We have great news for you today as Update 1 is now live! We have added the first major features from the Early Access roadmap today including Mission Events, Cultist Quirls, Random events as well as Christmas Decor items and outfits.
Saves games created prior to this update (Update 1) are now out of date and can no longer be loaded.
New beta branch will be created on Steam that allows players to load their older saves into the previous version of the game (Release Build Patch 1) to continue playing if they wish.
Note that continuing an older save on the previous version of the game will not include any of the below additions, changes or fixes.
Additions:
Quirks system added:
Approximately 65 quirks have been added.
Quirks are a new form of trait added to NPCs.
NPCs start with some quirks and gain more every 5 levels.
Quirks have conditions that need to be met or the NPC will receive a mood debuff.
Mood debuffs for quirks stack slowly over time.
Quirks may be removed in the same manner as traits with the correct ministry of alteration tech unlock.
Mission assign cultist menu shows relevant quirks.
Cultist overview job assign menu shows relevant quirks.
Random Events system added:
Approximately 50 random events have been added so far.
We plan to add many more random events throughout early access development.
Random events can now occur during a playthrough.
A paperboy and newspaper popup will alert the player to a random event.
Random events can give various positive and negative outcomes.
Many new effects have been added to NPCs to reflect these random events.
Mission Events system added:
Approximately 20 mission events have been added so far.
We plan to add many more mission events throughout early access development.
Some missions may now have an event occur.
Options presented during a mission event are determined by the skills of cultists attending the mission.
Cultist skills have been divided into 3 category types for the purposes of determining skills on mission events. They are: ‘people’, ‘logical’ and ‘practical’ skill categories.
Interacting with a mission event can give multiple positive and negative rewards.
Players will usually have the option to dismiss them and not interact with them.
Added new stats menu:
New stats menu has been added to the HUD.
It can be opened by pressing any of the stats.
Tracks a variety of information for stats, resources, and NPCs.
Added new hats and outfits related to Christmas.
Added new object rewards for missions related to Christmas.
Added new relics related to Christmas.
Added new cultist Symbol.
Added 7 new dynamic tutorials.
Changes:
Mission difficulty has changed how it scales. Players should now see a more consistent increase to mission success chance as more cultist skill points are added to a mission.
Mission assign cultist menu now shows the minimum number of skill points needed to affect a mission outcome.
Mission assign cultist menu now shows the maximum number of skill points needed to complete a mission with 100% chance of success.
Mission assign cultist menu changes the minimum and maximum skill points needed mentioned above if covert ops planning is carried out.
Time to research research tree techs slightly reduced.
Cost of research tree techs slightly reduced.
The research menu now remembers its scroll position.
Faith cost of cultists will now increase at lower moods. This is reflected on mood bar tooltips.
Randall Innsmouth special character now has scary new face.
Customisation screen leader facial features is now its own separate button.
Added close button to sermon menu.
Credits updated.
Mouse cursor is no longer displayed during the end game screens.
Vending machine food information has been added to the canteen serve menu.
New tab added to cultist sidebar menu to show quirks and traits.
New tab added to the follower sidebar menu to show quirks and traits.
Cultist and follower sidebars now remember the last tab opened.
Ministry of alteration ‘joyful alteration’ has now been replaced by ‘quirky alteration’. It no longer gives a mood buff when removing traits. It means quirks can now be removed in addition to traits.
Fixes:
Fixed a cultist behaviour issue where they would sometimes not wash their hands after using a toilet because they had a job to attend to.
Missions that can scale in difficulty were not scaling their duration correctly.
HUD alerts mood break tooltips would sometimes report mood breaks occurring when there was none.
Fixed bug where cultists with injuries requiring treatment could be sent on missions.
Sermon outcome menu now matches the sermon menu predicted results more accurately.
Mission types will no longer stop appearing if one of those types had previously expired or failed.
Cultist overview menu will now correctly toggle the leader sidebar open and closed when clicking their name.
If a cultist has a bed assigned to them the cultist sidebar menu now shows the beds correct room.
Fixed rooms sometimes reporting restricted space when there was none.
Dismissing a Follower now decreases PR instead of increasing it.
FPS no longer drops in contracts room assign menu.
Cultists no longer temporarily appear back in the game world when they are at hospital and are dismissed.
Changing a cultists outfit whilst they are in the shower no longer results in flashing outfit colours.
Fixed cultists sometimes reporting skill modifiers from traits they do not possess.
Mission difficulty colours now match between the mission list and mission detail menus.
Cultist eyes can no longer be seen on the top of full face hats in certain conditions.
Cultists will no longer become stuck on pews.
The most relevant sidebar menus now open when clicking certain aspects of the cultist and follower overview menus.
Demolish tool could sometimes not be used when the cultists money was low.
Fixed a crash that could occur when a cultist leaves with certain menus open.
Fixed a crash that could occur when moving certain objects around rooms.
Fixed FPS drop on follower overview menu when followers would enter or leave the street.
Follower recruit progress in the follower overview menu is now sorted better.
It is no longer possible to recruit multiple followers during the recruit follower tutorial.
It is no longer possible to interact with the divine inspirations menu during the tutorial.
It is no longer possible to assign rooms other than a bedroom during the bedroom tutorial.
It is no longer possible to change the walls during the foundation tutorial.
Moving a door will no longer sometimes make part of a room unusable.
Localisation:
Fixed many typos.
Fixed many missing references.
Fixed many incorrect references.
Fixed many incorrect translations.
As already mentioned, the new features are only available on brand new save files and not existing save games. If you have an existing save file you wish to carry on playing, you can still do so by switching Steam BETA branch to version 0.3.043_patch1 as shown below.
No new themes?
We know that many of you would like to see new themes. These are being worked on in the background but for the time being we are prioritising making the core gameplay as enjoyable as possible and responding to community feedback, before we release new themes. We're confident these updates will have a much more significant impact on the game than a new theme currently would. That being said, stay tuned, new themes will be coming soon.
Please continue to report any issues you experience (crashes, bugs, etc) in our Report A Problem forum, or to our team via email: help@team17support.com
Make sure you also follow us on Twitter and come join your fellow Cult Leaders in our Discord Server!
Enjoy!
Honey, I Joined A Cult Update 1 new features!
Seasons greetings to you, our dear faithful followers!
This week we will be releasing the Honey, I Joined A Cult Update 1! Four brand new features from the Early Access Roadmap will be added to the game ready to give you new challenges and tests during your reign as Cult leader!
Join us for this sermon in which we reveal those brand-new features!
Mission choices - Occasionally during missions, your cultists will encounter special events which put you in the spotlight with specific mission choices which can either help... or hinder the mission progress or your cultists while out in the big bad world!
Random events - During the regular day-to-day running of your compound, random events can occur which can affect the world and all those who inhabit it, including everything from rising blood moons to defective underwear... All of which can affect the way you manage your cultists, compound, and followers.
Cultist Quirks - Your cultists will now gain quirks as they develop! They can now get a variety of unique character traits that you will have to reckon with as you manage your compound, such as a penchant for night-time work only, only wanting to work in rooms of a certain prestige, or developing a strong admiration for gruel!
Christmas cosmetics - It's the most wonderful time of year! What better way to reflect that than by getting your cultists to wear their finest Christmas jumpers and party hats, as well as the addition of new decor items, ranging from presents, Christmas trees, and candy canes, plus brand new Relic statues for your followers to worship!
As we mentioned last week, you will need to start a new save game in order to experience the new features, but fear not, as your existing save games will still be accessible, as we will create a separate game branch which you can opt into so you can keep playing your current compound
Make sure you also follow us on Twitter and come join your fellow Cult Leaders in our Discord Server!
Honey, I Joined A Cult Update 1 news!
Seasons greetings to you, our dear faithful followers!
Next week we will be releasing the Honey, I Joined A Cult Update 1! Four brand new features from the Early Access Roadmap will be added to the game ready to give you new challenges and tests during your reign as Cult leader!
We'll be teasing them over the next week on social media so make sure you also follow us on Twitter and come join your fellow Cult Leaders in our Discord Server!
One thing that we are keen to stress about this update, however, is that the new features will only work on brand new save game files. This doesn't mean that your existing compounds and cultists are dead and buried though! We will be releasing a separate game branch on Steam which you can opt into to carry on playing old save games so you can take over the world with your cult of ducks! We will have more info on how to do this when the update is released.
If you try to launch a save game from an older version of the game, you will see the below warning.
Simply close the game, go into your Steam Library, right-click the game and click on properties and select the BETAS option where you can choose which version you wish to run.
If you wish to experience the new additions, just let the game update and start a brand new save game and explore what new features have been included in this update!
We can't wait for you to try the new features out and look forward to hearing what stories you will have to tell us from cult life!.
Thank you for 500 Steam Reviews!
Hello faithful followers
Today is a blessed day! Thanks to your unquestionable faith and influence, we have reached a glorious milestone!
Five hundred Steam reviews have been posted on the Steam page, giving Honey, I Joined A Cult an overall score of 81% positive!
Thank you once again for your support as we grow our cult during the Early Access stage!
Want a reminder for the Early Access roadmap that we published? Check it here!
Have you left a Steam review for Honey, I Joined A Cult yet? Head over to the store page now and leave us your review!
In other news... Did you spot Honey, I Joined a Cult during the Golden Joystick Awards? We teased the upcoming Christmas update which is due out on 15th December just in time for the festive season!
What's in the update we hear you ask?
Random events!
Mission Choices!
Christmas outfits and Cult decorations!
We'll have more information on the update to share soon so keep your eyes peeled for when we announce more!
(This Christmas update, unfortunately, won't be compatible with existing save games so you will have to start a new game to enable these new features. We will release an additional update branch which will enable players to carry on with their existing saves in the meantime)
Make sure you also follow us on Twitter and come join your fellow Cult Leaders in our Discord Server!
Enjoy!
Honey, I Joined A Cult Spooky Halloween Update!
Greetings Faithful followers!
As you've been such loyal subjects, we thought that you should get a treat for Halloween!
We've got 3 brand new spooky-themed head pieces for your Cult leader and cultists to wear just in time for the spooky season! One of them is sure to be a popular choice this Halloween, we'll let you work out which that is!
We've also added a new variant to the Darkness hood, now with the creepy red glowing eyes for all your scary mysterious-based cult needs!
Version 0.3.043
- 3 Brand new masks - Darkness hood added new red eye options
See the update trailer here! https://youtu.be/hi7GZSgH5bg We hope you enjoy these new horrific additions! Don't have any nightmares now!
Honey, I Joined A Cult Patch Notes v0.3.041
Greetings Faithful followers
We have great news for you today - a new patch has been released today!
Key changes include the Pool of Revelations being available for research much sooner into the game, meaning you can find the best Cultists more effectively to make your compound the best it can be!
We're hard at work on our first content update expected before the end of the year. We're excited to share more news on that soon!
Full patch notes can be found below:
CHANGES:
Pool of Revelations tech has been switched with Influence Cap 1 resulting in the Pool of Revelations being unlocked much earlier (does not affect old saves).
Pool of Revelation object costs have been reduced.
Toilet - Insta-Flush max bladder rating changed from 85% to 90%.
Shower - Insta-Power dirty hands removal chance changed from 15% to 20%.
Toilet - Golden max hygiene rating changed from 85% to 90%.
Shower - Golden dirty hands removal chance changed from 20% to 15%.
Toilet - Golden Prestige rating changed from 5 to 7.
Shower - Golden Prestige rating changed from 5 to 7.
Sink - Golden Prestige rating changed from 5 to 7.
Maintenance Room Step Ladder upgrade now increases both repair and cleaning speed instead of patrol speed.
Followers will now choose to use Module rooms more frequently. Previously they prioritized any available Therapy rooms.
Poorer Quality followers now have a chance to start with positive traits instead of only negative.
Added tooltips to Kitchen production pause buttons to clarify their state.
Cult Sign is now able to be moved, deleted, and built from the build menu.
Updated the costs of outdoor objects. Previously everything cost $200.
Follower Overview menu now shows each Module Rooms progress.
Protests and Raids can now occur at more points throughout the day.
Darkness Divine Inspirations tier thresholds have been changed. Lower tiers are unlocked sooner.
PR Missions PR gain has been reduced.
Heat gains from all sources have been increased.
Initial Faith upkeep of Cultists has been greatly increased.
Skill Point Faith upkeep of Cultists has been reduced slightly.
Mission difficulty slightly increased.
Prestige diminishing returns after 6th object is placed in a room has been reduced.
Prestige restricted space penalties have changed from 20% increments to 10% increments.
Theme rating gained from Spread missions has been increased.
Theme rating gained from Sacrificial Pit has been increased.
Theme rating gained from Contracts Room has been increased.
Influence rating gained from Sacrificial Pit has been increased.
Spirit Chamber Demon Projector now has 4 rotation sprites.
Cultist Overview, Follower Overview and Compound menus can now be sorted by their headers.
Options to toggle hit points and indoor lights are now saved.
Added new dynamic tutorials for Missed Sermons, Gaining Influence, Compound Growth, Skill Points, Prestige, Preparing Meals, and Divine Inspirations Reminder.
Reduced the Money output of the Infernal Heat room slightly.
Follower Unknown Traits are now colour coded.
Added additional details to the Contracts Room and Sacrificial Pit Follower assign menus.
The cost of deleting walls and foundation has been removed.
FIXES:
Fixed Steam not taking screenshots with the F12 key.
Fixed Skill tooltips showing two sets of data that contradicted each other.
Fixed right clicking Cultists to perform actions when they are scheduled to sleep to no longer result in Cultists ignoring the order and going to bed.
Fixed Cultist Sidebar Menu schedule bug where their schedule could be set to 'Paste', 'Copy' etc instead of 'Work', 'Sleep' etc.
Fixed zoom levels of the game in resolutions above 1080p.
Fixed Cultist Overview menu not showing Intelligence skill values.
Holy Room can no longer contain certain strings that would result in the game being coming unstable.
Fixed bug where Cultists would almost always mention having a dream after sleeping.
Fixed Injuries tooltip spacing issues.
Fixed Build menu filter scroll bar not scrolling correctly.
Fixed Protesters sometimes appearing with red, blue, green, or grey skin tones.
Fixed a crash when a Protest notification was not read until after saving and loading.
Fixed objects that were being moved from being deleted when clicking the same object in the build menu.
Fixed Police Raids from confiscating pictures they could not reach.
Added more checks to stop Cultists becoming stuck on missions.
Fixed Cooking success and failure particles sometimes not triggering.
Fixed Mission duration timers sometimes behaving oddly during a Police Raid or Protest.
Fixed recommended room size text being cut off.
Fixed the Sermon Completed popup not appearing if Assign Cultists mission menu was open.
Fixed Research becoming permanently blocked if the player opened another tech before the current tech was confirmed as completed.
Fixed Altar of the Anathematised dynamic tutorial from deleting a random Cultist when read.
Fixed Cultist Faith drain sometimes stopping completely.
Fixed some Research menu techs not linking together properly.
Fixed Divine Inspiration exploit where missions that should go on cooldown did not.
Fixed Sermon exploit where all upgrades could be used for free.
Fixed Cultists sometimes appearing with different hair when facing backwards.
Fixed Cultists sometimes appearing with incorrect hand colours.
Stopped Amy Leaf Cultist from sometimes starting the game with the 'Bad Memory' trait completely cancelling out the 'All Star' trait.
Fixed Followers who are being sacrificed from coming back out of the Sacrificial Pit in various strange forms if a Sermon is called at the exact same time they fall in.
Fixed crash that would sometimes occur when Followers fall into the Sacrificial Pit when a Sermon is called.
Fixed Followers happiness not dropping when they are stuck in a room without a door and want to go home.
Made the number of Cultists the player has consistent between various menus and tooltips.
Fixed some Cultist totals and Cultist caps not matching resulting in not being able to recruit as many Cultists as they should be able to.
Fixed various menus appearing empty if opening them when the Divine Inspirations menu was open and a Divine Inspiration is selected but not confirmed.
Fixed Tutorial block when lectern could be repaired before being asked to repair it.
Fixed Tutorial block when forcing a Cultist to repair something other than the lectern.
Fixed Tutorial block when clicking unusable tiles results in the foundations not being able to be built in the correct spot.
Fixed Crash when connecting two rooms when flowers were present on the connecting ground.
Fixed Follower Overview menu stuttering and lagging due to it incorrectly checking unrecruited followers on the street.
Fixed Mission menu tooltips on the Launch Mission / Assign Cultists button not appearing.
Fixed Police sometimes getting stuck during a Police Raid.
Fixed Cultists sometimes ignored Police Raids.
Fixed Cultists sometimes ignored right click orders.
Fixed Cultists sometimes not eating vending machine food and starving.
Fixed Cultist maintenance workers sometimes becoming stuck in one room.
Fixed Sidebar scrollbars sometimes snapping back incorrectly.
Fixed Cultists sometimes not targeting the closest food source.
Fixed Unique missions sometimes appearing again after being successfully completed.
Fixed Leader Statue only showing the plinth on the mission rewards screen.
Fixed inconsistent cost of Contract signing when room is upgraded.
Fixed Cultists sometimes targeting the last placed type of object instead of the nearest of that type of object.
Fixed Super Computer not flashing red when broken.
Fixed Cultists assigned to missions that are not launched but expire gaining XP.
Fixed prestige rating a room that has had its type changed and contains objects from its previous type.
LOCALISATION:
Fixed many localisation errors.
Fixed many instances of localised text not fitting into its designated area.
Added new localisation strings to various menus.
Fixed menu missing references in localisation.
Improved language quality of various localised strings.
Please continue to report any issues you experience (crashes, bugs, etc) in our Report A Problem forum, or to our team via email: help@team17support.com
Make sure you also follow us on Twitter and come join your fellow Cult Leaders in our Discord Server!
Enjoy!
Cultists, go medieval with 10% off Lords and Villeins
Hear ye' faithful followers! It's time to go medieval!
Loyal owners of Honey, I Joined A Cult can now get Lords and Villeins with a 10% Loyalty discount, on top of its 15% launch discount for a limited time! 🤑
We have great news for you today - the patch we released on the Public Test branch last week is now available on the default branch, meaning everyone will get all the new fixes and improvements!
Full details can be found below...
CHANGES:
Maintenance Technicians will now automatically target objects and clutter to repair and clean based on pathing distance
Sermons no longer cost influence
Minimum Faith value is now capped at -100
FIXES:
Fixed game sometimes crashing when building or moving Rugs and other objects.
Fixed Cultists sometimes becoming stuck on missions.
Fixed Cultists sometimes becoming stuck on pews.
Fixed Divine Inspirations menu sometimes displaying 'No Divine Inspirations Available' when there was.
Fixed Divine Inspirations menu sometimes crashing.
Fixed Missions reward unique objects twice.
Fixed error message when right clicking a Cultist to a job object when they are starving or sleep deprived.
Please continue to report any issues you experience (crashes, bugs, etc) in our Report A Problem forum, or to our team via email: help@team17support.com
Make sure you also follow us on Twitter and come join your fellow Cult Leaders in our Discord Server!
Enjoy!
New Public Test Branch!
Hello Cult Architects!
We're excited to share that we've launched a Public Test branch for Honey, I Joined A Cult here on Steam!
What is the Public Test branch?
You can opt in to switch to this branch to play a test build of the game. This build won't have been fully tested by our QA team yet, so be prepared for bugs!
A test branch allows us to react to your feedback and release hotfixes faster. It also gives us more time to focus on the next steps for the game, like the roadmap plans and the first big early access update!
How do I access this Public Test branch?
You'll need to 'opt in' to play on the test branch.
To do this, right-click the game in your Steam library...
On this menu, click 'Properties'
On this window, go to the 'BETAS' tab and choose 'public_test' from the 'Select beta you would like to opt into' dropdown menu and close the window.
Your game will then update in your Steam library and you should see 'public_test' next to the game name.
What if I want to opt out and go to the regular version?
If you'd like to go back to the regular version of the game and get updates once they are fully released, just go back to the BETAS tab in properties and select 'none' from that dropdown menu! Your game will update again and you will be switched back to the regular version of Honey, I Joined A Cult.
Before switching to the Public Test branch, we recommend backing up your save files (just in case!)
On your PC, go to this directory address: C:\Users\YOUR NAME HERE\AppData\Local\Honey_I_Joined_A_Cult
And then copy your .sav files to another location, for easy recovery should anything go wrong!
The first changes are available now on the Public Test branch. Here are the patch notes...
HOTFIX V0.3.030a
CHANGES:
Maintenance Technicians will now automatically target objects and clutter to repair and clean based on pathing distance
Sermons no longer cost influence
Minimum Faith value is now capped at -100
FIXES:
Fixed game sometimes crashing when building or moving Rugs and other objects.
Fixed Cultists sometimes becoming stuck on missions.
Fixed Cultists sometimes becoming stuck on pews.
Fixed Divine Inspirations menu sometimes displaying 'No Divine Inspirations Available' when there was.
Fixed Divine Inspirations menu sometimes crashing.
Fixed Missions reward unique objects twice.
Fixed error message when right clicking a Cultist to a job object when they are starving or sleep deprived.
UPCOMING CHANGES:
Techs that boost Sermon Faith generation will be revised in the next full patch to be permanent Faith increases rather than toggles that cost Influence each time.
Upgrades for the Maintenance Room will be revised in the next full patch to be inline with the Maintenance Technician changes.
As with the main branch of the game, please continue to report any issues you experience (crashes, bugs, etc) in our Report A Problem forum, or to our team via email: help@team17support.com