Research Boost - Research boost will now give 5x points, and will not make the survivors tired/sleep
Poke to Wake Survivors - You can now poke (click) on sleeping survivors to make them wake up faster. (only available in HQ/Base Camp)
Workshop Current Project - Current project name will appear when you hover on the workshop area in HQ/Base Camp
Bug Fixes - fixed minor bugs.
UNHANDLED EXCEPTION BUG I have received many reports on players getting "Caught Unhandled Exception Error" when starting the game. This is a very serious bug that my team and I are trying to solve, however we are not able to replicate this bug on our machines. Even so, we have made attempts to fix this problem in this update. Please let us know if this update fix that problem or not.
SAVED GAME DELETION I'm very sorry to tell you that this update will delete your saved data (again). Please be patient with us as this will continue to happen during updates as we are making changes in developing the game.
Thank you for being patient with us and the game's development.
I'll see you again in 2 weeks with more updates!
Suggestions & Feedbacks If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter
Update #15 - Quests & Sleeping - Oct 24, 2014
Hello Survivors!
We have another update this week.
SLEEPING & RESTING We added a new sleep animation to the survivors.
QUEST SYSTEM Started laying down the ground works for quest system. You can now talk to the merchant, at the moment this will start a conversation window. We are planning to expand this so that the merchant (or any NPC that you encounter) could offer you to do side quests.
EARN EXP WHEN CRAFTING This is one of the most requested feature. Now survivors will earn EXP points when working on research projects at the base camp.
OTHER UPDATES Our update doesn't stop there! We've also made a lot of bug fixes and tweaks.
Survivor Level Cap - Changed survivor's max level cap from 10 to just 5 but gives 2 skill points per level up.
Price Balancing - Changed the material prices
Melee Weapon Balancing - Changed the melee weapons stats
Amount Slider - Added an amount slider when purchasing materials in large amounts.
Research Balancing - Changed research projects requirements.
Merchant Restock - Now the merchant will restock his inventory every 3 days.
Bug Fixes - fixed minor bugs.
Thank you for being patient with us and the game's development.
I'll see you again in 2 weeks with more updates!
Suggestions & Feedbacks If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter
Update #14 - Material Merchant! - Oct 16, 2014
Hello Survivors!
We have a quick update this week. We introduced a lot of new features in the last update, with it comes lots of bugs too. So, this week's update patches those bugs and adds more features. :P
MATERIAL MERCHANT Now you can buy materials at the merchant, yay! This will make finding materials a lot easier. Then again, we have not yet balance this.
AMMO & CURRENCY We are in the process of changing the game's currency, from CASH to AMMO. You will notice that the CASH indicator will now be AMMO instead. We figured that in a zombie apocalypse any conventional banking system would have collapsed, rendering any regular currency obsolete (your money would be worthless). In this kind of world, bullets/ammo will be the new form of currency as economy will be based on trading & bartering goods.
If bullets are the new currency, what about shooting and reloading firearms? Well, at the moment you can shoot & reload as much as you want, but we'll be changing that as well in the next update. In the next update reloading your weapons will cost some AMMO. You will have to adapt and plan on when to use Melee or Guns.
OTHER UPDATES Our update doesn't stop there! We've also made a lot of bug fixes and tweaks.
Zombie AI fix - Fixes zombie idle bug.
Police Station Layout - Fixes a bug when generating Police station level layout.
Research Balancing - Changed research projects requirements.
Thank you for being patient with us and the game's development.
I'll see you again in 2 weeks with more updates!
Suggestions & Feedbacks If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter
Update #13 - New Time System & HQ Interaction - Oct 10, 2014
We have a very interesting update this week! First we have a new programmer in our team, my good friend Andrew Jeremy offered to help me with the game's technical development. Andrew actually has been in our team since the beginning as our sound & music guy, he created all the music in our game. Other than being an awesome music composer, he is also an awesome programmer! With his help, we managed to speed up the game's development process.
NEW TIME SYSTEM Which brings us to this part. With help from Andrew, we managed to change the game's "End Day" system into a "Time-based" system. The reason behind this major change is that I noticed from various Let's Play videos that the End Day system was not very clear and confusing. People often do not realize that they have to press the "End Day" button in order to progress, or sometimes presses the button by accident causing them to lose resources. We hope that this new time system will give you, players, a better gameplay experience.
With this new system, a new day in the game will start at 6AM (in-game time) and ends at 6PM (also in-game duh!). Allowing you to assign survivors to do multiple missions and research projects during a day.
This new time system also opens a lot of new possibilities. For example, we could have roaming hordes of zombies or bands of bandits that could move in the map and attack your base. That is just one example, imagine the possibilities! Let me know if you have ideas and suggestions, we would love to hear what you think!
INTERACTIVE BASE CAMPS We have also reworked the UI when you are in your HQ/base camp. You can now interact with objects in your HQ/base camp, instead of having a set of buttons at the bottom of your screen. We believe that this is better and more intuitive.
NEW WORKSHOP SYSTEM The new time system also opened a new door. We can now make researching and crafting more interesting. Instead of only having a progress bar, you can now see the survivors working and adding points to a project.
OTHER UPDATES Our update doesn't stop there! We've also made a lot of bug fixes and tweaks.
Survivor Shooting Bug - Delay bug in shooting when using automatic weapons is now fixed.
Panic Animation Bug - Sometimes you find survivors showing the walk animation while standing still, this bug is now fixed.
Sound Channel Crash - The game will no longer crash if it loses the sound channel.
Code Tweaks - Performance improvements.
Thank you for being patient with us and the game's development.
I'll see you again in 2 weeks with more updates!
Suggestions & Feedbacks If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter
I made an update last week but was too lazy to write an update log hahaha :P
So, I made another update this week and this time I'm writing the update log again.
To be honest I'm very lousy at writing update logs, I never really documented the changes in detail and now I'm trying to remember those changes I've made.
Anyway, here are the updates:
UPDATES
Healing - Characters now need medkits in order to heal during combat.
Battle Screen Transition - During battle, especially in defense missions, the screen will move from one area to another. Now there is a timer that shows you how much time you have left before moving to the next area.
Tons of bug fixes and balancing - There are a ton of bug fixes and balancing. Now zombies will drop materials too!
Thank you for being patient with us and the game's development.
I'll see you again in 2 weeks with more updates!
Suggestions & Feedbacks If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter
Update #10 - Don't Die On Me! - August 30, 2014
Hi fellow Survivors,
I have returned with a new update!
Have you ever wished that you could have a chance to rescue a "dying" survivor during battle? I know that feeling when suddenly your favorite character gets overwhelmed by zeds and bites the dust, it's a mix of sadness, shock, and frustration! I personally love that part of the game, but I want to give players better gameplay experience and make it less punishing.
PERFORMING CPR Now, there is a chance to redeem your mistakes! You can now send your survivors to revive downed teammates! Even so, I don't want to make it too easy...you'll only have 15 seconds to get to your survivor and perform CPR before he/she permanently dies. And folks, CPR will take some time. You must plan your moves or you could be sending more survivors to the graves.
PERKS Another feature that has been implemented is Perks. Well, it's not done yet, we are still working on it. Even so, we've implemented our first Perk! Cop characters can now reload while moving. This could be useful in getting out from tight situations. Expect more Perks in the future!
MORE STUFF & PLANNED CHANGES Our update doesn't stop there! We've also made a lot of bug fixes and tweaks. Also, here are our plans for the next update:
Gears - We are working on adding more Gear types, currently we are laying down the ground works for the system.
Active & Passive Perks - With the basics of the perk system implemented, expect more active and passive perks/skills in the future.
Healing & Medikit - I will be removing the ability to heal using coins during combat. Healing will only be available at the basecamp/hq in between missions. You can still heal during combat if you have a Medikit equipped or your character has a perk that allows healing.
KICKSTARTER Last but not least, I'm thinking of doing a crowd funding campaign through Kickstarter. The reason behind this is so that the team and I could hire an extra programmer that could help speed up development, add more content, and more features (we could even raise funds to add multiplayer into the game), and raise awareness/marketing. Not only that, you could benefit from it too! We could give you extra copies, merchandise, and other stuff at a discounted price, while also giving options for people to get more involved with the development (such as perks to design your own characters, design your own team, bosses, enemies, etc). However, before we go on with this idea, I would like to know what you think and get your feedback. Please leave a comment below!
Thank you for being patient with us and the game's development.
I'll see you again in 2 weeks with more updates!
Suggestions & Feedbacks If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter
Update #9 - New Zombies, New Survivors - August 15
Hi fellow Survivors!
We have a new update for you! To make up for lost time and late updates (due to the whole stolen game fiasco) we worked extra hard to give you this update ahead of schedule!
NEW SURVIVORS We have new survivors and new zombies! As you may have known from our previous announcements, Freddie "FreddieW" Wong & Clinton "Pwnisher" Jones have given us permission to create characters based on them for Infectonator : Survivors. If you don't know who they are, you have to check out their awesome short movies!
So, after such a long and hard work, our team have finally implemented them in the game.
Not only that! We've also added 2 more characters, can you guess who they are? It's Pewdiepie and Marzia! (We have not yet received their permission though...so, I hope they don't sue us).
Since we are still working on Perks & Traits system, these new characters only have some basic stats and weapons at the moment. Later we'll give each character unique perks/skills. If you have ideas for perks, traits, passive skill, and/or active skills, please let us know in the comment below!
Anyway, you can now play as your favorite Youtubers, and watch them get eaten by zombies! Yeah!
NEW ZOMBIES And speaking of zombies, we have a couple of new zombies as well! The Shocker and The Hazmat! These zombies will appear late in the game. Becareful though, they are extremely dangerous!
The Shocker - This zombie has the ability to stun survivors with its loud heavy metal scream.
The Hazmat - This zombie carries a tank filled with hazardous material that can explode when hit.
Keep your distance when encountering these zombies.
MORE UPDATES Our update doesn't stop there! We've also made a lot of bug fixes and tweaks. Here are some of the changes made in this update:
Weapon Noise Attribute - Weapons now have a Noise attribute. This attribute means that the loud noise from firearms will attract surrounding enemies when fired, while in the other hand, melee weapons are silent and stealthy.
Workshop/Garage - Now you can only do research projects inside buildings that have a Workshop or Garage.
Materials - We have started adding raw materials as requirements in research projects. However, we have not yet balanced this feature yet. Sorry :P
Select All Hotkey - Press 'Q' to select all characters.
Search Bug Fixes - Bugs that occurs when searching during exploration missions is now fixed.
Other Bug Fixes - Tons of other fixes that I forgot to list.
MAC & Linux - Mac OS & Linux updates are also available.
Thank you for being patient with us and the game's development.
I'll see you again in 2 weeks with more updates!
Suggestions & Feedbacks If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter
Update #8 - Lights, Explore, and Major Update - August 10
First, I would like to apologize to everyone for the very-very late update. As you may have read from previous updates, our game was stolen and being sold illegally on multiple mobile app stores. Being an indie developer from Indonesia we don't have a dedicated legal team to deal with stuff like copyright infringement and theft of intellectual property. We had to deal with everything ourselves, and with no knowledge on how to deal with these stuff, we had to learn.
We've finally managed to take down the stolen copies from Apple AppStore and Google PlayStore. Even so, the thief has not been banned from both stores.
I would like to thank you all for your support and help. You have given me strength to get back up and continue moving forward. We wouldn't have made it this far if it were not with your help. Thank you all!
Now, on to the actual game development update!
UPDATES
Map Generator - We've taken the map generator apart, overhauled it, improve it, and put it back together. Now the exploration maps are much bigger, with more rooms and objects. We'll continue to add more improvements in the future.
Gameplay Changes - Now you'll need to do an exploration mission in an area/building first before you can move to adjacent buildings.
Fog of War / Dynamic Lights - Added Fog of War during exploration missions. I think this adds a mystery atmosphere into the gameplay, and I think it looks awesome. Please let me know what you think!
More Gore - Some zombie heads will explode!
Survivor Perks System - Started implementing the ground works for character perks & traits system.
Select All Button - During missions, you will see a new "options" button on the top left near the character info boxes. This is actually a Select All characters button. I have yet to make an icon for it.
Controls - Improved controls.
Screen Res - Better graphics rendering during windowed mode.
Performance - We've made some major changes in the game's source code to deliver better and smoother performance. You can see the game's frame rate on the small debug panel I accidentally left on the top left corner of the screen.
MAC & Linux - Mac OS & Linux updates are now available.
Thank you for being patient with us and the game's development.
I'll see you again in 2 weeks with more updates!
Suggestions & Feedbacks If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter
Our game has been STOLEN! HELP US!
Today I receive a DEVASTATING news, our game has been STOLEN, ILLEGALLY COPIED and PIRATED in the iOS App Store! I'm not sure how many more mobile app stores that have the pirated copy. THIS IS THE IOS PIRATED COPY
**UPDATE - 20 July 2014**
As I'm writing this Apple has not yet replied our emails and has not yet taken down the stolen copy. Also, things has gotten worse, the same thief has uploaded our game to Google Play store as well. HERE IS THE ANDROID STOLEN COPY Also, this thief has been stealing games from other indie developers as well. Toge Productions is not the only victim. Please DO NOT BUY these stolen games!
We have been working on this game for almost 2 years now, and some douchebag just come and steal our work. Fucking Hell NO!
I have submitted a report to the AppStore and ask them to take down the illegal app. Even so, we still need your help. Please help us fight this! To be honest, I don't know what to tell you, all I know is that we need your support. Please don't buy the pirated copy! We are a small group of indie game developers, we don't have much money and the game's early access sales barely sustains the team & game's development.
The Link is : https://itunes.apple.com/id/app/survivors!/id898160412?mt=8
please help us report this app by going to :
http://www.apple.com/legal/internet-services/itunes/appstorenotices/
you can write whatever you want there, but this is an example of mine :
"First of all this is a ripped off game, the original one is a steam game, and the creators, which are Toge Productions, never release this game on the AppStore, please delete this game from the App Store and ban the Developer
Second, the game does not fully work, you can't even progress to the next level or press anything on the in-game menu, this completely ruining the original game's reputation, and why does it even passed through the Apple's App Review?"
Please, help us spread the word about this, post to your Facebook & Twitter, tell your friends, families, neighbors, Hell even people that you meet on the street too!
I can't tell you how angry, depressed, and frustrated I am. I'm trying so hard not to cry as I'm writing this.
Please help us fight this!
Update #7 - Mac, Linux, Touch Controls & Screen Res - July 8
Hi guys!
I'm a little bit bummed this week. I've been trying to add dynamic light & shadows for the past 2 weeks, it was going pretty well until I hit a few snags that I don't know how to solve. So, I decided to put dynamic light & shadows aside for now, I'll give it another try in the future.
Enough sad stuff! Now on the cool new stuff!
UPDATES
Touch Controls - For those of you who are using tablets and touch screens and prefer to play with your fingers, you can now re-activate Touch Controls through the options screen.
Screen Res - For those of you who are using monitors with weird resolutions. I've added screen resolution options in the options screen, hopefully you can find a setting that can fit your monitor better.
Explore Mission Layout - Explore missions now have random generated rooms and layouts. Will populate the rooms with more objects in the future.
HQ & Camps - Now every building have a unique camp site. These camp sites are not very interesting atm because they are mostly empty, but in the future I'll add cool stuff and surprises.
MAC & Linux - Mac OS & Linux versions are now available.
Wish list on next update FreddieW & Pwnisher characters will be added in the next update. More gears, weapons, teams, and stuff.
I'll see you again in 2 weeks with more updates!
Suggestions & Feedbacks If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter