You can find the full release notes below, or on the iRacing Members Forums, here: https://forums.iracing.com/discussion/36265/2023-season-1-patch-3-hotfix-1-release-notes-2023-01-26-06#latest
This Hotfix includes a needed fix for the 2023 Season 1 Patch 3 Release.
TRACKS: -------------------------------------------------------------- The Dirt Track at Charlotte Fixed a wall snag issue and some troublesome bumps at Turn 3/4.
2023 Season 1 Patch 3
You can find the full release notes below, or on the iRacing Members Forums, here: https://forums.iracing.com/discussion/36188/2023-season-1-patch-3-release-notes-2023-01-25-01#latest
============================================= 2023 Season 1 Patch 3 Release Notes [2023.01.25.01]
This Patch includes a variety of updates and fixes for the 2023 Season 1 Release!
iRACING UI: -------------------------------------------------------------- Go Racing Fixed an issue that caused non-repeating events to disappear from the Race Guide if the selected time was after the events began.
Series After clicking a race in the Go Racing menu, the Results tab now reads Series Results instead of Season Results. The order of Race Results has been inverted, so that the newest events are first, for the Results displayed in the Season Modal window. Season Session Results now includes a tooltip for Field Size that showcases the car class entries distribution.
AI Racing A Time of Day warning will now appear when creating AI Racing sessions if one is needed. Using Car Classes with cars that are not AI-enabled now correctly omits the non-AI-enabled cars from the session.
Leagues Resolved an issue where attempting to Create several League Race events in a row could result in an error. Resolved an issue when creating a Hosted Event and clicking "Enable League Racing", the dropdown list of a user's leagues was not populating.
Results Resolved an issue on the Results & Stats page where Rookie Licenses were displaying iRating in the Series Stats table.
Stats The number of rows displayed per page in the Series Stats Modal has been increased from 10 to 25.
Replays Resolved an issue that could occur when deleting multiple replays in a row. Fixed an issue with the Display Mode modal window not closing correctly.
Protests Submit A Protest data calls have been optimized.
Account Fixed an issue where using the “Back” button from the View Order window was not taking you back to the correct location.
Errors A specific Help Page URL has been added to the “Could Not Find SIM Error” to better assist users who encounter this error.
SIMULATION: -------------------------------------------------------------- Clubs Mid-South Club logo has been updated.
AI Racing AI Drivers have improved their racing skills with the Porsche 911 GT3 Cup (992).
New Damage Model With the 2023 Season 1 Release, some long-standing issues with the overall New Damage Model were fixed. Because of these issues, cars developed using the New Damage Model prior to 2023 Season 1 were generally stronger and more durable than was realistic in order to counter these systemic issues. This Patch includes a variety of New Damage Model adjustments to reset these cars to realistic and ideal settings now that these long-standing issues have been solved. Generally, this will serve to weaken many cars utilizing the New Damage Model. Drive carefully!
Camera A new control has been added to the camera tool to increase or decrease the amount of motion blur on that camera. This value is set on a per-camera basis.
Telemetry A new telemetry value, "ClutchRaw" has been added. - - This value shows your raw clutch pedal position without the anti-stall clutch aid being applied. This matches the other values like BrakeRaw.
CARS: -------------------------------------------------------------- GT4 Cars A New Damage Model tuning pass has been completed: - - Lowered yield and break limits for most panels. - - Lowered friction strength on surfaces impacting the ground.
NASCAR Trucks Class Trucks Vehicle artwork for textures and decals have been updated for the 2023 Season. - - This includes the NASCAR Trucks Series new brand sponsor: Craftsman. These vehicles have had their names adjusted for easier reading. Fixed an issue where the fenders would appear scraped and damaged whenever shader quality was set to high.
NASCAR Classic 1987 Class Cars A New Damage Model tuning pass has been completed which lowers yield and break limits for detachable vehicle pieces.
NASCAR Cup Series Next Gen Cars The 2023 Season updates for car models and textures have been completed. A new NASCAR 75th Anniversary contingency decal has been added. An iRacing setup for Bristol Motor Speedway - Dirt has been added.
NASCAR Xfinity Class Cars Vehicle artwork for textures and decals have been updated for the 2023 Season.
Touring Cars A New Damage Model tuning pass has been completed: - - Lowered yield and break limits for most panels and detachable mounts. - - Lowered friction strength on surfaces impacting the ground. - - Reduced the elastic rates for suspension pieces and nose mounts to lessen rebound velocity when these pieces break.
ARCA Menards Chevrolet Impala A New Damage Model tuning pass has been completed: - - Lowered yield and break limits for most panels and detachable pieces. - - Increased yield and break limits for some front components. - - Lowered hyperextension distance for rear wheels.
BMW M Hybrid V8 Car details text has been updated.
Chevrolet Corvette C8.R GTE Backfire audio has been improved.
Dallara F3 iRacing setup for Circuit de Nevers Magny-Cours has been updated.
Dallara IR18 A New Damage Model tuning pass has been completed which substantially decreased yield and break limits for all body mounts.
Dirt Modified Fixed an issue where this car was specifically named “Big Block” in some situations while referring to both the Big Block and 358 versions.
Dirt Sprint Car A New Damage Model tuning pass has been completed which lowers the break limits for wings and wheels.
Dirt Sprint Car Non-Winged A New Damage Model tuning pass has been completed which lowers the break limits for wheels.
Global Mazda MX-5 Cup Fixed an issue where the interface model of this car was not rendering correctly.
NASCAR Trucks Chevrolet Silverado Fixed a visual issue where rubber accumulation was not occurring correctly on the truck body.
Pontiac Solstice Fixed an issue where the cockpit was not rendering correctly in the iRacing UI.
Radical SR10 A New Damage Model tuning pass has been completed which lowers yield and break limits for most panels.
Skip Barber Formula 2000 A New Damage Model tuning pass has been completed: - - Lowered yield and break limits for most panels and detachable mounts. - - Lowered friction strength on surfaces impacting the ground.
[Legacy] Dallara DW12 Tire branding for the iRacing UI model has been updated.
TRACKS: -------------------------------------------------------------- Chili Bowl Starting grid size has been adjusted.
Daytona International Speedway Fixed an issue where pieces of terrain could appear to be peeking through some SAFER barriers.
Kansas Speedway (Road Course) - Starting grid has been expanded to 60 cars.
Sonoma Raceway Short Parade Laps may now be selected for use at this track.
Suzuka International Racing Course (West & West w/chicane) Starting grid size has been expanded to 60 cars.
Virginia International Raceway (South Course & Patriot Course) - Barney, Legendary Flagman, has arrived at these configs to ply his craft! A variety of holes and seams in the terrain have been patched.
2023 Season 1 Patch 2
You can find the full release notes below, or on the iRacing Members Forums, here: https://forums.iracing.com/discussion/35079/2023-season-1-patch-2-release-notes-2023-01-09-01/p1?new=1
2023 Season 1 Patch 2 Release Notes [2023.01.09.01]
This Patch includes a variety of updates and fixes for the 2023 Season 1 Release!
Profile Fixed an issue where the Member Club icon was showing up twice in the Profile modal.
Hosted Racing Information about Practice / Qualify / and Race sessions for an event have been added.
- - If the event has the associated session type, the length or duration is now displayed either in an appropriate column field in table view, or as a new row of info on the tile view. This info is condensed and displayed in short-hand, such as: “P: 30m | Q: 5L | R: 1hr” or “P: - | Q: - | R: 100L”. A “-“ denotes this Session type is not present.
League Sessions scheduled for the future are no longer heavily transparent and difficult to read.
AI Racing Fixed an issue with the AI Racing event date picker where only choices between April and June were allowed for all tracks, regardless of the actual track operation season. AI Drivers are now able to drive more than 3 months out of the year.
Results A new column of data, “Field Size” has been added to the Series Results List.
Race Control Jump Start and Pace Speed Black Flag penalties for Rolling Starts have been changed to Drive-Through Penalties instead of Stop-and-Go Penalties.
Adjusted the Jump Start Black Flag detection rules for Rolling Starts within Start Zones to try and make false black flags less likely to happen.
AI Racing AI Drivers have improved their racing abilities with the GT3 Class Cars and the Porsche 911 GT3 Cup (992).
GT3 Class Cars For the New Damage Model, reduced the stiffness and friction on front rub blocks to allow for less extreme behavior on curb strikes.
Audi R8 LMS GT3 2023 Season 1 BoP Adjustments: vehicle mass has been increased, and fuel efficiency has been revised.
BMW M4 GT3 2023 Season 1 BoP Adjustments: vehicle mass has been reduced slightly.
Dallara IR18 Some branding has been adjusted.
Dallara P217 For the New Damage Model, scrape damage parameters for the sides and nose have been updated, and break limits for the wheel have been reduced.
For the New Damage Model, fixed an issue where the side mirrors were taking unrealistic damage from curb strikes.
Ferrari 488 GT3 Evo 2020 2023 Season 1 BoP Adjustments: engine torque has been reduced slightly, and fuel efficiency has been revised.
Global Mazda MX-5 Cup Some decal branding has been adjusted.
Lamborghini Huracán GT3 EVO 2023 Season 1 BoP Adjustments: vehicle mass has been increased, and fuel efficiency has been revised.
For the New Damage Model, fixed an issue where scrape damage could appear on the sides of the car after taking damage on the bottom of the car.
Fixed an issue where cockpit side window panels could appear yellow at night.
McLaren MP4-12C GT3 2023 Season 1 BoP Adjustments: vehicle mass has been increased slightly, and fuel efficiency has been revised.
Mercedes-AMG GT3 2020 2023 Season 1 BoP Adjustments: vehicle mass has been reduced slightly, and fuel efficiency has been revised.
Porsche 911 GT3 Cup (992) A small set of vehicle properties have been updated for improved realism, including:
- - Tire properties and parameters have been updated slightly.
- - Brake authority has been reduced slightly.
- - Front and rear suspension geometry and roll centers have been updated.
- - Aerodynamic balance has been shifted rearward slightly.
iRacing setups have been updated.
Porsche 911 GT3 R 2023 Season 1 BoP Adjustments: engine torque has been increased slightly.
[Legacy] Dallara DW12 Some branding has been adjusted.
[Legacy] Dallara - 2009 Some tire branding has been adjusted.
[Legacy] Pro Mazda Some decal branding has been adjusted.
Centripetal Circuit Fixed an issue where a terrain edge was seeping through an exterior track wall.
Virginia International Raceway The rendering detail camera distances for trees has been improved.
SpeedTree instances have been significantly reduced, and replaced with some treeline models.
All trees have been adjusted to improve appearance a bit - more puffiness, curl, twist, and jumbling of leaf clusters. Wind effects on trees have also been reduced to prevent excessive breeze dancing.
2023 Season 1 Patch 1
You can find the full release notes below, or on the iRacing Members Forums, here: https://forums.iracing.com/discussion/33968/2023-season-1-patch-1-release-notes-2022-12-20-03#latest
2023 Season 1 Patch 1 Release Notes [2022.12.20.03]
This Patch includes the release of the 2022 laser-scan version of Virginia International Raceway, night lighting for Lucas Oil Speedway, and a variety of updates and fixes for the 2023 Season 1 Release!
SIMULATION: -------------------------------------------------------------- Race Control For Start Zones, the leeway for determining a “Passed the Leader” black flag has been expanded slightly. It’s still risky business!
AI Racing AI Racing is now available at ALL configs for Virginia International Raceway! AI Drivers have improved their racing skills with the Toyota GR86. Fixed an issue where the Simulator would crash to desktop if the host of a multiplayer Hosted AI Session exited the Session, and then attempted to rejoin the Session. - - Remember, If the host of a multiplayer Hosted AI Session disconnects from the event, all AI Opponents will disappear. They will reappear on the track in the same place when the host reconnects.
Active Reset Fixed an issue where the car could explode if an Active Reset was run where the car would warp directly through walls, bridges, or track surfaces in order to travel back to its starting location. Fixed an issue where damage to the left-front wheel was getting applied to all wheels when Active Reset was run. The other three tires are no longer empathetic. Fixed an issue where explosive forces could be applied if the car was in the process of crashing into objects when Active Reset was run.
New Damage Model Fixed an issue where wheels on some cars were never getting fixed. This was especially noticeable when using the Healing Damage system with these cars, as the damage would immediately occur again after it was healed, leading to an endless cycle of self destruction. The cars repaired with this fix include the following: - - Dallara iR-01 - - Formula Renault 2.0 - - Mercedes-AMG W12 E Performance - - Mercedes-AMG W13 E Performance Fixed an issue where break limits could be inverted after sustaining incremental damage. This could have explosive side-effects.
Graphics Fixed an issue where night shadow maps could appear too dark or dim.
Visual Effects Intensity of particle effects at night has been reduced.
CARS: -------------------------------------------------------------- GT3 Cars For the New Damage Model, substantially lowered break limits for all mounts.
BMW M4 GT3 For the New Damage Model, the nose piece will no longer detach, which could leave drivers without headlights. Hood mounts have been strengthened slightly.
BMW M Hybrid V8 For the New Damage Model, wheel tethers have been weakened to prevent them from spinning the car after high speed wrecks.
Dallara IR18 Fixed an issue where some car surfaces still appeared to have severe scrape damage without having damaged the car. iRacing setups have been updated.
Dallara P217 For the New Damage Model, wheel tethers have been weakened to prevent them from spinning the car after high speed wrecks. Fixed an issue where the rear brake light glow remained active even with the rear brake lights removed from damage.
Ford Mustang FR500S Fixed an issue with mirror priority order.
Porsche 911 GT3 R iRacing setups have been updated.
Toyota GR86 Tire compounds have been adjusted to address an undesirable "bicycling" behavior, especially at cooler temperatures. Front ride height limits have been adjusted for lower ride height setups. iRacing setups have been updated.
VW Jetta TDI Cup The default car paint pattern has been updated to be pattern 0.
[Legacy] Dallara IR-05 This car has been renamed to “[Legacy] Dallara IR-05” from “[Legacy] IndyCar Dallara - 2009”.
TRACKS: -------------------------------------------------------------- Circuit de Nevers Magny-Cours Fixed an issue where the cubemap was below the track, which could cause reflections and ambient lighting to appear extra white on many objects at this track.
Homestead Miami Speedway A track config has been renamed to: “Open Wheel Oval” from: “IndyCar Oval”.
Indianapolis Motor Speedway A pair of track configs have been renamed to: “Open Wheel Oval” and “Open Wheel Oval - 2009” from: “IndyCar Oval” and “IndyCar Oval - 2009” respectively.
Lucas Oil Speedway Night lighting has been enabled on this track!
Sebring International Raceway Removed a landmine from the track surface. Fixed an issue with some missing concrete section in the final corner.
Sonoma Raceway Three track configs have been renamed to: “Open Wheel 2012-2018”, “Open Wheel 2008-2011”, and “Open Wheel pre-2008” from: “IndyCar 2012-2018”, “IndyCar 2008-2011”, and “IndyCar pre-2008” respectively.
Virginia International Raceway NEWLY REBUILT TRACK! Virginia International Raceway is entirely brand new, with 2022 laser scan data and has been fully rebuilt with new artwork to bring this track into the modern age. - - This track includes five configurations: Full Course, Grand Course, North Course, South Course, and Patriot Course. This new track is included as part of the Base Content for iRacing, meaning it is 100% FREE for all iRacing Members! AI Racing is available at all configs for this track! The pre-existing version of Virginia International Raceway has been retired. It is no longer accessible or usable in any way on iRacing. It will enjoy its golden years under the shade of a great oak tree.
2023 Season 1 Hotfix 3 [2022.12.15.02]
2023 Season 1 Hotfix 3 Release Notes [2022.12.15.02]
This Hotfix fixes a critical issue with OpenVR for the 2023 Season 1 Release.
SIMULATION: -------------------------------------------------------------- Virtual Reality Fixed a critical crash error happening during initialization of OpenVR.
Visual Effects Fixed an issue with low resolution particles appearing to draw over cars and other objects when Medium Quality rendering was selected for use.
2023 Season 1 Hotfix 2 [2022.12.14.02]
This Hotfix contains a variety of fixes and updates for the 2023 Season 1 Release.
See the Release Notes below, or on the Members Forums here: https://forums.iracing.com/discussion/33574/2023-season-1-hotfix-2-release-notes-2022-12-14-02#latest
2023 Season 1 Hotfix 2 Release Notes [2022.12.14.02]
iRACING UI: -------------------------------------------------------------- Paint Shop VRS logos have been updated.
SIMULATION: -------------------------------------------------------------- Race Control The penalty type for where the second-line leader is ahead of the first-line leader at the moment of the green flag has been switched from a stop-and-go to a drive-through.
Active Reset Fixed an issue where several tire conditioning states were not being saved and reset correctly with Active Reset.
New Damage Model If a wheel is already broken, force is no longer applied to the suspension. - - This fixes an issue where wheels could have been left in an extended position after fixing a hyperextended suspension.
Graphics Fixed a critical issue with VR framerate performance due to cockpit rendering changes. Fixed an issue where a ghost car would block the player’s cockpit from rendering. Spooky! Fixed an issue where some dirt surfaces could appear to flicker. SpeedTree shadows now to obey the "High Quality Trees" setting. Fixed a misspelling in the Graphics Options Menu.
Force Feedback The recently added runaway wheel safety protection feature has been tuned to be more targeted to only situations where it might be needed, and the effect will dissipate much quicker if triggered. The default FFB Smoothing is now set to 0% instead of 15%.
Usability Settings Some new entries have been added to the [Adaptive] section of the “app.ini” file, including: highContrastCursor=1 | Makes the cursor larger and uses a more contrasting color for better visibility. raceLineWidth=0.6 | Allows you to make the raceline wider (in meters) for better visibility. pitLineAlwaysVisible=1 | Makes the pit road entry/exit lines always visible, making finding the pit road entrance easier. Some additional hidden entries exist to control the color of the pit lines. For more information, see the iRacing forums post here: https://forums.iracing.com/discussion/2145/adaptive-adjustments/p1
CARS: -------------------------------------------------------------- NASCAR Cup Series Cars Fixed an issue with dents and scrapes appearing on these vehicles in interface models.
[Legacy] V8 Supercar - 2014 Cars Fixed an issue with dents and scrapes appearing on these vehicles in interface models.
BMW M4 GT4 Engine sounds have been improved.
BMW M Hybrid V8 Draft parameters have been adjusted. Wheel tethers have been lengthened slightly to prevent the rear wheels from getting stuck against the bodywork after becoming hinged. Front tires are no longer invisible from cockpit cameras. Fixed a spelling error in the garage with fourth gear.
Dallara iR-01 Fixed an issue with dents and scrapes appearing on carbon fiber surfaces of this vehicle in interface models.
Dallara P217 Wheel tethers have been lengthened slightly to prevent the rear wheels from getting stuck against the bodywork after becoming hinged.
Dirt Late Model (Super) - iRacing setups have been updated.
Dirt UMP Modified iRacing setups have been updated.
Formula Vee Fixed an issue with ambient occlusion and normal maps appearing incorrect on this car in interface models.
Mercedes-AMG GT3 2020 Fixed an issue with the endurance lights of the interface model for this car.
Mercedes-AMG W13 E Performance Weight distribution adjustments have been removed from the garage options. For the New Damage Model, a tuning pass has been completed, including increasing the break limits for wheels.
Toyota GR86 Setup parameters have been updated, including: raised minimum tire pressures, limited minimum fuel, and limited maximum front camber. Fixed an issue where some engine components appeared to be missing for VR users when the car hood was removed from damage.
TRACKS: -------------------------------------------------------------- Circuit de Nevers Magny-Cours A group of floating fans have been grounded.
Lucas Oil Speedway Night lighting is now available and enabled at this track! Caution lights have been plugged-in.
Sebring International Raceway Fixed an issue where specular maps were not working correctly at this track when Low Shader Details were in use. Catch fences have been updated.
Wild West Motorsports Park Fixed an issue with a bright pink line appearing on a hillside.
2023 Season 1 Hotfix 1 [2022.12.08.01]
2023 Season 1 Hotfix 1 Release Notes [2022.12.08.01]
This Hotfix contains a variety of fixes and updates for the 2023 Season 1 Release.
iRACING UI: -------------------------------------------------------------- Paint Shop Fixed an issue where a variety of vehicles were appearing with dents and scrapes in the Paint Shop while high shader quality was in use. Now, in order to see how your car will look with severe scrape damage, you’ll have to go do it yourself out on the track!
SIMULATION: -------------------------------------------------------------- Active Reset Fixed an issue where vehicle fuel level and the ignition state were not correctly being restored when Active Reset was Run. Fixed an issue where the default Custom Sector Start and End Points created by Active Reset were not working when the car was traveling above 120mph. The extra space that is added before the Custom Sector line is drawn is now scaled with velocity, so that the car no longer misses the Custom Sector Start Point.
Physics Fixed an issue where vehicle collisions were disabled during Heat Racing Sessions if the preceding Session included separate run groups.
Graphics Fixed an issue where the Field of View slider in the Graphics Options Menu was no longer functional. Fixed an issue where some crowds could appear to be coated in metal or shiny mud.
Force Feedback A new setting, “[Force Feedback] enableRunawayProtection=1”, has been added to the “app.ini” file. Setting this toggle to “0” turns off all Force Feedback Runaway protections and it should ONLY be set if you are using a Force Feedback Joystick.
CARS: -------------------------------------------------------------- GT3 Cars For the New Damage Model, reduced the friction coefficients on the rub blocks to prevent snagging on soft surfaces.
NASCAR Camping World Truck Series Trucks iRacing setups have been updated.
NASCAR Cup Series Next Gen Cars iRacing setups have been updated. Fixed an issue where these cars appeared to be using the incorrect aero package at Charlotte Motor Speedway.
ARCA Menards Chevrolet Impala iRacing setups have been updated.
BMW M Hybrid V8 For the New Damage Model, fixed an issue where the front hazard lights were remaining lit even after the nose was removed by damage. For the New Damage Model, reduced the friction coefficients on the lateral sides of the car to prevent snagging on soft surfaces. Fixed some digital display settings issues with traction control and brake bias.
Dallara P217 For the New Damage Model, reduced the friction coefficients on the lateral sides of the car to prevent snagging on soft surfaces.
Mercedes-AMG W13 E Performance For the New Damage Model, fixed an issue where floor contacts were not causing sparks. Fixed an issue where the driver name was being stamped over the rear wing.
TRACKS: -------------------------------------------------------------- Circuit de Nevers Magny-Cours Some corner-cut penalties have been increased. Some missing wall end-caps have been added.
Circuit Park Zandvoort Patched a hole in the world.
Daytona International Speedway (Oval - 2008) - Fixed an issue where the starting grid was not expanded to 60 entrants as advertised.
Five Flags Speedway Lighting has been improved.
Lincoln Speedway Night lighting has been added and enabled. The team of lamplighters who made this happen have now moved on to work on Lucas Oil Speedway next! The flagger booth is now a solid object.
Road America Removed a newly formed track bump.
Sebring International Raceway Catch fences have been updated. Terrain textures have been improved. Fixed an issue with a flashing ground texture.
Texas Motor Speedway (Oval) - Fixed an issue where the starting grid was not expanded to 60 entrants as advertised.
Twin Ring Motegi (Oval) - Fixed an issue where the starting grid was not expanded to 60 entrants as advertised.
2023 Season 1 Release [2022.12.06.03]
2023 Season 1 Release Notes [2022.12.06.03]
The iRacing annual December update is here! This release includes a huge amount of content and upgrades for 2023 Season 1, which officially starts on December 12th! This season update includes three new cars: BMW M Hybrid V8, Mercedes-AMG W13 E Performance, and Toyota GR86. We have also added two brand new tracks: Lincoln Speedway, and Circuit de Nevers Magny-Cours. Both the Ford Mustang FR500S and Sebring International Raceway have also received complete art updates for a fresh and modern look. Three new Dirt Road track configs have been added between Daytona Rallycross and Dirt Road, and [Legacy] Phoenix Raceway - 2008. The brand new Active Reset feature is now available to help you repeatedly practice any and all of iRacing’s track sections with only a few keystrokes. Our surface simulations on and off the track have been improved with driving line Track Polish modeling and physics-based soft surface modeling. Dozens more tracks now have Start Zones available and starting grids expanded up to 60 racers! The GT3 class also received tire and aerodynamic updates along with increased mass and engine power; these changes bring performance even closer to their real-world counterparts. A new texture layer has been added to all cars that allow for acrylic clear coats to be added to all custom paint schemes. The New Damage Model is now also in effect for GT3 Class Cars and the Dallara P217. Our iRacing AI have been training all autumn long and are ready to fight you for the podium with nine new cars at 23 new track configs. Bring in the new year with style, and welcome to iRacing 2023 Season 1!
Season highlights include:
BMW M Hybrid V8 Mercedes-AMG W13 E Performance Toyota GR86 [FREE!] Lincoln Speedway Circuit de Nevers Magny-Cours Ford Mustang FR500S - Bumper-to-Bumper Artwork Updates Sebring International Raceway - Complete Track Artwork Overhaul Virginia International Raceway - 2022 Laser Scan Version, Coming Soon! [FREE!] Three New Dirt Road Track Configs: Daytona Rallycross and Dirt Road - Dirt Road Long & Dirt Road Short, and [Legacy] Phoenix Raceway - 2008 - Dirt Road [FREE!] Active Reset feature Track Polish Surface Modeling Soft Surface Modeling Start Zones for dozens more tracks Starting Grids expanded to 60 for dozens more tracks GT3 Class Tires and Vehicle Parameter Updates Acrylic Clear Coat custom paint scheme layer Series Stats & Standings in the iRacing UI New Damage Model for the GT3 Class Cars (Audi R8 LMS GT3, BMW M4 GT3, Ferrari 488 GT3 Evo 2020, Ford GT GT3, Lamborghini Huracán GT3 EVO, McLaren MP4-12C GT3, Mercedes-AMG GT3 2020, Porsche 911 R GT3) and the Dallara P217. AI Racing for nine Cars (BMW M Hybrid V8, Ford Mustang FR500S, Legends Ford '34 Coupe, Legends Ford '34 Coupe - Rookie, Lotus 79, All three NASCAR Classic 1987 Class Cars, and the Toyota GR86) AI Racing at 23 Track Configurations (Atlanta Motor Speedway - Legends Oval - 2008, Autódromo José Carlos Pace - Moto, Barber Motorsports Park - Short A, Brands Hatch Circuit - Indy, Charlotte Motor Speedway - 2018 - Legends Oval, Circuit de Nevers Magny-Cours, Donington Park Racing Circuit - National, Iowa Speedway - Infield Legends, Las Vegas Motor Speedway - Legends Oval, Nürburgring Nordschleife - Industriefahrten, Road America - Bend, Snetterton Circuit - 200 & 300, Sonoma Raceway - ALL non-Rallycross configs, Texas Motor Speedway - Oval & Legends Oval, [Legacy] Charlotte Motor Speedway - 2008 - Legends Oval, [Legacy] Kentucky Motor Speedway - 2011 - Legends, [Legacy] Texas Motor Speedway - 2009 - Legends Oval) Hundreds of freshly crafted artisanal official iRacing vehicle setups
Visit our 2023 Season 1 features page here: https://www.iracing.com/seasons/2023-s1/
See the full 2023 Season 1 Release details on the iRacing Forums here: https://forums.iracing.com/discussion/32710/2023-season-1-release-notes-2022-12-06-01#latest
2022 Season 4 Patch 2 Hotfix 1 Release Notes [2022.10.25.02]
This Hotfix contains some fixes and updates for the 2022 Season 4 Patch 2 Release.
You can find the Release Notes for this Hotfix below, or on the iRacing Forums here: https://forums.iracing.com/discussion/31196/2022-season-4-patch-2-hotfix-1-release-notes-2022-10-25-02#latest
2022 Season 4 Patch 2 Hotfix 1 Release Notes [2022.10.25.02]
This Patch contains some fixes and updates for the 2022 Season 4 Release.
iRACING UI: -------------------------------------------------------------- Create a Race Resolved an issue where an incorrect time was being displayed in the time section of the date picker component. This is now fixed for Create a Race, Test Drive, AI Single Race and AI Seasons.
Team Racing The Team Paint Shop button is now more prominent on the Teams modal window.
Dynamic Images Fixed an issue where some dynamic interface images generated by the Simulator, such as helmets and car paints, could occasionally not load in the UI.
SIMULATION: -------------------------------------------------------------- Race Control Fixed an issue that could occur where the Race would not go green if there was no inside line leader for a rolling start.
Dynamic Track On Dirt Ovals, fixed an issue with dirt heights along the track walls that led to excessive bumps and could cause snagging for cars utilizing the New Damage Model.
Spotter Removed a confusing checkered flag message from the TJ and Steve spotter pack.
TRACKS: -------------------------------------------------------------- Indianapolis Motor Speedway (IndyCar Oval) - Fixed an issue where Time Attack was starting drivers on the Road Course stalls, causing an immediate black flag.
2022 Season 4 Patch 2 [2022.10.12.02]
This Patch contains some updates and fixes for the 2022 Season 4 Release.
You can find the Release Notes for this Patch below, or on the iRacing Forums here: https://forums.iracing.com/discussion/30575/2022-season-4-patch-2-release-notes-2022-10-12-02#latest
2022 Season 4 Patch 2 Release Notes [2022.10.12.02]
This Patch contains a plethora of updates and fixes for the 2022 Season 4 Release.
SIMULATION: -------------------------------------------------------------- Race Control At small tracks with very slow pace speeds the calculated green flag zone has been extended further back from the Start/Finish Line, leaving more time for race systems to calculate correctly. - - This reduces the likelihood of triggering issues that could arise when the calculated green flag zone was only immediately adjacent to the Start/Finish Line, meaning that sometimes on restarts the leader could have crossed the S/F Line prior to the green flag, which could cause problems with scoring of laps, especially with the “Do Not Count Caution Laps” option enabled.
AI Racing Fixed an issue with AI aggression where sudden and large steering inputs could occur when two or more AI Drivers were side-by-side on Road Courses. Fixed an error with some AI Drivers ability to estimate fuel consumption.
Audio For the Low Frequency Effects system, fixed an issue that could cause the full engine explosion LFE effect to trigger when any car engine exploded, not just the player.
Pits Fixed an issue where the auto pit speed limiter was not disabling correctly during parade laps. The auto pit speed limiter is now considered active during Test Sessions.
Camera A new Mark Mode has been enabled that turns the camera into a measurement device. - - Position the camera at the start of your measurement, hit Mark, and move to the end of your measurement and read out the X/Y/Z or direct distance (D) the camera moved.
Sporting Code Several updates have been completed to the Official iRacing Sporting Code, including: - - Information about TTRating has been added. - - Language has been added informing users that they need to be prepared to submit evidence with every protest. - - Adjusted information location and details about “Tanking” behavior for clarity.
CARS: -------------------------------------------------------------- Touring Cars Brake bias adjustment range has been updated. iRacing setups have been updated.
Audi 90 GTO Fixed an issue with a duplicate car number on the hood for paint pattern #1.
Ford GTE Fixed an issue where some headlight bulbs could go missing.
Honda Civic Type R The units used to measure oil pressure on the dashboard have been updated from decibar to bar.
Lotus 79 iRacing setups have been updated.
Porsche Mission R Brake Bias is now adjustable in the garage to the same degree in which it is adjustable in-car.
Skip Barber Formula 2000 For the New Damage Model, yield and break limits have been reduced for wheels and some body panels. For the New Damage Model, tire tread and sidewall properties have been independently updated.
TRACKS: -------------------------------------------------------------- Bristol Motor Speedway Fixed an issue where cars in position 24 at this track can sometimes get black flagged for entering closed pits when leaving the pits for parade laps.
Circuit Park Zandvoort Fixed a bad pit-out merge checkpoint.
Daytona International Speedway (2008 Configs) - Fixed an issue with some terrain pieces poking through environment objects.
Lucas Oil Speedway Patched a seam in pitlane.
Road Atlanta Patched a seam in the grass near the short course exit. Removed some snagging monsters from gravel traps.
Rudskogen Motorsenter Functionality has been added to the caution lights.
Sonoma Raceway Removed a landmine from the apex of Turn 4.