Today we are announcing that Hot Lava will be coming to Apple Arcade on iOS, tvOS and macOS. We’ve been blown away with how much fun the mobile version of the game is turning out to be. We’re happy to say that it will be the full PC experience with no graphical reductions, and a really great control scheme. I can't wait to show everyone what we came up with!
For those of you who have been following us on Steam, rest assured that our launch schedule remains the same, and the core design of Hot Lava remains unchanged. This news means we’ve expanded the team, and we will be able to welcome many new players to the Hot Lava community.
If you have any questions at all, please let us know, and thank you to everyone who has been following, participating, and giving feedback to us all this time, I really (really) appreciate it.
Development Update
Development Update
Some time ago Hot Lava closed sales to new players, and we began work on responding to the issues we saw in the game. We are working incredibly hard to finish Hot Lava and your continued feedback is a huge part of this. We are addressing issues in the new player experience, daily challenges, content fatigue, and enriching the Hot Lava world with more detailed and interactable environments. I wanted to take a moment to reassure everyone that we are working on tons of new and exciting content for future updates.
Coming soon: Playground: Bouncy Land course
We have also been hard at work on a new wave of characters with unique locomotion mechanics. These mechanics share similarities with the base character, but change some aspect to allow you to re-experience the game with a unique twist. They will also allow us to explore other fun movement mechanics missing from the base game, building on the foundation we have created with our GAT 'boosting' characters.
Tons of other content is in the works, and we will release more information as things solidify. Thank you for being here with us -- I can't wait to show you what we are up to next!
Community Content Bounty Program
I've been totally blown away by the content our community has produced for Hot Lava since our Closed Beta launched. Today I'm pleased to announce that we are starting a "Bounty" program to help reward outstanding community content.
Content that is selected for the bounty program will be embedded directly in the game for launch, the creators will be listed in the credits, and financial compensation will be provided.
I'll be discussing the details and constraints more over the following weeks on our official Hot Lava discord channel. If you are interested in joining in, stop by and say hi!
We are planning to update Mod Kit to the latest engine version tomorrow.
Update #21 - Detailed Patch Notes
Upgraded engine to 2018.3.6f1
Added new introductory tiny toy and pogo trials to playground and gym class along with new rewards
Released 6 new items: Birdcage, Parrot, Polynesian, Raccoon Tail, and Log
Playground x’s and o’s are now interactable
Playground steering wheel is now interactable
School water fountains are now interactable
Course changes to playground pogo trial. This leaderboard has been reset
Added chess pieces to Playground
Implemented Lex Splorer facial animations, other characters coming soon
Fix for vertical surf flick when using low mouse sensitivity
Fixed potential cause of player’s camera being locked at 0,0,0
Fix Buddy occasionally not held correctly after intro or restart
Fixed lobster trap on top of molasses barrels in Wholesale
Prevent binding inputs on French computers from breaking the game
Make playing teeter totter with other players more “realistic”
Fixed issue with replays disappearing early
Fixed bloom missing in Menu
Revert to default when input bindings are corrupted
Added more ambient sound to Intermediate area of Playground’s Overworld to match the soundscape of the Recess area
Added path to jump back over from Intermediate area of Playground Overworld if you get over without unlocking that section
Added variation to sand in Intermediate section of Playground
Optimized terrain in Playground
Prevent tree rustle audio from invisible trees (potato mode)
Fix intro animations playing sfx at double volume
Added impact sfx to throwable Pizza Slice
Make AFK plane sfx more realistic
New Decal UI sfx
Improve teeter totter sounds
Fix Pinny glass texture
Fixed a couple cases of null reference output log spam
Modkit Update
Upgraded modkit to use Unity 2018.3.6f1. You will need to download this version of Unity
Divided up the art packages even more to help improve download size and import time
Setup your own things that spin, move, or swap with TouchableButton (use Layer Pickable)
water_fountain_01 may show as missing swap it with a new water_fountain_01
Pickable layer no longer has collision
Update #20 - Big Kids Side*
Detailed Patch Notes
Second course called “Intermediate” added to Playground
“Explore mode” added to Playground
Added 3d-glasses and bicycle helmet cosmetic items
Don't allow push to talk during text chat
Fixed Trampoline bounce consistency. Trampolines should be more responsive when landing on them at shallow angles.
Tuning to surf flick exit requirements, surf flicks should now be more accurate to where you are facing after a flick.
Removed superfluous and annoying Boost deceleration audio feedback
Re-work of Player Foley sounds to be active only on Local Player
Optimized lighting Tutorial for better framerate
Optimized lighting in Mastery for better framerate
Updated lighting in Playground
Add AFK car and airplane animation sounds
Minor gameplay tweaks to Wholesale course #1
Improve Potato detection for default graphics settings
Unity upgraded to 2018.3, including a new version of PhysX, to improve performance
Upgraded to .NET 4.0 runtime to improve performance
Reduced memory used by dynamic lava
New IK system to constrain arms when reaching
Disabled dynamic batching
Optimized VFX
Hot Fix #1
Fixed killer meat in Wholesale
Fixed Wholesale railing collision
Fixed missing oak tree in potato mode of Intermediate course
New art for tube slide
Flipped helper arrow in Intermediate course
Fixed broken triggers in custom levels
Fixed some pink materials in custom levels
Removed posts in Intermediate course that were too easy of a skip
Added missing collision along retaining wall in Intermediate course
Filled in holes of jersey barrier models that allowed you to see through the world
Filled in hole in lava play plane kill triggers
Reset times on Intermediate course of Playground after removing exploits
Fixed missing collision on oak tree in Intermediate area
Upgraded fmod versions
Integrated a more performant Ambient Occlusion shader
Hot Fix #2
Fixed startup crash on system with multiple languages
Added new command line options to clear key bindings at startup "-restore_default_input" and "-save_default_input"
Update #19 - Tiny Tiny
Detailed Patch Notes
Tiny Toy trial added to Playground
Three new outfits added to the reward container “Barbarian”,”Rockabilly”, and “Elf”
New Tiny Toy pickups added throughout worlds, pick them up to become tiny
Fixed cached jumping bonus from incorrectly triggering from a stand still
New brightness option that prevents the game from looking washed out when used
Added emotes sounds
Update surf slope detection, surf velocity when looking up slopes is now more natural allowing for a complete deceleration of your speed before sliding back down the slope
Update surf flick detection, surf flicks better detect when flicking away from a surf surface
Most rock pillars are now marked as convex to reduce issues where players lose speed on them
Optimized texture streaming
Fixed some blurry UI elements
Updated in-game Course Selection UI text layer sounds
Fixed bug where any object could trigger the Basketball Hoop confetti effect. Now triggers with basketballs only
Removed Bell sound from Checkpoint Trail Arrival effect. Too confusing to read what its purpose was
Added new Save Checkpoint sound
Fixed bug where players could get a big boost of speed when disconnecting from a handhold immediately after grabbing it
Players should no longer respawn at trials they pass without activating them when exploring the overworld
Prevent bad text when translation mods contain excessive poedit headers
Reduce glitchiness when picking up pogo
Fixed bushes in lava of Playground
Collectible cards are now easier to see in game
Optimized lighting in Tutorial for improved framerate
Optimized lighting in Mastery for improved framerate
Disabled some sounds on online players causing performance issues
Hot Fix #1
Fixed multi-part replays (e.g. Mastery and Pogo)
Fixed missing item strings
Fixed reward decal art
Apply tiny toy soundscape to overworld tinytoy
Don’t drop pogo/tinytoy when paused
Fix wacky arms in buddy mode animation
Fixed occasionally missing local player audio
Modkit Update 303963
New modkit build 303963 is live:
Split modkit into two packages to make importing new updates faster
modkit_readme.pdf updated with instructions for new import process
Switch to Lava/Reality buttons put players into separate online “worlds” so players in lava world don’t see players in reality world
Open workshop legal agreement URL in browser if user needs to accept it
Prevent flood of errors after failing to connect to steam
Fix “Upload” button is sometimes missing in “modify mod” screen
Fix “Add ItemKeys” generating Grabbables that couldn’t be picked up (wrong layer)
Fix “Trigger Volume Fixer” applying wrong layer to volumes
This Phase of Beta Ending Today
Tomorrow we are ending the current phase of beta and with that we will be closing sales for the game until the next phase is ready. We have received tons of invaluable feedback from the community that has had an immeasurable impact on the game. Our path forward is now clear and we need to take some time to make the changes required to make sure we deliver the best experience possible.
Development of Hot Lava will continue to operate as it has been and no significant changes to the development of the game have been made.
Those that have already purchased will continue to own Hot Lava and be able to play throughout development, as well as the final game when it releases
We will still provide periodic updates, allowing you to test the latest features and content
Updates will have a general focus on overall structural and systematic changes, and will be less focused on player retention and marketing
Sales will resume when we are ready to expand to a larger audience
We still absolutely welcome your continued feedback and suggestions
I want to once again thank everyone for all the love and support you have shown over the open beta phase, and I can’t wait to show you what we are working on next!
-Mark
Update #18 - Holiday Special
Detailed Patch Notes
Reset leaderboard and retired all times across all levels
Added 60 presents across wholesale and school that lead to a special holiday award
“A Sue Nami Christmas” book added to Collections
Temporary holiday item: “Holiday Hat”
New items: Cat Paw, Viking Shield, Robin Hood, Robin Hood Hat, Compass, Paper Crane, Throwing Axe, Watch
You can now sell duplicate stickers and followers
Revised surf logic:
Unified exit angle to allow for proper flicks
No longer punishes horizontal velocity when leaving a surf
Unified jump and flick exits from surf objects
Crouch or downward exits avoid jump logic
Energy preserving surfing
Minimum surf speed of 2m/s
Fixed audio on surf exists
Added seasonal set dressing to Menu
Holiday changes to School
Re-tuned blown out lighting in courtyard of School
Improved texture streaming, increased visual quality across different options
Fixed issue with camera popping on some landing
Slightly tweaked Grace Jump audio feedback
Fix pause menu course list scrolling to work with gamepad
Reduce amount of texture memory for UI
Fix course timer getting stuck at 99:99.99.99
Fixed object interactivity issue when dying while holding an object
Replays no longer explode when a cooldown death occurs
Pogos no longer show timer in lobby
Fix bug allowing throwing in third person
Make quit option on mod maps match action: “Quit To Menu”
Make bottom buttons adapt to long translated strings in main menu and course complete leaderboard
Disabled grab in taunts
Fixed gamma popping bug
Checkpoint effect disabled on restart
Improved mouse sampling precision
Blocked some lame shortcuts in Playground
Tweaked trash can to locker jump in Middle School Mischief
Tweaked rock to locker jump in Senior Trip
Tweaked school pursuit locker placement
Added force field to block players from entering cafeteria in Pogo #1
Fixed floor tagging in Mastery Gym to sound like a Hardwood Gym floor
Fixed wind tunnel exit logic causing sound and physics changes to stay active
Collision fixes in mastery gym honors course
Tune wholesale all course challenge time to be harder
General performance improvements
Hot Fix #1
Fixed issue where those who collected presents were unable to play the game
Presents now have more friction and are sticky like doggo when they land
POI crash issue fixed
Fixed z fighting with courtyard and hallway in school
Fixed hole in floor in Soc class
Fixed update timer
Fixed missing kill trigger on new barbed wire
Fixed incorrect ticket counts in wholesale
Fixed issue where surf behaved differently for one jump when going through a teleporter (in Mastery)
Hot Fix #2
Fixed present collection strings to be more descriptive
Fixed issue where some users did not redeem the presents for the award
Fixed potential crash issue in Tiny Toy
Fixed voice chat issue
Increased friction of presents
Fixed some instances of asphalt chunks killing velocity at high speeds
Remaining cases will be fixed in next major patch
Community Spotlight - Construction
Hot Lava has two new exciting "construction" themed maps available on the workshop!
Construction Area
By: RUMMEE
RUMME returns with another awesome map- complete with overworld and multiple challenging courses. Put on a hard hate and head to the Construction Area!
More on the zany-side of things, Construction Site features some fresh takes on gameplay and hazard. Put on some steel toed boots and head to the Construction Site!
Added Full Course Marathon to School and Wholesale
Added ‘Laser Knight’ item set
Added intractable Pogo Sticks to various Overworld areas
Fixed rocks crashing through doors in School Overworld
Players can no longer boost while crouch jumping
Reduced jump height when crouch jumping
Optimized rendering to use LDR path with same visual quality
Re-enabled texture streaming with improved settings
Updated surface detection when surfing, surfing should be more consistent near edges. Players should no longer wrap around edges when leaving an object
Flicking your camera vertically off surf objects should more reliably send you vertical again
Prompt non-english users to find language mods after they click Play
School: Added force fields to prevent skips in courses Senior Trip and Tiny Toy
Fixed animation pop when leaving surf
Fixed bug where the game would think you were falling when on certain steep angles causing the player to slip unexpectedly
Added barbed wire to tops of chain link fence sections of basketball court in playground
Fixed camera popping when crouch jumping
Massively reduced shader variants, faster loading and reduced memory usage
Revised Trial art to make Trial icons easier to see
Courses in the pause menu are now in a scrolling list to prevent them from going off screen in mod levels
Show "new" on collections when you have something inside
Add translatable “big text mode” for comics
Make Lava Facts translatable
Make Collections screen translatable
Fixed player death reasons to be translatable again
Improve gamepad support in menus
Fixed missing audio when trading in sticker sheets
Fixed low res stickersheets in potato
Fixed missing confirm dialog in main menu’s options
Fire VFX optimization pass
Explain what SSAA is when you turn it on to avoid unexpectedly bad performance
Adjusted magnetism when leaving a surf object to prevent players from re-connecting to surf at extremely shallow angles
Fixed multiple issues in playground structures that the player can get stuck in a crouch
Optimized small bushes in School and Playground
Fixed missing kill trigger in a section of the lava
Better collision on small asphalt chunks in playground
Blocked off boosting exploit in playground near second checkpoint
Upgraded assets and new set dressing in ‘Coming Soon’ areas of Playground
Show what you unlocked when you collect all the cards in a level
Fix NameOverride to be optional again on mod maps (no modkit change required)
Performance improvement (reduce garbage from timer)
Lighting performance optimization in Wholesale and School
Added audio to Pinny and Rusty
Revised follower behavior logic
Minor enhancement to player movement audio
Fixed several pink “missing shader” issues with legacy mod maps
This list was really long so I stopped adding things
Upcoming Score Reset
We are planning on retiring times across all courses and trials (tentatively on Friday). The player controller and maps have changed drastically since Hot Lava's inception and old times are no longer comparable. This will let everyone compete on a more fair and even playing field.
Hot Fix #1
Fixed school portal not activating in courtyard
Hot Fix #2
Fixed some mod maps looking “blown out”
Fixed Gamma slider not working
Surf changes to make 'flicking' more consistent and satisfying
Fix to correctly remove crouch boosts
Pinny text fixed
Pinny no longer spams a message every single time you die
Fixed hole in terrain of Playground by the back of the level
Improved performance when restarting a course
Fix broken gamepad/keyboard navigation in pause menu course list
Fixed issue with finish line checkpoints highlighting incorrectly
General performance improvements
Fixed bug with watching “all courses” replays
Progress bar is now green instead of yellow in pursuit and all course modes
Update #16 - Playground
Detailed Patch Notes
Playground world added. Playground bridges the skill gap between Tutorial and School, providing a more free form and accessible experience to new players. One trial, one course, and card collections are available in this patch, 5 additional courses and several trials will be released over time
Added sticker sheet trade-in. Collect full sets of stickers and earn special rare rewards
Added readable comic art for School, Wholesale and (partially)
Playground. These are earned by finding the six hidden comic pages in each world
Increased player ground acceleration speed from 1 second to 0.8 seconds
Many equipped items now show in first person
Preserve character rotation interpolation for smoother rotations at frame rates above 60 fps
Added two rare followers earned through the sticker sheet system, Rusty and Pinny
Added new Vertical Spinnable climbable object type. This object is similar to the vertical pipe climbs in school, but you can spin around it horizontally like a fire pole
Added texture streaming support. It should now be easier to play on higher quality settings
Fixed surf bug where players would sometimes not move the direction they’re facing when jumping from a surf object
Fixed surf bug where players could stack speed indefinitely by jumping.
Players will now average their forward momentum with the jump height and regain it when landing back on a surf object
Fixed news image compression on Potato
Fixed trials not appearing in level select challenge lists
Fixed several lobster traps and visual glitches in school
Fix for replay models not having ghost shader applied after death
Fixed lightmaps in Intro
Fixed issue with missing atmospheric fog
Smoothed out initial attach to climables. This fixes many deaths associated to attaching from a parallel direction
Fixed issue where breakables would burn in lava after each death. This will reduce the likelihood of a deferred lag spike 5-6 seconds after dying
Hands now properly IK to vertical climbables in a pleasant fashion
Hands on vertical climbables are now spaced correctly for the width of the climbable
School is now unlocked through progression
Disabled Halloween event
Hot Fix #1
Fixed dark lighting in Medium and High Quality settings (Potato is still dark)
Fixed several collision issues in Playground
Fixed several instances of missing shadows in Playground
Fixed issue with score ordering the first time you complete a course
Removed ball in lava world that looked like you could jump on it
Fixed menu rank vertical alignment
Fixed player rank when playing offline
Fixed issue where a sold sticker could still be equipped
Hot Fix #2
Disabled texture streaming for now- will re-enable after some tweaks
Added collision to sand mounds when in lava mode
Fixed up collisions on asphalt pillars (convex)
Fixed flickering sidewalks
Fixed sections of lava poking through concrete
Fixed collision between asphalt and grass in overworld
Enabled platform light for better visibility on top of platforms
Fixed lighting errors (bad lightmaps)
Hot Fix #3
Fixed missing sidewalk in Playground
Fix “!” on item you no longer own if you trade in the stickers before you check your toy shelf
Fix placement previews for Pinny to look like Pinny instead of cube
Fixed grass poking through Lava by lava falls
Fixed lights being incorrectly disabled on potato mode causing poor performance or dark scenes
Fix for double level load and nonstop out of bounds deaths
Fixed dying while spectating to cause the camera to become detached and the players score reset
This map was made as part of a Hot Lava Discord community mapping challenge. Several other awesome Halloween themed maps are also available on the Workshop. So go get your spook on!
https://steamcommunity.com/app/382560/workshop/
Patch Notes
Players can now enable input display on the HUD through the gameplay setting ‘Display Input’
Trials now count towards your player rank, your current rank will be adjusted accordingly.
Completed Trials are now displayed in pause menu
Worlds are now unlocked through player rank progression
Fixed issue with jumping around while scrubbing through replays
Fixed issue where watching a replay would reset your current run time
Fixed issue where some objects did not bounce
Updated to most recent version of audio engine
Adjusting settings with keyboard/gamepad accelerates (you can turn up volume faster)
Allow longer localized strings in Pause menu
Allow translation of checkpoint and section progress
Move “look who’s talking now” indicator out from under beta tag