We polished some things for easier using and also matched the rest of the icons to the new style.
BUGFIX
Removed Red Debug Circle
Fixed client not seeing the Smelting lid.
Fixed Dry wood base and stick Icon
Fixed fireplace heat icon
Fixed AI Stops moving when in the pack
Fixed AI sometimes spawns outside navmesh
Fixed Cart saving
Fixed that Items don't save their values
Fixed a problem in the InteractiveSelection function. (Ex: It wasn't easy to selected the Switches on the Sawmill)
Fixed that you couldn't see the Crafting progress at the Workstation.
Fixed Tooltip for Buildings
Changed the interaction with Smelting so that you need to look at the lid to open it, also added key info for it.
Client will drop all items on disconnect until we add saving for Multiplayer.
Fixed Logs models to equal sizes and added correct icons + 1m log can now be cut on the sawmill
Fixed Bamboo orientation
Changed icon of Broadleaf logs
and block
Fixed powered crusher station mesh while moving the station
Fixed Palm leaf and tube icon
Fixed issues with terrain at night
Few UI tweaks
Fixed Coconut logs icons
Fixed Planks recipes to match a timing
Changelog 37
0.0.8.2.7
Added Chinese Translations [99%]
AI
AI Player Target selection - Attack based AI target players on the basis of criteria such as Angle between Bot and Player and distance between them. In other words, added some fuzziness to the selection
GAMEPLAY
Added item drop on death
Added Bed - Used as a spawning point
Added a hotkey to move stations more quickly. (MoveStation)
Improved the selection of interactive objects.
Improved Terrain Material
Torch Improvements
1. You no longer need to hold the Interact button to ignite the Torch or Fireplace.
2. It's now able to ignite the smelting with the torch.
3. Fixed that it was needed to switch the torch between inventory slot to see the fire.
4. Added a small delay before the interact circle appears to extinguish the torch
5. Can be placed vertically in the dirt, sand, and pebble area. Cant be placed in the stone
UI
Added New General Settings
Foliage Tooltip = Delayed, Hold, Toggle, Instant (Default: Delayed)
Foliage Outline = On/Off (Default: Off)
Station Tooltip = Instant, Delayed (Default: Instant)
Station Outline = On/Off (Default On)
Item Tooltip = Hold, Toogle, Delayed, Instant (Default: Delayed)
Auto hide Hotbar = On/Off (Default: Off)
Default toggle key: Right click
Added new Hotkey to toggle the Nearby Interface separately from the Inventory. (you also see a checkbox at the nearby widget)
Added Keyinfo for foliages to harvest
Added KeyInfo for Torch, Fireplace, and SmallCart.
Added a slight black and blurry background to the Pause menu.
BUGFIX
Fixed that workstation isn't recognizing items in nearby on second required items check
Fixed that you couldn't close the inventory sometimes after clicking on an InventorySlot or CraftingTab button.
Removed that you exit the workstation automatically after pressing the craft button.
Fixed that it was possible to interact with the User Interface while the Pause menu was open
Possible fix for randomly floating tooltips
Fixed composter mesh
Fixed Cart Icon
Fixed that the client doesn't see active fireplace after rejoin
Fixed that you get stuck if you go too close to the gears under the stair of the sawmill.
Fixed wrong rotation input from windmill/connectors to Shaft.
Fixed rotation input from connectors to the Sawmill.
Fixed that you cant interact with switches when the sawmill was rotated.
Fixed that the tooltip collision is wrong when the sawmill was rotated.
Fixed Windmill recipe
Fixed - You can drink water from any part of the landscape
Fixed AO problem on foliage
Fixed Hammer range
Fixed Roof Collision check
Reduced Texture use
Changelog 35
0.0.8.2.5
LOCALIZATION
Added German translations for rest of the items
GAMEPLAY
Added Sawmill
- requires to be powered by a windmill
Video
https://www.youtube.com/watch?v=DkBlVxV8Ti4&t=75s
Added Inward roof
Added Interactive Foliage Shader
Adjusted required collision check for buildings
Adjusted snapping for walls on ceilings
Wind shader improvements
Removed durability info from food items
Playable area expansion
Broadleaf tree gives blocks now
New plants - not collectible yet
UI
Whole User Interface is new with a new font that supports multilanguage
Added building material preview
BUGFIX
Fixed - Cant place items on the upgraded workstation
Fixed that the durability of an item gets reset when dragging it around in the inventory.
Fixed Windmill and Gear connectors visuality isn't loading properly.
Fixed that the Farmplot wasn't able to be built.
Fixed Smelting collision, placing Ores into it should be working again.
Fixed that the Upgraded smelting is not destroying the correct amount of nuggets.
Fixed an exploit with the Hotbar.
Game crashing - GPU issue [if somebody still has issues with this please let us know]
Fixed a problem with Station Tooltips position mismatch when the object was rotated.
Fixed wooden gear recipes
Fixed windmill recipe
Fixed Knife problem
Fixed keybinding for W, A, S, D
Changelog 34
0.0.8.2.4
Added German Translations [95%]
We made ourselves tool for easier importing finished translations. When we have finished the table we can add it in within minutes.
GAMEPLAY
Added Twohand Iron Saw Mold
Added Twohand Iron Saw
- Allows cutting planks from logs
Visual Improvements
Performance Improvements
Workstations are reworked and the recipe is changed
Adjusted Footstep, Hit and hurt sound effect volume.
Resources from Foliages doesn't spawn at a fixed location anymore.
BUGFIX
Fixed farming plot flying away on pickup
Fixed watering farm
Fixed windmill and connector snapping
Fixed Crafting and nearby exploit in Multiplayer
Fixed the collision check while placing/moving Structures.
Fixed that a footstep sound is played if you hit something with weapons.
Fixed stamina consumption while sprinting.
CONTENT IN PROGRESS
Sawmill
Lathe
Wood Steamer
Cart
Small Cart
Elevator
Crane
Changelog 33
0.0.8.2.3
UI
Remove 'total item count' from Hotbar for non-stackable items
Structure Tooltip now displays Name and Material
MULTIPLAYER
Client doesn't see destroyed foliage - Fixed
Improved Stamina consumption while sprinting on the client
GAMEPLAY
Added more feathers, bamboo, and seeds to the environment
Windmill - Changed banana leaf with alocasia leaf (Recipe)
Added birch as a requirement to clay buildings
Added breakable recipes to bamboo (2m -> 2 x 1m, 1m -> 5 x 20cm)
Added requirements for Outer wall
Broadleaf gives more 2m logs
Pressing the same hotbar slot again will unequip the weapon.
Improved Ceiling snapping
BUGFIX
Removed sprint while walking backward
Fixed an error with invalid Hotbar reference
Fixed that the required items list and structures are not synced on the client after rejoining a session
Ceiling snapping on other pillars than wood - Fixed
2m logs fall's trough ground - Fixed (Coconut and Broadleaf)
Woden and Iron axe durability cost on use - Fixed (and balanced)
Overlap on Foundations - Fixed
Hotbar item stack count - Fixed
Environment Rocks Collison - Fixed
Furnace lid block input of ores - Fixed
Crab can't be cooked - Fixed
Coconut half size - Fixed
Changelog 32
0.0.8.2.2
The game should update and install certain redistributable for those with crashing game issue. If you still face those problems after the update. Please leave us a report.
MULTIPLAYER
Fixed Building Respawn on rejoining
UI
Added Building Control Tips
Added Building Key Info
BUGFIX
Chest
- Added handle on the lid
- Not able to move chest - Fixed
Bambo Harvest - Fixed
Buildings gets loaded with the 'UnderConstruction' state. - Fixed
Station Rotation - Fixed (Improved usability)
Destroy Timer - Fixed
Removed M, N, Arrow Up - Fixed
You can no longer enter Building mode while placing Stations.
EDIT
Few people said the game is not crashing anymore.
If anyone still has this issue please leave us a report.
Crashing issue
Hey
As a lot of people, last days reported game crashing on loading with this error
"lowlevelfatal error[File: unknown: line 200]
Unreal engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')"
We wanted to focus on it and resolve it.
As we can't reproduce it from our side, we need help to solve this out.
We pushed a few changes and added a possible fix.
The game should install redistributable's on start.
Please try it out and leave a comment. It will help us out to fix this asap.
Thanks
Regards
- Adriano
Hotfix
0.0.8.2.1
BUGFIX
Fixed Willow and Coconut can't be chopped
Fixed Spear recipe requires a small stick
Fixed loading screen
Balanced sounds
Removed FPS counter
Changelog 31 - Building System and New map
0.0.8.2
AI
In-game
Boar Aggression
Boar damage balance
Fixing Collision for AI
Fixing damage for crab
Out-game
Owl - Finished
Eagle - Finished
Cobra - Nearly Done
UI
Building UI are just placeholders.
Its gonna be updated with next update
GAMEPLAY
Added[Items]
Birch
Dry Grass
Changed
Wilow tree now drops dry grass
Bushes and trees now drops birch
Added[Building]
Thatch - Foundation, Pillar, Door Frame, WindowFrame, Ceiling, Stairs, Wall
Clay - Foundation, Pillar, Door Frame, WindowFrame, Ceiling, Stairs, Wall
Wood - Foundation, Pillar, Door Frame, Double Door Frame, WindowFrame, Ceiling, Stairs, Wall, Small Ramp, Big Ramp, Door, Roof Inward, Roof Outward, Roof Slope, OutsideWall
Stone - Foundation, Pillar, Door Frame, WindowFrame, Ceiling, Stairs, Wall
New modules will come with every update!
[ T ] - Building Mode
[ Alt + Mouse Scroll ] - Change Main Category
[ Mouse Scroll ] - Change Variant
[ Q and E ] - Rotate
[ Shift + Alt ] Disable Advanced Snapping
[ Shift + F ] Toggle world rotation
[ F ] Lock Rotation
[ R ] Invert Rotation
[ Shift + R ] Mirror Structure
[ G ] Lock Building
[ Z ] Destruct Mode
[ Left Click ] Hold in destruct Mode to destroy selected Structure
- Optimized loading time
- Improved performance
ENVIRONMENT
Changed map to new one with biomes.
We locked rest of islands for now.
Update that will unlock other areas is coming in a few days
AUDIO
Lion Roar
Wolf Howl
New wind sound
BUGFIX
Water distance fog
Diving Physic
Keybinds should work again
All trees are cuttable again
Fixed items not usable after bow
Known bugs
- Buildings are not visible after rejoin
- Outside walls snap wrong
(We will post a hotfix for this asap)
If anyone still has issues with the crashing game please leave us a report and we will be glad to help