The demo will be available during the Steam NEXT Fest, till Feb. 12, be sure not to miss it!
Demo Updates
The updated demo will feature various updates along with a brand new Arena mode! The mode consists of rounds of various duration and your only goal is to not get killed. When the timer ends and all the threats are eliminated, players receive rewards and proceed to another round. Sounds simple enough but donโt be tricked by that - the place is limited but the enemies amount is not. Read more about Arena in the previous devglog.
In addition to the Arena, the demo introduces a fresh lobby, an in-game multiplayer party search, an enhanced upgrade acquisition system, balance adjustments, and in-game events! Read more about in-games events in the previous update.
Today, we're excited to announce that Gatekeeper will participate in the upcoming Steam Next Fest (from Feb. 5 till Feb. 11)! Also, we'd like to introduce to you a completely new game mechanic - in-game events.
Steam NEXT Fest
The updated demo will feature various updates along with a brand new Arena mode! The mode consists of rounds of various duration and your only goal is to not get killed. When the timer ends and all the threats are eliminated, players receive rewards and proceed to another round. Sounds simple enough but donโt be tricked by that - the place is limited but the enemies amount is not. Read more about Arena in the previous devglog.
In addition to the Arena, the demo introduces a fresh lobby, an in-game multiplayer party search, an enhanced upgrade acquisition system, balance adjustments, and in-game events!
In-Game Events
When a game event occurs, you'll receive a notification in the game log (there is a game log now โ๏ธ), alerting you to upcoming danger. Brace yourselves because these events are designed to test your skills and teamwork, pushing you to adapt on the fly.
Currently, we have three distinct events ready to challenge you:
Sia's Aggressive Souls
The restless souls of your enemies will chase you and your teammates. Be sure to keep your moving skills always ready.
Void Traps
Prepare to navigate through countless deadly traps that will do damage and slow you down. Be sure to always look in from of you.
Rampant Invasion
Instead of the usual foes, you'll face only rampants. Be sure to not die.
Combinations
But here's the kicker - these events can occur individually or in any combination, even all three simultaneously! Exciting!
We're continuously brainstorming and gathering ideas for more thrilling events to add to the mix. So, if you have any suggestions or ideas, don't hesitate to share them with us on our Discord channel.
Hola, Gatekeepers! Wishing you a Happy New Year! May 2024 bring you all the best๐ฒ
Today let's talk about arenas and the new Gatekeeper Arena mode in particular, which we aim to deliver in Q1 of 2024.
The mode consists of rounds of various duration and your only goal is to not get killed. When the timer ends and all the threats are eliminated, players receive rewards and proceed to another round. Sounds simple enough but donโt be tricked by that - the place is limited but the enemies amount is not.
We have developed a completely new and distinct enemy spawn mechanisms and different enemy progression curves (both are less forgiving than in the main game). Sirenโs spawn was also reworked and on the arena there is no limit for their quantity and they may appear randomly, bringing more chaos to the gameplay. In addition, on arena we are not limited to monsters being an integral part of residential planets, so more enemy combinations are possible.
Like this was not enough, we also made several random events that may happen (or may not) during the arena rounds, creating spikes of difficulty. We would definitely want to not spoil your discovery process, but I can at least advise you to always watch your step and keep looking at the stars.
Regarding the lore - the events take place on a previously unseened planet of Aridune, infamous for its savage and ruthless habitants. Arenas of Aridune attract the most brutal creatures of other worlds to compete in this deadly challenge.
Hope you guys enjoy reading that at least as much as we enjoyed making this mode!
P.S. Of course the mode supports co-op, so teammates are welcome! Hope with the new lobby browser system, it will be much more convenient to find other Gatekeepers!
Gatekeeper: Infinity prologue has been released and we are happy to unveil some of the teamโs plans for the first months of 2024!
A new game mode
this particular mode revolves around holding your ground in the hostile arena of Aridune, facing hordes of foes and striving to survive even more rounds. Notably, the only friendly elements on Aridune are you, your teammates, and a sandwatch (okay, the sandwatch is rather neutral).
New items & item reworks
Items are crucial to gameplay, and their variety significantly shapes the game. Imagine an item that creates a vacuum hole, instantly eliminating everyone? It might sound unbalanced, but thatโs precisely what we're aiming for! It's not just about the items themselves, the ways you acquire them will be reworked too. No more shops that disguise as obelisks.
New gatekeepers
We are focusing on introducing 3 new characters, each with their distinctive and unique traits, pros, and cons. We'll share more visuals and details as they take shape!
New planets, locations, and enemies
Currently, we have two planets - Aurora and Celestium, each with its unique set of enemies and locations. We're expanding to include two new worlds - Aridune and Purgatory-17, each with at least 3 different locations, 8 types of new enemies and a Siren.
Points of interest
Thanks for noticing the Witness' eye, indeed, we plan to leverage that and introduce other interaction points to make locations feel more meaningful and detailed.
Other improvements are on the horizon, including a lobby browser and the ability to ping items/enemies. While these quality-of-life improvements didn't warrant their own section, they're still worth mentioning.
We hope you enjoyed reading this update and, more importantly, that you'll appreciate the new content in the game! Share your thoughts in the comments here or in our Discord server.
Wishing you a merry Christmas and an amazing 2024 ๐
As we get closer to the release of Gatekeeper, we've accumulated a pretty solid amount of things we'd like to share with you.
While the team is working hard on polishing the game and fixing bugs, let's talk about one of our new playable characters - Pandora.
Being a talented mage in her own world and having sacrificed herself to save her kind, she was summoned by the Creators to protect the Heart of Time.
Greatly relying on her ranged skills, Pandora is surely a burst damage character. Just have a look at those amazing abilities:
Every enemy was severely harmed while we were recording this gif
Having less HP compared to other existing gatekeepers, her additional "dash" skill creates a healing circle (teammates will definitely appreciate that).
Don't want to spoil the discovery part for you, so we hope you'll enjoy exploring other skills, their evolutions (for Eclipse players - yes, now you can evolve skills), and various kickass builds.
Pandora went a long way through design & development process, the idea was there since the very beginning and it was always about skills usage. Initially, she dealt extreme damage with long cooldowns, but watching people play, we noticed it's just boring to roam around waiting for skills to refresh. Later on we cut the cooldowns as well as skills damage, but, as we noticed during our closed playtest it eventually brought Pandora too close to our another character - Hybrid. So after several other iterations looks like the perfect balance is achieved.
Hope you folks enjoyed reading that and will enjoy playing Pandora even more!
If you enjoy the demo (and we hope you will), please leave a review on Steam - it is extremely important for the platformโs internal algorithms and will ensure that more people will get to see and play the game.
Demo will be released on Nov. 9! Sign up for the playtest!
Demo Release
The release date for the demo has been rescheduled to November 9th. We aim to implement the valuable feedback we receive during the playtest, which is why we need a few extra days.
Public Playtest
A public playtest of the Gatekeeper: Infinity, starts on October 31st, Halloween day ๐
To take part in the playtest, simply sign up on Steam by clicking this button:
Bullet Heaven Fest! Demo will be released on Nov. 9! Sign up for the playtest!
Hello, Gatekeepers!
We're happy to announce that we're taking part in Bullet Heaven Fest this year, a one-of-a-kind celebration of reverse bullet hell gaming.
The festival is scheduled to take place from November 6th to November 20th, 2023, be sure not to miss it on Steam!
Demo Release
The release date for the demo has been rescheduled to November 9th. We aim to implement the valuable feedback we receive during the playtest, which is why we need a few extra days.
Public Playtest
A public playtest of the Gatekeeper: Infinity, starts on October 31st, Halloween day ๐
To take part in the playtest, simply sign up on Steam by clicking this button:
Our Steam page has been updated with a new trailer โ check it out! ๐
Public Playtest
We want to remind you that the prologue is set to be released on November 7th. Keeping that in mind, we're excited to announce a public playtest of the demo, beginning on October 31st, Halloween day ๐
To take part in the playtest, simply sign up on Steam by clicking this button:
First devblog! Release window announcement for Gatekeeper: Infinity!
Hello, Gatekeepers!
We are delighted to announce our participation in this year's Guerrilla Collective showcase, where we presented our first development blog and unveiled the release window for the highly anticipated new demo!
Mark your calendars for July as we invite you to experience the exciting new demo of Gatekeeper!
Meet the new heroes - Pandora and Bastion!
Furthermore, we would like to remind you about the upcoming demo and share some details about the fresh content and features that we have been diligently working on.
Online co-op for up to 4 people
4 playable characters
New locations
New game mechanics
Updated visuals
Embark on a mission to retrieve the Heart of the Universe and fight off waves of mechanical foes!