We have done our best to address the major issues from the latest update by getting a hotfix out as soon as possible and here it is.
Server Owners: official servers and server owners will need to restart servers to pull the latest patch.
Localization: We will be pushing a separate update for localization of HumanitZ coming very soon, thank you for your patience.
List of Fixes: Fixed invite issues. Fixed containers spawning on top of each other (and other container issues fixed). Fixed container renaming bug. Fixed hypothermia issue when hot. Fixed issues with RV quest, generator quest and farmplot quest. Fix for all gas station pumps being empty. Fixed gamepad dismantle issue (Y for dismantle now works). Fix for skin and character issues for new saves (Please note this fix will NOT help older pre 0.911 saves). Fix for selecting character when joining game or from invite (Player now gets to select character and profession). Fix for black screen while loading game. Fixed Glock and SVD not working in the gun bench (you should now be able to apply attachments). Fixes and improvements to joining and leaving sessions. Fix for gamepad not being able to access certain crafting slots. Fixed auto shop door being the wrong way. Fixed door blocking doorway in neighbourhood. Updated sort icon for all containers.
Kind Regards HZ Team
Kick off your summer gaming with savings!
Hi everyone!
If you were thinking about getting the game, now is a great time to do so. You can add the game to your collection for 30% off starting with the Steam Summer Sale on June 27th and ending an additional week after most sales end on July 19th!
Welcome to the patch notes of update 0.911 - Pursuits & Perspectives. This is one of our biggest updates to date which includes a quest system, changes to movement and the camera system, a bunch of new weapons, items and much much more.
Localization Update: Unfortunately, we are still waiting on the full translation for this update as the amount of text, items, and other changes made to HumanitZ made some significant increases in text. The localization testing has taken much longer than we anticipated but we plan to release a localization patch as soon as it is ready so further updates around the localization patch will be announced soon.
Known Issues: Due to the massive scale of changes in this update, there is a small chance some old saves might have a broken character model. We were not able to resolve this issue before release, but we will continue to work on it as .911 continues. We believe it's an issue very few players encounter during this update, and that players are happy to begin a new save with all the new content and we thank you for your support during our Early Access journey .
Server Info: Official servers will be receiving a fresh clean wipe to allow for the newly added quest system as well as the changes and improvements to the map. We advise all server owners to do the same and start fresh with the new look in HumanitZ.
New camera & player movement option
Major changes have been made to the movement and camera system. The middle mouse now also works as well as Q&E to rotate the camera and you can tilt the camera angle with the middle mouse to help you see your player inside buildings, tight spaces or to see that bit further in front of you. For old players that like the old system you can still play the game in the same way but we felt that this change needed to be done as we look to take the game forward.
New Quest System
The much awaited Quest System has been added with this update. We would like to state that this is just the beginning of Quests and NPCs that we are bringing to the game and things will only improve and get better as we develop more lore and improve our systems. We plan to release more elaborate quests with each major update. But we are really happy with our first release of quests and we are sure you’ll have fun meeting the different characters and completing their tasks and stories. While quests can be explored on dedicated servers it is best experienced in single player and coop.
New LMG weapon added
New grenade launcher weapon added
New SVD weapon added
New Sawn off shotgun that fits in the pistol slot 3
New tactical machete added
New ice axe added
New short axe weapon added.
New glock weapon added.
New kitchen fork weapon.
New knuckle weapons
New military vest added
New market/exchange location added to the game as part of the quest system.
Brand new tutorial to help new players learn the game.
New buildable beehive.
New faces and custom characters skins updated.
New clothing added.
New trainers added.
New fingerless gloves added.
New basketball shirts added.
New winter jacket variation added
New bandana item added (worn on face or head and can be turned into bandage).
New large warrior backpack added.
New inventory quick slots for watch and compass using keys 6 and 7.
New survivor camp road signs added to the map to help players find camps that might lead to quests.
New zombie skins and variations.
New items added to the game to find and use either for quests or for trading.
New foliage, flowers and trees added.
New overgrown locations added.
New POI's added to the map (research facility, large market store, pancake house).
New learned skills/recipes now added to the game.
New random house alarm can be triggered when smashing a window on a house or building for the first time.
New money item added to the game to help with trade deals.
New menu overhaul to help with future controller improvements and support
Changes to the reload speed of all ranged weapons has been made by slowing down the animation to be more realistic and create a bit more tension.
Changes made to how driveable vehicles spawn in around the map to guarantee 1x of each popular/special vehicle will spawn…you just have to find them.
Changes to some craftables and buildings now hidden behind skill books/blueprints/recipes (some building recipes have been rebalanced).
Changes to nail bombs and mines that are now locked behind the recipe.
Changes to how zombies spawn inside buildings have been improved for more unexpected encounters.
Changed gas mask filters to now reduce faster inside the toxic zones.
Changes made to zeek attacks some zeeks will now do different attack animations.
Changes to the rate of fire of some pistols to be more realistic.
Changes made to the player camera to be slightly more zoomed out and also when inside buildings.
Changes to melee combat now zeek hit react to all shots but still not allowing full stun locking.
Changes to finisher is now keybind to G key and also can be performed via holding V as part of Streamlining controls for PC and Gamepad, we have had to make these changes with the middle mouse being used for more camera functions (but all can be changed in keybinds).
Changed XP to give you slightly less XP than before to balance with XP from quests.
Changes to Buck Fernandez's health and damage dealt increased to hopefully keep him alive a little bit longer (come on Buck stop being a hero!).
Changes to the hidden orange weapon stashes have increased from 7 per map to 10 per map.
Small graphical and colour correction changes have been made to the main map.
Small changes to durability on certain low grade weapons.
Changes to pickup sounds for some items and when inside inventory.
Big changes made to the map with new locations, house layouts, buildings and more
Improvements to SteamDeck performance and playability (It's not fully supported yet. as there is more work to be done with UI sizing etc to allow for full SteamDeck support. However, you are able to play HumanitZ on the SteamDeck but before starting a game you must lower your graphics settings to low/medium. More updates and improvements on this coming soon!)
Improvements and fixes to controller support that should make the playing experience much better. This will help massively with steam deck and the new menu system (controller button configuration image added to setting menu)
Improvements made with how our map loads by introducing level streaming and other performance Changes to help lower end PCs play the game.
Improvements to sound attenuation on a number of sounds in the game.
Visual improvement when mining rocks now you will see the rock reduce in size also
Fixed doors being the wrong way on some buildings causes interaction issues.
Fixed spears not taking a stone knife or kitchen knife from your inventory when crafting spears.
Fixed being able to dismantle actual functional house doors.
Fixed mining rock state not being saved.
Fixed Invincible Hazmat zeek when hitting canister.
Fixed harvesting Animal detection box.
Fixed CB radio exploit.
Fixed weight of objects not calculating correctly when moving from inventory to container.
Skill system revamp
Full localization of the game including new languages.
Bunkers
For those playing HumanitZ right now, your feedback is INCREDIBLY important to us - we take notes on everything you tell us. If you would like to leave us feedback in the form of a Steam review, it helps us tremendously. You can also join our Discord below to connect with other players and follow along with our development.
Zeek Feed Special Edition: Sneak Peek
Hey Survivors!
We have a bunch of new things and bug fixes coming with the next update and wanted to share a few of the upcoming changes and features with you. We recently shared that we have been experimenting with new camera settings and that is just the tip of the iceburg!
Upcoming Additions
brand new tutorial to help new players into the game
new quest system added
new clothing and trainers added
new random coast spawns
new basketball shirts added (good for summer season)
new bandana item added (worn on face or head and can be turned into a bandage)
new large warrior backpack added
new items and special weapons added for quests (list hidden to avoid spoilers)
new inventory quick slots for watch and compass
new zombie skins and variations
new items added to the game to find and use
new house level streaming system to help lower end PCs load the main map
new foliage, flowers and trees added to the map
new research facility added to the map
new pancake restaurant added to map
new overgrown neighbourhood location added
new POI’s added to the map.
new random house alarm can be triggered when smashing a window on a house for the first time
new money item added to the game can help with trade deals
Upcoming Changes
major changes to the movement and camera for the default game. middle mouse also works as well as Q&E and also option to tilt the camera with middle mouse to help you see your player inside building or tight spaces. and being able to see further.
new market/exchange system added to the game
changes to some craftables and buildings now hidden behind skill books/blueprints/recipes
Improvements to controller support
changed XP to give you slightly less XP than before to balance with XP from quests
changes made to zeek attacks some zeeks will now do different attack animations
change player camera to be slightly more zoomed out and also when inside buildings
unique car spawns added to map to guarantee 1x of each popular vehicle will spawn per map
zeek house spawning has been improved for more unexpected encounters
For those playing HumanitZ right now, your feedback is INCREDIBLY important to us - we take notes on everything you tell us. If you would like to leave us feedback in the form of a Steam review, it helps us tremendously. You can also join our Discord below to connect with other players and follow along with our development.
New Camera Tilt Test
Hey Survivors
We wanted to reach out to our steam community as not all of you will be within our discord.
We have been testing a better tilted camera angle to allow further viewing distance and wanted to share a video with you all to see what you think.
It's been 2 weeks since the last Zeek Feed, let's dive in and see what's being going on
What we have been working on…
Changes to default controls!!! So one of the biggest issues that some players have is the movement and camera controls, most people love it or love it after some time and others just do not like it. We are fully aware of this and it's something we are actively looking at improving and testing these improvements, but it's not easy and if it was we’d have done it already. But when the next update drops in June the default player movement controls will be set to Movement (this will feel more similar to other top down games as the player will only face the direction of the crosshair when aiming), and camera rotation will stay on continuous. For players that don’t like to use Q&E they can set camera rotation to MiddleMouse instead.
Steam Deck!! So recently we added all buildings in our map to our level streaming system to help with performance and loading time. This has been successful and I’m currently testing with my personal steam deck OLED and the game and map loads in seconds which is a huge improvement as previously this device really struggled to load the main map. Now we are working on the controller support to go with the steam deck updates so we move closer to get HumanitZ being fully supported for steam deck.
We’ve been working on a new master material for all our character clothing to allow weather effects, dirt, blood, wear and tear to add some more realism to the character clothing. More info on this when it's ready to be added to the live build.
Brand new menus coming to HumanitZ making them more streamline and work well with both PC and controller/console, here is a WIP sneak peak of how they might look. More info coming soon.
New POI added to the map that was teased on our discord recently is a research lab on a small little island so this will be a cool place to discover when the new update drops. But please note this is not the hidden island that is coming at 1.0 this is just a new location as we look to update the map further.
Future stuff:
Animal hide will be coming to the game allowing the player to craft certain items like clothing etc.
All houses and buildings have a low chance of an alarm going off when smashing windows for the first time.
Adding the option to use/consume half of something that allows you to share with your teammate. Example a bottle of water you and your friend can share, this will create more fun in scarce loot settings when surviving is a lot harder.
Zooming out the camera a bit further so the player can see further and also the same inside buildings allowing better viewing.
Some changes to crafting and building items as some items will now be tied to in-game recipes you will need to find/unlock. Basically learning how to do something.
Big map updates coming with new towns, neighbourhoods and places to loot with improvements to house layouts and more variation across the map.
Thanks for the support and taking the time to read our latest zeek feed. And we’ll see you on the next one
Regards HZ Team
Humanitz is part of the Open World Survival Crafting Fest!
Hi everyone!
We're excited to share that HumanitZ is part of the Open World Survival Crafting Fest on Steam that celebrates games where you start with nothing and eventually end up with... well, maybe still nothing. Show off your survival skills starting May 27th to June 3rd!
Now is the perfect time to dive into HumanitZ as it will be 30% off for the duration of the event.
Don't forget to join our Discord to stay up to date with the latest news!
It's been a week already so it's time for another Zeek Feed, this week will be a bit of a short one so let's dive in!
What we have been working on…
We tested our first dev build with quests added to the map and it was a lot of fun for the team to dive in and play HumanitZ with quests, we will be continuing to improve and test the newly added quests system over the coming weeks as we edge closer to its release.
We mentioned last week about adding a level streaming system to our houses in our map and we are happy with how this is helping with performance. More testing will continue this week but it's going in the right direction as we work towards helping support lesser PC specs, steamdeck compatibility and just overall game performance.
We’ve been working on a new overgrown location of the map to explore that will have a different feel to it. Not much else I can say right now on this but we plan to do this with more locations in future if it works out well.
We’ve added lots of new items to the game (and I mean lots) for the player to find, some items will be used for new game mechanics and crafting etc, other items will be used later in development and anything that cannot be used right now will be part of the quest system or used as a high value item to use with traders.
Future Stuff:
Being able to build certain actors in the game will be made harder with unique items, for example CB radio and generator will be harder to build in the future due to new required items.
Changing how rock and mushroom spawners work so they can be added to the map in a more performant way so that players will be able to find rocks etc a lot more easier.
Updates around the player’s health system with more types of illness and bleeding etc coming soon.
Making noise! More actions in game will trigger noises like looting etc more info on this soon.
Thanks for the support and taking the time to read our latest zeek feed. And we’ll see you on the next one
Regards HZ Team
HumanitZ | Zeek Feed 002
Greetings Survivors,
We are back with another Zeek Feed, this week we report back on what we worked on last week and what is on our radar for the next couple of weeks.
We released the latest hotfix last week to fix a lot of crash issues and other bugs that have been in our game for a long time, so far this has been a successful patch.
What we have been working on…
Last week more work was done on the quest system creating the quest camps and their locations on the map. Also a host of new quests including NPC quests, random events, world quests and more.
We have implemented and are still testing a new level streaming system for the map that will help improve loading time of joining/starting a game. This will also help solve issues with players with lesser gaming PC’s struggling to load into a game, in turn helping with our steamdeck development as this was one of the stumbling blocks prior to this addition.
Additionally, we’ve also been working on map improvements with new smaller POIs, more house variations and layouts, and also improving the foliage and colour palette with new trees.
The team is also testing new quick slots for watch and compass as this has been a highly requested feature to improve the amount of quickslots the player has.
There has been some work done with play testing with the controller support, we are now working through our list of actions to improve how the controller works and to make sure it’s 100% functional with all aspects of the game and UI.
Future stuff:
Plans to add more parts and items needed for vehicles, for example oil, spark plugs and potential for wheels as well. SAT NAV item for vehicles that will be used as a mini map feature while driving. More work on lore and ideas for potentially expanding the map.
Thanks for the support and taking the time to read our latest zeek feed. And we’ll see you on the next one
Regards HZ Team
HumanitZ 910.B Update/Patch
Hey Survivors, this patch fixes some major game issues that we’ve had plaguing our game for some time plus issues found by the community from the latest patch. Below is a list of all the fixes and changes made.
Server owners will need to restart there servers to pull the new update
Loot has been balanced so rare items are harder to find. Adjustment to durability of weapons making them reduce at a slightly faster rate. Melee weapons with low durability are now less likely to land a headshot. Skull marker added to the map on player death. Added check to prevent player loading in with tilted camera bug. Reduced melee damage dealt to player built structures. Balanced the amount of fuel found in gas pumps and water found in toilets. Increase sound attenuation of window smash sound. Reduced player punch sound attenuation. Optimization made to the apple tree. New items added (can of beans and orange juice). Now there is a ‘Never’ option when prompted to play the tutorial. Map improvements and house changes.
Fixed random crash issue linked to melee combat. Fixed potential crash issue when exiting to main menu. Fixed issue where sometimes the 2nd melee swing would not register. Fixed gun attachments disappearing when dropped and logging out. Fixed not receiving empty bottles when adding dirty water to farm plots. Fixed issue with seeds spawning at 0% durability. Fixed issue where you can't interact with car fuel. Fixed empty can not being removed from inventory when syphoning fuel. Fixed infection icon not showing up on player HUD when player loads a save. Fixed camera zooming in too much when loading inside a house. Fixed issue with resolution quality resetting randomly. Fixed gold desert eagle gunshot sound. Fixed issue with infinite honey can spawn. Fixed human AI ignoring barbed wire damage on upgraded structures. Fixed issue where player occasionally was unable to fish in the Ocean.