We’re now over a month into our release; thank you so much for all the feedback and bug reports. Today in addition to optimizations and fixes we’re releasing a challenging new curated community map “Parkour Island” and our Language Mod Uploader.
[previewyoutube="JVybHIaJ3xw;rightthumb"]Parkour Island[/previewyoutube] Starting with Parkour Island, all curated community maps now contain challenges and accessories so you can increase your rank and collect some new items. Also in this update we have some optimizations to the network and some long-awaited fixes. We’re hard at work on some new original content that we hope to bring to you soon.
Parkour Island
“Welcome Adventurer. This place is known as Parkour Island. Ancient warriors used to train here to hone their skills and compete against one another to see who could finish the obstacle course the fastest. Test your might!"
Hot Lava Language Mod Uploader
With the Hot Lava Language Mod Uploader you can upload your own language translation to the Steam Workshop. Read more on our forums.
Find it in your Steam Library:
Open the Steam Client
Under Library, search for Hot Lava.
Install "Hot Lava Language Mod Uploader"
Stay cool, stay safe, and stay off the floor.
Detailed Patch Notes - 377288
New Klei Curated Community map: Parkour Island
Klei Curated Community maps now contain challenges and accessories which increases max player rank
Art and lighting optimisations on all worlds
Fixed multiple lobster traps in all worlds
Fixed bug where head accessories would stay visible in first person
Fixed bug causing players to be unable to complete a challenge in chase the buddy Playground
Networked precision improvements
All Course Marathons are now included in Trials tallies
More fixes to black mat collision issues in Gym Class
Fixed collision in bouncy land tunnel that was allowing player to get thru ceiling in Playground
Fixed tiny gap in the wall of the furnace in Basement
Fixed offset collision on asphalt chunks inside little kids' basketball court of Playground
Fixed collision on plastic Playground floors to be straighter
Smoothed out grass near start of Chase the Big Kid in Playground
Adjusted collision on wooden stairs in Playground to prevent weird animations
Fixed missing collision in the unfinished section of the house in Basement
Fixed clipping through cliff wall in Basement cave section
Fixed checkpoint 11 in Bouncy Castle of Playground that would spawn you into the lava if you died
Fixed various visual holes through world in Basement
Fixed multiple Occlusion Culling issues in Basement
Fixed instant death trap near a minecart and piece of timber in Basement
Fixed Shadow Bias in Basement to prevent shadow flickering
Fixed one way only window collision in sister’s bedroom of evil house of Basement
Adjusted lighting in gym of School to reduce hot spot in center
Fixed lava in Playground that was raising along sidewalks so you could see under
Raised retaining wall in Playground around field so you can no longer see gap in lava
Fixed clipping issue when in Tiny Toy in School. You could clip into C-rock outside of the Social Studies class
Fixed janitor crashing through the ground in School
Fixed issues with venting inside cafe kitchen of Wholesale
Fixed gap in along retaining wall of field in Playground
Fixed out of world bug you could get if you ran along retaining wall at parking end of field in Playground
Fixed exploit in Basement where you could walk through the furnace
Fixed see-thru rocks in caves of Basement
Fixed Occlusion Culling issues in Basement
Fixed exclusion zones so there is no charring in non-lava areas in Wholesale
Fixed wall without collision near beginning of lava area in Basement
Updated Chase Through the Store gold challenge to 33 seconds
Fixed challenge not being awarded for Chase the Buddy in Playground
Fixed bug where secret challenges were appearing in tally of after course score screen
Fixed weird lava death when you jump on tv armoire in family room with bottomless pit of Basement
Fixed multiple walls without collision in Basement
Fixed see thru rock at the top of the house exterior in Basement
Fixed see-thru cliffs in Basement caves
Fixed game box crashing thru shelf in sister's bedroom of Basement
Fixed multiple crouch traps under waffle blocks in foyer of Basement
Fixed weird animations when walking on foyer stairs Basement’s lava world by adding more waffle blocks
Filled in gaps between walls and lava throughout the main house in Basement
Tightened up Out of bounds kill volumes in Playground
Fixed spot you can get stuck in laundry aisle of Wholesale
Fixed spot you can get stuck in flour aisle of Wholesale
Fixed pogo placement in courtyard of School. Was floating away from planter
Add LavaFact tip to bind 'Restart'
Minor fixes to Chinese (Simplified and Traditional) and German translations
Localize headings on credits screen
Add some missing credits
Fixed exploit to get Buddy back into your hands at current location (run to FinishLine and enter/exit spectate)
Fixed watching a replay during the intro animation puts you in a weird camera position and resetting makes you unable to move or press ESC
Fixed mod maps and language screens failing to sort Klei content by name
Fixed splash screen English text when playing in nonenglish
Fixed English death reasons in The Blue Box
Fixed some items not grabbable in The Blue Box
Fixed sometime user can't walk over the threshold of course portals
Fixed missing 'ß' character in Master Class in German
Fixed name of Master Class to always be Master Class
Fixed Basement comic appears in collections before unlocking Basement
Fixed achievements jumps to middle of list on first view
Fixed award screen shows start button but ignores start button (gamepad)
Fixed mod maps using ShadowDrawDistanceOverride to retain quality-specific shadow distances for near shadow cascade and make ShadowDrawDistanceOverride only influence the far cascade
Minor UI art refinements
Fixed issue where multiple buddy challenges were appearing during Chase the Buddy courses
Spectator mode now displays course intros correctly
Hotfix - 377636
Fixed group member logic for player menu UI
Fixed missing buddy ranks in player rank tally
Fixed issue with pink players
Fixed issue with buddy chase course not working properly in Playground
Fixed all languages disappearing when you enter, exit, and re-enter language selection screen
Game Update and Level Creation Tools
Hot Lava SDK, our level creation Steam Workshop mod tool, is now available:
Contains packages for the Unity game engine
Import them to get our basic building blocks for course and art assets from the game to create your own maps and upload them to the Steam Workshop
Hot Lava SDK is currently available for Windows. You can find it in your Steam Library:
Open the Steam Client
Under Library, select Tools. (Or click Filtered List.)
Install "Hot Lava SDK"
Launch "Hot Lava SDK" to find a quickstart guide and the unity packages.
Detailed Patch Notes - 369684
Added Steam trading cards
Added Unity map-making tools: Hot Lava SDK (requires Unity 2018.4.8f1)
Players now preserve speed through portal checkpoints if they are boosting before entering them
Fixed a bug causing velocity loss while performing consecutive surf flicks
Reduced maximum angle of slope surf allows to fix some cases of wraparound when leaving an object
Chase the buddy course should now work for all players in the Basement level
Adjusted difficulty of grab the pin challenge in Chase the Meaning of Basement
Fixed bug causing players to go out of bounds midway through Snowy Mountain in the Blue Box
Fixed some audio issues with boost batteries in tiny toy trials
Fixed achievement text to use "Gym Class" instead of "Tutorial"
Added support for gamepad shoulder buttons to cycle spectate
Fixed wrong dog in basement courses
Fixed mod screen changes selection on refresh
Fixed minor translation issues in Chinese, Arabic
Fixed some cases of English when translation is applied
Fixed gamepad Right Stick doesn't turn character in Toy Shelf when using a controller
Fixed ugly mirroring of textures on skater helmet
Fixed collision on black mats players were getting caught on in Gym Class
Fixed lobster trap near Buddy on wrapped bottles in Wholesale
Fixed lobster trap in dog food area, right after freezer section in Wholesale
Fixed directions of conveyor belt animations in Wholesale
Fixed lobster trap near TV in basement of Intro
Fixed numerous issues around player and player accessory visibility
Fixed issue with sticker sheet rewards not being available in the customize menu
Fixed failure to get gamepad input if gamepad is connected via both wired and wireless
Remove Decal from default gamepad binding to prevent accidental use from heavy stick hands
Modkit 369684
For previous users of modkit, here's what's new:
Requires Unity 2018.4.8f1
Add modkit_everything_explained.pdf with solutions to common problems and tips for using advanced features
Update modkit_quickstart.pdf with workarounds for possible roadblocks
Show error when lava is missing saved simulation and how to fix
Add Volcano (see HotLavaPalette)
Add TinyToy prefabs (see HotLavaPalette)
Add more death reasons to let modkit have more flavour in all languages
Fix AddPortalButton adding bad components to lobby game mode
Hotfix 371877
Fixed bug where secret challenges were showing in the level score screen
Fixed ghost buddy checkpoints staying in other courses
Nerfed "Chase through the store" challenge from 32 to 33 seconds
Fixed fallback reflection support for Potato and low end graphics devices
Fixed legacy mod maps with teleport volumes (e.g. Blossom)
Various audio bugs fixed
Fixed Sue players receiving the sister skin after long play sessions
Fixed bug where Buddy the pug would explode into a fireball the first time you threw him
Muting a player now mutes audio
Fixed 'stuck after spawning' bug
Hot Lava officially Launching Today!
[previewyoutube="TNXoTLn5ISs;full"]
It’s happening!
We’re incredibly happy (and proud) to say after many long years of development that Hot Lava is being officially released today. It has been an incredible journey to get to this point, and it’s something we couldn’t have done without your support.
During the beta, the Hot Lava community helped us release 27 updates, and we are planning to continue to update and improve the game with everyone else who is joining us today. We saw an incredibly talented mapping community emerge, creating some awe-inspiring custom content. We also saw a speed running scene grow that is unlike anything we could have ever expected. The Hot Lava community has been so important to this game during development that we can’t help but thank you again.
It’s amazing to look back at how far we have come from the first version of Hot Lava. You are going to be playing a series of new worlds, Playground, Wholesale and Mastery that were added during the Beta, as well as a brand new world called “Basement” launching today. Our item system has moved away from randomized drops and towards a purely progression based unlock system. Mechanics have been refined over numerous iterations to create an incredibly deep player controller. We have also added full controller support, optimized performance and translated the game into 15 languages. But we still have so many exciting updates we can’t wait to share with you.
So with all that, we hope to see you all jumping on furniture very soon. And whatever you do… don’t touch the floor.
Hotfix 368822
Fixed slow motion dog after completing a buddy mode course
Fixed soft lock when leaving a level after entering buddy mode course.
Fixed issue with camera sometimes rotating freely from player when respawning
Fixed issue with certain mod maps having pink skies
Fixed issue with "All Course Marathon" not uploading scores to leaderboard or saving replays
Fixed issue with "All Course Marathon" occasionally spawning the player in the ground when transitioning courses
Fixed issue with "All Course Marathon" including pogo trials in some maps
Hotfix 369509
Fix can't pick up Golden Pins or G.A.T. Comics when playing in Arabic
Fix achievement unlocked notification doesn't appear until you close the game
Fix spawning inside the ground during All Course Marathon on Basement
Fix unable to start All Course Marathon in Wholesale
Next week, on September 19, Hot Lava will be officially launching on Steam! To celebrate the upcoming launch, we have released a new G.A.T. episode for your viewing pleasure. It is available here: Many of you have been playing and helping us test the Beta build that we have quietly been updating for the past year, and for launch we have a whole bunch of new features for you to check out.
Here is a brief list of things we’ve added or changed for launch:
A new World to explore: Basement!
Achievements are now added, enjoy 41 new achievements
Randomized drops have been replaced with unlocks, making it much easier to unlock all the items in the game.
Tons of work on polishing the controls, framerate, onboarding, bugs, etc.
With the launch version, the main features of the game are complete and we’re ready for the general public to enjoy the game.
The beta may be over, but we aren’t quite ready to call it quits yet. We will continue updating the game post-launch with new content, bug fixes, optimizations, and more.
Thank you to everyone who has been following us all these years, and especially a huge shoutout to everyone who played and gave us feedback on the Beta, we couldn’t have done it without you!
Update Simplified Chinese and Russian (Русский) translations.
Buddy mode added to Gym Class courses
Renamed Catch the Grade challenges to Catch Your Sister in appropriate courses
Fixed bug causing Catch Your Sister challenges to not complete
Fixed issue where buddy would be deflected randomly when being thrown
Fixed presentation issues with checkpoints in all course trials and when continuing
Fixed asphalt clipping into fence in Playground
Fixed hole in world along the retaining wall near field in Playground
Varied the heights of the asphalt chunks at the start of Big Kids course in Playground
Tuned surf flick to bias more towards vertical velocity over look direction
New School and Wholesale’s Overworld / Lobby songs
New SFX when getting heat damaged
New SFX when dying in Bottomless Pit
Reworked Damage Feedback Indicator SFX
Cleanup appearance of community map and languages screens
Make community map, languages, and settings screens adjust to different aspect ratios
Fix hand popping out when pogoing near a vending machine.
Fix comic text reading background not filling the screen on non 16:9 aspect ratios
Support navigating menus with the gamepad’s dpad
Prevent broken keyboard/gamepad navigation on main menu
Hotfix - 360729
Update most translations (except Japanese) to be complete
Add episode titles to GAT cartoon subtitles
Fix name of "Simplified Chinese" in Simplified Chinese
Minor Simplified & Traditional Chinese main menu fixes
Fix display of العَرَبِيَّة in non-Arabic languages
Fix cutoff text in skip prompts and overlapping buttons in some languages (German, French, etc)
Fix SetAnimatorParameter was totally broken
Fix scrollwheel sometimes doesn't work on community maps or languages screen
Fix broken screenshot on first use of bugreporter
Fix accessing bugreporter with gamepad submits bugs while you're typing
Modkit Update - 360897
Fix appearance of title banner on low poly portals so black edges go inside side rocks
Draw portal spawn offset in editor (where you appear when you exit a course)
Allow multiple animators for SetAnimatorParameter
Fix can’t edit FlashColorSound on GrabbableModifier
Add messages for collecting GameModeCollectibles in GameModeCollectibleTracker (“Found Secret 2 of 5”) and add example to modkit_demo (these are not yet visible in Steam builds)
Today’s patch will be the last (major) one we do before the game launches into release.
This has been an incredibly long road to releasing the game, but it was worth it. With the community's help I believe we have made something really special. Today I’m pleased to say this will be our last content patch before we release later this fall.
At launch we will be adding the long awaited “Basement” world for the game. We plan to continue to release content, features, and service the game post launch. We will also be adding Steam Achievements and Trading Cards with launch.
The Hot Lava mapping community has been creating amazing worlds for our game, and we have been actively awarding bounties for these maps to ensure we can include them in all versions of the game.
We will be removing the “gift box” and “ticket” systems. We will be replacing this with a system where you earn cosmetics at a rate of one randomized item per challenge. This will provide a better feedback loop for challenges, while maintaining the randomization that our game needs to make each players loadout feel unique. We will also be making major changes to the items available, and will be adding and removing many different items.
When we launch into release many aspects of the game will have a fresh start. Our levels and player mechanics have been growing and changing over this beta so much that we will reset all leaderboards. Inventories and progress will be incompatible with our new systems.
Those who have helped us test during this beta phase will be rewarded with a very special unique item to say “thank you”.
On that note, THANK YOU! The feedback, bug reports, and custom levels we have received from this community has been insanely influential to the development of this game. We could not have gotten here without you, and I can’t wait to show you what we have been working on for launch.
Update #26 - Home Stretch
Detailed Patch Notes - 355157
Added Buddy mode courses in Playground
All Course Trial added to Gym Class
All Course Trial added to Playground
New course Chase your Sister added to Gym Class
New course Chase the Big Kids added to Playground
New preview art for The Blue Box
Added official Russian translation
Course portals re-arranged in Gym Class
Sue added to introduction animations in Playground and School
Level Intro animations can now be skipped
Added Sue dialogue subtitles in Intro
Fixed all blue box portals always using xray
Fixed wrong impact sound for Detergent Jug
Fixed gap in plastic tunnels of School
Fixed z-fighting walls in Wholesale
Fixed lobster trap near tire stack in Wholesale
Expanded kill volume of grinder in Wholesale
Blocked off vent and door way near freezer in the Wholesale course Meat Grinder
Add subtitles to Sue’s intro dialogue
Improve main menu, language, community maps, and options screen layouts on non 16:9 displays
Intro Level rework for better player onboarding
Made new items on level select more obvious
Made selected item in character customize more obvious
Add gamepad button icons to remaining screens
Rename PlayerMenu binding to ShowPlayers
Audio Mix improvements to Intro level
New Coil Pot and Cafe Awning objects SFX
Modkit Update - 355238
Add /flycamtype console command to toggle to a “pretty” DebugFreeCamera for capturing footage
Add FOV, timescale, movement speed, and look sensitivity controls for DebugFreeCamera -- only on gamepad and only in Editor
Add PrefabPlacer component for randomly placing prefabs in a volume at edit-time
Make ActivateTrigger’s DropItem to apply to the local player instead of trigger target
Fix errors when remote players throw their ghost buddy
Support applying SetAnimatorParameter on restore
Make applying SetAnimatorParameter parameters in OnEnable optional and add Help to make it clearer how you can use it
Add console command to tweak modmap ambient occlusion in Steam builds (it isn't previewed in Modkit, but it's visible in release build): /ambientocclusion radius 1 intensity 0.1
Add console command to tweak modmap depth of field in Steam builds (it isn't previewed in Modkit, but it's visible in release build): /dof start 0.1 range 0.3 power 1
Fix "Add Key Items" GameModeContainer button not adding items
Fix creation of non-HL_ components by grab editor and volume fixer -- now creates HL_ components that work in published maps
Add Portals button now tries to find World Texture Override (LavaPortalVisualization) by the name of the course
Add lowpoly prefabs for use in HotLavaGameContainer: CheckPointVisualization_lowpoly, SubModeFinishVisualization_lowpoly, FinishLineVisualization_lowpoly
Add Portals button will place lowpoly portal prefabs if you're using lowpoly checkpoints
Holding Ctrl will make Add Portals to replace existing portals in addition to adding new ones (good for converting to low poly or updating WorldTextureOverride)
Readme file is now broken up into two documents: modkit_readme.pdf is now the Quick Start Guide; modkit_everything_explained.pdf is a more detailed document
Update #25 - The Grind
Detailed Patch Notes
Added two new courses in Gym Class
Added our first community bounty map to the game “The Blue Box” by Drawnblue. It will appear pre-loaded under the Community Maps section
Reworked Meat Grinder level in Wholesale
Reworked Wind Tunnel section in School
Added three new items “Bubble Gun”,”Bath Hat”, and “Star Glasses”
Additional minor course revisions in School, Wholesale, and Gym Class
Added MuteOnFocusLost option in the Audio Settings
Added new character animation in the Intro level
Reset pole vault leaderboards in gym class due to course revisions
Foliage update in Playground -- better looking, better performance
Revised all the toy “gun” textures
Fix assortment of bugs triggered during course restarts/exits caused by missing PlayerControllerModifier
Fix bulge shape sometimes appearing in checkpoints
Improvements to the main menu layout
Add gamepad button icons to most screens
Allow gamepad A to select a main menu option and character select option
Fixed no audio feedback when bottom menu buttons are activated with gamepad/keyboard
Fixed rarity on Plague items
Add keyboard/gamepad navigation to character customize screen
Improve character customize screen layout on non 16:9 displays
Support sorting items in character customize screen
Moved community maps to inside Play (level select) screen
Update look of level items on Play (level select) screen
Auto refresh mods on community maps and languages screens
Added more images to community maps and languages screens
Fix scroll wheel scrolling on community maps and languages screens
Support sorting items in community maps and languages screens
Reorder some “ad” pages in comics
Debug commands now give feedback in the chat window
Remove yellow decoration text from menu items unless there's new content
Show native language for official translations
Update Chinese translation -- now includes comics, challenges, items, tutorial whiteboards, and more
Made Character Customize tab names translatable
Made news image text translatable
Update #24 - Sports Day
Detailed Patch Notes
Added Plague cosmetic item set
UI Readability pass for low resolution and high DPI displays
New course in Playground called “Sports Day”
Changed the GAT episode watched during Intro to Hazard Haze
Add subtitle system
Relayout main menu to make it easier to change language when using the wrong language
Redesign level select in main menu to show both times and challenges
Playground now has all 60 collectable cards in both overworld and lava world
Players can now move on ledges and poles by looking the direction they want to go and pressing forward -- strafing is also still supported
Updated wind tunnel behavior: instead of an increasing strength closer to the fan there is now a linear force of air pushing against the player.
Updates to Pole Vault course in Gym Class to fix some jumps and skips
Leaderboards have been reset for Pole Vault course due to updates
Fix for not being able to move as lex in tiny toy
Fix swing challenge not completing for some players in trampoline trouble
Fix non-ascii chat messages showing as "????"
Fix other players appearing in Intro and breaking progression
Fix camera zoom when scrolling options menu while AFK
Fix errors when dying from fall damage
Fixed flame in Intro’s fireplace disappearing
Reduced SSAO artifacting
Revised highlighting of interactable objects
Made surf objects highlight when near
Fix broken water fountain in School near surf hallway
Fix lobster trap in School kitchen risers
Lava fog shader optimizations
Front End (Menus) Sounds reworked from the ground up
Make DebugFreeCamera movement and rotation smoother
Move DebugFreeCamera’s altitude gamepad controls to RT/LT
Add DebugFreeCamera_Roll to roll the DebugFreeCamera (R/T on keyboard or RB/LB on gamepad)
Fix multiple issues with players being kicked from spectate mode
Fix multiple issues with camera detaching from player related to spectate
Improved online focused player detection
Replays now continue from the correct spot when continuing a course
Fix various actions causing idle to not exit properly
Fix New Action City card particle effect attached to the wrong bone
Hotfix #1
Fix online groups failing to work
Fix failure to spawn player when playing offline
Fix incorrect player rank when playing offline
Fix buttons disappearing or otherwise unclickable in Main Menu
Change continue button to disabled instead of hiding when it’s unavailable
Fix spelling mistake in comic
Fix failing to turn on subtitles when switching away from English
Fix hazard vertex explosion on some landings
Fix Hazard toy looking like broken Jen toy
Fix hole in playground lava
Fix new sports day comic page not showing in comic reading menu
Update #23 - Back To Basics
Detailed Patch Notes
Expanded Gym Class overworld
Two new courses added to Gym Class
New art added to Playground, the upper field is set dressed for a Sports Day
Courses with a continue now have their portal display green in the overworld
Players can now look down and jump to gracefully dismount from ledge grabs
Add partial Simplified Chinese translation
Support translating World names (LevelName)
Support translating tutorial tips
Support translating Mastery Gym’s tutorial whiteboards
Fixed tutorial tips not showing input button name
Fixed incorrect world name strings on some unlock descriptions
Fixed replay top panel not filling top of screen on non 16:9 displays
Fixed exploit with respawn at checkpoint in bouncy land course
Fixed bug where players would sometimes respawn at their last position when leaving trials
Fixed visual holes in sand area of Playground
Fixed out of world bug on retaining wall in Playground
Bouncy balls in Playground now bounce the player away more accurately
Cleaned up camera pops when crouching and climbing
Fixed issue with replays not recording stopped movement
Fixed issue where the leaderboard screen showed leaderboards for invalid courses
Various memory usage optimizations
Fixed issue with buddy mode not working in Wholesale
Fixed issue with camera placement during spectated replay deaths
Dragging the replay slider to the beginning no longer ends the replay
Fixed issue with checkpoint xray visuals
Dramatically optimized GPU performance
Points of interest now fade slowly when the object is visible on screen
Swap default gamepad bindings for Crouch and AlternateAction to allow crouch jumping
Fixed an issue where the user loses mouse control if spectating or replay during intro anim
Fixed wheel and XOXO blocks to start spinning from a single click
Fixed an issue with continuing a course where previous deaths would not be counted toward the total for that run
Visual improvements to the character models
Modkit Update
Update #22 - Bouncy Castle
Detailed Patch Notes
Added “Bouncy Castle” course to Playground
Added “Back To Class” course to Playground
Expanded the accessible overworld in Playground to encompass the track and field area
Three new “Joker” themed items added
Implemented system to continue playing your last course after leaving or quitting the application. An option appears in the main menu when a continue is available. If you want to start over simply select retry from the pause menu.
Show refresh rate as well as resolution in Settings
Localize input bindings in Tutorial popups
Reflection probe performance improvements
UI performance improvements
Animation IK improvements
Fixed issue with gift box camera not resetting when unlocking a new box after just opening one
Fixed issue with end of course score screen when offline
Fixed lobster trap inside Wholesale freezer
Added experimental Vulkan rendering support. To enable add -force-vulkan to the command line options.
Improved the performance of Ambient Occlusion on Ultra graphics
Added new rattle sounds for various objects across the game
Made vending machines touchable
Other people can see you touching vending machines
Add translation support for tutorial messages
Fix massive particles when watching a replay while holding tinytoy grabbable
Fixed issue with triggers being broken on existing custom maps