It's Only Money cover
It's Only Money screenshot
Genre: Role-playing (RPG), Simulator, Indie

It's Only Money

Weekly Content Update #10 Now LIVE

Howdy, friends! Time for another weekly update. It's worth mentioning It's Only Money is included in the Games Made In New Zealand special going on right now, so if you haven't copped IOM, or had your eye on another kiwi title, now's the time to grab it!

This week we chose to focus on improving yet another pre-existing system, specifically the NPC's wandering around Rockhaven. Some community feedback fell in line with some of our thoughts about the current state of the world, specifically that NPC's can often just feel a little too lifeless.

We plan to improve their behaviour incrementally as we go on, and the first step is:

The reactive dialogue system




NPC's will wander around the world as usual, but will now offer more of their thoughts about Rockhaven and beyond. To listen in on what they have to say, look for the "..." pips above their heads. Aim at them, and you'll get a piece of their mind.

Additionally, they express frustration and anger if you cross them, fear if they're running for police, or offer a passing comment about how knocking them out wasn't a nice thing to do. Shame on you.



Both Police and MOVR's also have their own unique dialogue systems, and week to week we plan to expand the system to be truly reactive to various items you have, buffs and debuffs, and our smart objects through the city.

There's also smart head tracking

Both your player and the citizens of Rockhaven will now ambiently track objects and people of interest around them. It's a small visual touch that helps things look a little less static, and can be helpful to point out interactables in your area of influence.



There might be a bit of work to do with headtracking and co-op buddies swinging their mouse up and down..

Chapter One is coming, we're still working on it

As we move closer to Chapter One, the weekly updates will keep on coming, but may be a little lighter than some of the earlier updates. We're nearly at a spot where we want the Homies in Discord (feel free to join here) to start testing the various features and additions we're bringing in the next chapter of It's Only Money.

We've touched what to expect in previous update posts, and today we'll touch very briefly on two new combat abilities coming to Awesome Dragon and other Dojos in CH1.

Snail Mecha



Our approach with some of the new combat abilities isn't merely just another way to do damage, but to add interesting chaos to the sandbox. Being that the Snails are so abundant in Rockhaven, it makes sense to weaponize them in your fight against the Mayor. Snail Mecha will function much like Pets in MMO's or other RPGs. You'll summon your mechanized little bud, and he'll start firing on anyone who wants to bring trouble your way.


Wee Wee Scream




Yet another tool in the arsenal, Wee Wee scream is a mass stun, that also applies decreased movement speed on those it affects. It also does 1 point of emotional damage, more on that later. As the name implies, it can cause an accident here and there.

There's a whole range of new moves coming in Chapter One, and as you level up your Homies, they'll also learn these techniques, so balance your team wisely!

Until next week, have a good one!




Weekly Update #9 Now LIVE

Howdy everyone, it's time for the weekly update tuck in:


Australian Spy Balloon Hints:

Community member WordCobbler and others put forth the idea of potential hints or direction to find the last remaining Spy Balloons in their city. Players can now talk to "Jed", a prospect of the "No More Emus coalition", and tenant of Weltys garage to purchase a hint for any remaining balloons in your version of Rockhaven. The hints aren't cheap, they come in at $1000 a pop, but if you've only got a few more Balloons to go, Jed's your guy. He'll be in Welty's shed whenever you need him, he's not the type of guy to go anywhere.



New Store: Kitschen Green Island

It's the grand opening of Kitschen Green Island, and with it, some more interesting pieces to place in your homes. We plan to add multiple locations for all homeware stores to stop you from having to travel to one spot, and Kitschen Green Island's the first step in that direction.



New Home Food Items:

Available now in Kitschen and Kitschen Green Island are:

- Gummon Gumball Vending Machine
- Personal Goorana Vendor
- Pizza Oven
- Coffee JR machine
- Food Inc Oven

And thanks to last weeks update, they all have uses! Get in and try 'em out.

Expanded set of Reward Chest Items:


We got Rugs, we got Paintings, we got a neon lit Mirror, and we got a mountable giant Marlin because we can't stop adding Fish decorations to the chest. Beyond those, the potential AsbestOS items from chests has now doubled in variety. Good luck with your spins!

Reduced VRAM usage (Continuing process)


We've done some more work on optimisation, and while there's still plenty to do, players on lower end GPU's should see some appreciable performance and a whole lot less crashing. Feel free to let us know if there's still severe issues and we'll keep chipping away at it.

Chapter One Preview: Meet EBE



Don't forget we're still hammering away at It's Only Money Chapter One. There's been a tiny hint of confusion for some folk, so to clear it up: Chapter One is not a separate game, nor is it something you purchase. Chapters are major updates to It's Only Money throughout our Early Access journey.

Chapter One's coming in with a batch of fresh content, including a new Villain: Maude, A new Crookbook game "Gorb Rush", A new system "Open World Puzzles", a new Business to buy and manage, a Mayor business to destroy and takeover, a redesign to the tenant system entitled "Homies", and of course, a bunch of missions. One new mission giver is EBE, or extra terrestrial biological entity.

While most people imagine Aliens to be advanced and indistinguishable from magic, EBE comes from a planet of absolute dropkicks, and thus, has crashed his ship right into Rockhaven Nature Reserve. Help EBE repair his craft, and because EBE is a lazy dropkick, take over his mandated abduction shifts in a new minigame. EBE has his own reward track, and it wouldn't be It's Only Money unless we let you move an alien into a property among other cool unlockables.



Bugs/Other Fixes:

- Fixed clients being able to pick up items that the host is currently placing in asbestOS
- Fixed clients being able to sell the host's placed items in asbestOS. Items placed by the client will be theirs to sell until they leave the session.
- Misc Text corrections on items
- Fixed some Puzzle elements appearing in Chapter Zero
- Fixed some home-made items providing too much cash value
- Fixed Slimeway entrance and upgrades not appearing for clients when unlocked.
- Fixed snail exploding VFX not showing for clients.

Weekly Update #8 Now LIVE

Howdy everyone, another week, another feature we've overhauled and expanded. Let's tuck in:

Furniture Overhaul

Our ambition for housing runs deeper than cosmetic customisation. This week we take the first steps into expanding your safehouses being a useful place to return to time and again, as opposed to a place you place things for the heck of it.



Of course items like beds apply the rested/well rested/perfectly rested buffs, and toilets are a great option for fast travel. You can also take advantage of the TV as an in-world internet browser and all the fun that comes with that, but the rest of the items were more or less set dressing.



With this update, the AsbestOS items you buy from Third Hand Furniture, Brown Pipes, Oboe Electronics and Kitschen have interactable uses that generally confer a buff or a free item. The quality of the furniture/item will determine its cooldown of when you can claim the bonus again, indicated by a little UI timer over the objects.



Washing your hands in Sinks grants the "Clean Hands" buff, which boosts your pickpocketing success rate by 50%, while taking a nice bath will confer the "Relaxed Muscles" bath, increasing your carrying capacity by 5KG.

Playing around further, you could take advantage of the Coffee Machine for the Caffienated perk, or pop open a Bradda brand fridge for a free Fechney's Finest pie once every 3 minutes. We encourage you to experiment with all the available AsbestOS items in-game right now, and leave your safehouses buffed to heck, ready to cause a riot. Over the coming weeks we'll be adding more of these items to the game, in additional stores around Rockhaven.



Oh, and don't forget to check the additional vendor at the Slimeway gift shop. They sell a "Snail Breeding Tank". Don't think less of us, it was a community requested feature. So uh, go ahead and place those in a safehouse if you want a continuous supply of Snails. Just make sure to give them some privacy.

Have a great week, everyone!

Weekly Update #7 Now Live!

Howdy howdy, it's time for another weekly update to the streets of Rockhaven and a preview of yet another facet of what's coming in Chapter One. Time to tuck in:

New Ambient Vendor: Pronto Coffee Stall



Drinking coffee to improve your max Stamina's pretty useful in Rockhaven, and prior to this update, you had to repeatedly get over to the Pronto Coffee shop to take advantage of the item (or pickpocket one from a cop) Pronto Coffee makers will now spawn randomly around the city, allowing you to get a fix without the inconvenience. Bottoms up.

ATM improvements



Thanks to feedback from the community, the ATM's had some work done to improve how it feels and functions to interact with the various features, including a new soundscape and animations when you upgrade your card level.

New Clothing




Steezy and Misery get a few more drops this week, including:

Misery

3X Pairs of Skinny Jeans available in Mudbucket, TheYorker and Sunset colors.

Steezy

Steezy 680Ti Shoes in Mudbucket
Steezy Hoodie in Ragged Green
Steezy Sweat Pants in Dreary Blue

New Prop Hunt Zone



"The Old Conk'e Factory" has been added to the Prop Hunt location. Swerve in and out of the factory, jump from rooftops and pipes, while the Hunter can use the water cannon to get up to the roofing for a better overview of the area.

UI Improvements




Continued work is being done on the UI/UX elements of the game. A gold trim around the currently selected item/app makes it in this week, among smaller fixes and improvements throughout the game.


Other Additions/Bug Fixes:


- New Ambient Music added, previous tracks mixed to be at a consistent volume
- Fixed an Australian Spy Balloon being unattainable
- Made AI that spawn from a spawner right in front of the player have an easier time deciding to fight them
- Phone now closes automatically when opening the pause menu
- Phone now auto hides when teleporting to game events and various other ingame activities
- Fixed clients stuck in sitting pose when car they are driving explodes
- Location pin added to Green Island Bounty office
- Fixed clients not seeing radio toggle in vehicle hud
- Fixed phone activing on space (jump) when having your phone open when joining a crookbook game
- Fixed prop hunt letting spectators join game when round starts
- Fixed Crookbook music being too quiet at the start of round


Chapter One Update:


We're still hard at work on the various aspects of Chapter One, and it's shaping up to be an exciting time in Rockhaven. We've previously shown off the new Crookbook Game, Gorb Rush, our intent for your Tenants, now called "Homies" and Chapter One's main villain, Maude. Today we're going to take a wee glimpse at one of the new features in Chapter One:

Open World Puzzles

One of the new mission chains in Chapter One will feature an ominous self-obsessed enigma, who's left all sorts of contraptions and treasure throughout Rockhaven, with the intention of finding someone with the intellect capable of solving all of their trials and tests, while offering a hefty reward for doing so.

While exploring Rockhaven, you'll inevitably find a huge swath of these trials and puzzles and you can engage with them at your own pace. These will be varied in scope and difficulty to solve, with some as easy as pulling a lever, while others require you to operate cranes and other more elaborate systems within the city.



Some trials are as easy as parking a car in a designated area to unlock the capsule nearby



Other puzzles require a bit of platforming or creative item use to find



Puzzles are often hidden in plain sight



And some require complex co-operation or operation of mechanics like Crane driving

These open world trials are yet another way we're hoping to add interest to the city of Rockhaven, and we hope you and your friends enjoy scoping them out, and deliberating how to solve them. Chapter One's shaping up, and we're looking forward to showing off some of the Takeover mission and new business soon.

Cheers everyone!

Weekly Update #6 Now LIVE!

Howdy everyone. Another week, another update, let's tuck in:

New Store: Misery



Travel to North Beach and you'll find Rockhavens latest apparel store, Misery. Misery will stock emo, goth and alternative styles going forward, and debuts its collection with some fun pieces.

New Clothes



Some new clothes drop at various locations. Some highlights include the Onesie collection at Party Palace, as well as some sharper apparel dropping at Misery, including Suit Jacket and pants, Goth Skirt & Shirt and the Frilled Jacket.



New Property: Old Motel Room



Also situated in North Beach is another property for purchase, the "Old Motel Room". You'll purchase the bottom floor of a long since abandoned Motel, conveniently located right next to the beach and the Misery outlet. The floor plan is generous and will allow you to spam broken microwaves all over the place.

Accolade Overhaul




The Weiner app gets some much needed love this week. Not only will accolade badges visually fill based on the progress you've made toward them, you'll now notice a tally at the top of the application. Each accolade is worth a certain amount of points, and as you pass thresholds, you'll unlock rewards.

Some of the more notable rewards include your very own wearable Hot Dog Suit, as well as a placeable Weiner trophy via AsbestOS. Additionally, some accolades bestow their own rewards, such as Popper III, which'll reward you with the Australian Spy Balloon Hat.

Bug Fixes

- Further work on teleporting players to appropriate locations if they go out of bounds/fall through map
- Fixed collision on some assets that were impeding movement
- Fixed some Police behaviours not working as intended (Further work to do on this)
- Fixed some debug visualisations on properties that weren't intended to be seen
- Cleaned up some overlapping assets

We're still cranking away on Chapter One, and hope to fill you in on our progress in next weeks post! Cheers everyone!

Weekly Update #5 Now LIVE!

Hey everyone, another week, another update. You might've noticed we didn't push an update out last Friday and that's because we're moving the weekly updates to Wednesday (NZST) - for a couple of reasons. It gives us Thursday/Friday to be in the office to fix issues that may arise, but also so it doesn't eat into the team's time with their families over weekends etc.

With that out of the way, let's tuck in:

Encumbrance UI improvements:



As requested by the community, a UI element showing your current weight will appear on screen once you've amassed up to 75% of your current carrying capacity. It will remain present on screen once you're in the final 10% of your carrying weight before reaching the encumbered state. When encumbered you risk dropping your items whenever you're hit, so be sure to pawn some stuff off if you don't need it!

Players have been asking for ways to increase carrying capacity, and we're happy to confirm this will be coming in Chapter One, as well as player driven upgrades for other systems and features.

New Item: Balloon Gun



You ever just wish you could send someone flying away? You can do that now. By aiming at any person, object, or vehicle, you can fire and attach balloons and give 'em a scenic view of Rockhaven as they drift skyward. Try shooting the gun at your own feet for an airborne traversal method, or attach some to a cargo container and fly through the skies on your own personal platform.



The Balloon Gun, like the trampoline and Gorb before it is a continued effort by the team to "add more toys to the toybox" which we can utilise in future mission design, and allows for the community to come up with weird ways to interact with Rockhaven and its citizens.

You can find the Balloon Gun at Party Palace street vendors.

New Mission: Home Sweet Home



Spud's got another job for you, this time it's cleaning out them fancy know-it-alls from Green Island. Find him by completing Spuds first mission: "Stop the Yappin"



Shoot at your own feet for a run ride in the sky

Other Fixes:


- New suite of sounds and particles for the "Gorb" item.
- Small UI improvements for ATM interface.
- Fixed Oxen Mulcher not having a distant mesh.
- Fixed street vendors requiring two hits to become hostile.
- Altered weapon swap text to be more clear.
- Made CrookBook reward track infinite, rather than capping at 1000 likes.
- Disabled player abilities and interaction when a game event is running.
- Fixed various weapons weighing more than 0.
- Fixed nicotine rush perk not correctly calculating attack bonus.

As always, let us know if anything breaks and we'll get it patched up. Have a good week, everyone!

Weekly Update #4 NOW LIVE

Howdy, everyone. It's time for another weekly update. This one's less new content and more improving systems and features in-game presently to more align with player expectation. We'll also touch a bit on what to expect in Chapter One. Let's tuck in:

Changes to the Hunger system



It's Only Money started life as more a crime simulation game, as opposed to light hearted and ridiculous world it exists as today, as such there's a lot of systems that players feel at are at odds with their understanding of the world and game at large. Hunger has been one of these contentious systems. We stand by our decision of developing IOM's city and experience to be more than set dressing, or a shell of where you just so happen to do crimes - but we also want to move in unison with the demands of the players who are enjoying playing around in Rockhaven. We want you to learn store locations, to interact with the various items in-game, to manage your character and their well being, but we don't want to blindly force players to engage in a way that they don't find fulfilling. To that end, we're now looking at ways to reward players who engage with these systems, instead of them being punishing quotas you have to meet.

The first system to fall in line with this kind of thinking is Hunger. You'll notice with this update that the hunger wheel is now divided into four pips. Eating food will fill the wheel as usual, but every time you pass one of the pips thresholds, you'll now get a bonus to your attack power. So, there's no overt negative for going hungry for awhile, but if you manage to keep a full belly, you'll hit a wee bit harder. A reward for all that eating.

The attack increases are as follows:

0-25 Slice 1: No benefit

25-50 Slice 2: +2 Attack (Full)

50-75 Slice 3: +5 Attack (Very Full)

75-100 Slice 4: +10 Attack (Perfectly Full)


Additionally, you'll notice that higher quality foods impart the "Eating" buff (more on buff visualisations in a bit!). The "Eating" buff speeds up your inherent HP regeneration for 5 seconds. So, if you need a quick burst of HP, eating good food is a great way to do this. Lower quality foods like Chunkum Fish, or the MayorMart Food Puck do not impart this bonus. No matter where your hunger wheel sits, you will ALWAYS recover HP slowly, unless a debuff explicitly determines otherwise.

Sleeping gets an overhaul, too



Getting tired in IOM caused a debuff which negatively impacted your max health, among other statistics in game. It's clear, this was an annoyance for a lot of players. Given our exploration into the mantra of "rewarding rather than punishing", the Tired mechanic was a perfect candidate for this glo-up, too.

There is no longer a negative impact for choosing not to sleep. If you do choose to have a wee nap on a park bench, or a bed you've placed in a property, you'll instead get a range of 10 minute buffs that help your character get after it more effectively.

Rested (Park benches)- Increased HP regen by 1 per second, +10 max stamina

Well Rested - Increased (Normal quality beds) HP regen by 2 per second, +20 max stamina

Perfectly Rested (High quality beds) -Increased HP regen by 3 per second, +30 max stamina, decreased Hunger drain by 10%

Exposing Buffs/Debuffs



Another thing we wanted to focus on in this update is better surfacing information as it happens. While there's still work to do in various facets of the game, this week we chose to focus on Buffs/Debuffs as they pertain to items. Item cards, whether looking at them via a Kiosk, or highlighting an item in your inventory will now show what perks fire off for using an item. Additionally, a UI element will activate on-screen when a buff or debuff is applied to your character, and what it entails.


Weapon UI



Whenever you have a weapon equipped, or you're simply using fists, there's now an exposed numerical value that shows the inherent damage of said fists or weapon, plus additional damage from buffs, as well as remaining weapon durability. The last hit before a weapon breaks does double damage, so stacking the aforementioned buffs with a final hit can be a devastating one-hitter-quitter technique on the streets of Rockhaven. More work on weapons is being done, specifically to highlight other statistics weapons have, such as block pass-through (overflow) damage, which will come in a later update.

What about Chapter One?



As mentioned last week, Chapter One is in full development swing, with some exciting prospects for the future of It's Only Money. Last week we introduced Maude, one of the Mayor's Elites, and the primary antagonist for Chapter One. She controls the first business you and the Undercitizens will aim to crush and takeover.

We've got a slew of missions in the pipeline, a new business HUB to manage, the aforementioned takeover and of course, a new Crookbook multiplayer game, which leads us to the next point:

Crookbook games going forward can be played Single-Player



Chapter One will introduce our latest Crookbook game, Gorb Rush. Set atop a tower, you and 3 other combatants will use Gorbs to smash each other off the edge, while dealing with an ever shrinking arena. One wrong move and you're over the side hurling toward an uncomfortable landing. Our first Crookbook game, Prop Hunt, required you to have at least one other friend in a session with you. For a lot of folk, this wasn't appealing or possible. Gorb Rush is fully playable on your own against 3 AI, and it's our intent for that to be the case with all Crookbook games going forward. Additionally, it's our intent to go back and do work to bring Prop Hunt into this new single-player standard, but for right now we're focusing on the new content, so no firm dates on that yet. So, who are these AI you'll be competing against?

Your Homies, previously known as Tenants



Chapter One revolves around doing stuff with your Homies. Who are Homies? What are Homies?

Well, they exist in Chapter Zero under a different name: Tenants.

It's a word we've fallen out of love with, as it doesn't ultimately represent our ambition for them. In Chapter Zero, you move Homies into a safehouse and have them watch over it, but they don't amount to much more than that as of yet. With Chapter One, hanging out with your homies in the open world, doing missions with them, assigning them to business HUBs, or as previously mentioned, playing Crookbook games with and against them will earn them EXP and grow their star level.

With every star level, they'll grow more powerful in one of three categories

Attack - The amount of damage they do
Body - The amount of HP a Homie has
Mind - Determines the cooldown of their assigned ability

When a Homie is housed, they'll also gain additional strength in these categories.

So to recap: "Tenants" will become "Homies" in Chapter One. You can hang out with them in a multitude of ways, in businesses, in missions, in the open world, and everything you do with them will level them up, and make 'em tougher. You'll need them to be as strong as possible when going after Maude and successive Mayor Elites.

Don't worry about the change affecting any of your previously homed Tenants: We expect the changes to be seamless.

Additional Fixes:

- Fixed Home Sweet Home Accolade Tracking
- Further reduction of hunger drain rate (an additional 10%)
- Fixed Eviction costs not applying
- Rebalance of Food Items weight/price/overall effectiveness

As always, we appreciate the feedback, the bug reports and we hope these weekly peeks into what to expect from Chapter One to excite you as much as it does us.


Have a good weekend, everyone!



Hotfix 10 Now LIVE!

Another Monday,

And another small hotfix inbound to fix a few things:

Wiener Badges

• Fixed Home Sweet Home accolade not counting houses that were purchased before the 0.0.4 update weekly update.
• Fixed Sole Trader accolade not tracking items sold to pawnshops using the 'Sell All Junk' button.

Extras

• Fixed item pickup notifications not firing on clients if they already have one of said item in their inventory.
• Only Nigel can be moved into 'Boiler Room' safehouse during 'The First Soldier" mission from Beggar King.
• Fixed hair and hat rendering at the same time on some UI elements and in Gorbs.
• Fixed collisions on some prop meshes.

A big thanks to the reports we've been getting in Discord to surface these issues - as always, if you come across any please let us know. We're back to working on more content and QoL changes for this week's patch, so we'll see you all back here again on Friday!

Weekly Content Update #3 NOW LIVE!

It's Friday again, you know what that means: A weekly update. Let's tuck in.

New Street Vendor: Party Goods



To stop players from having to run all the way to North Beach to experience the joys of Gorbing, Party Palace vendors will now randomly appear throughout the streets of Rockhaven.

New Property: North Beach Penthouse




For $5000, you can own the latest apartment in Rockhaven: The North Beach Penthouse. With views overlooking North Beach Park, the Docks, and unfortunately the local Mayormart, this space is perfect for any of your tenants who long for a decent view.

AsbestOS Improvements



Shaun's worked on a decent overhaul to the AsbestOS's user experience. Some small changes of note include:

- You can now pick up and move around items that fulfil safehouse requirements.
- Text warnings when players try to place or edit items that break the flow of AsbestOS
- Design of the UI around structure items should be more clear and reflect that they are indeed purchasable items
- Selection tabs are now explicit in their function (ie, place from inventory or from AsbestOS storage)
- General cleanup of some existing properties
- Camera improvements to help you maintain view while placing items
- More UI elements exposing when you raise the property value

and more smaller improvements!

Accolades & Australian Spy-Balloons Reward



Added new Accolades to the Wiener application:

Home Sweet Home I - Purchase 1 property in Rockhaven.
Home Sweet Home II - Purchase 3 properties in Rockhaven.
Home Sweet Home III - Purchase 5 properties in Rockhaven.
Sole Trader I - Sell $1000 worth of items to pawn shops.
Sole Trader II - Sell $5000 worth of items to pawn shops.
Sole Trader III - Sell $10,000 worth of items to pawn shops,


And for those who spent time to pop all 50 Australian Spy Balloons, you can now find the "Cork Hat" in your wardrobe inventory after you redeem the "Popper III" accolade. Players who have already done this may want to open their Wiener application just to confirm it's indeed redeemed. Welty's very proud of you.


Bug Fixes


A laundry list of bug fixes and improvements incoming:

- Fixed DestiNations remaining open when a player is ejected from a car by it exploding.
- Fixed some players losing control when a friend leaves their session
- Fixed bounds on Boiler Room and Walkway Apartment to be more forgiving in AsbestOS
- Added key prompts on screen for "selling and returning items" in AsbestOS
- Updated visuals to better reflect Chest Reward categories
- Visual fixes for some Junk and set dressing meshes
- Fixed tooltips for Structure items not appearing when playing on Controller
- Updated some Weiner Accolade icons to better reflect the activity and requirements
- Fixed AsbestOS information either not updating, or updating slowly for clients in a session
- Players should now exit above the Gorb, as opposed to potentially falling through the ground.
- Fixed host receiving vibration on their controller for Client actions

And finally, a preview of Chapter One's main Villain: Maude




Meet Maude, one of the Mayors captains running businesses around Rockhaven. Her (and her Elderly Guard) will be your primary target in Chapter One. Despite the fairly constant update cadence, we've managed to get a fair bit of work done on Chapter One, and we'll be sharing more substantial information on different aspects of this major update starting next week.

One note worth touching on: Chapter One is being designed with utilising your Tenants in mind. This includes mission content, the new business HUB, and of course, the Takeover: Our largest mission yet which features you and your homies destroying Maudes business, so if you haven't housed a potential guerilla army yet, get to it!

Cheers everyone, have a good weekend and as always, let us know if there's any issues and we'll get on them.

Hotfix 9 Now LIVE!

Happy Monday,

A wee hotfix inbound to improve a few things:

Gorb

The Gorb will now interact with and push over physics items

Save/Load

Updated text in the options menu to better reflect what's being saved. To elaborate here, a currently active mission progress isn't saved, and is considered a mission failed when quitting the game halfway through. Everything else is saved correctly. We will investigate check-pointing for longer missions in future hotfixes.

Controller

Connected controllers will no longer vibrate when using mouse and keyboard

City

More buildings/assets in the city have had a performance overhaul. We expect this to give minor performance improvements. This is an ongoing process.

Missions

- Pat the Dog can no longer be knocked out before talking to him in PD1
- Pat's Dog Pack in PD2 should now attack the player immediately after talking to Pat

Bugfixes

- A fix for Police not being able to see players when they're inside a vehicle, or Gorb
- Fixed being unable to add items to Vault even if there's a stack of identical items that could receive it
- Slimeway Sign should no longer appear in inventory if not on Shelley's repeatable quest
- Added backup Location Markers to properties

Extra Note

An extra note for folks experiencing DXGI crashes - we're aware of this issue, and are steadily solving it on various hardware configurations. We have a few ideas about what could be causing this, and will continue investigating various fixes throughout the week. If you're experiencing this issue, please let us know as to further isolate the issue. Thanks!