Apologies for the back to back patches but we spotted a last minute issue with the servers and the client with the crafting bench. This has now been resolved. Apologies from the team.
All server owners will need to restart their servers and pull the update!
Patch Notes:
Server Improvement
Fixed Crafting Bench
HumanitZ 908.C Mini Patch
HumanitZ 908.C Mini Patch
We recently found an issue with pad locks, advanced locks and ownership, which was able to be overriden and wanted to fix this issue as soon as possbile plus some extra fixes.
Official servers will be restarted along with this update. Anyone running there own server will need to update the server files.
Patch Notes:
- Fixed pad lock owner advanced lock override issues. - Fixed bear not spawning fat (for real this time!). - Removed WIP building item from the building list (Spolier). - Zombie optimization to help with server performance. - Added fix for player disconnecting while in a vehicle where player model stays in the world. - Fixed flashlight battery level not saving/loading properly. - Change to cooking actors (example: you can now open the cooking stove when its not lit/kindled to remove items from it, but it has to be lit for it to cook the item). - Enaled Steam cloud saves.
Windows Server Update
Important Server Update: Windows Server Update
There has been a small update applied to the windows server files, so anyone hosting their own servers via windows please restart and pull this update.
Thank You
908.A Hotfix
Dear Survivors
Here is our 908.A hotfix list
Fixed in hand weapon disappearing when logging out.
Fixed bear not spawning animal fat.
Fixed toilet and water collector stacking issues.
Fixed trap not spawning meat.
Fixed crops disappearing when harvesting.
Server owners will need to restart to pull the update.
Thanks HZ HQ
Official Servers Restart
OFFICIAL SERVERS
We are restarting the official servers at 19:00 GMT tonight for the 908.A hotfix update
Thank you Yoz
Dev Update 0.908
Hey Survivors!
We are back with another update and it's going to be a big one!
This update tries to fix a lot of issues from previous builds and change the way you interact with the world. We have tried to improve the experience in both PVE and PVP on the dedicated servers with a new clan system and using the spawn point as a territory for your base. Not forgetting the new weapon attachment system and a whole host of changes and improvements.
We had some great feedback from the community during our experimental branch test of this update and based on their feedback have added some features brought to our attention during the test.
Server Update:
There will be updates and changes made to the Official Servers during this update, some servers will now be classed as hardcore servers having less loot, more zeeks, and harder difficulty.
Weapon Attachments (New craftable weapons bench required) New weapon attachments can be found in the world and only attached to certain guns via the weapon bench. Suppressors offer reduced sound and distance and scopes offer different zoom ranges. Flashlight and laser share the battery usage from your on-player flashlight.
Clan system added with building and territory restrictions. Spawn point radius sets the territory and players outside of clan cannot build in your territory. (adding players to group still works as before to show your map location)
New lootable Containers.(Police changing room lockers, Desktop PCs and bedroom cabinets)
Empty water bottles added for various functions. Empty bottles can be obtained from consuming water bottles or coola bottles and can be found in the world. Rain collector, Toilet, Water Dispenser now function differently allowing you to add your empty bottles to collect clean/dirty water from them.
Added container highlighting option (help for new players).
New large craftable cupboard storage box added.
New Mushroom soup recipe added to the cooking stove.
Fall damage has now been added.
New Lighter item added for igniting fires.
New spawn location near Errington added.
Gas station fuel pumps UI updated with new progress bar.
Vehicle fuel UI updated with new progress bar.
Spawn Point decays over time (Needs to be repaired or eventually will be destroyed)
You can now dismantle props in all houses.
Ranged weapons have undergone changes to work with the new weapon attachment system.
Rain collector now requires empty bottles to collect water. (Rain fills up over time)
Toilet water (dirty water) can be collected using empty bottles.
You can now collect dirty water from lakes (Hold Interact to collect and empty bottle required)
Military weapon crate model changed for in game looting.
Optimised humans and zombies by disabling death physics. (Dead bodies stay around longer).
Fixed human AI not taking correct damage (ex can't kill AI with a shotgun from point blank).
Change to improve grappling on dedicated servers.
When cars are locked the storage of the vehicle is also locked with it.
Improvised torch now uses durability when lit.
Improvements to stop zombies spawning inside bases.
Farming saturation drain rate reduced.
Improvements to certain audio effects.
Improvements to some of the consume animations (No more dropping empty bottle on the floor)
Zombiegini sports cars variants now perform slightly differently to each other.
Zombiegini storage and engine locations have changed to match real life :).
Free starting skill point removed.
Options to turn item and container highlighting off.
Highlight colour options can be set in settings/gameplay.
Added option to connect to servers via IP.
Added option to favourite servers and use favourite filter.
Added highlighting to selected seed type on farming UI.
Updates and corrections to localization.
Repairing guns with a gun repair kit also repairs attachments (increased if you're the gunsmith).
Pressing G near the generator shows you the interaction ring of which the generator can reach.
Removed eagle eye skill. (Group invite now allows you to see your friends on the map).
Gas masks can no longer be repaired with a sewing kit.
Drag and drop slot highlighting added.
Improvements to size of harvesting location on all animals.
In world items highlighting distance has been increased.
Items can now be dropped from containers.
Improvements to controller support. (Settings/Gameplay: We suggest you use “movement” control system for controller use) this is WIP so feedback on controller movement and controls are welcome.
Fixed for master chef skill causing hunger to increase faster.
Fixed advanced locks being picked by human ai bandits.
Fixed backpack disappearing issue.
Fixed House missing barricade sockets not allowing barricades to be attached.
Fixed generator not replicating power radius on dedicated servers.
Fixed exploit with ammo not updating when transferring to a container and switching to a gun.
Fixed toggle not working for night vision goggles.
Fixed the wrong tooltip button while looting backpacks.
Fixed bird watcher skill.
Fixed ranged weapon durability not decreasing in dedicated servers.
Fixed crafting lockpick and not removing screwdriver item.
Fixed crafting car repair kit and not removing screwdriver item.
Fixed crafting sewing kit and not removing scissors item.
Fixed open/close gate text which breaks advanced locks.
Fixed Hitbox of enemy dog.
Fixed throwables going to slot 3.
Fixed items spawning with 0% durability.
Fixed Prison doors state not saving.
Fixed weight not updating when transferring vehicle parts.
Fixed issues with dogs not reacting to dropped food.
Fixed issues with dogs not being claimed.
Fixed mines stopping cars driving over them.
Fixed players clipping into SUV.
Adjustments made with explosive damage to structures in PVP.
Development for multi-story building gameplay is in testing.
Map optimization and level streaming to improve performance.
Quest system.
Steam Deck development.
Improved controller/gamepad support.
For those playing HumanitZ right now, your feedback is INCREDIBLY important to us - we take notes on everything you tell us. If you would like to leave us feedback in the form of a Steam review, it helps us tremendously. You can also join our Discord below to connect with other players and follow along with our development.
Official Server Announcement
With the new update dropping this week bringing lots of new changes to how spawn points work, clan systems, territory and base protection, we have no choice but to wipe the official servers and start fresh.
We have listened to a lot of feedback around PVE and PVP situations so we hope these changes solve a lot of the previous issues.
Thanks for the support Yoz
Experimental Branch 908 Update
Fixes/Changes/Updates for Experimental Branch 908
Added container highlighting (help for new players).
Options to turn item and container highlighting off.
Highlight colour options.
You can now dismantle props in all houses (WIP).
Mini icons on your guns to show if it has an attachment equipped (WIP).
New early access loading screen added (short story of humanitz).
Repairing guns with a gun repair kit also repairs attachments (increased if you're the gunsmith).
Pressing G near the generator shows you the interaction ring of which the generator can reach.
Skills now working as intended.
Fixed lighter from removing after one use.
Animal harvesting location adjusted.
Fixed location of gun bench placement.
Fixed bottle suppressor duplication bug.
Fixed placement of bottle suppressor on some weapons.
Fixed mines stopping cars driving over them.
New large craftable storage box added.
Fixed from mag icon for 556 extended map.
Removed eagle eye skill
Fixed players clipping into SUV.
Fixed advanced locks being picked by human ai bandits.
Fixed Inventory weight issues.
Fixes for gamepad weapon bench.
Adjustments to gamepad movement.
Water bottle stack moving fixed.
Crafting items that use water bottles now give back empty bottles.
Experimental Branch for Beta Testing!
Hey Survivors!
Welcome to our first-ever experimental branch.
That's right, you can experience upcoming patches with new content, bug fixes, QOL improvements, and more before it goes live in its finished state. Think of this branch as a beta test for upcoming patches. This way players who want to be even more involved with the development of the game can provide us feedback on our new additions, giving us a better update when we launch it for the public.
Each experimental branch will be up for about 1-2 weeks before the patch goes officially live.
While it's live, we would love for players to provide us feedback on our Discord or our Steam Forum Discussion. We are at the stage now where we are making some big changes to the game, so we think it's best that you the player base get to give us feedback early. This way if we make a big change that everyone hates, it gives us time to correct and improve what we think is a good idea. We have our vision for HumanitZ, but the real joy of early access comes from players who love the game as much as we do and share ideas with us that maybe we overlooked or didn't think of.
I want to participate in the Experimental branch, what should I expect?
If you so choose to join us in an experimental branch, know we are not responsible for your old saves. We STRONGLY suggest you to create new clean saves and count this build as a preview to the upcoming update, there will be one big dedicated server, with no password, for players to dive into on this branch for game mode ( 1 PvP Server and 1 PvE Server).
How do I get access to the Experimental branch?
We have added a guide over in our Steam Discussions on how to access the branch. Remember. we highly recommend creating a new save for this branch to prevent losing your progress.
Please take note that localization will be unfinished in experimental builds Any new content will not have localization in the experimental branch, but rest assured it will be once it makes it into the official game branch.
So moving forward this will be the format from now on and once we are happy the official update will be pushed to the live branch for everyone.
What's on deck for this experimental branch and what do we need your feedback on?
Weapon Attachments (New craftable weapons bench required) New weapon attachments can be found in the world and only attached to certain guns via the weapon bench. Suppressors offer reduced sound and distance and scopes offer different zoom ranges. Flashlight and laser share the battery usage from your on-player flashlight.
Clan system added with building and territory restrictions. Spawn point radius sets the territory and players outside of clan cannot build in your territory. (adding players to group still works as before to show your map location)
New lootable Containers.(Police changing room lockers, Desktop PCs and bedroom cabinets)
Empty water bottles added for various functions. Empty bottles can be obtained from consuming water bottles or coola bottles and can be found in the world. Rain collector, Toilet, Water Dispenser now function differently allowing you to add your empty bottles to collect clean/dirty water from them.
New Mushroom soup recipe added to the cooking stove.
Fall damage has now been added.
New Lighter item added for igniting fires.
New spawn location near Errington added.
Gas station fuel pumps UI updated with new progress bar.
Vehicle fuel UI updated with new progress bar.
Ranged weapons have undergone changes to work with the new weapon attachment system.
Rain collector now requires empty bottles to collect water. (Rain fills up over time)
Toilet water (dirty water) can be collected using empty bottles.
You can now collect dirty water from lakes (Hold Interact to collect and empty bottle required)
Military weapon crate model changed for in game looting.
Optimised humans and zombies by disabling death physics. (Dead bodies stay around longer).
Fixed human AI not taking correct damage (ex can't kill AI with a shotgun from point blank).
Change to improve grappling on dedicated servers.
When cars are locked the storage of the vehicle is also locked with it.
Improvised torch now uses durability when lit.
Improvements to stop zombies spawning inside bases.
Farming saturation drain rate reduced.
Improvements to certain audio effects.
Improvements to some of the consume animations (No more dropping empty bottle on the floor)
Drag and drop slot highlighting added.
Improvements to size of harvesting location on all animals.
In world items highlighting distance has been increased.
Improvements to controller support. (Settings/Gameplay: We suggest you use “movement” control system for controller use)
Fixed for master chef skill causing hunger to increase faster.
Fixed backpack disappearing issue.
Fixed House missing barricade sockets not allowing barricades to be attached.
Fixed generator not replicating power radius on dedicated servers.
Fixed exploit with ammo not updating when transferring to a container and switching to a gun.
Fixed toggle not working for night vision goggles.
Fixed the wrong tooltip button while looting backpacks.
Fixed bird watcher skill.
Fixed ranged weapon durability not decreasing in dedicated servers.
Fixed crafting lockpick and not removing screwdriver item.
Fixed crafting car repair kit and not removing screwdriver item.
Fixed crafting sewing kit and not removing scissors item.
Fixed open/close gate text which breaks advanced locks.
Fixed Hit box of enemy dog.
Fixed throwables going to slot 3.
Fixed items spawning with 0% durability.
Fixed Prison doors state not saving.
Fixed weight not updating when transferring vehicle parts.
Development for multi-story building gameplay is in testing.
Map optimization and level streaming to improve performance.
Quest system.
Steam Deck development.
Improved controller/gamepad support.
Localization fixes and improvements.
For those playing HumanitZ right now, your feedback is INCREDIBLY important to us - we take notes on everything you tell us. If you would like to leave us feedback in the form of a Steam review, it helps us tremendously. You can also join our Discord below to connect with other players and follow along with our development.
907 Hotfix for vehicle container issue
We have applied a small fix for clients having issues using vehicle containers and some small UI changes.