Hot Lava cover
Hot Lava screenshot
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Genre: Platform, Racing, Adventure, Indie

Hot Lava

Journey to Faraway Lands



We’re now over a month into our release; thank you so much for all the feedback and bug reports. Today in addition to optimizations and fixes we’re releasing a challenging new curated community map “Parkour Island” and our Language Mod Uploader.

[previewyoutube="JVybHIaJ3xw;rightthumb"]Parkour Island[/previewyoutube]
Starting with Parkour Island, all curated community maps now contain challenges and accessories so you can increase your rank and collect some new items. Also in this update we have some optimizations to the network and some long-awaited fixes. We’re hard at work on some new original content that we hope to bring to you soon.

Parkour Island


“Welcome Adventurer. This place is known as Parkour Island. Ancient warriors used to train here to hone their skills and compete against one another to see who could finish the obstacle course the fastest. Test your might!"


Hot Lava Language Mod Uploader


With the Hot Lava Language Mod Uploader you can upload your own language translation to the Steam Workshop. Read more on our forums.

Find it in your Steam Library:
  1. Open the Steam Client
  2. Under Library, search for Hot Lava.
  3. Install "Hot Lava Language Mod Uploader"

Stay cool, stay safe, and stay off the floor.




Detailed Patch Notes - 377288


  • New Klei Curated Community map: Parkour Island
  • Klei Curated Community maps now contain challenges and accessories which increases max player rank
  • Art and lighting optimisations on all worlds
  • Fixed multiple lobster traps in all worlds
  • Fixed bug where head accessories would stay visible in first person
  • Fixed bug causing players to be unable to complete a challenge in chase the buddy Playground
  • Networked precision improvements
  • All Course Marathons are now included in Trials tallies
  • More fixes to black mat collision issues in Gym Class
  • Fixed collision in bouncy land tunnel that was allowing player to get thru ceiling in Playground
  • Fixed tiny gap in the wall of the furnace in Basement
  • Fixed offset collision on asphalt chunks inside little kids' basketball court of Playground
  • Fixed collision on plastic Playground floors to be straighter
  • Smoothed out grass near start of Chase the Big Kid in Playground
  • Adjusted collision on wooden stairs in Playground to prevent weird animations
  • Fixed missing collision in the unfinished section of the house in Basement
  • Fixed clipping through cliff wall in Basement cave section
  • Fixed checkpoint 11 in Bouncy Castle of Playground that would spawn you into the lava if you died
  • Fixed various visual holes through world in Basement
  • Fixed multiple Occlusion Culling issues in Basement
  • Fixed instant death trap near a minecart and piece of timber in Basement
  • Fixed Shadow Bias in Basement to prevent shadow flickering
  • Fixed one way only window collision in sister’s bedroom of evil house of Basement
  • Adjusted lighting in gym of School to reduce hot spot in center
  • Fixed lava in Playground that was raising along sidewalks so you could see under
  • Raised retaining wall in Playground around field so you can no longer see gap in lava
  • Fixed clipping issue when in Tiny Toy in School. You could clip into C-rock outside of the Social Studies class
  • Fixed janitor crashing through the ground in School
  • Fixed issues with venting inside cafe kitchen of Wholesale
  • Fixed gap in along retaining wall of field in Playground
  • Fixed out of world bug you could get if you ran along retaining wall at parking end of field in Playground
  • Fixed exploit in Basement where you could walk through the furnace
  • Fixed see-thru rocks in caves of Basement
  • Fixed Occlusion Culling issues in Basement
  • Fixed exclusion zones so there is no charring in non-lava areas in Wholesale
  • Fixed wall without collision near beginning of lava area in Basement
  • Updated Chase Through the Store gold challenge to 33 seconds
  • Fixed challenge not being awarded for Chase the Buddy in Playground
  • Fixed bug where secret challenges were appearing in tally of after course score screen
  • Fixed weird lava death when you jump on tv armoire in family room with bottomless pit of Basement
  • Fixed multiple walls without collision in Basement
  • Fixed see thru rock at the top of the house exterior in Basement
  • Fixed see-thru cliffs in Basement caves
  • Fixed game box crashing thru shelf in sister's bedroom of Basement
  • Fixed multiple crouch traps under waffle blocks in foyer of Basement
  • Fixed weird animations when walking on foyer stairs Basement’s lava world by adding more waffle blocks
  • Filled in gaps between walls and lava throughout the main house in Basement
  • Tightened up Out of bounds kill volumes in Playground
  • Fixed spot you can get stuck in laundry aisle of Wholesale
  • Fixed spot you can get stuck in flour aisle of Wholesale
  • Fixed pogo placement in courtyard of School. Was floating away from planter
  • Add LavaFact tip to bind 'Restart'
  • Minor fixes to Chinese (Simplified and Traditional) and German translations
  • Localize headings on credits screen
  • Add some missing credits
  • Fixed exploit to get Buddy back into your hands at current location (run to FinishLine and enter/exit spectate)
  • Fixed watching a replay during the intro animation puts you in a weird camera position and resetting makes you unable to move or press ESC
  • Fixed mod maps and language screens failing to sort Klei content by name
  • Fixed splash screen English text when playing in nonenglish
  • Fixed English death reasons in The Blue Box
  • Fixed some items not grabbable in The Blue Box
  • Fixed sometime user can't walk over the threshold of course portals
  • Fixed missing 'ß' character in Master Class in German
  • Fixed name of Master Class to always be Master Class
  • Fixed Basement comic appears in collections before unlocking Basement
  • Fixed achievements jumps to middle of list on first view
  • Fixed award screen shows start button but ignores start button (gamepad)
  • Fixed mod maps using ShadowDrawDistanceOverride to retain quality-specific shadow distances for near shadow cascade and make ShadowDrawDistanceOverride only influence the far cascade
  • Minor UI art refinements
  • Fixed issue where multiple buddy challenges were appearing during Chase the Buddy courses
  • Spectator mode now displays course intros correctly


Hotfix - 377636


  • Fixed group member logic for player menu UI
  • Fixed missing buddy ranks in player rank tally
  • Fixed issue with pink players
  • Fixed issue with buddy chase course not working properly in Playground
  • Fixed all languages disappearing when you enter, exit, and re-enter language selection screen

Game Update and Level Creation Tools



Hot Lava SDK, our level creation Steam Workshop mod tool, is now available:
  • Contains packages for the Unity game engine
  • Import them to get our basic building blocks for course and art assets from the game to create your own maps and upload them to the Steam Workshop
  • More details in our Modkit readme


Hot Lava SDK is currently available for Windows. You can find it in your Steam Library:
  1. Open the Steam Client
  2. Under Library, select Tools. (Or click Filtered List.)
  3. Install "Hot Lava SDK"
  4. Launch "Hot Lava SDK" to find a quickstart guide and the unity packages.

Detailed Patch Notes - 369684

  • Added Steam trading cards
  • Added Unity map-making tools: Hot Lava SDK (requires Unity 2018.4.8f1)
  • Players now preserve speed through portal checkpoints if they are boosting before entering them
  • Fixed a bug causing velocity loss while performing consecutive surf flicks
  • Reduced maximum angle of slope surf allows to fix some cases of wraparound when leaving an object
  • Chase the buddy course should now work for all players in the Basement level
  • Adjusted difficulty of grab the pin challenge in Chase the Meaning of Basement
  • Fixed bug causing players to go out of bounds midway through Snowy Mountain in the Blue Box
  • Fixed some audio issues with boost batteries in tiny toy trials
  • Fixed achievement text to use "Gym Class" instead of "Tutorial"
  • Added support for gamepad shoulder buttons to cycle spectate
  • Fixed wrong dog in basement courses
  • Fixed mod screen changes selection on refresh
  • Fixed minor translation issues in Chinese, Arabic
  • Fixed some cases of English when translation is applied
  • Fixed gamepad Right Stick doesn't turn character in Toy Shelf when using a controller
  • Fixed ugly mirroring of textures on skater helmet
  • Fixed collision on black mats players were getting caught on in Gym Class
  • Fixed lobster trap near Buddy on wrapped bottles in Wholesale
  • Fixed lobster trap in dog food area, right after freezer section in Wholesale
  • Fixed directions of conveyor belt animations in Wholesale
  • Fixed lobster trap near TV in basement of Intro
  • Fixed numerous issues around player and player accessory visibility
  • Fixed issue with sticker sheet rewards not being available in the customize menu
  • Fixed failure to get gamepad input if gamepad is connected via both wired and wireless
  • Remove Decal from default gamepad binding to prevent accidental use from heavy stick hands


Modkit 369684


For previous users of modkit, here's what's new:
  • Requires Unity 2018.4.8f1
  • Add modkit_everything_explained.pdf with solutions to common problems and tips for using advanced features
  • Update modkit_quickstart.pdf with workarounds for possible roadblocks
  • Show error when lava is missing saved simulation and how to fix
  • Add Volcano (see HotLavaPalette)
  • Add TinyToy prefabs (see HotLavaPalette)
  • Add more death reasons to let modkit have more flavour in all languages
  • Fix AddPortalButton adding bad components to lobby game mode




Hotfix 371877


  • Fixed bug where secret challenges were showing in the level score screen
  • Fixed ghost buddy checkpoints staying in other courses
  • Nerfed "Chase through the store" challenge from 32 to 33 seconds
  • Fixed fallback reflection support for Potato and low end graphics devices
  • Fixed legacy mod maps with teleport volumes (e.g. Blossom)
  • Various audio bugs fixed
  • Fixed Sue players receiving the sister skin after long play sessions
  • Fixed bug where Buddy the pug would explode into a fireball the first time you threw him
  • Muting a player now mutes audio
  • Fixed 'stuck after spawning' bug


Hot Lava officially Launching Today!

[previewyoutube="TNXoTLn5ISs;full"]

It’s happening!

We’re incredibly happy (and proud) to say after many long years of development that Hot Lava is being officially released today. It has been an incredible journey to get to this point, and it’s something we couldn’t have done without your support.

During the beta, the Hot Lava community helped us release 27 updates, and we are planning to continue to update and improve the game with everyone else who is joining us today. We saw an incredibly talented mapping community emerge, creating some awe-inspiring custom content. We also saw a speed running scene grow that is unlike anything we could have ever expected. The Hot Lava community has been so important to this game during development that we can’t help but thank you again.

It’s amazing to look back at how far we have come from the first version of Hot Lava. You are going to be playing a series of new worlds, Playground, Wholesale and Mastery that were added during the Beta, as well as a brand new world called “Basement” launching today. Our item system has moved away from randomized drops and towards a purely progression based unlock system. Mechanics have been refined over numerous iterations to create an incredibly deep player controller. We have also added full controller support, optimized performance and translated the game into 15 languages. But we still have so many exciting updates we can’t wait to share with you.

So with all that, we hope to see you all jumping on furniture very soon. And whatever you do… don’t touch the floor.


Hotfix 368822


  • Fixed slow motion dog after completing a buddy mode course
  • Fixed soft lock when leaving a level after entering buddy mode course.
  • Fixed issue with camera sometimes rotating freely from player when respawning
  • Fixed issue with certain mod maps having pink skies
  • Fixed issue with "All Course Marathon" not uploading scores to leaderboard or saving replays
  • Fixed issue with "All Course Marathon" occasionally spawning the player in the ground when transitioning courses
  • Fixed issue with "All Course Marathon" including pogo trials in some maps


Hotfix 369509


  • Fix can't pick up Golden Pins or G.A.T. Comics when playing in Arabic
  • Fix achievement unlocked notification doesn't appear until you close the game
  • Fix spawning inside the ground during All Course Marathon on Basement
  • Fix unable to start All Course Marathon in Wholesale

Hot Lava Launching September 19!

[previewyoutube="kHUkLHVWqds;full"]
Hello friends!

Next week, on September 19, Hot Lava will be officially launching on Steam! To celebrate the upcoming launch, we have released a new G.A.T. episode for your viewing pleasure. It is available here:
Many of you have been playing and helping us test the Beta build that we have quietly been updating for the past year, and for launch we have a whole bunch of new features for you to check out.

Here is a brief list of things we’ve added or changed for launch:

  • A new World to explore: Basement!
  • Achievements are now added, enjoy 41 new achievements
  • Randomized drops have been replaced with unlocks, making it much easier to unlock all the items in the game.
  • Tons of work on polishing the controls, framerate, onboarding, bugs, etc.
  • With the launch version, the main features of the game are complete and we’re ready for the general public to enjoy the game.

The beta may be over, but we aren’t quite ready to call it quits yet. We will continue updating the game post-launch with new content, bug fixes, optimizations, and more.

Thank you to everyone who has been following us all these years, and especially a huge shoutout to everyone who played and gave us feedback on the Beta, we couldn’t have done it without you!

See you on the playground!

Update #27 - The End of Beta



Detailed Patch Notes


  • Add partial translations for العَرَبِيَّة , Deutsch, Español, Français, Italiano, 日本語, 한국어, Nederlands, Português Brasileiro, Türkçe, 繁體中文.
  • Update Simplified Chinese and Russian (Русский) translations.
  • Buddy mode added to Gym Class courses
  • Renamed Catch the Grade challenges to Catch Your Sister in appropriate courses
  • Fixed bug causing Catch Your Sister challenges to not complete
  • Fixed issue where buddy would be deflected randomly when being thrown
  • Fixed presentation issues with checkpoints in all course trials and when continuing
  • Fixed asphalt clipping into fence in Playground
  • Fixed hole in world along the retaining wall near field in Playground
  • Varied the heights of the asphalt chunks at the start of Big Kids course in Playground
  • Tuned surf flick to bias more towards vertical velocity over look direction
  • New School and Wholesale’s Overworld / Lobby songs
  • New SFX when getting heat damaged
  • New SFX when dying in Bottomless Pit
  • Reworked Damage Feedback Indicator SFX
  • Cleanup appearance of community map and languages screens
  • Make community map, languages, and settings screens adjust to different aspect ratios
  • Fix hand popping out when pogoing near a vending machine.
  • Fix comic text reading background not filling the screen on non 16:9 aspect ratios
  • Support navigating menus with the gamepad’s dpad
  • Prevent broken keyboard/gamepad navigation on main menu


Hotfix - 360729


  • Update most translations (except Japanese) to be complete
  • Add episode titles to GAT cartoon subtitles
  • Fix name of "Simplified Chinese" in Simplified Chinese
  • Minor Simplified & Traditional Chinese main menu fixes
  • Fix display of العَرَبِيَّة in non-Arabic languages
  • Fix cutoff text in skip prompts and overlapping buttons in some languages (German, French, etc)
  • Fix SetAnimatorParameter was totally broken
  • Fix scrollwheel sometimes doesn't work on community maps or languages screen
  • Fix broken screenshot on first use of bugreporter
  • Fix accessing bugreporter with gamepad submits bugs while you're typing


Modkit Update - 360897


  • Fix appearance of title banner on low poly portals so black edges go inside side rocks
  • Draw portal spawn offset in editor (where you appear when you exit a course)
  • Allow multiple animators for SetAnimatorParameter
  • Fix can’t edit FlashColorSound on GrabbableModifier
  • Add messages for collecting GameModeCollectibles in GameModeCollectibleTracker (“Found Secret 2 of 5”) and add example to modkit_demo (these are not yet visible in Steam builds)
  • Volume fixer re-added to modkit
  • Add basic in-world on-prefab Preview Animation tool



The End Of Beta


Today’s patch will be the last (major) one we do before the game launches into release.

This has been an incredibly long road to releasing the game, but it was worth it. With the community's help I believe we have made something really special. Today I’m pleased to say this will be our last content patch before we release later this fall.

At launch we will be adding the long awaited “Basement” world for the game. We plan to continue to release content, features, and service the game post launch. We will also be adding Steam Achievements and Trading Cards with launch.

The Hot Lava mapping community has been creating amazing worlds for our game, and we have been actively awarding bounties for these maps to ensure we can include them in all versions of the game.

We will be removing the “gift box” and “ticket” systems. We will be replacing this with a system where you earn cosmetics at a rate of one randomized item per challenge. This will provide a better feedback loop for challenges, while maintaining the randomization that our game needs to make each players loadout feel unique. We will also be making major changes to the items available, and will be adding and removing many different items.

When we launch into release many aspects of the game will have a fresh start. Our levels and player mechanics have been growing and changing over this beta so much that we will reset all leaderboards. Inventories and progress will be incompatible with our new systems.

Those who have helped us test during this beta phase will be rewarded with a very special unique item to say “thank you”.

On that note, THANK YOU! The feedback, bug reports, and custom levels we have received from this community has been insanely influential to the development of this game. We could not have gotten here without you, and I can’t wait to show you what we have been working on for launch.


Update #26 - Home Stretch



Detailed Patch Notes - 355157


  • Added Buddy mode courses in Playground
  • All Course Trial added to Gym Class
  • All Course Trial added to Playground
  • New course Chase your Sister added to Gym Class
  • New course Chase the Big Kids added to Playground
  • New preview art for The Blue Box
  • Added official Russian translation
  • Course portals re-arranged in Gym Class
  • Sue added to introduction animations in Playground and School
  • Level Intro animations can now be skipped
  • Added Sue dialogue subtitles in Intro
  • Fixed all blue box portals always using xray
  • Fixed wrong impact sound for Detergent Jug
  • Fixed gap in plastic tunnels of School
  • Fixed z-fighting walls in Wholesale
  • Fixed lobster trap near tire stack in Wholesale
  • Expanded kill volume of grinder in Wholesale
  • Blocked off vent and door way near freezer in the Wholesale course Meat Grinder
  • Add subtitles to Sue’s intro dialogue
  • Improve main menu, language, community maps, and options screen layouts on non 16:9 displays
  • Intro Level rework for better player onboarding
  • Made new items on level select more obvious
  • Made selected item in character customize more obvious
  • Add gamepad button icons to remaining screens
  • Rename PlayerMenu binding to ShowPlayers
  • Audio Mix improvements to Intro level
  • New Coil Pot and Cafe Awning objects SFX




Modkit Update - 355238


  • Add /flycamtype console command to toggle to a “pretty” DebugFreeCamera for capturing footage
  • Add FOV, timescale, movement speed, and look sensitivity controls for DebugFreeCamera -- only on gamepad and only in Editor
  • Add PrefabPlacer component for randomly placing prefabs in a volume at edit-time
  • Make ActivateTrigger’s DropItem to apply to the local player instead of trigger target
  • Fix errors when remote players throw their ghost buddy
  • Support applying SetAnimatorParameter on restore
  • Make applying SetAnimatorParameter parameters in OnEnable optional and add Help to make it clearer how you can use it
  • Add console command to tweak modmap ambient occlusion in Steam builds (it isn't previewed in Modkit, but it's visible in release build): /ambientocclusion radius 1 intensity 0.1
  • Add console command to tweak modmap depth of field in Steam builds (it isn't previewed in Modkit, but it's visible in release build): /dof start 0.1 range 0.3 power 1
  • Fix "Add Key Items" GameModeContainer button not adding items
  • Fix creation of non-HL_ components by grab editor and volume fixer -- now creates HL_ components that work in published maps
  • Add Portals button now tries to find World Texture Override (LavaPortalVisualization) by the name of the course
  • Add lowpoly prefabs for use in HotLavaGameContainer: CheckPointVisualization_lowpoly, SubModeFinishVisualization_lowpoly, FinishLineVisualization_lowpoly
  • Add Portals button will place lowpoly portal prefabs if you're using lowpoly checkpoints
  • Holding Ctrl will make Add Portals to replace existing portals in addition to adding new ones (good for converting to low poly or updating WorldTextureOverride)
  • Readme file is now broken up into two documents: modkit_readme.pdf is now the Quick Start Guide; modkit_everything_explained.pdf is a more detailed document

Update #25 - The Grind



Detailed Patch Notes


  • Added two new courses in Gym Class
  • Added our first community bounty map to the game “The Blue Box” by Drawnblue. It will appear pre-loaded under the Community Maps section
  • Reworked Meat Grinder level in Wholesale
  • Reworked Wind Tunnel section in School
  • Added three new items “Bubble Gun”,”Bath Hat”, and “Star Glasses”
  • Additional minor course revisions in School, Wholesale, and Gym Class
  • Added MuteOnFocusLost option in the Audio Settings
  • Added new character animation in the Intro level
  • Reset pole vault leaderboards in gym class due to course revisions
  • Foliage update in Playground -- better looking, better performance
  • Revised all the toy “gun” textures
  • Fix assortment of bugs triggered during course restarts/exits caused by missing PlayerControllerModifier
  • Fix bulge shape sometimes appearing in checkpoints
  • Improvements to the main menu layout
  • Add gamepad button icons to most screens
  • Allow gamepad A to select a main menu option and character select option
  • Fixed no audio feedback when bottom menu buttons are activated with gamepad/keyboard
  • Fixed rarity on Plague items
  • Add keyboard/gamepad navigation to character customize screen
  • Improve character customize screen layout on non 16:9 displays
  • Support sorting items in character customize screen
  • Moved community maps to inside Play (level select) screen
  • Update look of level items on Play (level select) screen
  • Auto refresh mods on community maps and languages screens
  • Added more images to community maps and languages screens
  • Fix scroll wheel scrolling on community maps and languages screens
  • Support sorting items in community maps and languages screens
  • Reorder some “ad” pages in comics
  • Debug commands now give feedback in the chat window
  • Remove yellow decoration text from menu items unless there's new content
  • Show native language for official translations
  • Update Chinese translation -- now includes comics, challenges, items, tutorial whiteboards, and more
  • Made Character Customize tab names translatable
  • Made news image text translatable


Update #24 - Sports Day



Detailed Patch Notes


  • Added Plague cosmetic item set
  • UI Readability pass for low resolution and high DPI displays
  • New course in Playground called “Sports Day”
  • Changed the GAT episode watched during Intro to Hazard Haze
  • Add subtitle system
  • Relayout main menu to make it easier to change language when using the wrong language
  • Redesign level select in main menu to show both times and challenges
  • Playground now has all 60 collectable cards in both overworld and lava world
  • Players can now move on ledges and poles by looking the direction they want to go and pressing forward -- strafing is also still supported
  • Updated wind tunnel behavior: instead of an increasing strength closer to the fan there is now a linear force of air pushing against the player.
  • Updates to Pole Vault course in Gym Class to fix some jumps and skips
  • Leaderboards have been reset for Pole Vault course due to updates
  • Fix for not being able to move as lex in tiny toy
  • Fix swing challenge not completing for some players in trampoline trouble
  • Fix non-ascii chat messages showing as "????"
  • Fix other players appearing in Intro and breaking progression
  • Fix camera zoom when scrolling options menu while AFK
  • Fix errors when dying from fall damage
  • Fixed flame in Intro’s fireplace disappearing
  • Reduced SSAO artifacting
  • Revised highlighting of interactable objects
  • Made surf objects highlight when near
  • Fix broken water fountain in School near surf hallway
  • Fix lobster trap in School kitchen risers
  • Lava fog shader optimizations
  • Front End (Menus) Sounds reworked from the ground up
  • Make DebugFreeCamera movement and rotation smoother
  • Move DebugFreeCamera’s altitude gamepad controls to RT/LT
  • Add DebugFreeCamera_Roll to roll the DebugFreeCamera (R/T on keyboard or RB/LB on gamepad)
  • Fix multiple issues with players being kicked from spectate mode
  • Fix multiple issues with camera detaching from player related to spectate
  • Improved online focused player detection
  • Replays now continue from the correct spot when continuing a course
  • Fix various actions causing idle to not exit properly
  • Fix New Action City card particle effect attached to the wrong bone


Hotfix #1



  • Fix online groups failing to work
  • Fix failure to spawn player when playing offline
  • Fix incorrect player rank when playing offline
  • Fix buttons disappearing or otherwise unclickable in Main Menu
  • Change continue button to disabled instead of hiding when it’s unavailable
  • Fix spelling mistake in comic
  • Fix failing to turn on subtitles when switching away from English
  • Fix hazard vertex explosion on some landings
  • Fix Hazard toy looking like broken Jen toy
  • Fix hole in playground lava
  • Fix new sports day comic page not showing in comic reading menu

Update #23 - Back To Basics



Detailed Patch Notes

  • Expanded Gym Class overworld
  • Two new courses added to Gym Class
  • New art added to Playground, the upper field is set dressed for a Sports Day
  • Courses with a continue now have their portal display green in the overworld
  • Players can now look down and jump to gracefully dismount from ledge grabs
  • Add partial Simplified Chinese translation
  • Support translating World names (LevelName)
  • Support translating tutorial tips
  • Support translating Mastery Gym’s tutorial whiteboards
  • Fixed tutorial tips not showing input button name
  • Fixed incorrect world name strings on some unlock descriptions
  • Fixed replay top panel not filling top of screen on non 16:9 displays
  • Fixed exploit with respawn at checkpoint in bouncy land course
  • Fixed bug where players would sometimes respawn at their last position when leaving trials
  • Fixed visual holes in sand area of Playground
  • Fixed out of world bug on retaining wall in Playground
  • Bouncy balls in Playground now bounce the player away more accurately
  • Cleaned up camera pops when crouching and climbing
  • Fixed issue with replays not recording stopped movement
  • Fixed issue where the leaderboard screen showed leaderboards for invalid courses
  • Various memory usage optimizations
  • Fixed issue with buddy mode not working in Wholesale
  • Implemented reflection probe occlusion culling optimization
  • Fixed issue with camera placement during spectated replay deaths
  • Dragging the replay slider to the beginning no longer ends the replay
  • Fixed issue with checkpoint xray visuals
  • Dramatically optimized GPU performance
  • Points of interest now fade slowly when the object is visible on screen
  • Swap default gamepad bindings for Crouch and AlternateAction to allow crouch jumping
  • Fixed an issue where the user loses mouse control if spectating or replay during intro anim
  • Fixed wheel and XOXO blocks to start spinning from a single click
  • Fixed an issue with continuing a course where previous deaths would not be counted toward the total for that run
  • Visual improvements to the character models


Modkit Update

Update #22 - Bouncy Castle



Detailed Patch Notes

  • Added “Bouncy Castle” course to Playground
  • Added “Back To Class” course to Playground
  • Expanded the accessible overworld in Playground to encompass the track and field area
  • Three new “Joker” themed items added
  • Implemented system to continue playing your last course after leaving or quitting the application. An option appears in the main menu when a continue is available. If you want to start over simply select retry from the pause menu.
  • Show refresh rate as well as resolution in Settings
  • Localize input bindings in Tutorial popups
  • Reflection probe performance improvements
  • UI performance improvements
  • Animation IK improvements
  • Fixed issue with gift box camera not resetting when unlocking a new box after just opening one
  • Fixed issue with end of course score screen when offline
  • Fixed lobster trap inside Wholesale freezer
  • Added experimental Vulkan rendering support. To enable add -force-vulkan to the command line options.
  • Improved the performance of Ambient Occlusion on Ultra graphics
  • Added new rattle sounds for various objects across the game
  • Made vending machines touchable
  • Other people can see you touching vending machines
  • Add translation support for tutorial messages
  • Fix massive particles when watching a replay while holding tinytoy grabbable
  • Fixed issue with triggers being broken on existing custom maps