Fixed loading from a save-game causing duplicate items from players inventory to appear on the floor in a circle
Significant optimisation on projectile spawning
Fixed placeable building hologram not disappearing after closing the building menu
Building UI now can be closed with right-click (you do not have to use ‘B’ to leave the menu)
Fixed issue where placeable items could not be placed in player built buildings
Removed prison overalls from possible loot spawns
Slightly increased probability of weapons spawning as loot
Player vitals now save and load correctly
Fixed circumstance where weapons would not properly appear in the character’s hand when picking one up after loading a save-game
Fixed reinitialisation of weapons already in the character’s inventory/hands when loading a save-game
Player built structures can now be saved and loaded
Fixed issue where game would crash when exiting the program from the in-game menu
Added pop-up tutorial panels which appear on first visit to various UI menus (e.g. Inventory, Building Menu, etc.)
Added ‘Help’ entries for Consuming Items, Placing Items, Recycling Items, Dropping Items, Equipping Clothing / Armour / Tools / Weapons, Navigating Building Menu, Placing Building Parts, Reinforcing and Removing building pieces
Environment
Fixed problem where water (e.g. the ocean) appear invisible if graphics settings were set to medium or lower
Fixed restroom building collisions
Fixed floating foliage near Nadir farm-house
Removed various trees in road behind Nadir farm-house
Adjusted auto-exposure rate. Effect is notable when entering and leaving buildings
Adjusted building interior shaders to improve interior illumination
Added holiday homes area to map
Added new cliff rocks near Hanouten
Added new cliff rocks around Lockcrest
Updated appearance of sand to look wet around beaches
Now Available: Alpha exclusive packages & upgrades
For 7 days only, we have some alpha exclusive packages & upgrades available on the official Jaws of Extinction website, pre-ordered or backed on crowdfunding previously, why not grab an upgrade. http://www.jawsofextinction.com/preorder/
Private Alpha Version 0.1.1
Jaws of Extinction – Private Alpha v.0.1.1
Game
Updated weather probabilities, weather changes will be less frequent
Fixed ‘lootable glow’ on non-lootable items in barns
Fixed ‘lootable glow’ not showing on some containers/items when it should
Fixed issue where building snapping points would obscure each other, making it difficult to place
building parts
Fixed issue where player built doors could not be opened
Fixed issue where destroying a doorframe with a door did not destroy the door with it
Fixed situation where snapping point above foundation was offset in some circumstances
Fixed situation where the destroy tool would be unable to destroy a player built door if one had
already been destroyed
Improved overall usability of the building destroy tool
Campfire now emits light
Fixed visuals on campfire. Now properly showing shaders for ‘unused’, ‘burning’, burnt’
Temporarily removed chrome weapons to prevent bug where weapon does not appear in hands or inventory
Temporarily removed MP5, UMP and P90 sub-machine guns pending improvements to SMGs
Game now starts at 7.00am instead of 16.00pm in game time
AI
Fixed bug causing wanderers to be invincible
Removed Wanderers at Saul’s farm. Location now a habitat for deer
Environment
Improved Ambient Occlusion control on trees
Cleanup and improved visuals around beach spawn areas
Various reorganisation and density changes of small rocks on beach
Replaced various rock assets for improved performance
Improved foliage density around Marburgh
Increased number of lootable items in Marburgh (trash cans, garbage bags, scrap, etc)
Fixed floating garages in Marburgh
Additional pathways and driveways leading to all houses in Marburgh and Hanouten
Increased foliage density around warehouses North of Hanouten
Fixed fence around warehouses North of Hanouten
Fixed ocean wave breakers so that they now connect with the ground
Added additional harvestable rocks located across entire map (can be mined with pickaxe)
Added additional non-harvestable rocks across entire map
Adjusted decorative trees around housing areas
Replaced placeholder trucks with alternatives which have improved textures
Adjusted height position of all River Birch to prevent floating trees
Removed unintended grass on all roads
Adjusted landscape sculpting around rivers
Added ‘KYE Development Fence’ around Saul’s farm for future development
Removed runway from old ‘cropduster’ airfield
Improved ‘cropduster’ airfield area, now ready for future development
Improved office block area within Marburgh
Train bridge near Lockcrest Dam now has collision
Train bridge near Lockcrest Dam now has loot spawns
Added train carriages with loot spawns along train track
Removed police station temporarily pending updates to collision
Fixed Lockcrest Dam collisions
Replaced placeholder safezone wall with new assets and a gate
Jaws of Extinction: Private Alpha is LIVE
We're excited to announce the Jaws of Extinction Private Alpha is now live!
Firstly, we'd like to say a big thank you for supporting Jaws of Extinction in its early stages! We're excited to show you the world of Eden-Nadir and a taste of some of the dynamics to come.
Being in such an early stage of development, you may experience some bugs and performance issues. Some of the issues we are aware of and that you may encounter, are:
Building snapping
Interactive object saving (such as building placements)
Performance dips on AI spawns
Overall world performance
We are working tirelessly to overcome these problems; some of which already have solutions and we will be providing various patches in the coming days.
We will be issuing Private Alpha Steam Keys to email addresses linked with pre-orders and Kickstarter pledges - starting now! Please give 48 hours before contacting a member of staff regarding a key.
Any additional rewards purchased via pre-order or Kickstarter will not be available during the Private Alpha. When applicable, additional Steam Keys will be released to unlock content.
We thank you all for your continued support!
The Development Team
KYE Creations
9 Days of Spit and Polish - Day 7
The private alpha will span around 70% of the full map, with the final 30% being released as the story of Eden-Nadir grows. Development will continue on the playable part of the map until it is just right!
----------------------------------------------------------------------------------------
Website: http://www.jawsofextinction.com/
Discord: http://discord.gg/joegame
Steam Store Page: http://store.steampowered.com/app/617850/Jaws_Of_Extinction/
**** Follow Us on Social Media ****
Twitter: https://twitter.com/JoEDevTeam
Facebook: https://www.facebook.com/JawsOfExtinction
Instagram: https://www.instagram.com/jawsofextinction
IndieDB: http://www.indiedb.com/games/jaws-of-extinction
9 Days of Spit and Polish - Day 5
Eden-Nadir is an island of wilderness, forests, swamps and farmland. There are two towns, fishing villages and the city of Nadir Capital. Here is the town Marbourgh, home to the small businesses and houses of Nadir natives.
----------------------------------------------------------------------------------------
Website: http://www.jawsofextinction.com/
Discord: http://discord.gg/joegame
Steam Store Page: http://store.steampowered.com/app/617850/Jaws_Of_Extinction/
**** Follow Us on Social Media ****
Twitter: https://twitter.com/JoEDevTeam
Facebook: https://www.facebook.com/JawsOfExtinction
Instagram: https://www.instagram.com/jawsofextinction
IndieDB: http://www.indiedb.com/games/jaws-of-extinction
9 Days of Spit and Polish - Day 3
Continuing our 9 days of "Spit and Polish" with a video clip of Joe Game alpha gameplay, Testing performance and looking for bugs...
HD Video: https://youtu.be/2Hdjjz_np-U
----------------------------------------------------------------------------------------
Website: http://www.jawsofextinction.com/
Discord: http://discord.gg/joegame
Steam Store Page: http://store.steampowered.com/app/617850/Jaws_Of_Extinction/
**** Follow Us on Social Media ****
Twitter: https://twitter.com/JoEDevTeam
Facebook: https://www.facebook.com/JawsOfExtinction
Instagram: https://www.instagram.com/jawsofextinction
IndieDB: http://www.indiedb.com/games/jaws-of-extinction
9 Days of Spit and Polish - Day 2
Towns & villages of Eden-Nadir like Marburgh have many places for you to lay your head at night, but enter with caution & preferably during the day when the streets are dead, as night time brings the dead to the streets.
----------------------------------------------------------------------------------------
Website: http://www.jawsofextinction.com/
Discord: http://discord.gg/joegame
Steam Store Page: http://store.steampowered.com/app/617850/Jaws_Of_Extinction/
**** Follow Us on Social Media ****
Twitter: https://twitter.com/JoEDevTeam
Facebook: https://www.facebook.com/JawsOfExtinction
Instagram: https://www.instagram.com/jawsofextinction
IndieDB: http://www.indiedb.com/games/jaws-of-extinction
9 Days of Spit and Polish
We are going to try and bring you a little something for the next nine days leading up to our private alpha soft release. First off, we have been optimising more to bring stunning visuals to JoEGame that perform well.
We've been hard at work this week on preparations for upcoming early access - but we have also been conscious to tackle some of the bigger issues identified affecting the live Prototype. This week's patch is more of a mini-patch but contains some essential fixes concerning the Networking and NPCs
Notable networking improvements. Clients joining a host should find their movement is much smoother
Wanderers no longer drop to the deck and flop like a fish. An issue where wanderers would continue to run their movement animations while ragdolled on the floor has been fixed.