Hot Lava cover
Hot Lava screenshot
PC Mac iOS Steam
Genre: Platform, Racing, Adventure, Indie

Hot Lava

Hot Lava + Apple Announcement


Hey everyone,

Today we are announcing that Hot Lava will be coming to Apple Arcade on iOS, tvOS and macOS. We’ve been blown away with how much fun the mobile version of the game is turning out to be. We’re happy to say that it will be the full PC experience with no graphical reductions, and a really great control scheme. I can't wait to show everyone what we came up with!

For those of you who have been following us on Steam, rest assured that our launch schedule remains the same, and the core design of Hot Lava remains unchanged. This news means we’ve expanded the team, and we will be able to welcome many new players to the Hot Lava community.

If you have any questions at all, please let us know, and thank you to everyone who has been following, participating, and giving feedback to us all this time, I really (really) appreciate it.

Development Update



Development Update


Some time ago Hot Lava closed sales to new players, and we began work on responding to the issues we saw in the game. We are working incredibly hard to finish Hot Lava and your continued feedback is a huge part of this. We are addressing issues in the new player experience, daily challenges, content fatigue, and enriching the Hot Lava world with more detailed and interactable environments. I wanted to take a moment to reassure everyone that we are working on tons of new and exciting content for future updates.

Coming soon: Playground: Bouncy Land course


We have also been hard at work on a new wave of characters with unique locomotion mechanics. These mechanics share similarities with the base character, but change some aspect to allow you to re-experience the game with a unique twist. They will also allow us to explore other fun movement mechanics missing from the base game, building on the foundation we have created with our GAT 'boosting' characters.

Tons of other content is in the works, and we will release more information as things solidify. Thank you for being here with us -- I can't wait to show you what we are up to next!

Community Content Bounty Program


I've been totally blown away by the content our community has produced for Hot Lava since our Closed Beta launched. Today I'm pleased to announce that we are starting a "Bounty" program to help reward outstanding community content.
Content that is selected for the bounty program will be embedded directly in the game for launch, the creators will be listed in the credits, and financial compensation will be provided.
I'll be discussing the details and constraints more over the following weeks on our official Hot Lava discord channel. If you are interested in joining in, stop by and say hi!
We are planning to update Mod Kit to the latest engine version tomorrow.

Update #21 - Detailed Patch Notes


  • Upgraded engine to 2018.3.6f1
  • Added new introductory tiny toy and pogo trials to playground and gym class along with new rewards
  • Released 6 new items: Birdcage, Parrot, Polynesian, Raccoon Tail, and Log
  • Playground x’s and o’s are now interactable
  • Playground steering wheel is now interactable
  • School water fountains are now interactable
  • Course changes to playground pogo trial. This leaderboard has been reset
  • Added chess pieces to Playground
  • Implemented Lex Splorer facial animations, other characters coming soon
  • Fix for vertical surf flick when using low mouse sensitivity
  • Fixed potential cause of player’s camera being locked at 0,0,0
  • Fix Buddy occasionally not held correctly after intro or restart
  • Fixed lobster trap on top of molasses barrels in Wholesale
  • Prevent binding inputs on French computers from breaking the game
  • Make playing teeter totter with other players more “realistic”
  • Fixed issue with replays disappearing early
  • Fixed bloom missing in Menu
  • Revert to default when input bindings are corrupted
  • Added more ambient sound to Intermediate area of Playground’s Overworld to match the soundscape of the Recess area
  • Added path to jump back over from Intermediate area of Playground Overworld if you get over without unlocking that section
  • Added variation to sand in Intermediate section of Playground
  • Optimized terrain in Playground
  • Prevent tree rustle audio from invisible trees (potato mode)
  • Fix intro animations playing sfx at double volume
  • Added impact sfx to throwable Pizza Slice
  • Make AFK plane sfx more realistic
  • New Decal UI sfx
  • Improve teeter totter sounds
  • Fix Pinny glass texture
  • Fixed a couple cases of null reference output log spam


Modkit Update


  • Upgraded modkit to use Unity 2018.3.6f1. You will need to download this version of Unity
  • Divided up the art packages even more to help improve download size and import time
  • Setup your own things that spin, move, or swap with TouchableButton (use Layer Pickable)
  • water_fountain_01 may show as missing swap it with a new water_fountain_01
  • Pickable layer no longer has collision

Update #20 - Big Kids Side*



Detailed Patch Notes


  • Second course called “Intermediate” added to Playground
  • “Explore mode” added to Playground
  • Added 3d-glasses and bicycle helmet cosmetic items
  • Don't allow push to talk during text chat
  • Fixed Trampoline bounce consistency. Trampolines should be more responsive when landing on them at shallow angles.
  • Tuning to surf flick exit requirements, surf flicks should now be more accurate to where you are facing after a flick.
  • Removed superfluous and annoying Boost deceleration audio feedback
  • Re-work of Player Foley sounds to be active only on Local Player
  • Optimized lighting Tutorial for better framerate
  • Optimized lighting in Mastery for better framerate
  • Updated lighting in Playground
  • Add AFK car and airplane animation sounds
  • Minor gameplay tweaks to Wholesale course #1
  • Improve Potato detection for default graphics settings
  • Unity upgraded to 2018.3, including a new version of PhysX, to improve performance
  • Upgraded to .NET 4.0 runtime to improve performance
  • Reduced memory used by dynamic lava
  • New IK system to constrain arms when reaching
  • Disabled dynamic batching
  • Optimized VFX


Hot Fix #1


  • Fixed killer meat in Wholesale
  • Fixed Wholesale railing collision
  • Fixed missing oak tree in potato mode of Intermediate course
  • New art for tube slide
  • Flipped helper arrow in Intermediate course
  • Fixed broken triggers in custom levels
  • Fixed some pink materials in custom levels
  • Removed posts in Intermediate course that were too easy of a skip
  • Added missing collision along retaining wall in Intermediate course
  • Filled in holes of jersey barrier models that allowed you to see through the world
  • Filled in hole in lava play plane kill triggers
  • Reset times on Intermediate course of Playground after removing exploits
  • Fixed missing collision on oak tree in Intermediate area
  • Upgraded fmod versions
  • Integrated a more performant Ambient Occlusion shader


Hot Fix #2


  • Fixed startup crash on system with multiple languages
  • Added new command line options to clear key bindings at startup "-restore_default_input" and "-save_default_input"

Update #19 - Tiny Tiny



Detailed Patch Notes



  • Tiny Toy trial added to Playground
  • Three new outfits added to the reward container “Barbarian”,”Rockabilly”, and “Elf”
  • New Tiny Toy pickups added throughout worlds, pick them up to become tiny
  • Fixed cached jumping bonus from incorrectly triggering from a stand still
  • New brightness option that prevents the game from looking washed out when used
  • Added emotes sounds
  • Update surf slope detection, surf velocity when looking up slopes is now more natural allowing for a complete deceleration of your speed before sliding back down the slope
  • Update surf flick detection, surf flicks better detect when flicking away from a surf surface
  • Most rock pillars are now marked as convex to reduce issues where players lose speed on them
  • Optimized texture streaming
  • Fixed some blurry UI elements
  • Updated in-game Course Selection UI text layer sounds
  • Fixed bug where any object could trigger the Basketball Hoop confetti effect. Now triggers with basketballs only
  • Removed Bell sound from Checkpoint Trail Arrival effect. Too confusing to read what its purpose was
  • Added new Save Checkpoint sound
  • Fixed bug where players could get a big boost of speed when disconnecting from a handhold immediately after grabbing it
  • Players should no longer respawn at trials they pass without activating them when exploring the overworld
  • Prevent bad text when translation mods contain excessive poedit headers
  • Reduce glitchiness when picking up pogo
  • Fixed bushes in lava of Playground
  • Collectible cards are now easier to see in game
  • Optimized lighting in Tutorial for improved framerate
  • Optimized lighting in Mastery for improved framerate
  • Disabled some sounds on online players causing performance issues

Hot Fix #1


  • Fixed multi-part replays (e.g. Mastery and Pogo)
  • Fixed missing item strings
  • Fixed reward decal art
  • Apply tiny toy soundscape to overworld tinytoy
  • Don’t drop pogo/tinytoy when paused
  • Fix wacky arms in buddy mode animation
  • Fixed occasionally missing local player audio

Modkit Update 303963


New modkit build 303963 is live:

  • Split modkit into two packages to make importing new updates faster
  • modkit_readme.pdf updated with instructions for new import process
  • Add MustLastSecondJump/NoLastSecondJumps skill tags
  • Switch to Lava/Reality buttons put players into separate online “worlds” so players in lava world don’t see players in reality world
  • Open workshop legal agreement URL in browser if user needs to accept it
  • Prevent flood of errors after failing to connect to steam
  • Fix “Upload” button is sometimes missing in “modify mod” screen
  • Fix “Add ItemKeys” generating Grabbables that couldn’t be picked up (wrong layer)
  • Fix “Trigger Volume Fixer” applying wrong layer to volumes


This Phase of Beta Ending Today

Tomorrow we are ending the current phase of beta and with that we will be closing sales for the game until the next phase is ready. We have received tons of invaluable feedback from the community that has had an immeasurable impact on the game. Our path forward is now clear and we need to take some time to make the changes required to make sure we deliver the best experience possible.

Development of Hot Lava will continue to operate as it has been and no significant changes to the development of the game have been made.
  • Those that have already purchased will continue to own Hot Lava and be able to play throughout development, as well as the final game when it releases
  • We will still provide periodic updates, allowing you to test the latest features and content
  • Updates will have a general focus on overall structural and systematic changes, and will be less focused on player retention and marketing
  • Sales will resume when we are ready to expand to a larger audience
  • We still absolutely welcome your continued feedback and suggestions

I want to once again thank everyone for all the love and support you have shown over the open beta phase, and I can’t wait to show you what we are working on next!

-Mark

Update #18 - Holiday Special



Detailed Patch Notes

  • Reset leaderboard and retired all times across all levels
  • Added 60 presents across wholesale and school that lead to a special holiday award
  • “A Sue Nami Christmas” book added to Collections
  • Temporary holiday item: “Holiday Hat”
  • New items: Cat Paw, Viking Shield, Robin Hood, Robin Hood Hat, Compass, Paper Crane, Throwing Axe, Watch
  • You can now sell duplicate stickers and followers
  • Revised surf logic:
    • Unified exit angle to allow for proper flicks
    • No longer punishes horizontal velocity when leaving a surf
    • Unified jump and flick exits from surf objects
    • Crouch or downward exits avoid jump logic
    • Energy preserving surfing
    • Minimum surf speed of 2m/s
    • Fixed audio on surf exists

  • Added seasonal set dressing to Menu
  • Holiday changes to School
  • Re-tuned blown out lighting in courtyard of School
  • Improved texture streaming, increased visual quality across different options
  • Fixed issue with camera popping on some landing
  • Slightly tweaked Grace Jump audio feedback
  • Fix pause menu course list scrolling to work with gamepad
  • Reduce amount of texture memory for UI
  • Fix course timer getting stuck at 99:99.99.99
  • Fixed object interactivity issue when dying while holding an object
  • Replays no longer explode when a cooldown death occurs
  • Pogos no longer show timer in lobby
  • Fix bug allowing throwing in third person
  • Make quit option on mod maps match action: “Quit To Menu”
  • Make bottom buttons adapt to long translated strings in main menu and course complete leaderboard
  • Disabled grab in taunts
  • Fixed gamma popping bug
  • Checkpoint effect disabled on restart
  • Improved mouse sampling precision
  • Blocked some lame shortcuts in Playground
  • Tweaked trash can to locker jump in Middle School Mischief
  • Tweaked rock to locker jump in Senior Trip
  • Tweaked school pursuit locker placement
  • Added force field to block players from entering cafeteria in Pogo #1
  • Fixed floor tagging in Mastery Gym to sound like a Hardwood Gym floor
  • Fixed wind tunnel exit logic causing sound and physics changes to stay active
  • Collision fixes in mastery gym honors course
  • Tune wholesale all course challenge time to be harder
  • General performance improvements


Hot Fix #1


  • Fixed issue where those who collected presents were unable to play the game
  • Presents now have more friction and are sticky like doggo when they land
  • POI crash issue fixed
  • Fixed z fighting with courtyard and hallway in school
  • Fixed hole in floor in Soc class
  • Fixed update timer
  • Fixed missing kill trigger on new barbed wire
  • Fixed incorrect ticket counts in wholesale
  • Fixed issue where surf behaved differently for one jump when going through a teleporter (in Mastery)


Hot Fix #2


  • Fixed present collection strings to be more descriptive
  • Fixed issue where some users did not redeem the presents for the award
  • Fixed potential crash issue in Tiny Toy
  • Fixed voice chat issue
  • Increased friction of presents
  • Fixed some instances of asphalt chunks killing velocity at high speeds
  • Remaining cases will be fixed in next major patch

Community Spotlight - Construction



Hot Lava has two new exciting "construction" themed maps available on the workshop!

Construction Area


By: RUMMEE

RUMME returns with another awesome map- complete with overworld and multiple challenging courses. Put on a hard hate and head to the Construction Area!



https://steamcommunity.com/sharedfiles/filedetails/?id=1567270968

Construction Site


By: Nacho Penguin



More on the zany-side of things, Construction Site features some fresh takes on gameplay and hazard. Put on some steel toed boots and head to the Construction Site!

https://steamcommunity.com/sharedfiles/filedetails/?id=1562052055

Update #17 - Full Course Marathon



Detailed Patch Notes


  • Added Full Course Marathon to School and Wholesale
  • Added ‘Laser Knight’ item set
  • Added intractable Pogo Sticks to various Overworld areas
  • Fixed rocks crashing through doors in School Overworld
  • Players can no longer boost while crouch jumping
  • Reduced jump height when crouch jumping
  • Optimized rendering to use LDR path with same visual quality
  • Re-enabled texture streaming with improved settings
  • Updated surface detection when surfing, surfing should be more consistent near edges. Players should no longer wrap around edges when leaving an object
  • Flicking your camera vertically off surf objects should more reliably send you vertical again
  • Prompt non-english users to find language mods after they click Play
  • School: Added force fields to prevent skips in courses Senior Trip and Tiny Toy
  • Fixed animation pop when leaving surf
  • Fixed bug where the game would think you were falling when on certain steep angles causing the player to slip unexpectedly
  • Added barbed wire to tops of chain link fence sections of basketball court in playground
  • Fixed camera popping when crouch jumping
  • Massively reduced shader variants, faster loading and reduced memory usage
  • Revised Trial art to make Trial icons easier to see
  • Courses in the pause menu are now in a scrolling list to prevent them from going off screen in mod levels
  • Show "new" on collections when you have something inside
  • Add translatable “big text mode” for comics
  • Make Lava Facts translatable
  • Make Collections screen translatable
  • Fixed player death reasons to be translatable again
  • Improve gamepad support in menus
  • Fixed missing audio when trading in sticker sheets
  • Fixed low res stickersheets in potato
  • Fixed missing confirm dialog in main menu’s options
  • Fire VFX optimization pass
  • Explain what SSAA is when you turn it on to avoid unexpectedly bad performance
  • Adjusted magnetism when leaving a surf object to prevent players from re-connecting to surf at extremely shallow angles
  • Fixed multiple issues in playground structures that the player can get stuck in a crouch
  • Optimized small bushes in School and Playground
  • Fixed missing kill trigger in a section of the lava
  • Better collision on small asphalt chunks in playground
  • Blocked off boosting exploit in playground near second checkpoint
  • Upgraded assets and new set dressing in ‘Coming Soon’ areas of Playground
  • Show what you unlocked when you collect all the cards in a level
    Fix NameOverride to be optional again on mod maps (no modkit change required)
  • Performance improvement (reduce garbage from timer)
  • Lighting performance optimization in Wholesale and School
  • Added audio to Pinny and Rusty
  • Revised follower behavior logic
  • Minor enhancement to player movement audio
  • Fixed several pink “missing shader” issues with legacy mod maps
  • This list was really long so I stopped adding things




Upcoming Score Reset


We are planning on retiring times across all courses and trials (tentatively on Friday). The player controller and maps have changed drastically since Hot Lava's inception and old times are no longer comparable. This will let everyone compete on a more fair and even playing field.


Hot Fix #1


  • Fixed school portal not activating in courtyard


Hot Fix #2


  • Fixed some mod maps looking “blown out”
  • Fixed Gamma slider not working
  • Surf changes to make 'flicking' more consistent and satisfying
  • Fix to correctly remove crouch boosts
  • Pinny text fixed
  • Pinny no longer spams a message every single time you die
  • Fixed hole in terrain of Playground by the back of the level
  • Improved performance when restarting a course
  • Fix broken gamepad/keyboard navigation in pause menu course list
  • Fixed issue with finish line checkpoints highlighting incorrectly
  • General performance improvements
  • Fixed bug with watching “all courses” replays
  • Progress bar is now green instead of yellow in pursuit and all course modes

Update #16 - Playground



Detailed Patch Notes


  • Playground world added. Playground bridges the skill gap between Tutorial and School, providing a more free form and accessible experience to new players. One trial, one course, and card collections are available in this patch, 5 additional courses and several trials will be released over time
  • Added sticker sheet trade-in. Collect full sets of stickers and earn special rare rewards
  • Added readable comic art for School, Wholesale and (partially)
    Playground. These are earned by finding the six hidden comic pages in each world
  • Increased player ground acceleration speed from 1 second to 0.8 seconds
  • Many equipped items now show in first person
  • Preserve character rotation interpolation for smoother rotations at frame rates above 60 fps
  • Added two rare followers earned through the sticker sheet system, Rusty and Pinny
  • Added new Vertical Spinnable climbable object type. This object is similar to the vertical pipe climbs in school, but you can spin around it horizontally like a fire pole
  • Added texture streaming support. It should now be easier to play on higher quality settings
  • Fixed surf bug where players would sometimes not move the direction they’re facing when jumping from a surf object
  • Fixed surf bug where players could stack speed indefinitely by jumping.
  • Players will now average their forward momentum with the jump height and regain it when landing back on a surf object
  • Fixed news image compression on Potato
  • Fixed trials not appearing in level select challenge lists
  • Fixed several lobster traps and visual glitches in school
  • Fix for replay models not having ghost shader applied after death
  • Fixed lightmaps in Intro
  • Fixed issue with missing atmospheric fog
  • Smoothed out initial attach to climables. This fixes many deaths associated to attaching from a parallel direction
  • Fixed issue where breakables would burn in lava after each death. This will reduce the likelihood of a deferred lag spike 5-6 seconds after dying
  • Hands now properly IK to vertical climbables in a pleasant fashion
  • Hands on vertical climbables are now spaced correctly for the width of the climbable
  • School is now unlocked through progression
  • Disabled Halloween event


Hot Fix #1


  • Fixed dark lighting in Medium and High Quality settings (Potato is still dark)
  • Fixed several collision issues in Playground
  • Fixed several instances of missing shadows in Playground
  • Fixed issue with score ordering the first time you complete a course
  • Removed ball in lava world that looked like you could jump on it
  • Fixed menu rank vertical alignment
  • Fixed player rank when playing offline
  • Fixed issue where a sold sticker could still be equipped


Hot Fix #2


  • Disabled texture streaming for now- will re-enable after some tweaks
  • Added collision to sand mounds when in lava mode
  • Fixed up collisions on asphalt pillars (convex)
  • Fixed flickering sidewalks
  • Fixed sections of lava poking through concrete
  • Fixed collision between asphalt and grass in overworld
  • Enabled platform light for better visibility on top of platforms
  • Fixed lighting errors (bad lightmaps)


Hot Fix #3


  • Fixed missing sidewalk in Playground
  • Fix “!” on item you no longer own if you trade in the stickers before you check your toy shelf
  • Fix placement previews for Pinny to look like Pinny instead of cube
  • Fixed grass poking through Lava by lava falls
  • Fixed lights being incorrectly disabled on potato mode causing poor performance or dark scenes
  • Fix for double level load and nonstop out of bounds deaths
  • Fixed dying while spectating to cause the camera to become detached and the players score reset

Community Spotlight - Crypt



Crypt


By: LavKib

Grab a candle- things are about to get dark!

https://steamcommunity.com/sharedfiles/filedetails/?id=1537536088

This map was made as part of a Hot Lava Discord community mapping challenge. Several other awesome Halloween themed maps are also available on the Workshop. So go get your spook on!

https://steamcommunity.com/app/382560/workshop/





Patch Notes

  • Players can now enable input display on the HUD through the gameplay setting ‘Display Input’
  • Trials now count towards your player rank, your current rank will be adjusted accordingly.
  • Completed Trials are now displayed in pause menu
  • Worlds are now unlocked through player rank progression
  • Fixed issue with jumping around while scrubbing through replays
  • Fixed issue where watching a replay would reset your current run time
  • Fixed issue where some objects did not bounce
  • Updated to most recent version of audio engine
  • Adjusting settings with keyboard/gamepad accelerates (you can turn up volume faster)
  • Allow longer localized strings in Pause menu
  • Allow translation of checkpoint and section progress
  • Move “look who’s talking now” indicator out from under beta tag