Last 3 week we were working on our building system.
We decided to finish that up before weapons so its possible to store items and make your bases and on end villages and towns.
I've done a small showcase of things we made.
There are 4 types of materials (Mud, Thatch, Reinforced Thatch, Wood) for start and we plan to expand it to 7 as we work on stations that will be required for creating required items.
We still miss roofing and UI and I need to tweak models so everything snaps perfectly.
Our lead programmer will describe in technical why our system is special.
Il just say that bases you guys will be able to build will be enormous and almost without fps drop :D
Link to the current stage of the system
https://www.youtube.com/watch?v=EqisC5jpow4&t=16s
Regards
- Adriano
Changelog 30
v0.0.8.1
Hey fellow community
We are back on track!
I want to apologise at first for a long time between updates.
Maybe certain people noticed we didn't respond on our profile or smth.
We didn't leave you guys. We just had a lot of changes with the recent investment in our company and that's what took our time.
We are able to hire more crew now and speed up certain things.
Also, one engine bug took us a whole week to track and solve.
That bug stopped us from posting an update with a dedicated server.
Currently, there is only one active server you gonna find on the server list.
We wanted to test how much people we can hold per server so we can make improvements. As our community is small I want to keep everyone on the same server to make some kind of stress test but we are in talks to ensure a good amount of server so we can run a lot of our official servers.
Warning! [This is only on dedicated with 100 slots]
- Dedicated saving isn't finished (you can drop items on the floor)
- If you leave items on the floor and rejoin you maybe won't see them if you drop items near the place where you left them they will spawn again
- We gonna push hotfix for that soon!
Thanks to everybody who supported us from start!
This was only possible because you guys saw potential in us and bought the game <3
We are dropping to the building now.
We want to see some beautiful creations and villages!
Regards
- Adriano
AI
Improve AI Pathing
AI stay in their spawn zones
Improved waypoint generation
Attack Condition Updates to keep up with the new system
Improve spawners while spawning AI
Separate spawners for Wolves and other animals
Removed old Spawners
Avoid duplicate AI spawning in MP under certain conditions
UI
Added a FInterp to the Character Stat circle widget
Aligned building tooltips
Hide Tooltip while interacting with structures
Server options - Slot Number, PvP, Lan, Password(not done yet)
Multiplayer in-game chat (People who bought the game before we dropped price will have a special sign in chat )
GAMEPLAY
Add save system to new Spawner
Reduced bandwidth usage at the joining part of a client by around 88%
Fixed desync of foliages with fruits in Multiplayer
Fixed that the client initiated the foliages in a wrong order
Item Hotbar (Drag to the slot, double-click to remove, change on numbers)
Fixed that you can fire arrows as fast as you can click the left mouse button
Reduced the bow draw time
Adjusted the Hand IK slightly
Auto-Attack on hold primary button down
AoE - from now is possible to hit more than one target at the same time
Improved sky sequences
Fixed visible water end
Added fog
Improved streaming distance
AUDIO
Added sounds to Wolf
BUGFIX
unable to craft items on Dedicated Server
unable to use other tools after using the Bow
player gets teleported if he is standing on a station and try to move it
the host is sometimes sending a wrong foliage index to the clients
some Foliages are not synced after joining a Multiplayer session
iron ore combined is not breakable
character ragdoll
unable to leave the workstation
item menu will stay on screen if you close the Inventory
moving around the inventory and clicking on the item while having the bow in your hands, the arrow is fired
completely removed old saving system
completely disabled pottery (until we fix it)
Post comments and bug report and we will be glad to help!
Announcement - Roadmap
Hey guys and gals,
As we announced on the last update.
We organized our Roadmap and wrote down everything we were hiding till now.
You can find all the relevant info about game progress there.
Also, a Trello board is now connected with Discord.
If you join our Discord you will be first notified if we finished a certain task.
Thanks for support
- Adriano
Trello link
- https://trello.com/b/Iu8L9eX5/journey-of-life-steam-offical-branch
Discord link
- https://discord.gg/KC5EYr
Changelog 29
V0.0.8.0b
We are proud to announce that we got investment for finishing Journey of Life.
So it's not a question anymore if this game will be finished or not, because the answer is definitely YES! we gonna finish it :D
This is a small update that will fix mostly all multiplayer issues.
We posted photos under to show what we work on and what will be added in the next update.
I would like to say thanks to everybody who supported us from start.
Trello page will be updated soon and it will be game official Roadmap
Thanks once again to everybody <3
Regards
- Adriano
AUDIO
Added roar to the lion
Added 3d sound settings for a footstep, hit sound and lion roar
GAMEPLAY
Added LOD's to all animals (optimization)
Increased Grass max stack to 20
Increased Yuccamax stack to 10
Improved light of fireplace (light increase with the size of fire)
Adjusted tooltip offset of some stations
Fixed foliage tooltip misspelling 'Grew'
Fixed unable to build a composter
Fixed crab is not correct size after harvesting
Decreased stamina consumption while sprinting
Multiplayer
Removed the save/load button from the menu in Multiplayer
Fixed client cant consume items
Fixed client doesn't see previous building stage
Fixed client is unable to harvest plants with hands until the host hits it one time
Fixed client doesn't get info about destroyed foliages without fruits on re-join
Fixed that all players are unable to toggle the HUD after someone disconnected
Fixed that the client cant consume items
In the next update we will add a part of the modular weapons system.
Each weapon part will have its own stats and combining them will yield to different stats.
Which means different stamina consumption, agility, attack damage and much more depending on parts used.
Updates of those will be in parts.
First, one should be posted in a few days.
Currently, we only made axes. But the next tools will come also.
You can see an example of those on photos.
There is 64 possible combinations in this moment and we plan to expand those even more.
Changelog 28
V0.0.8.0a
Hey guys
A small patch that will fix a few issues in the game.
But we added save games to Steam Cloud so you are able to play your saves from any PC from now on.
GAMEPLAY
Fixed smelting nugget collision was in a wrong relative position
Fixed rainy day sequence
Changelog 27 - Hotfix
V0.0.8.0
GAMEPLAY
Added saving and loading screen
Fixed upgraded smelting furnace doesn't take fuel
Fixed grass wrong model after harvest
Fixed saves don't load correctly sometimes
Increased MaxStack of Arrow(10) and Bird Feather(20)
Changelog 26
V0.8.0
Hey guys
We added a new save system that works way better then the old one as load times started to be really big and ineffective.
This is some comparing we did
OLD | NEW
Save: 17+ | 1 - 2 sec.
Load: 22+ | 3 - 4 sec.
(CPU: i5 4670k)
NOTE!! - your old saves won't work anymore
Thanks for the support!
GAMEPLAY
Added breakable recipes for sticks (Long = 2 stick, Stick = 4 small sticks)
Added breakable for yucca leaf (Leaf = 4 fibers)
Added breakable for green coconut
Added cloth (Requires 5 fiber ropes)
Reduced water consumption
You can now scroll in the Save/load selection
Added a new Save system that is 10x faster
Synced time in singleplayer and multiplayer
Fixed Composter
Time of day/Weather and Foliages will be now saved again
Fixed water disappear after reloading game
Fixed meat stat resets after reloading game
Fixed stations part disappearing after reloading game
Fixed torch doesn't light up until you put it in another hand
Fixed water collector and workstation recipe
Improved the loading time of joining a multiplayer session
AI
Crab, crow, seagull and lizard looting fixed
Added looting mechanics for terrestrial animals
Fixed weapon affecting crab across large distances
Implemented a new damage system for attack oriented animals Damage Delivery
Added new Seagull code
Animal disappears 1.0 seconds after harvesting
Fixed a problem with wolves where weapons would affect them over large distances
ENVIRONMENT
Added new optimized grass model
Added moonlight and more stars
Fixed issue with some days that had longer nights
and some other small changes/fixes
Changelog 25
V0.7.9e
GAMEPLAY
Fixed spawn of foliages, now you will see more plants with fruits
Changed some foliage collisions
Fixed not being able to place clay items on the advanced fireplace
Fixed a bug when picking two-handed items up
Added "Use all" to the item menu
Fixed fruits nearby visibility and physics
AUDIO
Fixed Effects class (FX can be lowered now )
Changelog 24
V0.7.9d
GAMEPLAY
Fixed duplicating backpacks
Fixed harvesting (infinite resources)
Placing stations now destroys overlapping grass foliages
Adjusted fruits stats and number of harvest per interact
Fixed Blueberries having Physics disabled
Fixed Foliage outline
Fixed consumption of items in equipment slots
Plants now drop random stacks of fruits when destroyed
Fixed food items falling through the ground
Dropping items from the item menu will now drop at hand position
Fixed visibility of fruits on foliages
Fixed Mango and Cocos doesn't have collision
Fixed grammar issue
Fixed hole in the ground
Fixed flying fish on the beach
Few other plants like grass can be harvested with hands now
Fixed yucca stats
AUDIO
Sounds options fixed
AI
Added
Sea turtle
Changelog 23
V0.7.9c
Hey guys,
We're planning to frequently push smaller updates over the course of next few days that will add the following:
- Foliage fruit synchronization
- Multiplayer Chat
- Steam function (Invite & Join)
- Multiplayer World and Character Save/Load
- New Modular Weapon system
- Base/House Building
We started with the localization of the game, German will be added with the next Update.
If you want to help us translate it u can join our discord where you will be promoted to translators and credited in-game.
ITEMS
ADDED
Blueberries
Redberries
Mango
Lychee
Mandarine
Pomegranate
Kaki
Lemon
Lime
MULTIPLAYER
Fixed visibility of items in hands-on Client
GAMEPLAY
ADDED
Added Steam friends list to the pause menu
You can now pick up items from nearby by holding shift + clicking on the icon
Added Harvesting with hands
Stat Scaling between Raw/Cooked/Burned/rotten status
Plants can now have fruits and regrow them over time
Added Bait slot again
CHANGED
Changed almost all Item descriptions and more are coming
Renamed "Bamboo Rod" to "Fishing Rod"
Adjusted Building_Tooltip Zorder
Inventory now tries stacks first instead of taking a free slot (reported by Melainne)
Players are now able to rotate items
Adjusted Hand offset of Ficus leaf
Changed MaxStack of all Ores to 4
Changed MaxStack of Nuggets to 6
Changed MaxStack of Sticks from 2 to 4
Changed MaxStack of Wooden Gear items from 1 to 3
Improved collision for dragging items into stations
Moving stations now moves overlapping items with it and ignore it in the trace. (example smelting)
Improved Food items and cooking
Changed fishing so it works everywhere in the water
Readded the "Enable physics on items around" on pickup
Inventory can now be closed with "ESC"
Joining players won't see their own names being broadcasted anymore
Smelting now works with stacked items
FIXED
Fixed Foliage tooltip not updating
Fixed some stations changing size after moving them (Farming plot as an example)
Fixed breaking of Claymold items ignored the amount of stack. (if you broke a stack of 2, it just destroyed both)
Fixed breaking of stacked Claymolds, it now correctly breaks the stacked amount
Fixed Fireplace and Smelting taking more fuel than needed
Fixed that items dropped without physics
Fixed Food material changing while cooking
Fixed Backpack glitch (Reported by Borstenmaul)
Fixed Plots being unusable
Fixed Composter
Fixed arrows not showing up under nearby
Fixed harvesting rabbit
ENVIRONMENT
Blueberries bush
Redberries bush
Mango tree
Lychee tree
Mandarine tree
Pomegranate tree
Kaki tree
Lemon tree
Lime tree
AI
Prepared turtle (next update)
Prepared fox (next update)
Added Amberjack Fish
Added Barracuda Fish
Added Atlantic Cod
Updated Animations for certain fishes
Added Fox Attack
Modified an attack parameter for certain category of animals
Fixed an issue where AI sometimes faced in incorrect direction while attacking the player
Fox Eat state added
Fox can now hunt boars and rabbits
Added the hippopotamus. It can also attack players when attacked