Interstellar Rift cover
Interstellar Rift screenshot
Genre: Simulator, Indie

Interstellar Rift

Patch notes for Interstellar Rift 1.0.1.20

FEATURES

  • Added client localization for crew and fleet invites

  • Added client localization for all faction mails

  • Banned players can now see the reason and duration when trying to join a server

  • Extended ban command functionality. Command is: banplayer

  • Holding down the targeting button will now slowly cycle through targets

  • Targeted HUD icon now changes color when selected rather than only drawing the reticule over it

  • Changing language now requires a game restart to ensure everything is reloaded properly


Balance

  • Skrill Queen initial spawn timer is now between 2 and 3 hours (was 4 and 8), subsequent spawn timers after the initial Queen is defeated are now between 2 and 6 hours (was 4 and 8)


BUG FIXES

  • Fixed new line in trade data cartridge hover text

  • Fixed bug where player would be kicked out of the captain's seat when editing crew.

  • Disable old GPU driver dialog for ghost clients

  • Fixed all crew members getting resource popups when only the owner gets the actual resources

  • List in 3D printer can now be scrolled when hovering over the entire length of the entry

  • POI windows in cockpit are now clamped to the bottom of the screen when the list is longer than the bottom of the screen

  • Fixed missing localized string in ship-stats power usage over time screen


NOTES

  • Servers need to be updated!



If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!

For your consideration - Vote Interstellar Rift in the Steam Awards!

As we move towards the festive season at the end of the year, we’re also getting into the Steam Awards!





Interstellar Rift has already been an eight year journey for us at Split Polygon, and we are continuously finding new things to get excited about while developing the game. So if you’re thinking of voting for Interstellar Rift for the Steam awards this year, please consider nominating us for the “Labor of Love” award.

If we’re fortunate enough to win, we’ll add a commemorative prop to the ship editor in celebration.

As always, we'll see you star-side!




If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!

Patch notes for Interstellar Rift 1.0.1.10

FEATURES

  • Mission texts are now generated in the language of the client, instead of the server's

  • crew invite and fleet invite mails are now generated in the language of the client, instead of the server's

  • Mission mails are now generated in the language of the client, instead of the server's


BUG FIXES

  • Fixed bug where the Queen Corpse could be mined with an extractor

  • Fixed bug where some icons were accidentally removed when adding Japanese characters to the in-game font

  • Fixed search function of automation cartridges not updating properly

  • Fixed a crash in the client device of the doors when the interior prop was not loaded yet.

  • Added workaround for memory usage issues by being way more aggressive when we encounter them


NOTES

  • Servers need to be updated!

Announcing the design contest WINNERS!

Hello everyone!

A while back we announced a huge ship design contest, with some preeeetty awesome prizes. Well, the votes are in, and the winners have been determined -- so without further ado, let's get into it!

First place: T-7 Class Exploration/Scout Vessel



(By Mithevok)

Our grand prize winner is this beautiful scout vessel. With its unique shape, sensible interior, and popping color palette, this bad boy is guaranteed to get you some jealous looks as you cruise through the galaxy. Definitely give it a whirl yourself!

Workshop link


2nd-5th place


#2 - UAF-Reinita

(by Rics)

The Reinita looks sleek as hell, with a ton of effort put into not only its exterior, but also logical walkways through the ship. It's also not as expensive as it might look at first glance! Got the resources? Then get it on the Workshop!

#3 - AC7-Helix Mk II

(by XxScion77xX)

Is it a Nintendo 64 controller? Is it a Space Invader? Nope, it's the AC7-Helix Mk II. It's got more thrusters than you thought you'd ever need, and packs plenty of firepower. Pick up this big boy in the workshop

#4 - LRF Javelin S-01

(by Greyvan)

-Imperial March starts playing-

We know we were going to get some chonkers when we set the mass limit at 300k, and the Javelin really pushed the limits with a total mass of 299.95k! It's frigging huge, and it's amazing. Workshop link.

#5 - Runivex VSC-I "Vagabond"

(by MaDaO)

Probably our pick for "coolest name", the Runivex Variable Small Cruiser, aka Vagabond, is a compact all-rounder. Packs a punch, can zip around bulkier ships, and looks great while doing so! If you're looking for a straightforward ship that doesn't look like one, to the workshop you go.

6th-8th place


#6 - Horny Devil

(by SOAW)

It's got horns, what's not to love? Also the ship's tail end is some of the most intricate work we've seen in a while!

Workshop link

#7 - CMM Classe Golfinho

(by PolidoroTrabalhista)

We've seen a lot of different exteriors, but a ship that looks like a dolphin, now that's new. It may look... well, almost cute -- but it's got some serious firepower. Swim through the galaxy with the Golfinho

#8 - SSC Marauder

(by JasonLeack)

It's huge, and it makes even the toughest Skrill go boom. But make no mistake, despite its size, the SSC Marauder is fast, and has tons of intricate details. Workshop link

9th & 10th place


#9 - Exodus Prime class Multi-Role Light Cruiser

(by Valiant Maverick)

Another all-rounder, this light cruiser provides everything you'll need to survive the dangers of deep space. It's got a sleek, yet deceptively intricate design, with special care taken to make the interior logical and easy to use. Workshop link

#10 - Tristar Alpha

(by CptTeabag)

Last but not least, we have the Tristar Alpha. In terms of its outside design, this one encapsulates most what we see when we think "spaceship" with its timeless design. It's equipped with an impressive array of weapons, so if you want to go pew pew, check it out!


THANK YOU!



Seriously, this vote was incredibly difficult. The spreadsheet looked like a battlefield. Thank you to everyone who participated in any way, whether you entered the contest, or cheered entrants on in Discord.

And to the winners: congratulations! Someone will get in touch with you on Discord soon!

Hopefully we'll get to do something similar again in the future.


Patch notes for Interstellar Rift 1.0.1.00

FEATURES

  • Added Spanish language translations

  • Added French language translations

  • Added Japanese font characters and language translations

  • Added /repairship command, which fully repairs a given ship (used as follows /repairship )

  • Added two new doors that use half a tile to the editor

  • Disables Halloween props and cartridge drops


BUG FIXES

  • Refinery processing label now resets its text to idle when not used

  • Removed some lingering characters from a couple of miscellaneous buttons

  • Chat scale can now go up to 200% from 120%

  • Fixed equipment items in the encyclopedia

  • Fixed icons in large vault buttons having the wrong size if they were not square

  • Fixed wrong string being used in repair drone UI

  • Fixed not being able to scroll in extractor enhancement cartridge menu when something is entered in the search menu

  • Entity loader should now more accurately log what it has loaded

  • Updated all in-game text edit fields to make use of a new system which should prevent key leashes from getting lost (Escape key not working was a prime example of this)


NOTES

  • Servers need to be updated!

More Languages and new Doors - Interstellar Rift Development Update 164

It's been a little over a month since release, and we're happy to be releasing the first (albeit small) post launch content update for Interstellar Rift. We've been hard at work to attack any incoming bug reports during the past four weeks and while our work on that continues, we are also looking forward to adding more content to the game in the future.

In this update we've added three new languages; French, Spanish and Japanese. Hopefully this will make the game more accessible to players who don't speak any of the already supported languages.

We've also been conducting a community poll to see which props should make it in to the game first, from a choice between glass walkways and smaller doors, with the winner being a new set of doors. We said the props would be in game before the end of the month of October and we're a little bit late on that promise due to other more pressing issues that we needed to take a look at.



We're happy to add them to the game after a slight delay however. These doors are made to fit in with a lot of other building blocks, which means that they line up with some of the stair cases, and fit in with a bunch of other props such as walkways and prop walls.

A new community poll will be up on our Discord channel in a couple of days, please don't hesitate to join it if you want to help determine which props will make it into the game in the next month.

We're also happy that the results of the Ship Design Contest will be announced tomorrow. Voting took a little bit longer than expected to make sure we could take a good look at all of the ships after we noticed that we missed a couple of them.

A big thank you to everyone who participated in the contest, and we'll see all of you star-side!

- The Split Polygon Team

Full Patch Notes



Patch notes for Interstellar Rift 1.0.0.90

FEATURES

  • Added remove access group option to the access menu

  • Added delete all mails button to the message center

  • Added mouse tooltips to the in-game options menu

  • Enabled Halloween props in the Editor, can be constructed from candy, which can be obtained from refining pumpkins

  • Completing missions now has a 25% chance of giving a Halloween Cartridge, which has a 50% chance of dropping a Steam Cosmetic every 24 hours, and a chance to drop candy and pumpkins


BALANCE

  • Tweaked Rift Generator power consumption, now has a 100k base consumption + (ship mass
  • 5)

  • Rift generator now has a max power intake of 10k per tick, which makes the charge times longer on (very) large ships

  • Ships can no longer Rift when no one is on board

  • Rift generators can no longert be activated when the ship is warping

  • Rift generators can no longer charge when the ship is warp disrupted and will go on a 30 seconds cooldown when they are disrupted when charging


BUG FIXES

  • Moons now sort under planets on the holotable and have a different color

  • Fixed some lingering mass inconsistencies for prop floors

  • Fixed bug where captain's chair scanner menu would show the wrong ship's stats

  • Fixed a bug where systems could be PVE when the chance for PVE is set to 0 (should now always be PVP)

  • Better memory management for systems to prevent Rifts from breaking


NOTES

  • Servers need to be updated

Patch notes for Interstellar Rift 1.0.0.80

FEATURES

  • Added server option to turn off ambiguity checks in server command system
    ("EnableCommandAmbiguityChecks": false)

  • Added removeAsteroidFieldsAroundShip command to remove a spawned asteroid field


BUG FIXES

  • Fixed a client crash that could occur when viewing a ship someone else tried to upgrade

  • Fixed a server crash that could occur when trying to load a new system when at high memory usage

  • Added more logging info on ship creation via ship construction terminal and entity loader

  • Fixed a bug where client would not correctly receive device state of ships set for sale

  • Fixed a bug where the asteroid spawner spawnrate was 1/20th of what it should be


NOTES

  • Servers need to be updated

Patch notes for Interstellar Rift 1.0.0.70

FEATURES

  • Framerate limiter can now only be limited down to 30fps, replaced slider with a listbox (prevents people from accidentally setting their FPS to slideshow mode)

  • Added giveToolFleet and giveToolCrew commands to insert tools to a player's fleet/crew

  • Service drones now extinguish fires


OPTIMIZATIONS

  • Optimized memory usage of star systems


BUG FIXES

  • Fixed an error that could occur when a player logged out immediately after teleporting

  • Selecting props by pressing tab in the editor when hovering over them no longer allows players to place generated tiles (like parts of bridges)

  • Fixed the quantum thermal extractor encyclopedia texture path

  • Avoid crashing if WMI is unavailable

  • Output spawnCustomAsteroid syntax help in more cases where the command would previously fail

  • Fixed some issues with the command to spawn a custom asteroid field

  • Fixed some issues with the command to spawn a custom rich/large asteroid

  • Cargo teleporter automation cartridge now respects access rights

  • Drones can now only deliver resources the devices where the creator of the drone has operate access

  • Fixed an exploit with cached resources on insured ships

  • Fixed a duplication bug with the LibraScan

  • Fixed an issue with the sprinklers where they would not extinguish a fire with a size of one


NOTES

  • Servers need to be updated

Patch notes for Interstellar Rift 1.0.0.61

BUG FIXES

  • Fixed a bug where systems would not be unloaded correctly, leading to memory issues if a lot of systems were active


NOTES

  • It is recommended that servers are updated to prevent any crashes, clients will be able to connect from version 1.0.0.60