Hey guys!
Theres a voting poll on our twitter which you can choose what you want to see next in Indie Game Battle.
The options are:
Adventure Mode
Online Mode
New Characters
New Stages.
You can vote by clicknig this link here:
https://twitter.com/IndieGameBattle/status/740912995732226048
Thanks for reading, happy voting fighters!
-Omar
Indie Game Battle v1.83 released!
Hey everyone!
IGB v1.83 is out! Just a kind of minor update. Here's the changelog:
**Additions**
-Added 1 new track to the Temple of Godcat stage.
**Changes & Improvements**
-Updated 2 tracks on the Water Temple stage with new versions.
**Fixes**
-Fixed visual bug on the Verdant Valley stage where the fog would be the wrong color on the alternative version of the stage.
-Felix
Indie Game Battle: Features Trailer!
Hey guys,
The new Indie Game Battle features trailer is up!
This trailer shows you what Indie Game Battle has to offer!
Check it out:
https://www.youtube.com/watch?v=3jXqhemdM0c&feature=youtu.be
-Omar
Indie Game Battle video!
Hey guys!
Just wanted to let you know that a youtuber called Muah did a video on Indie Game Battle and its great!
Link:
https://www.youtube.com/watch?v=MkJWSO-VCmA
-Omar
Indie Game Battle v1.82 released!
Hey everyone!
IGB v1.82 is out! A pretty minor update. Just adds a tiny bit of scenery to the crash site stage, as well as fixes some other stuff. Here's the changelog:
**Changes & Improvements**
-The Crash Site stage now has some smoke coming out of the crashed pod.
**Fixes**
-Fixed bug where the random stage button couldn't be pressed.
-Fixed bug where the random stage button wouldn't be able to select Newgrounds or Crash Site.
-Fixed some odd collisions on the Water Temple stage.
-Felix
Indie Game Battle v1.81 released!
Hey everyone!
IGB v1.81 is out! Just a small update, but it fixes some major issues. Here's the changelog:
**Changes & Improvements**
-You can now grab the ledges on the side of the middle platform on the Water Temple stage.
-Fixed some music on the Crash Site stage to loop better.
**Fixes**
-Fixed major bug on the new Water Temple stage where the bottom of the left part of the stage lacked collisions.
-Felix
Indie Game Battle v1.80 released!
Hey everyone!
IGB v1.80 is out! This is a fairly small update (at least a small changelog), but it reworks a stage entirely. Here's the changelog:
**Changes & Improvements**
-The Water Temple stage has been overhauled.
-Updated the credits.
-Felix
Indie Game Battle sound tracks!
Hey guys!
Just wanted to let you know that we post a lot of our soundtrack on our main Youtube channel Blob Games Studio, and on a new one called IGB Music Extended, where the tracks run for a much longer time! They consist of both original versions or various remixes.
Here are the links:
Blob Games Studio:
https://www.youtube.com/channel/UCewF0OaruzGjO8xOjH72FSw/featured
IGB Music Extended:
https://www.youtube.com/channel/UC9BY_J7G9BkFSKknVuLwITQ
Thanks for reading.
-Omar
Indie Game Battle v1.79 released!
Hey everyone!
IGB v1.79 is out! Adds a new stage, some new greyed-out characters on the character select, and more. Here's the changelog:
**Additions**
-Added the Crash Site stage!
-Liz added to the character select screen.
-Shuri added to the character select screen.
-Added a splash image on the game's launcher.
-Added a few new tracks to the Dream Shrine stage.
-Added a new track to the Green Boy Field stage.
-Added a new track to the Orbit's Lab stage.
-Added lots of new tracks to the Newgrounds stage.
-Added 1 new costume for Blue Blob.
**Changes & Improvements**
-Changed the design on the Eversion stage to a less symmetrical and more interesting design.
-Updated the background on the Newgrounds stage to be a little bit better.
-Updated some music on the Dream Shrine stage.
-Wizard's neutral special now has a screenshake effect.
**Fixes**
-Fixed bug where the player would not follow the moving cloud platforms on the Eversion stage when standing on them.
-Felix
Indie Game Battle v1.78 released!
Hey everyone!
IGB v1.78 is out! Adds some music, but also some other things like improved effects. Here's the changelog:
**Additions**
-Added 2 new tracks to the Newgrounds stage. Now the stage has it's own music.
-Added 1 new track to the Water Temple stage.
-Added Wizard's intro animation.
**Changes & Improvements**
-The Dragon's Shrine stage now has it's own skybox from Emblem itself.
-Matt's down smash has been changed entirely, and is now a brand new move.
-A majority of Matt, Aria, Huey, and Chip's attacks now have updated effects, making them look more unique as well as more powerful.
-Matt's forward smash and up smash animations are now faster to give them some more weight and power visually.
-Aria's up smash and down smash animations are now faster to give them some more weight and power visually.
-Updated the entrance effect for the TLoTA characters.
-Rex's down smash now has a screenshake.
-Gip's alternate neutral special and down special now have a screenshake with strength varying on how long you charge them.
-Damage text may now show decimal numbers, giving more accurate info.
-Damage text now floats upwards quicker, and may move further to the sides as well.
-Updated the banners in the background of the The Arena stage with the new TLoTA renders.
**Fixes**
-Fixed bug where fire and poison damage would show in HP instead of damage % regardless of what option you set the damage text to show.
**Balancing**
*Buffs*
-Matt's forward smash and up smash now come out a little bit quicker.
-Matt's forward air now lasts a bit longer.
-Matt's side special and neutral special animations are quicker, giving less endlag and startup.
-Matt's tilt animations are now quicker, giving less startup.
*Nerfs*
-Matt's forward air now comes out a bit later to fit the animation.
-Matt's up air now lasts a bit shorter to fit the animation.
-Matt's tilts now last shorter.