HumanitZ cover
HumanitZ screenshot
Genre: Adventure

HumanitZ

DevBuild 0.902B

Just in time for the weekend, we've got your next round of bug fixes, new content and QOL improvements.

Bug Fixes:




  • Fixes to days and seasons saving and loading correctly.
  • Fixed issue with zombies respawning on loading save.
  • Fixed saving and loading of storage unit metal doors.
  • Fixed animal dealing damage after death.
  • Fixed unable to interact with slots while looting a backpack with a gamepad.
  • Fixed speedy stealth overriding another skill.
  • Fixed cursor not going back to normal when using the gamepad pie menu.
  • Fixed broken weapon crate UI.
  • Fixed headwear swapping.
  • Fixed hazmat loot drop.
  • Fixed trader not leaving.
  • Fixed unable to fuel/siphon and mouse stuck.
  • Fixes to block grapples through walls.
  • Fixed weapons unequipped to inventory when loading save.
  • Prevention to zombies attacking built structures if the player is not close.
  • Prevent roaming hordes from spawning inside the spawn point radius.
  • Fixed traps not being saved.
  • Fixed pickup stack exploit.
  • Fire barrel replication fixes.


QOL & New Content




  • Improved zombie investigation time.
  • Improved animal client-side movement replication.
  • Random human AI melee bandits added.
  • Improved sort function.
  • Added vehicle camera input.
  • Added controller buttons to car repair and fuel UI.
  • Trader can now open the door.
  • Updated loot pool of traders.
  • New ponds added to fish.
  • Added combat state toggle to pie menu.
  • Adjusted Human AI response to sniper rifles.
  • More zombie difficulty settings (drag to far right to select custom for advanced options).
  • Bushes now respawn.
  • Vehicle updates: Nord T1000 and Edmond Pact now 4 Seaters.
  • New clothing added.
  • Added female hostile.
  • New large house was added.
  • Map update and fixes.



Don’t forget to jump into our Discord and help us continue to shape HumanitZ.
HumanitZ Team 🧟🔥💥

Dev Build Version 0.902A Hotfix/Update

So we wanted to do a hotfix but the hotfix kinda turned into a mini update, in this patch you’ll find a host of bug fixes and QOL and some new cool stuff.

Updates/Balancing/ QoL/ Feedback



  • Added AI respawn timer.
  • Added days passed and current season to stats screen.
  • Added new hoodies and lumberjack shirts.
  • Added random loot items when looting human AI.
  • Dismantling the build actor gives you back 70% of the items.
  • Empty fuel can weight has been reduced to less than full can.
  • Entering build mode now allows the player to face the cursor when using Movement mode.
  • Further lowered car part durability loss.
  • Improved large zombie numbers (zombies static and not moving if count too high).
  • Improved Multiplayer vehicle physics (less car to the moon moments).
  • No mushrooms spawn in autumn and winter seasons.
  • Radio tower car battery will lose durability overtime and will need to be replaced and activated again for supply drops to continue.
  • Vehicle reversing camera added using middle mouse button.
  • Server Settings can now be changed in game (This can only be done by the Host and game restart is required for those changes to occur).


Fixes:



  • Fixed Ukraine flag mask.
  • Fixed Painkillers timer.
  • Fixed coffee bean bug.
  • Fixed new skill not showing on old save.
  • Fixed Animals spawning at Zombie multiplier count.
  • Fixed warmth value not updating correctly when swapping clothes.
  • Fixed stamina exploit.
  • Fixed stack amount display when you have an empty slot.
  • Fixed airdrop spawning low loot.
  • Fixed respawn loot not working for old saves.
  • Fixed collision on metal wood window wall.
  • Fixed Stacking amount issue.
  • Fixed Fish Trap providing Raw Meat, players will catch a Perch.
  • Fixed Car Jack interaction issues and input sensitivity.


Known issues:


If players get stuck and can’t move or interact (we have made some changes to fix this) you can try switching weapons to ‘unstuck’ your character or you can use the console command which is Shift + press Enter three times quickly then when the console loads you enter /unstuck.

Don’t forget to join our Discord and help us continue to shape HumanitZ.

HumanitZ Team 🧟🔥💥

Roadmap to 1.0!

Hey Survivors!

We want to share our thanks for all of the amazing support so far and just how much you've gotten into the game. Many of you have joined our Discord and shared your thoughts and ideas since launch and after going through all of them we have put together our official roadmap!






Our target for the end of 2023 is to have dedicated servers, VoIP (in-game voice chat), a quest system, and localization. All four of these are popular requests from the community and we made sure to make them our top priority for upcoming patches outside of bug fixes and general QoL.






Vehicle modification, multi-story buildings, scenarios, and a hidden island are the next features on the list to be added to the game throughout the next year. Alongside these highly requested features will be full controller support, console support, and mod support! There are no hard dates set for any of these features, but rest assured they are on our checklist for 2024.






There have been so many amazing suggestions from the community and we are beyond excited to delve in and take some of these concepts and bring them to life in HumanitZ. We plan to support the game consistently throughout the years with new items, better multiplayer stability, and taking the community's feedback to help drive the game to be the greatest it could be.

Don't forget to join our community of survivors in our Discord to share your own feedback and ideas.

The apocalypse continues,
HumanitZ Team 🧟🔥💥

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Patch #2 Dev Build 0.902 UB

Hey Survivors,

We're thrilled to unveil our latest patch, and it's all thanks to your incredible support and feedback!
You spoke, and we listened. This time, we've cooked up some spicy quality-of-life improvements, fine-tuned the balance, and kicked pesky bugs to the curb. Journey through the apocalypse with us and keep sharing your feedback on our Discord and Steam Reviews.

Prepare to adapt, overcome, and thrive as we dive into the heart of our second patch Dev Build Version 0.902 UB

Balancing/QOL/Player Feedback



  • You can now swap clothing items.
  • You can now dismantle built items by Holding X (you get all your resources back).
  • Health bar will show briefly for any damaged structure.
  • Gamepad icons will only show if the controller is used.
  • Skill changes: Hoarder skill is now Deep Pockets.
  • New Skill: Stealth Speed.
  • New Night time enemy has been added!
  • Adjusted human AI timer if no encounter with player occurred.
  • Hitting a bush and a zombie at the same time is possible now.
  • Improved melee weapon durability.
  • Lock picking now uses A and D.
  • Guitar weapon added.
  • Guitar Emote added (Guitar equipped required).
  • Interactable fuel pumps at gas stations (empty can of fuel required).
  • All built structures can now be damaged by zombies.
  • Sleeping added for Single Player (Use via emote system to speed up time).
  • Car Jack loot bug fixed now spawning correctly in lockers.
  • Car parts durability improved and they now last longer.
  • Clothing durability improved and they now last longer.
  • Added 5 additional Weapon Slots to the buildable Weapon Crate.
  • Hitting Fire barrels with a vehicle will explode the barrel.
  • Fire arrow (cycle arrows with Y).
  • Fire arrow and fire torch deal fire damage and can set zeeks on fire.
  • More items are now stackable.
  • New nail spawners added to hardware stores.
  • Hatchet can now chop logs.
  • Painkillers now heal over time.
  • Adjusted thirst drain while hot/very hot.
  • Made Car Headlights more powerful.
  • Antique items can be found in the Antiques shop (Enjoy!).
  • Improvements to the map and look of some houses.
  • Fireplace added to another house type.
  • Improved damage slightly of hunting rifle and revolver.
  • Improved helmet falling off sound.
  • Added tip for vehicle flipping over to vehicle survival guide section.
  • New hockey masks added (more coming soon).
  • Balance pass for vehicle fuel economy.
  • New Movement option in Settings>Gameplay>PlayerRotation called “Movement” (Allows player to move freely without following the crosshair unless in combat mode made for controller but also nice with Keyboard and Mouse).
  • New Weapon break option in world settings (Allows all weapons to break at 0% durability apart from crowbar, if not selected the default option of improvised weapons breaking will be enabled)
  • You can now set Zombie Multiplier to x10 (We recommend not going over x2 unless you think your PC can handle it, we are NOT responsible for anyone's PC blowing up! )
  • Updated vitals UI to display colour change when vitals drop below 50%.


Fixes:



  • Fixed loot container not checking for respawn loot.
  • Fixed inventory quick slot interaction with consumables.
  • Fixed zombies stuck and clipping through doors.
  • Fixed camera shake setting not working as expected (options now are Default, soft and disabled).
  • Fixed slow montage when hitting bushes.
  • Fixed some text typos.
  • Fixed white trainers icon.
  • Fixed missing sockets from houses for adding barricades (i,e. For Sale houses).
  • Fixed respawning loot not respawning on loading of save.
  • Fixed seating positions for Campervan and Dubey Croquet.
  • Fixed Additional Weapon Slots showing incorrectly in APC and Camper Van.
  • Fixed certain items disappearing(Hose, Syringe etc)
  • Fixed Campervan logs showing on roof.
  • Fix for interacting with vehicles and getting stuck in driving animation.
  • Fix for being stuck in farm plots after interacting with them.
  • Fixed Bear Trap being destroyed on interaction.
  • Fixed Bear Trap damages Human AI.
  • Fixed getting stuck with LMB on Ores in crafting menus.
  • Controller fixes: unable to close crafting, repair car, move items from quick slot, take crafted item.
  • Added fall back check for being stuck in vaulting state.
  • Death screen potential fix.
  • Potential fix mining lag Multiplayer.
  • Potential fix for spawn point does not remove zombies or AI.
  • Potential fix for falling through the map (player gets teleported back).
  • Fixed stuck if hit while doing some animation.


Last but not least there are two quirks that we’re aware of and ready to tackle in the future:
Painkillers are inadvertently stacking to 5 instead of 10 - hotfix this weekend will correct this.
Caffeine Conundrum: Clicking on coffee beans can currently lock up your character. Logging out and back in fixes the state.

And if that wasn't enough—there's more! We've got an electrifying announcement shambling your way this weekend. 😱

The apocalypse continues,
HumanitZ Team 🧟🔥💥

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Patch #1 Dev Build 0.901

Survivors,

Our first post-release patch is here, and we want to extend our heartfelt thanks to each and every one of you. Your dedication and valuable feedback have spurred us to work tirelessly on enhancing your post-apocalyptic experience.

Here’s a comprehensive breakdown of what this patch brings.

Gameplay Enhancements



  • Map Improvements: We’ve added more resources, including additional bushes, stones and interactive fire barrels to keep you warm during the unforgiving winter season.
  • Additional World Creation Options: Customize your survival adventure with more options! Adjust zeek multipliers, explore perma-death settings (Individual - If MP you must keep the host alive, All - one dies we all die), and choose to remove infection on death.
  • Vitals Settings: Tailor your gameplay with vital settings; offering slower, normal, and faster rates of hunger, thirst, and infection drain.


User Interface & Experience



  • Gamepad-Friendly: Enjoy a smoother gaming experience with improved gamepad UI and tooltips.
  • Human AI Mechanics: Our survivors are getting smarter! We've added new human AI mechanics for a more dynamic world.
  • Inventory Improvements: Managing your gear just got easier. We’ve made it easier to change location when you have multiple pistols and tools. We’ve also made improvements to quick slots. (Now easier to change when adding binoculars or compass etc).
  • Tooltip Enhancements: Get a clearer understanding of debuff icons with tooltips on mouseovers.
  • Rotation Options: Discover a new "Auto" rotate option for player rotation in gameplay settings. Adjust Rotation Sensitivity to find your sweet spot.
  • New Map Markers: Navigate your world more efficiently with fresh map marker icons.


Survival Challenges:



  • Prolonged Water Purification: It now takes longer to clean water at a cooking location.
  • Fire Fix: Fires will now go out properly, preventing interactions after they're extinguished.


Bug Fixes & Gameplay Tweaks:



  • Quality of Life: Enjoy an array of quality-of-life improvements. We’ve improved loot, movement and interaction with Trader. We’ve also improved the loot of the Survivor Car.
  • Helmet Surprises: Armored zeeks now have a chance of losing their helmets, creating headshot opportunities.
  • Build Actor Insights: Keep track of build actor health when you're near them.
  • Stealthy Steps: We've slightly reduced player footstep sound to attract fewer zeeks.
  • Roaming Horde Nerf: The Roaming Horde has been adjusted to introduce special zeek types more slowly to the horde.
  • Extra Storage: We've added an extra row of 5 slots to crafted storage containers.
  • UI Fixes: Bid farewell to issues like hypothermia UI being stuck on screen after respawn.
  • Zeek Gridlock: Zeeks are back to navigating with the grace of undead creatures. Dead zeeks will no longer prevent other zeeks from navigating properly.
  • Weather Woes: We've addressed weather-related bugs, including the infamous spring blizzard issue. Snow may show on loaded save but will clear after time in game.
  • Container Convenience: Swap items effortlessly using the middle mouse button within containers.
  • Inventory Bug Fixes Including: Say goodbye to problems like the disappearing bike helmet when inventory is full, and players getting stuck in the backpack animation.
  • Lock-Picking Freedom: Fixed getting stuck in the lock picking animation. You can also now exit the lock picking system by hitting ESC.
  • Blueprint Fixes: You can now vault through blueprints like, unfinished window barricades.
  • Zeek Horde Tweaks: Zeek hordes have undergone improvements and fixes.


Last but not least we have a potential fix for interaction issues on respawn.

Survivors, while we're still diligently crafting our roadmap to 1.0, this patch is our way of quickly responding to your invaluable feedback. The apocalypse continues, and your resilience inspires us. Continue to share your thoughts on our Discord and Steam reviews.

Keep surviving,
HumanitZ Team🧟🔥💥





Survivors Unite: A Zeek-Slaying Thank You and Update!

Hey Survivors,

Wow, less than 24 hours since we unleashed the undead hordes of Zeeks upon you, and you’ve already shown us an apocalypse’s worth of love and support! We’re here with a big, heartfelt “THANK YOU” for all of your enthusiasm and your super-valuable Steam reviews. Those reviews are like precious lifeblood to us indie devs, keeping us going strong.

Seeing you brave souls streaming and spreading the word on social media has been a real treat. You’ve chosen to survive together in the face of the horde, and even those undead hearts of ours are warmed by your spirit. Thank you so much to the Streamers, content creators, those active in Steam Discussions, Discord channels, live stream chats, and social media. Your feedback, praise, criticisms, and questions have been seen, heard, and noted.

If you haven’t joined our Discord yet, what are you waiting for? It’s the ultimate survivor hangout, where you can chat, leave your brilliant ideas and suggestions, and mingle with other awesome survivors. Trust us; it’s the place to be.

Your feedback, your ideas, and your tireless efforts are helping shape this game into something truly epic. Right now, we’re knee-deep in your feedback, sorting through it like a post-apocalyptic scavenger. We’ve held off on revealing our roadmap because we wanted to see YOUR vision first. But don’t fret; we’ve been working feverishly on a roadmap that will be available soon.

Thank you all again and if you’ve already dabbled in our demo, brace yourself! Our Early Access launch already has more content, and it’s only going to get bigger as we march toward that glorious 1.0 release. We’ll be here, collecting your thoughts, your dreams, and your own survivor stories as we plot out future patches and updates.

So, do us a solid, share your thoughts through those Steam reviews or dive into our Discord. We’re listening, and together, we’ll make this game the zombie apocalypse we all have been waiting for!


Keep Slaying, Survivors 🧟🔥💥
HumanitZ Team

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HumanitZ Early Access Launches Today!

Hey Survivors!

It’s the day we’ve all been waiting and preparing for - the apocalypse is finally upon us!

HumanitZ is officially launching into Early Access today, and we couldn’t be more stoked. 🎉



Before we jump into the chaos of the apocalypse, we want to send a massive shoutout to all you amazing survivors who’ve been with us every step of the way. We are beyond grateful for your support - you rock!

We’re incredibly excited to see how you thrive in the world we have crafted. Whether you’re battling zeeks, forming alliances, or surviving alongside your fellow survivors, your experiences, stories and feedback during Early Access will be instrumental in shaping the final version of the game. If you encounter any bugs or have suggestions, we’re all ears.

Being a small indie studio, we get how mighty the power of the community can be, and you can help support us in a few ways:

🧟Spread the Love: Tell your family, friends, and even your fave streamer about our game. Your word-of-mouth magic can help more survivors find their way to us.

🧟 Steam Review Magic: After you spend some time in our post-apocalyptic world, consider leaving a review on Steam. Your thoughts will not only help potential survivors but also keep our spirits high as we keep enhancing the game.

🧟 Social Media Squad: Share our news on social media.

No pressure though! We’re just thrilled to have you here with us, whether you’re battling zeeks, crafting gear or just hanging out. Join our fellow survivors on our Discord, where you can report any bugs, share your thoughts and provide feedback on the game.

Follow us on our official Twitter for more updates and news.


Stay Vigilant, Stay Alive
Yozza

Release Date Announcement! Coming Sept 18th!

Hey survivors!

We have very exciting news! HumanitZ will be coming to Early Access on September 18th on PC! 🎉



Our team has been working super hard to bring us a the best game possible, and we couldn’t appreciate you more. Thank you all for your support and feedback throughout development. We couldn’t have made it this far without you all, and we hope you enjoy playing HumanitZ as much as we enjoyed making it for you!

If you’d like to give us feedback and be part of our community, don’t forget to join our Discord and follow us on Twitter, YouTube, and Facebook!

Until next time - peace!

New Demo Update



Small Demo Update for all you survivors out there!!

UPDATES:
Spawn location option added to demo.
Player starting items for each profession.
Improved performance with zombies.
You now get empty fuel can when you use a fuel can.
Siphon fuel from other driveable vehicles (required empty fuel can, funnel and hose).
Improvised axe now chops wood from logs.
UI art improvements
New main menu.
New yellow lootable dumpster/skip added.
Fixed backpack ui stuck issue.
Some new clothing items added.
New metal pipe weapon added.
New melee weapon bench added.
New gun and ammo bench added.
Improved zombie attack trace
All melee weapon attack traces have been refined.
Fixed stacking exploits.
Various other bugs fixed and improvements made.
Zombies no longer can walk across water.
Mining nodes added around the map for resources.

Demo Update: Fixes and Improvements


  • Escape to close containers/inventory
  • HP of base building actors increased
  • Zombie navigation improvements
  • Fixed stacking issues
  • Car health UI added
  • Build mode hammer refresh issue fixed
  • Build menu UI tooltip to show what requires hammer added
  • Weapons can now be sold to the trader
  • RPG damage fixed
  • Bear blocking attacking fix
  • Tutorial level updates
  • Simple trap now actually working
  • Improved snapping of barricades and building items
  • Now able to place fishing trap
  • Zombie collision fixes for walls and floors
  • All building items can now be repaired
  • Fat converter fix
  • Trashcan added to clean up your base (removes items in trash can every 5 mins)
  • Exploding Barrel location saving and loading fix
  • Cars unlocked added to saving and loading fix
  • Open tooltip prompt added to box of nails etc
  • Fixed transparent trees blocking shooting.
  • Changes made to shotgun spread and distance.
  • When stamina is below 15%, the player will play an out of breath SFX.
  • Zombie hit trace improved.
  • Auto Save default is set to save every 5 mins (To help with fatal crash, changed in the settings).
  • Fixed Fishing rod not destroyed when swapping weapons
  • Fixed car draining components when it's not running (Also car will stop when you exit)
  • Car lights drain battery when not driving (Remember to turn them off)
  • Stacking issue hotfix
  • Added crafted items to the save system

Known issues and things of note:

We are still looking into the fatal error crash.
Playing a brand new save is recommended as playing an old save from this update can cause issues.