Hi Generals!
After months and months of hard work, we're really close to the end ...
Home Wars update to version 1.028
Hi Generals!
We've implemented the Night Battle feature in the Campaign!
We've read all your suggestions and we have chosen the Day-Night cycle.
In Settings/Game you can choose between 6 options:
- Always day
- 1 day - 1 night
- 2 days - 1 night
- 3 days - 1 night
- Always night
- Random
Now the default is "3 days - 1 night".
Like we wrote in the "Update 1.26", these are the changes the Night Battle brings:
- minor player visibility
- 50% less Visual Range of your soldiers
- enemy damage increased by 50%
- enemy venom attack increased by 50%
When you will win a Night Battle in Campaign, you will receive a +50% bonus EXP.
Remember: keep your eyes open and carry with a round in the chamber, because from now on there will be lots of close combat!
The only good bug is a damn dead bug!
Home Wars update to version 1.027
Hello Generals!
These are the news of this version:
- Before, in some battles like the "Destroy the Enemy Outpost", whenever the enemies didn't have a target, they used to go to the center of the map, becoming an easy objective for your flying units.
We've fixed this problem.
- Before, when you fought a Custom Battle in night mode, some of the battles after that one in the Campaign were all in night mode.
We've fixed this problem.
- We have balanced the brightness of some textures, because the new lighting system has increased the brightness too much.
Remember, the x3-4 speed in the battles can create some problems in the game physics, especially for the jumping enemies.
We are really glad that you like the Night Battle!
For this reason, we want to ask you:
- Would you like the Night Battle in the Campaign too?
- If you want it in Campaign, how would you like us to implement it?
The summer is ending, but the Bugs will fight harder to destroy our Homes before autumn comes.
Do your part!
The only good bug is a dead bug!
Home Wars update to version 1.026
Hi Generals!
We've finally added a new feature in the game: the NIGHT BATTLE!
Many of you have asked us to add it, so we've developed it!
Because this is a new feature, for now, we've decided to add it only to the Custom Battle, so we can balance it before we add it to the Campaign.
The Night Battle brings 4 main changes:
- minor player visibility
- 50% less Visual Range of your soldiers
- enemy damage increased by 50%
- enemy venom attack increased by 50%
These 4 changes will make the Night Battle a damn close combat!
We really need your feedback to improve and to balance the new gameplay, so tell us how it goes!
The only good bug is a dead bug!
Do your part! ... and enjoy the tracer bullets whizz in the dark.
Home Wars update to version 1.025
Hello Generals!
Summer is really hot, too hot in the Insane Dreamers Headquarters ...
How is your summer going, guys?
We've solved 2 map problems:
- We've fixed the position of the flags for the mission "Conquer the Flags", in the Second Hallway of Home 3.
- We've fixed the roof of the First Hallway of Home 4.
A true soldier fights in every climatic condition ... but here in Italy it's really hot, so, we've asked the Bugs for an armistice, just for the moment :D
The only good bug is a bug with a bottle of cold water!
Home Wars update to version 1.024
Hello Generals!
These are the changes of this version:
- As many of you have asked us, we finally added the building queue for the Sapper!
- Another feature added is the persistent building while you are placing your traps with the Sapper, so you haven't to click every time on a building to select that any more.
- Using these 2 new features, now you can deploy huge defense system easily, minefield included!
- As you asked, we added a fixed number of Battle Points in Custom Battle, so we removed the relative window in the Custom Battle settings.
Now you have available 100.000 Battle Points! ... we think theese are enough, true?
- We fixed some bugs relative two type of ammo:
12.7mm Heavy Tank
12.7mm Recon Vehicle.
Only one place is suited for the Bugs ... the grave. Help them to find the way!
Do your part brothers!
The only good bug is a dead bug!
Home Wars update to version 1.023
Hello Generals!
The Enemy is strong, but we are even stronger!
Here are the changes of this version:
- As many of you have asked us, we've added a new feature to the battle.
Some enemies were stuck on the map and they couldn't be killed. Now, you can end the battle if the Enemy has less than 40 units on the battlefield, BUT this feature is available ONLY for the mission "Defend the allied Outpost"
- Before, if you moved 1-7 helicopters using the single click of the right mouse, they went to a wrong position.
We have improved this feature, so tell us if now it works fine.
- Before, if you selected (maybe by accident) a group in the battle while a sapper's building was already selected, you couldn't select any other unit, so it was impossible to continue to fight.
We've fixed this issue.
- We have solved the issue of the "max Allied on the battlefield" setting, in the "New Campaign" window.
- Sometimes when you started a new Campaign, you could have the Headquarters full of a type of building, on the first turn.
We have never had this bug in our tests, but now it should be solved.
Toughest battles forge the best Generals.
Let them know who owns this home!
The only good bug is a dead bug!
Home Wars update to version 1.022
Hello Generals!
These are the changes of this version:
- Now, when you are placing a sapper's building, you won't be able to place it if you click on the UI.
This way, it's impossible to build a structure by accident.
- Now, you can select a sapper's building even if you have already selected one.
- The following units can't shoot if they have already landed:
Light Helicopter
Attack Helicopter
Heavy Helicopter
Armored Airship.
- We have solved the bug that made the particle effect of the cloud of the 300mm Toxic Rockets starts before the rockets were even launched.
If you note some balance problems, please report them.
Violence isn't always a solution ... but if your opponent has more than 4 legs, it's the best solution!
Do your part!
The only good bug is a dead bug!
Home Wars update to version 1.021
Hello Generals!
Is there any news from the battlefront?
Here are the changes of this version:
- We've solved the "stove bug", now your troops will no longer fall from the stove.
- We have solved the "no ammo bug". Before, the supply units used to use their points to supply all kinds of ammo, even those that weren't available in the Ammo Depot.
Now, if a type of ammo is out, the supply units won't waste their points to supply it.
Units involved:
Supply Truck
Supply Helicopter
Supply Crate (Observer)
- As you pointed out, the fee in the Market was too high.
We've lowered the fee from 200% to 150%.
- We've increased the speed of the Supply Helicopter; now it will take less time to help your men.
We are a new, small team in the giant world of videogames. This is our first "true" videogame, so we have so much more to learn.
Thanks for your support and remember: The only good bug is always a dead bug!!!
Home Wars update to version 1.020
Hello Generals!
These are the changes of this version:
- We have tried to balance the Market again.
We've changed the value of the following resources:
Rough Plastic
Chemical Material
Battery
Toxic Material
Toxic Barrels
Now, the fee is 200%. We know it's high, but too many players have used the Market instead of building the refineries.
Please help us to balance it better!
- Some players have told us they lose themselves in the dark areas of the map.
We've solved that problem, so now, by pressing "L", the position of your camera will reset to the initial position.
If you forget this don't worry, you'll get the indications on the screen.
- The Light Anti-Aircraft Vehicle and the Heavy Fighting Vehicle had a bug that caused the spawning of your missiles/rockets parallel to the vehicle's body, but not to the vehicle's turret.
Now everything works properly.
- The Rocket Artillery had a "supply-bug": whenever you were supplying, you were getting new rockets in the "weapons box", but in fact, only the second weapon was charging new missiles.
Now everything works perfectly.
Remember: a good general will win a battle even if he has just the simple infantry, but a bad general won't win it even if he has aircraft and tanks!
Do your part!
The only good bug is a damn dead bug!