Hey Survivors! Here is our biggest-ever update for HumanitZ - a huge milestone from our Roadmap to 1.0! This update brings two of the biggest requests since launch in September.... dedicated servers and localization. As mentioned in previous updates, more languages will be coming to the game ASAP.
Get in the festive spirit with some Christmas-related items and exciting new content. With new threats and a loyal canine companion joining the survival party, gather your friends and expand your arsenal to navigate the apocalypse.
If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Winter Sale through our publisher Freedom Games! From December 21st until January 8th, the game will be on sale for 20% off! Make sure to check out Freedom Games' Winter Sale 2023 page to pick up some great games to play over the holiday season.
Dedicated Servers* We have partnered with Shockbyte for our dedicated servers! You now have the option to join a couple of official HumanitZ servers. Players are now able to host on their machines and have an option for monthly server provider support. Find out more about monthly server support here. *Current max of 24 players.We will be looking into increasing the player cap in 2024 as we improve performance.
VOIP Proximity chat.
Localization (CN, DE, PT-BR, FR, JP, RU, ES, KO)
Team/Group option for PVP servers.
New Dog Companion
New Christmas Event items added (Props, Items, clothing and more)
New infected Animal type.
New clothing added.
New Weapon type: M1 Garand
New Weapon type: Cricket Bat
New large drivable vehicle added.
2x new Spawn selection locations.
Added lock and advanced lock for buildable gates.
More changes to the map and houses.
Improved driving replication.
Added human multiplayer to server settings.
Added Max player settings for dedicated.
Dog companion settings added to server settings.
Forced walk speed when in Sniper ADS.
New on death settings. (keep items, lose pockets, lose all options)
Sound attenuation of footsteps increased.
Gunshot sound attenuation increased.
Craft your own sewing kit.
Car can damage player in PVP
Increased chance of food from traps.
Changes made to old spawn locations adding more variety.
Players can be damaged while in a car.
House doors can be locked from inside.
Watch your Step. Mines and Bear traps can damage or kill players in PVP.
Damage from firearms/bows take bone names into consideration.
Improvements to the chat system.
Improvements to client driving.
Improvements to server menu.
Added option to disable chat preview.
Fixed heli crash pickups not destroyed.
Fixed reload bug.
Fixed wall buildings not affecting nav mesh.
Potential fixes for duplication glitches.
Whistle is now disabled when the chat box is open.
Fixed Athlete skill.
Development for multi-story building gameplay is in testing.
Map optimization and level streaming to improve performance.
Hey Survivors! As you know, we have been hard at work with updates to the game using your feedback and our roadmap, which we announced earlier, to guide the direction we take with each update.
The much-anticipated localization feature has been a massive undertaking, and we share your excitement about it. Despite our initial hopes to include it in this update, we've decided to prioritize a seamless experience for players. Our first round of localization is currently undergoing thorough QA testing, and is now slated to be included in our big end-of-year update.
We didn't want to keep you waiting for new features, though. That's why, in the meantime, we're releasing this update.
New ‘big’ zeek type added.
New large Prison POI added to the map.
New Toxic zone added to the map.
New Beer item added.
We’ve upgraded to UE 4.27 in preparation for world optimization and dedicated servers.
Changes to the map and locations of houses and world props.
Stacking of items has been improved.
Some containers have seen an increase in slot amounts.
You now have to drive at speed to run over enemies.
Adjusted UI widget size to accommodate other language text length.
Removed “too injured” to drive system and made it so you get ejected when you die.
Changes to some interiors of houses.
Fixed reload glitch where opening backpack fully reloads the gun.
Fixed random car colour client replication.
Fixed dead body replication issues.
Fixed daily air drop when selecting 7 days.
Fixed duplication glitch when clicking left mouse and middle mouse at the same time.
Fixed crafting of veggie soup.
Fixed ammo not updating in the gun when dropping ammo.
Fixed incorrect death screen name in "All" permadeath mode.
We kindly ask for your support in recommending HumanitZ as a nominee for the 'BETTER WITH FRIENDS' category in 'The Steam Awards 2023'!
The nomination period is starting right now and runs for one week. Let's showcase the true power of our community!
Dev Update 0.904A Update/HotFix
Hey Survivors! Here is a small update/hotfix to improve on our last update.
New Gas Mask Filter added to allow players to improve durability of equipped Gas Masks.
Added Sleep All Multiplayer option to server settings.
New lootable events added to the map.
New Zambo colour variations added.
Adjusted loot rarity and spawn chances to balance the recent loot changes.
Zeek bags will now only spawn if there is an item inside it.
Destroying placeholder buildings will refund all resources put in.
It will take less time to remove hypothermia if the current temperature is hot/very hot.
Changed Improvised backpack to use 2x rags instead of 4x.
Box of matches now only spawns max of up to 25 in a box.
Failed CB radio calls can potentially be intercepted by other hostiles.
Lootable cars now have more random colours.
Hazmat canister explosions now alert nearby zeeks.
Chat box now starts at the last message.
Chat text now stays on screen for one second longer.
Distance of the driving camera has been slightly increased for better viewing (only for the driver).
Sewing kit is no longer able to fix gas masks or night vision goggles.
Fixed heli crash multiplayer issues.
Fixed Bandits not spawning at the new large camp.
Added sound attenuation to player hurt sound.
Added Mining sound to Sound Effects volume, lowered the overall sound.
Potential Fix for invisible characters when not selecting a character.
Recovered bolt arrows are no longer 0% durability.
Fixed Building of Mines.
Fixed Bait occasionally not going into inventory.
Fixed Mining sound attenuation.
Fixed Spawning Resources on Completed Building.
Fixed for Car Jack issues.
Fixed lamp post collision issues.
Potential fix for loading in with the wrong character.
Localization is fully underway adding languages to HumanitZ.
Brand new prison building coming soon.
We have begun dedicated server development.
Development for multi story building gameplay is in testing.
New Houses, floor plans and interiors coming soon.
Map optimization and level streaming to improve performance.
Community-Led WIP: After this weeks hotfix, we will be digging into updating the map and giving it some TLC. As we work on rolling this out in future updates, we wanted to make players aware that because we will be upgrading the world, which includes houses, players saves and base location MAY be impacted. As the game is in Early Access, making large improvements like this is necessary. The risk here is worth the reward, as we will be doing some major world building with player feedback through EA.
As always, your support has been amazing! 1,000 reviews and counting! We appreciate everyone that has been active in our Discord, in our Steam forums and in our reviews.
Keep your feedback coming as we continue to work with players on making HumanitZ the best it can be. Join us on our Official Discord, and follow us on socials. HumanitZ Team
Dev Build 0.904
Hey Survivors! The Halloween Event has now ended which means the following items are gone....for now:
Halloween Hoodies
Scary mask, skull mask and scythe
We wanted to make sure we had an update ready for you all straight after it.
This update focuses on bug fixes, QOL improvements, minor changes and some new items.
Brand new special suppressed scoped MK18 rifle that can only be looted from supply drops.
New Night Vision Goggles added to supply drops only.
New Sewing Kit item has been added, these can be found in kitchen cupboards or in metal lockers in residential garages. (You click on the sewing kit and then click on the clothing you want to repair to restore some durability back into your clothing).
New clothing has been added, including new baseball caps, beanie colour variations and some new jacket variations.
New Military Helmet added to supply drop only.
New large hidden bandit stronghold has been added to the map (Good luck trying to take their base from them).
New distraction mechanic added you can now throw rocks or empty cans (from the quick slot).
New Heli crash random events added to the map that can be found spawning high tier loot.
New Huddson City spawn location option.
Backpacks found in the world now have a random chance of having loot inside of them.
Changed Mushrooms to only show in spring and autumn.
Removed the L85A2 from loot tables to make way for the new MK18 as we have too many guns using 556 ammo.
Changes made to scarce loot (It will now feel like the apocalypse).
Hatchet weapon has been moved to a tool item to be equipped to slot 4.
Stone Knife attack animations changed to match other knife weapons.
Selecting a save will display the character and stats from that save (Only with new saves).
Fixed gun fire attenuation noise heard by AI (All ranged weapons now have different sound range in which attracts all types of AI).
Texture optimizations made all around the map.
20% chance for arrows breaking upon impact.
Adjusted stamina consumption for bow and crossbow (now stamina is taken when reloading).
Changes made to zombie spawners to spread them around a lot more.
Changes made to spawn chance of loot containers (Balancing of finding rare items).
Picking up a quick slot item while inventory is full will put the item in the quick slot.
Added search option to friend list when inviting through steam.
Added save confirmation when exiting the game.
Distance of the driving camera has been slightly increased for better viewing (only for the driver).
Fixed client not being able to dismantle props into the houses with fireplaces.
Fixed saving issues with dismantling and removing all props from all houses.
Fixed some furniture that was not able to be dismantled.
Fixed fuel/siphon animation not playing for clients when a backpack is equipped.
Smoothed out current weather reading to avoid sudden temperature change while weather is still transitioning.
Fixed white box pickup glitch when equipping a clothing item from a quick slot and there's no room for it.
Fixed shooting collision issues inside large city houses.
Fixed gun store window barricade spawning infinite destructible items.
Fixed barbed bat visual bug.
Fixed football helmet socket location.
Localization is fully underway adding languages to HumanitZ.
Brand new prison building coming soon.
We have begun dedicated server development.
Development for multi story building gameplay is in testing.
New Houses, floor plans and interiors coming soon.
As always report your bugs, give us your feedback, and join the community in our Official Discord . We’re getting closer and closer to 1000 Steam reviews! If you haven’t done so already, please consider leaving an honest review as it will help bring HumanitZ to other players.
Steam Scream Discount & In Game Halloween Event
Survivors, we've got some BIG NEWS!
We’re part of Steam Scream: The Revenge. We couldn’t wait until tomorrow, the 26th, so we are dropping our discount and Halloween Event ONE DAY EARLY.
Our Halloween Event, and 20% discount, runs from Oct. 25 1PM EDT-Nov. 8th
. We’ve got some exclusive items you’re only going to find in game during this time, so scavenge while you can.
Halloween Event Exclusives:
7 new Halloween items added; including weapons, masks, and clothing. One mask can only be found in graves so get digging. (Some items will not be available after the event finishes, so get them while you can!)
Jack-O-Lanterns have been added to environments.
New possible zombie situation, so watch your step.
Halloween fun sound effects have been added during nighttime.
Bait has been added to grave loot.
We've seized the opportunity to fix some bugs and enhance your experience with quality-of-life changes in this update as well.
Quality of Life Improvements:
Added new “unstuckgeo” command that now checks for being stuck in geometry (i.e., windows or light posts. Normal unstuck will only try if it detects you're actually stuck in animation).
Added a collision check for getting out of the car.
Building doors will now ignore pawns momentarily while being opened and closed.
Campfires will now respect roofs (in some cases they would go out when it's snowing or raining if under a roof).
Foliage will also spawn items stacked.
Improved animal harvest location of all animals.
Keybind added for text chat.
Server settings allow you to lock into one season.
Table saw now spawns items stacked.
Chat notification when someone joins/leaves the server.
Gamma setting added (for players who are scared of the dark).
Bug Fixes:
Adjusted zeek scream investigation location.
Fixed arrow headshots against armored zeeks.
Fixed backpack tooltip issue.
Fixed client unable to use a flashlight upon death while it's on.
Fixed not getting kicked out of lockpicking when you have no lock picks left.
Fixed insufficient stamina message on screen when using middle mouse for rotation.
Fixed temperature issues.
Fixed the ability to consume/equip items from trader inventory.
Fixed the car salesman exploit with trader.
Fixed trader not attacking client-side.
Fixed zombies showing through storage doors.
Table saw will not allow another log until done.
Fixes to the spawn point.
Community Driven Updates:
House static props can now be dismantled for resources; this is WIP (only houses with fireplaces can be cleared/dismantled currently).
A new sports shop has been added to the map and all country hockey masks, as well as additional new items, have been moved to these locations. (We have removed all of these mentioned masks from wardrobe loot to new sports store loot).
Other Updates
Added a check for weapons while driving to prevent strange collisions.
Added a dirty water source to fishing lakes at the end of the small wooden docks.
Added Thief, Wrestler, and Light Foot skills.
Added a wooden bench to craft that you can sit on.
An American football helmet is now available.
Coffee now stacks to 5.
Drivable cars sometimes have random loot in the trunk.
Hostiles can open player-built doors.
Traders can also open player-built doors.
Map update with added little stories here and there.
New clothing added.
Trees now have the possibility of respawning.
Update to grave digging.
When permadeath is set to "all," everyone will see the death screen when a player is KIA.
Added /ClearAllFakeBuildings to destroy all white buildings (server only).
Bow now consumes stamina.
Update Radio Tower Battery Drain to be more forgiving.
Prepare for the nightmare, survivors, and grab this exclusive discount and items while you can.
The world is a playground of nightmares, and your choices will shape your destiny. Dare to survive, and may your wits be your greatest weapon.
HumanitZ Team 🧟🔥💥
Dev Build 0.902C Hotfix
Thank you to everyone who helped flag these issues over the weekend, we worked as fast as we could on getting a hotfix out, which you can see below.
Fixed zombies spawning in trees.
Fixed zombies spawning on top of each other.
Improved zombie navigation.
Fixed L85A2 rifle disappearing.
Fix for missing skills on older saves.
Fixed weapon crates slot issue for crates found in the world.
Improved snapping on some base building items.
WIP text chat added (Press Enter).
Supply drop map location now saved and loaded.
Potential fixes for server/client packet loss causing the client to get stuck.
Added option to disable Eagle Eye Skill to server settings.
HumanitZ Team 🧟🔥💥
DevBuild 0.902B
Just in time for the weekend, we've got your next round of bug fixes, new content and QOL improvements.
Bug Fixes:
Fixes to days and seasons saving and loading correctly.
Fixed issue with zombies respawning on loading save.
Fixed saving and loading of storage unit metal doors.
Fixed animal dealing damage after death.
Fixed unable to interact with slots while looting a backpack with a gamepad.
Fixed speedy stealth overriding another skill.
Fixed cursor not going back to normal when using the gamepad pie menu.
Fixed broken weapon crate UI.
Fixed headwear swapping.
Fixed hazmat loot drop.
Fixed trader not leaving.
Fixed unable to fuel/siphon and mouse stuck.
Fixes to block grapples through walls.
Fixed weapons unequipped to inventory when loading save.
Prevention to zombies attacking built structures if the player is not close.
Prevent roaming hordes from spawning inside the spawn point radius.
Fixed traps not being saved.
Fixed pickup stack exploit.
Fire barrel replication fixes.
QOL & New Content
Improved zombie investigation time.
Improved animal client-side movement replication.
Random human AI melee bandits added.
Improved sort function.
Added vehicle camera input.
Added controller buttons to car repair and fuel UI.
Trader can now open the door.
Updated loot pool of traders.
New ponds added to fish.
Added combat state toggle to pie menu.
Adjusted Human AI response to sniper rifles.
More zombie difficulty settings (drag to far right to select custom for advanced options).
Bushes now respawn.
Vehicle updates: Nord T1000 and Edmond Pact now 4 Seaters.
New clothing added.
Added female hostile.
New large house was added.
Map update and fixes.
Don’t forget to jump into our Discord and help us continue to shape HumanitZ. HumanitZ Team 🧟🔥💥
Dev Build Version 0.902A Hotfix/Update
So we wanted to do a hotfix but the hotfix kinda turned into a mini update, in this patch you’ll find a host of bug fixes and QOL and some new cool stuff.
Updates/Balancing/ QoL/ Feedback
Added AI respawn timer.
Added days passed and current season to stats screen.
Added new hoodies and lumberjack shirts.
Added random loot items when looting human AI.
Dismantling the build actor gives you back 70% of the items.
Empty fuel can weight has been reduced to less than full can.
Entering build mode now allows the player to face the cursor when using Movement mode.
Further lowered car part durability loss.
Improved large zombie numbers (zombies static and not moving if count too high).
Improved Multiplayer vehicle physics (less car to the moon moments).
No mushrooms spawn in autumn and winter seasons.
Radio tower car battery will lose durability overtime and will need to be replaced and activated again for supply drops to continue.
Vehicle reversing camera added using middle mouse button.
Server Settings can now be changed in game (This can only be done by the Host and game restart is required for those changes to occur).
Fixes:
Fixed Ukraine flag mask.
Fixed Painkillers timer.
Fixed coffee bean bug.
Fixed new skill not showing on old save.
Fixed Animals spawning at Zombie multiplier count.
Fixed warmth value not updating correctly when swapping clothes.
Fixed stamina exploit.
Fixed stack amount display when you have an empty slot.
Fixed airdrop spawning low loot.
Fixed respawn loot not working for old saves.
Fixed collision on metal wood window wall.
Fixed Stacking amount issue.
Fixed Fish Trap providing Raw Meat, players will catch a Perch.
Fixed Car Jack interaction issues and input sensitivity.
Known issues:
If players get stuck and can’t move or interact (we have made some changes to fix this) you can try switching weapons to ‘unstuck’ your character or you can use the console command which is Shift + press Enter three times quickly then when the console loads you enter /unstuck.
Don’t forget to join our Discord and help us continue to shape HumanitZ.
HumanitZ Team 🧟🔥💥
Roadmap to 1.0!
Hey Survivors!
We want to share our thanks for all of the amazing support so far and just how much you've gotten into the game. Many of you have joined our Discord and shared your thoughts and ideas since launch and after going through all of them we have put together our official roadmap!
Our target for the end of 2023 is to have dedicated servers, VoIP (in-game voice chat), a quest system, and localization. All four of these are popular requests from the community and we made sure to make them our top priority for upcoming patches outside of bug fixes and general QoL.
Vehicle modification, multi-story buildings, scenarios, and a hidden island are the next features on the list to be added to the game throughout the next year. Alongside these highly requested features will be full controller support, console support, and mod support! There are no hard dates set for any of these features, but rest assured they are on our checklist for 2024.
There have been so many amazing suggestions from the community and we are beyond excited to delve in and take some of these concepts and bring them to life in HumanitZ. We plan to support the game consistently throughout the years with new items, better multiplayer stability, and taking the community's feedback to help drive the game to be the greatest it could be.
Don't forget to join our community of survivors in our Discord to share your own feedback and ideas.