IGB v1.70 is out! This update fixes some things, does a bit of balancing, and more. Most major is the addition of several new moves for Wizard, as well as improved facial textures for the TLoTA characters.
**Additions**
-Added Wizard's neutral special, jab, forward tilt, and forward air! He's now very close to complete.
**Changes & Improvements**
-The eye textures for the TLoTA characters (Matt, Aria, Chip, Huey, and Wizard) have been improved. They now also have their own eye colors.
-Poncho, Missileman, and Electroman now have heavier gravity and a higher fallspeed.
**Fixes**
-Fixed bug where the enemy Zee Tee spawns during neutral special would not despawn when falling off the stage, causing him to not be able to use neutral special again until the enemy despawned on it's own.
**Balancing**
*Buffs*
-Jarvis' neutral special now charges quite a bit faster.
-Zee Tee's neutral special can now be used again much faster if the enemy falls off the stage.
*Nerfs*
-Aria now has a longer cooldown after using side special. The seed projectile is now also a bit slower.
KNOWN ISSUES:
-Wizard's neutral special does not work as intended. It can be charged, but not fired. Expect a hotfix soon.
EDIT: Wizard's neutral special has been fixed and should now be useable.
-Felix
Indie Game Battle v1.69 released!
Hey everyone!
IGB v1.69 is out. Here's the changelog:
**Additions**
-Finally added announcer voice clips for characters such as NoLegs, Woodle Tree, and Zee Tee!
**Changes & Improvements**
-When throwing an item, the item now has a minimum height it can be sent from. This essentially means that the thrown items cannot be too close to the ground when leaving the player's hand, and will always reach a certain distance or more before hitting the ground.
-Tweaked camera zoom on the Tess's World stage.
-Some more shading and lighting improvements.
**Fixes**
-Fixed major bug where players pushing eachother was framerate dependant. This meant that on a high framerate, other players were like walls and couldn't be walked or ran through, while on lower framerates the players would not push eachother with much force at all and would almost be like ghosts. Now, the push force is the same on all framerates no matter how fast the game runs on your computer.
-Fixed bug where the tornado on Red Drop's super attack would be a physical object, causing it to push any object in it's way, and not just enemy players through knockback.
-Fixed some graphical errors on the Tess's World stage and the Green Boy Fields stage.
-Felix
Competitive Discussion Thread
Hello everyone!
We at Blob Games Studio and the IGB team are eager to hear your opinions on Indie Game Battle's competitive scene!
The game is still very young and a lot may change. Both on the game's development itself, but also the community and the strategies people may find. However, starting to discuss the game in a deeper perspective is never too early!
In case you aren't aware of IGB's various techniques, or if you just want to look deeper into the game, you can feel free to check out the wiki, especially it's techniques page.
For example, how would you rank the characters in a tier list? How do you think Indie Game Battle's competitive scene could be standing at the moment, or in the future?
IGB v1.68 is out! Adds some cool new stuff, and fixes a lot of things, especially with the newly added items. Here's the changelog:
**Additions**
-The item switch has been added to the options! You can now turn individual items on and off as you please.
-Added the Negative Crystal Shard item!
-Added the Shock Bomb item!
**Changes & Improvements**
-Items may now respawn over time. They will also only despawn over time when not being held or thrown by a player.
-The Weight item no longer despawns when hitting the ground. Now you can pick it back up and throw it again if it lands on the ground. However, it will still despawn if it hits a player, projectile, or other objects.
-Items now revert back to their original rotation when thrown.
-The Crystal Shard item is now a little bit smaller.
-When throwing items, they now get a bit more vertical velocity when thrown to the side, as well as more horizontal velocity. When thrown upwards they also get a more vertical velocity than before.
-Crates now have less health and are easier to destroy.
-After an item is thrown, it now takes 0.1 seconds before the hitbox on the item activates. This prevents it from hitting other items on the ground, or even the ground itself, when throwing it upwards or forwards.
**Fixes**
-Fixed bug where you could sometimes pick up and throw an item at the same time, causing an error which could give weird side effects. Most common effect is that the item would be stuck
-Fixed bug where if you walked into crates and boxes, the character would attempt to push the boxes while still going through them.
-Fixed bug where if you threw a box, it would break and spawn an item instantly, instead of breaking on impact with an object.
-Fixed a bug where if you picked up a box (or any other item you can destroy with attacks, but the box is the only one so far), your attack would destroy the box, and the game would still think you were holding the box.
-Felix
Indie Game Battle v1.67 released!
Hey everyone!
IGB v1.67 is out! This is a rather small update, but it does something brand new; items! Items are now coming into the game. There's more to do with items however, but more detail on it below. Here's the changelog:
**Additions**
-Items added to the game! Keep in mind though, most characters lack throwing animations so it may look strange when throwing certain items. We'll add throwing animations to the various characters gradually. The same goes for the currently small item roster, as we'll add lots more items as we go along. Also, you can't turn individual items on and off yet, so keep an eye out for the item switch in a future update too!
**Changes & Improvements**
-Changed the spawn positions on the Retrolands stage a bit, to be less close to eachother.
-A majority of the characters now have less knockback growth and higher vertical knockback on forward tilts, to avoid the move chaining into itself repeatedly.
**Fixes**
-Fixed bug where the moving clouds on Retrolands were invisible.
**Balancing**
*Nerfs*
-Chip now moves less forward during forward smash.
**KNOWN ISSUES**
-Sometimes, an item may get stuck on you, and the game does not register you as holding the item. This means it will be stuck in your hand while you're enable to throw it. You can pick up other items and it has little effect on gameplay, however.
-When picking up an item while facing left, the item may become deformed and weirdly scaled.
-Felix
Indie Game Battle v1.66 released!
Hey everyone!
IGB v1.66 is out. Does some cool stuff. Here's the changelog:
**Additions**
-Added a stage alt for Verdant Valley!
**Changes & Improvements**
-Changed up grounded physics a little bit. When in an animation, such as getting hit, attacking, and others, you may slide more than previously. This lets attacks have higher knockback on the ground without having to put you into tumble to push you a decent distance. This may also let you do other advanced things with your movement.
-The distance you can move with the Wave airdodge type is now longer, allowing for a bit more movement.
**Fixes**
-Fixed major camera bug on the Water Temple stage.
-Fixed bug where the CPUs would drop down through platforms when you weren't properly below them, causing them to drop through the bridges on the Evergreen Woods stage among other things.
-Fixed bug where you would be able to see further out on the edges of the stage on 2D stages.
-Felix
Indie Game Battle v1.65 released!
Hey everyone!
IGB v1.65 is out! This update adds some cool stuff, improves a lot of things, and also fixes a lot of things... Generally does a bit of everything! Here's the changelog:
**Additions**
-Added an alternative look for Final Rift!
-Added an alternative look for Green Boy Field!
-Sol added to the character select! He's greyed out until fully available, however.
-Added hit effects for water-type attacks!
-Added Salad Finger's forward air, up air, and down air!
**Changes & Improvements**
-Optimized the Retrolands, Jibbot Factory, Eversion-World 1, Verdant Valley, Temple of Godcat, Final Rift, Green Boy Field, and Fantidote stages.
-Credits updated.
**Fixes**
-Fixed some strange camera angles.
-Fixed bug where the camera rotation on 2D stages would be weird.
-Fixed bug where pausing and unpausing would mess up the camera rotation.
-Fixed collision bug on Central Town.
-Fixed bug where certain attack types would either have the wrong hit effects, or no hit effects at all, when used on NPC enemies.
**Balancing**
*Buffs*
-Max & STEVE's running speed has been increased, from 85 to 90.
-Salad Fingers' back air now does a bit more damage and knockback.
*Nerfs*
-Huey's up special now has less knockback.
-Felix
Indie Game Battle v1.64 released!
Hey everyone!
IGB v1.64 is out! This update is mostly heavy on optimization. In fact, you could find yourselves up at 60FPS now, as this update may or may not do a lot towards how well the game runs. Try it out for yourself!
Here's the changelog:
**Additions**
-Goat added to the character select! Greyed out until available, though.
**Changes & Improvements**
-Lots of optimizations! Many stages have been optimized a lot, as well as the main menu. Shaders and materials within the game have also been optimized quite a bit in general.
-The game no longer uses VSync by default. This may or may not boost your performance further.
-Camera is now tilted slightly downwards.
**KNOWN ISSUES**
-2D stages have kinda broke due to the camera changes.
-When pausing and unpausing, the camera's rotation messes up a little bit.
-A serious collision bug on Central Town.
-Felix
Goat Simulator confirmed!
Hey everyone!
Yes, you read that title correctly; Goat Simulator is now joining IGB!