Himeko Sutori cover
Himeko Sutori screenshot
Genre: Role-playing (RPG), Strategy, Indie

Himeko Sutori

Patch notes 19 January 2021

I've been neglecting to write patch notes for all of the patches over the past week. Today I made kind of a big change that might cause some of you to worry, so I thought I needed to explain this one.

The characters in your saved games may appear as though they no longer have their special abilities. That's because I changed the way their special ability tooltips get stored. The new system is a lot faster, simpler, and overall better. But it's not compatible with the old way the tooltips got stored. Your characters still have their abilities. It just doesn't show up on their character sheets. Any new abilities that you get will show up as intended.

As a result of the new ability tooltip system, if I update the tooltip for one ability, it will apply to all characters who have that ability. Before now, all the characters saved their own tooltips, which resulted in bloated saved game files and if I ever updated the tooltips, the saved characters did not receive the updated tooltip.

Besides that, here are some other recent significant changes:

  • Satsuma has NPCs in the daytime. Shops and nighttime NPCs still to come.
  • New sprite sheets and visual effects for several weapons, including Storm Crystal, Bottled Lightning, Windshot Bow, and Shoulder Cannon.
  • New crafting recipes.
  • Adjusted loot tables to include more drops for various recipes.


And we are still hard at work adding content and fixing bugs. We'll be back with more updates for you soon.

Patch notes 12 January 2021

Today's patches added the following:

  • Fixed bug that was preventing players from getting through the tutorial.
  • Set delay between using the "use" button to prevent spamming start of dialog or opening chests or doors.
  • All attacks and status effects go into a queue to prevent the game from opening too many popups at once. Hopefully this will finally fix the crash from Illusionist attacks.
  • Set a second gameplay script to check whether the Daily Chores quests should complete. Hopefully this will fix a bug that causes the game to proceed, but the quests to remain incomplete.
  • Fixed a bug that caused the game to return to a previous cutscene location if you beat the game, watch the epilogue, continue playing, save, and then load that saved game. If you have a saved game that loads onto the epilogue cutscene location, use the console command "ce CloseEpilogue" to return to the right location.

Patch notes 11 January 2021

Today's patch added the following:

  • Added thick monster hide and tough leather crafting recipe to the game. This makes a few impossible recipes now possible to create.
  • Reduced drop rates of most equipment about 20% to balance the increased resale prices.
  • Increased price of leather and other intermediate-step crafting materials, mostly to make them more valuable to process before selling to vendors.
  • Added assets for Storm Crystal. This alchemist weapon now has a new icon, sprite sheets, and attack particle effect.

Patch notes 10 January 2021

Today's patch added the following:

  • Fixed collision and added blocking areas to several maps to prevent falls and wandering out of the map
  • Vendor in Candle Keep Outpost now sells helmets
  • Bobo in the Imperial City tavern now sells knights at the correct price
  • Arcane Crystals now drop from more enemies more frequently
  • Returning to Halgdalir Outpost later in the game no longer triggers the same cutscene
  • Crafted dragons and juggernauts now start at higher levels
  • You can no longer access the pause menu during the movement and camera tutorial, which used to break the game


Thank you everyone for your continuing bug reports. I'll keep fixing issues as fast as I can. And I'll try to keep chugging along towards filling in more content.

Also, if any of you have a saved game where you can trigger one of these bugs:

  • Lances do not show up when you try to deploy them for battle
  • Cutscene triggers after you have already seen it
  • Dialog repeats or starts over when you press space bar

Can you please email me the saved game file? I would like to take a look at it. Thanks.

Patch notes 9 January 2021

Today's patch changed the following:

  • The amount of something in the player's inventory is now correctly shown in all of the different shop tabs.
  • Increased difficulty of the Grand Necropolis encounter. Increased spawn rate and starting number of defenders.
  • Removed tier 5 armor from Icy Reach, made it accessible later in the game.
  • Fixed lots of places where the player can fall out of the map in the outdoor Candle Keep Outpost level, both sides of Halgdalir Gate.
  • Looted wagons in the Northern Shore now have some loot remaining.
  • Added Mysterious Sausage recipe.
  • Hidden necromancy altar's top exit now easier to access.
  • Gave price to Hellfire Wand crafting recipe
  • Fixed Arcane Shard crafting recipe that had been showing up as Arcane Dust recipe.
  • Fishhook Village now loads as intended when receiving the appropriate quest.
  • Living Glad Raiment now has correct female sprite sheet.


And thank you to the community for continuing to point out bugs and other things that could be improved!

Edit: I just now uploaded another patch that should fix collision throughout the Icy Reach. You should no longer get caught on the stairs and under rocks. This might make it easier to fall out of the map throughout the game. I'll work on those problem areas as they appear.

Patch notes 8 January 2021

Today's patches added the following:

  • Vendors now have unlimited inventory.
  • Changed the menu display in supply vendors to show how much of an item you already have.
  • Player can no longer sell special quest items.
  • Fixed broken dialog with recruitable NPC in South Point tavern.
  • Boar attacks now use their Heavy Weapons skill, which matches their level-up cards.
  • Added particle effect to non-obvious necromancy altar.

Patch notes 7 January 2021

Today's patch added the following:

  • Victorious Ranger Warbow recipe should be craftable now. The problem was that the recipe did not have a tool listed. Also, now it's a smithing recipe instead of leatherworking.
  • Slime 2 recipe now has a unique name. The problem was lack of an entry in the localization file.
  • Karanai the alchemist in Utakawa no longer has duplicate items
  • Winter Palace in Yamatai is no longer accessible before you start Kiyomori's quest.
  • Increased resale values (to 95% of original price in most cases) at vendors to encourage players to sell stuff and to buy intermediate equipment while saving for the better equipment.
  • More diligent memory management in the pause menu that hopefully will prevent the crashes we sometimes see when leveling-up characters.


Everyone, please let me know if you're still seeing crashes when leveling-up characters, or if any of these fixes aren't working. Thanks!

I'm still working on a few things and I might upload another patch later today. If I do, I'll update this post.

Patch notes 6 January 2021

Today's patch changed the following:

  • You can only open chests once. You used to be able to tap spacebar quickly and open a chest multiple times before it disappeared.
  • Damage popups from AoE attacks appear one at a time every 0.1 seconds until all damage popups appear. We are hoping this will fix the problem that still occasionally crashes the game when an illusionist attacks.
  • Placed some barriers around Icy Reach and its tavern to prevent players from getting stuck.

Patch notes 5 January 2021

Today's patch changed the following:

  • Fixed most (maybe all?) double fade-ins, such as when exiting town to the world map, the game would fade in, and then a second later fade in again. We're still trying to find out why the game fades in a second or two after a saved game is loaded instead of right when the game begins.
  • Fixed a bug that would show you the "dummy pawn" (a default naked character in a black room) for a second when going from the pause menu, to lance setup, back to pause, then back to lance setup.
  • Set a price on the Runed Obsidian Axe crafting recipe.
  • Fixed a bug that would cause characters to be named "Name" if they did not have a localization file.
  • Fixed a bug that would leave your followers on the map when battle starts if they are not in a lance.


After this, we are getting back to adding more NPCs (including a few remaining Kickstarter backer NPCs) to the towns later in the game.

Patch notes 4 January 2021

Today we added a new recruitable character to Utakawa, with an associated quest and a new location. We also gave Wolf Dreamwalkers' howl attack a debuff.