Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie
In Celebration of Violence
Update 0.9.1
Just a little update, mostly focused on adjusting the difficulty curve.
Adjustments
<*>Tweaked how certain enemy stats scale.
<*>Minor changes to some enemy stats.
<*>Some non-dungeon areas are very slightly reduced in size.
<*>The first areas (The plains and desert) are easier.
<*>There are significantly less rocks inside dungeons.
<*>Chests aren't quite as prolific inside of dungeons.
<*>The sawblade hits with 0 power.
<*>Completely unrelated: boxes, weapons, equipment, and potions now have a power threshold of 1.
<*>Fortitude has a slightly smaller effect on resistances.
<*>Minor adjustments to some particle systems.
Bugfixes
Fixed a bug that allowed traps under doors to be activated just by stepping near them instead of opening the door.
All spike traps can be correctly broken with the shovel.
Level scaling has been toned down a notch.
And the person responsible for it has been sacked.
And I'm sure it still needs work. Please continue to give me feedback, I take it all under consideration. Thank you :)
Also wik.
Update 0.9
Additions
Some enemies can enter a parry stance.
Some enemies use shields.
One new potion. Actually it's an old potion that I forgot to add and only now realized.
There's a little meter in the Notes section of the menu that tracks your total discoveries.
Keyboard shortcuts for radial menu actions can be set in the Controls section of the menu.
Adjustments
Most enemy stats now scale based on player level and area, with scaling beginning at level 50 and areas increasing in difficultly. Health, stamina, speed, experience dropped, it's all on the table now. Let me know how this effects you because I'm scared of overdoing it. And spiders.
Scaling the number of enemies spawned is toned down.
A successful parry keeps your weapon out for a potential follow-up swing.
Increased the speed of follow-up swings.
You can now dodge at any point during an attack. So that broke the game and has been reverted. Sorry for getting your hopes up :(
The peasant's torch will cook raw meat and light braziers when the player touches them.
The Skull Lantern no longer stops enemies from dodging.
Adjusted the stats of some weapons.
Upgrading weapons provides less of a speed increase.
Meat can be pushed around.
Raw meat will pop up when cooked.
Surge potions break stuff as a surge would.
All entities have a separate statistic for resisting pushback.
The Daughter of Sow will no longer spawn enemies immediately upon entering the fight.
The player won't pick up a good if they already have 99.
Adjusted the power threshold needed to break some objects.
Certain fences can no longer appear on stone floors.
Groups of memento crystals can be incomplete. So what would normally be a group of four may only have three.
Shrines that spawn enemies will no longer spawn them on the other side of walls.
The Castle is less empty.
Increased the minimum size of rooms in dungeons.
Shrines in dungeons won't be placed directly against the wall.
Only one, if any, diary will appear through locked doors in dungeons.
Rain from storm enchantment lasts longer and the sound fades out when finished.
Electricity has a short delay before jumping to the next person.
Small changes to some NPC dialogue.
The table holding goods in the Sanctuary can be pushed around.
Adjustments to some mementos. Mostly small numerical changes, but the Doorknob will no longer aim for allies.
Adjustments to some particle effects.
Adjustments to some sprites.
Bugfixes
Fixed a bug that could cause dropped items to disappear when the player is stunned.
The Scabbard no longer affects ghost weapons.
Enemies and allies will correctly attempt to dodge each other.
Certain memento crystals should be much less likely to block doorways.
The Faded Mittens memento won't effect corpses.
Moved the Veil shrine in the Sanctuary back so that his rewards aren't swallowed by the nearby hole.
Objects in the Labyrinth and Hedge Maze should no longer overlap each other.
Ladders in dungeons should no longer be able to appear inside hallways.
Fixed a rare bug that could cause objects inside a locked dungeon room to not spawn.
Fixed a bug that occasionally allowed wall tiles to appear directly above ceilings.
Certain object groups (such as bandit camps) won't pass through walls.
The candles found around shrines should no longer spawn without the shrine. They'll still remain if the shrine is destroyed.
You can no longer dodge in place.
Fixed a graphical bug that would cause the recharge number on spells to disappear when picking up a new spell.
Fixed a performance issue that could be caused by constantly dropping and picking up weapons and equipment.
You can no longer have a negative score when completing a run.
Removed some obsolete prefabs.
Fixed some typos.
Update 0.8.28
Here's a small update, mostly to fix a bug but with a few other changes along for the ride.
Adjustments
Small adjustments to some weapon stats.
Weapons and equipment no longer have a power threshold to break.
Brearg deals more damage.
Small adjustments to some particle effects.
Moved some NPCs slightly.
Bugfixes
That guillotine in the Sanctuary can no longer be blocked by armor. You had your chance.
The Plague Tick Memento no longer effects corpses.
Fixed the silver key pop-up graphic being too big.
Update 0.8.27
Additions
There's some decorations on walls now.
Added some of said decorations to the Sanctuary.
Also in the Sanctuary is a new NPC.
Incomplete notes have underscores in place of missing letters.
Adjustments
Dead adventurers will drop any memento, even ones exclusive to certain gods or areas.
Dead adventurers in sacrificial circles will no longer drop mementos directly on top of themselves.
The candles around sacrificial circles will light up to indicate how close the circle is to activating.
The shovel can now destroy webs and activated pressure plates.
Obelisk can summon those awful shooty crystal things to shoot you now.
Some NPCs in the Sanctuary have been slightly repositioned.
Dialogue moves a little quicker.
Dialogue boxes respect global lighting.
Tumors in the Sanctuary leave marks on the ground when destroyed.
Small adjustments to some mementos.
Bugfixes
Fixed a bug that ruined your day if you perform certain sprinting attacks while your weapon was waiting for a follow-up swing.
Insanity will no longer stay active after you die.
Fake enemies summoned when you're insane can no longer collect pickups or effect your violence rating.
Fixed a bug that could cause enemy projectiles to hit a player even if dodged.
Update 0.8.26
In Celebration of Violence got a little more popular over the last few days and it's completely gone to my head so watch me fail to test something important and ruin it all with this patch :D
Additions
One new achievement, for a nice even 80.
Spellbooks have little aesthetic books and papers around them.
Adjustments
Experience crystals sticking out of the ground can now be dug up.
Minor adjustments to some character stats.
Sacrificial circles are now usually found around gravestones and have an indicator for their summoning progress incrementing.
Bleeding no longer deals armor damage.
Updated the manual.
Grindstones can be moved.
The paralysis potion has a smaller radius.
The Shield boss fight now laughs at your attempts to get him stuck on a pillar.
Flaming Cores have been asking to tone it down a notch.
Minor graphical adjustments.
Minor audio adjustments.
Bugfixes
Fixed an issue where lines behind arrows would stay in the world if the arrow was destroyed by a surge.
You can see the player's fist when attacking with no weapons again.
Destroying a shrine to Veil no longer leaves rubble on top of the hole of death.
The magic circle that appears when casting a spell will now correctly complete if the spell casts instantly.
Fixed an issue that could cause doors inside dungeons to go rogue.
Fixed some potential pathfinding issues in the dungeon generation algorithm.
Update 0.8.25
Additions
The player will accumulate blood spatter over a playthrough that correlates with their % violence shown after death.
Shrines are now surrounded by little candles that hint at their respective god's favorability towards you.
Spells with radial effects will flash a circle around the effected area.
Added some sound effects.
There's some purely aesthetic little purple rocks around memento crystals.
Adjustments
Chests grant better quality weapons (+1, +2, etc) the further you are in a playthrough.
The discovery requirements for mementos, magic, and equipment has been lowered.
Sometimes the lost and hungry will huddle around crates.
Spellbooks will be pushed away from walls when opened.
Sealed doors are a little harder to break.
Levitation lasts twice as long. But call a doctor if it lasts over four hours. Dumb joke. Penis.
Shield item stats slightly adjusted.
NPC dialogue in the Sanctuary is left-aligned instead of centered.
Minor sprite layer order adjustments.
Bugfixes
Fixed a recent issue causing the text at the Sanctuary's weapon racks to appear behind the rack.
Fixed Spellbooks not disappearing on maps after being used.
Fixed some mirrors in the Sanctuary destroying part of the world around them.
Weapons granted by the Ghost Blade memento no longer show a red marker.
Update 0.8.24.1
I needed to get a patch out that fixes some pretty bad performance issues caused by the last update, mostly noticeable in dungeons or the labyrinth area. The build I used already had a couple other changes so enjoy this partial update.
Adjustments
Spell books now offer three options for spells after you pay their cost.
Parries stun for longer and are no longer dependent on the power of your weapon.
Getting hit will reduce your remaining stun time. Same goes for enemies.
Sprinting requires less stamina.
Most humans are a little more fair when fighting in large groups. Archers generally won't fire into a group of their allies.
Bugfixes
Mirrors to new areas will no longer slowly float away if you leave them alone for too long. This could actually happen.
Fixed a bug with the new arrow trails that could cause performance to steadily drop if the player stayed in the area too long.
Update 0.8.24
Additions
Weapons, equipment, and most pickups have a subtle color-coded marker above them.
There's a new enemy that has a chance to appear near shops and is very shy.
The character select screen has embers. Yeah I know that was last update but now it's official.
There's bloom now. Don't worry, you can turn it off in the options menu.
Arrows have a new trail behind them.
Some things twinkle.
Adjustments
The base player movement speed has been increased slightly.
The base player stamina regeneration has been increased.
Shields are better and more reliable in general.
Quitting from the menu during a playthrough will no longer cause you to lose all your experience.
Mirrors that appear after a boss will no longer have a black accent if you have a black key. Instead they have a keyhole icon.
The dungeons have less traps.
There's a notification when you use a silver key to open a chest or door.
An animation now plays whenever you gain a surge, such as after a boss fight or from a pickup.
Pop-up text is smaller.
Mementos that provide a flat bonus to a stat or resistance now just tell you what they do.
The Egg memento slows the game briefly when it activates.
Flies have a longer range.
Flies attack faster, especially when there are a lot of them.
Flies are a little more organized.
The Lord of the Flies achievement reward no longer activates when gaining fruit flies (the little black ones).
Insanity now slows stamina regeneration and adds some effects that feel substantially more like you're going insane.
The Charge spell doesn't shake the camera anymore.
Regeneration potions only work on creatures that can bleed.
The embered enchantment has been slightly improved.
The glacial enchantment has been toned down. It's still basically cheating, but less so.
Lessened the visual effect of fiery and blazing enchantments.
Enemies will run slightly slower when chasing the player.
Most enemy archers are a little slower to fire.
Spiders have calmed down a bit.
Minor adjustments to some memento's visual effects, such as those that affect surges.
Minor adjustments to some sprites.
Minor adjustments to the tileset.
Bugfixes
Shields will work correctly when the player has armor.
Fixed some wall sprites updating incorrectly around cracked walls.
Fixed an issue where cracked walls above the player may not be discovered.
Fixed some cases where black lines may appear near walls.
Stunning yourself on a wall will no longer send particles from your weapon flying.
Arrows fired constantly from walls will no longer retain any fire or particles when their position is reset.
Fixed a bug where upgraded weapons from chests were better than the same level weapon upgraded via grindstone or coin.
Upgraded weapons will correctly improve the damage, power, and speed of sprinting attacks as well.
Fixed a scripting error that could cause embered enchantments to not be colored correctly.
Surges will no longer hit corpses.
The Wheel of a Ship memento no longer activates on objects that can't be pushed.
Fixed the Banana Peel memento activating multiple times on one enemy.
The Memories of a Forgotten Kingdom boss correctly has increased resistances while the nearby pillars are still intact.
Obelisk has more head room.
The particles from said pillars will dissipate if the boss dies before the pillars.
Particles from a weapon swing will no longer appear under everything else.
The fire on a weapon with the blazing enchantment will only change directions while the weapon is equipped.
Update 0.8.23
Hey gang! Been a few weeks, but here's a little update. I got distracted by life for a bit, but it's all good now. I'm getting close to an official release so I wanted to reiterate that everyone should please feel free to participate in the discussions to improve In Celebration of Violence :)
Adjustments
Traps broken by the shovel will drop metal.
Picking up a surge while at maximum capacity will activate a free surge.
Small changes to the GUI.
Some changes to how certain GUI elements animate.
Some adjustments to the tileset.
Minor adjustments to some particle effects.
Bugfixes
Fixed some objects not correctly flashing red when hit.
Fixed blood spilling in certain instances when it shouldn't.
The Circle of Frost spell will no longer get blocked by the Frozen Crown's creep effect.
The Magic Bullet spell in your Notes has the correct sprite.
Enemies now have the same ripple effect as the player.
Fixed an occasional rounding error that showed weapons as having incorrect stats.