bug where you could mess up with the title screen buttons with a sequence of actions
Thanks everyone!
This playtest ends May 1. Thank you, testers!
This playtest concludes May 1. Thank you, testers!
Just like last time, you've given us a lot to work with. Thank you as always for the excellent feedback. There will be more playtests but no announcement on when just yet. Stay tuned!
If you use Discord but aren't on ours yet, we'd love to have you join the conversations: http://tinyurl.com/hexarchy
Hexarchy Binge Night
⚔️ Multiplayer Livestream Event ⚔️
Get ready to prove that our community truly rules Hexarchy! Join us this Saturday night @ 7PM (US Eastern time, EDT) as we queue for multiplayer matches and livestream the epic showdown on Twitch, YouTube, and our Steam page.
😎 Can you outsmart the devs and show off your legendary hexagonal skills? Don't miss this chance to shine! Just load the Playtest and hit Find Game once the event starts and you may end up in our game. See you Saturday night!
Hexarchy Alpha Update 0.592
Misc
Ability buttons on the map now disappear while you have another ability selected
Added max gold cost to claim territory and max hammer cost to scout gather ability
Added warning about multiplayer game settings that could result in map generation failure
Bug Fixes
Fixed an issue where the Join button on the "Players are Looking for a Game" dialog would not work
Fixed an issue that could cause a multiplayer game to start before all players connected
Fixed errors that could occur related to selecting your preferred civ
Fixed a graphical artifact that occurred when destroying your civ unit
Changes to prevent multiple connection attempts from the same game client
Fixed an issue where game client connection errors were immediately disappearing
Fixed an issue where a game client connection error would prevent future connection attempts
Thanks everyone!
Hexarchy - new playtest now live!
Get ready to 'Spring' into action - we're running a brand new, limited-time Playtest to celebrate the Yogscast Games Spring Sale. We have been working away adding a whole host of new content since the previous playtest based on your feedback that we are sure you will love.
You can check out the Yogscast Games Spring Sale when it goes live in 1 hours time! here:
If you have participated in the previous playtests you will be automatically granted access to this playtest - but if you're new to Hexarchy, simply head over to our store page and hit the request access button to gain access. The playtest also includes the game's multiplayer, so bring your friends along too.
Here is a break down of some of the new features added since the last playtest:
Civilization Specific Units
Civilization Passive Bonuses
Tech Tree Changes
Balance Changes
As well as bug fixes, balance changes, and general gameplay improvements.
For a detailed breakdown please visit the patch note announcement.
We hope you enjoy the playtest and please feel free to provide any feedback on the Steam forums or Discord.
https://discord.gg/rySTNdz
Next Playtest starts Monday, April 17
We're excited to announce the next public Hexarchy playtest will go live in just a few days on Monday, April 17 @ 1600 GMT.
Like last time, Single-player and multiplayer game modes will be enabled.
Now is your chance to test out the latest changes including the most recent update that made major changes to how the 10 civilizations play. As always, we want your feedback and look forward to the community continuing to contribute to how the final game shapes out.
Please fill out the in-game survey when you quit. We read all of these responses. Also, if you want to chat with us and other community members, hop on our Discord: https://discord.gg/rySTNdz
Please report bugs on Discord or using the in-game bug report.