We have updated Just Survive without a wipe, so all of your progression will remain.
Due to map adjustments, you may find that some trees/rocks/etc have shifted in Pinemill Reservoir, and this may cause your character in certain cases to be in an invalid location.
We've added a /stuck command to address this issue - type "/stuck" into the chat and press enter, and the game will attempt to relocate your character to a safe exterior location. If this fails to work, /respawn will respawn your character (you will lose your equipment).
This update brings a large number of new features and content to Just Survive:
New Items
Loot/Crafting Changes
Game Additions
General Fixes
Just Survive Live Maintenance
Maintenance will begin momemtarily and is expected to complete by 3:00PM PDT (4 hours from the time of this post).
Patch notes will be posted when the update is complete.
Just Survive Live Update - Sept. 21st
Hello Survivors,
Today we’re bringing a substantial update to Live servers that improves our core feature set, addresses a number of bugs/exploits and incorporates your feedback.
One major note on that last point is that we’ve overhauled Shacks and returned them to the game. This new metal structure is sizeable, sturdy and they can even be decorated! Originally, we anticipated those who had used Shacks would instead leverage the Barricade and Stash mechanics once we transitioned to Badwater Canyon. Though we’ll continue to expand upon and improve those systems (see Metal Barricades in the notes below) your feedback has made clear that you still want Shacks, so now they’re back and better than ever.
This update also yields some major improvements to the Stronghold system. From the outset, we’ve wanted to provide a number of unique Stronghold materials along with items to combat their increasing strength, and today we’re taking another step forward with Metal Stronghold Components. The introduction of Pipe Bombs, Dynamite, and bundles thereof is a game changer, and since Metal Components are fully resistant to melee weapons and have increased resistance against firearms, you’ll need those explosives to make a big dent in upgraded Strongholds.
In addition to adding many new items and recipes to the game, we’ve also made numerous changes to both the loot system and loot balance. Often requested by the community, one of the key changes is a new system that automatically cycles loot over time in an area. This means it is no longer necessary to “recycle” the loot by dumping the unwanted contents on the ground to allow the container to repopulate fully.
These elements are just some of the significant improvements we’ve made to the experience, so we urge you to check out the detailed list below and look forward to seeing the impact they all make when you try them in game.
This update required a server wipe to ensure that key system changes like the auto-cycling loot functioned without error.
The following changes and bug fixes are included in this Just Survive Live Update:
New Items
Added Metal Shack (Crafting Recipe)
Added Metal Shack Door (Crafting Recipe)
Added Metal Stronghold Components (Crafting Recipe)
Added Metal Barricade (Crafting Recipe)
Added Dynamite (Loot and Crafting recipe)
Added Dynamite Bundle (Crafting Recipe)
Added Pipe Bomb (Crafting Recipe)
Added Weapon Chest (Crafting Recipe)
Added Ammo Box(Crafting Recipe)
Added Freezer (Crafting Recipe)
Added Tool Chest (Crafting Recipe)
Added Handcuffs (Loot and Golden Eagle Coin Purchase)
Loot Changes
Loot auto-cycles to refresh loot areas
Increased the number of available vehicles on the map
Player Inventory now allows for Multi-Category Sorting
Reduced steel yield from pistols from 5 to 3 to match other weapon bulk
Blankets can be salvaged for cloth and twine.
Minor balance tuning to firearm and weapon repair kit item caps.
Ashes no longer spawn in the world. They can still be obtained as a by-product from burning things.
Oil is now a possible drop from vehicle harvesting.
Updated wood yield from harvesting trees
Wood piles are now destructible objects that yield wood upon destruction (previously they acted as containers)
Pallets now yield wood upon destruction
Crates now yield wood and sometimes nails upon destruction
Barrels now yield nails upon destruction
Weapons that break through durability loss now correctly eject their unused ammunition
Updated wood loot model to be a jagged plank rather than a log
Added unique loot model and icon for Deer Head and Antlers
Added unique loot model and icon for Saline
Added unique loot model and icon for Wolf Head
Added unique loot model and icon for Zombie Head
Added unique loot model and icon for Fiber Compress
Zombie and Combat Changes
Reduced zombie damage to body armor
Zombie damage through armor has a small chance to inflict bleeding
Minor bleed now has a chance to heal itself over time
Lowered use time for Fiber Compress
Improved zombie pathing and behaviors
Fixed an issue where zombies were near-invincible while eating corpses
Fixed an issue that could cause zombies to be scarce for players
Melee can now headshot zombies (most weapons one-shot zombies)
Map Changes
Numerous map updates and bug fixes for Pinemill Reservoir, the northeast region of Badwater Canyon
Fixed an issue where PVE servers would not properly display the out of bounds messaging
Fixed an issue where players were unable to bandage themselves after going out of bounds and then returning to the play area
Trashie, the Aerial Trash Can, has landed
Removed the map item and gave all players permanent map access (default key M)
Construction / Destruction Updates
Fixed an issue where base components could be rendered invisible / non-blocking upon respawn, creating holes in bases
Fixed an issue where Strongholds from deleted characters wouldn't always be returned to the available Stronghold pool
Abandoned Strongholds now correctly revert to unclaimed after 7 days
Increased health for many of the Stronghold Utilities and Decorations to avoid accidentally destroying them with a single attack from a high damage melee weapon
Fixed an issue where some objects couldn't be placed in front of a doorway
Fixed an issue that caused landmines to be destroyed without exploding in certain cases on or near a Stronghold
Fixed an issue that could cause traps to fail to trigger for players or zombies
Fixed an issue where a stash could be permanently removed if a player built it near a Stronghold and then lost ownership of the Stronghold
Ground Tillers can now be picked up
Punji sticks now yield the correct amount of wood upon destruction (less than the cost to craft them)
Items from recursive destruction and demolition will no longer float
Animal traps can now be picked up
Workbenches now require you to hold E in order to pick up (previously tapping E would pick them up)
Players can no longer pick up an object (like a table) that has items on it. If it has no items, then it may be picked up.
Survival Changes
Fixed an issue where stamina could get stuck in a state where it would not regenerate
Player now regens health when severely hungry or thirsty (previously these statuses prevented health regeneration)
Flashlights now project light farther
Exploit and Griefing Fixes
Relocated Military Base spawns so that players can't grief other players with the tent entrances
Fixed an issue where airdrops would destroy Stronghold components that they landed on
Fixed an exploit where players could stack tables on top of each other indefinitely
Ongoing anti-cheat countermeasures
Additional Bug Fixes:
Updated physics collisions for vehicles to reduce the possibility of an instantaneous death caused by a multi-frame collision stacking damage each frame
Several skin updates and fixes for various items
Fixed an issue where a party leader's party UI would remain after they disbanded the party
Fixed an issue where the hover text for a crafting recipe wouldn't show the rarity correctly
Just Survive Live Update 9/1
Greetings Survivors!
We have just published an update to Just Survive and wiped the servers. While the decision to wipe was not an easy one to make, we felt it prudent in light of some issues that occurred after yesterday's maintenance.
As such, this patch is short, but these features were ready to rock and roll and I think especially in light of the wipe you'll find them exciting.
Significantly reduced the cost to construct all Wooden Stronghold Components
Increased Wooden Stronghold Component resistance to melee weaponry and rebalanced Wooden Stronghold Component resistances
Added 180 PVE Servers to Just Survive - 60 each in the US, EU, and Asia regions
Fixed a crash that could be caused by reloading while using various interacts (ie, opening doors)
Fixed an issue that caused missing Stronghold Components on a server reset
Ongoing anti-cheat countermeasures
We apologize for the lack of notice on the wipe, but we felt it was important to get this update out ASAP so that everyone had the opportunity to play with this update over the holiday weekend.
Those that have been watching since we first announced the downtime early this morning know that we have had an extended downtime. While we usually beat our public estimates for a downtime, in this particular case what should have been a very quick and straightforward update instead was met with a catastrophic hardware failure that has taken 12 hours to resolve.
I'd like to take a moment to thank our operations, database, and development teams for working round the clock to recover from this disaster as soon as possible, as well as the QA team that has been waiting on standby to test and verify that all behavior was normal after resolving this problem and restarting the servers. These dedicated men and women have put in an exceptionally long day today in an effort to get this catastrophic hardware failure resolved and get our servers back on line for our players for this weekend.
While we understand this extended downtime has been a cause for frustration for our player base, these teams have been working diligently since early this morning to alleviate this issue as soon as possible and I am proud and glad to work alongside them.
Thank you for your tremendous patience and at this time I am very happy to announce that Just Survive is unlocked and available to patch and play!
Just Survive Downtime, Update, and Wipe Incoming Today
Greetings Survivors!
We are taking the servers down at 10:45 PST (35 minutes from time of this posting)to publish an update to Just Survive and wipe the servers.
While the decision to wipe was not an easy one to make, we felt it prudent in light of some issues that occurred after yesterday's maintenance.
As such, this patch is short, but these improvements were ready to rock and roll and I think especially in light of the wipe you'll find them exciting.
Reduced the cost to construct all Wooden Stronghold Components
Increased Wooden Stronghold Component resistance to melee weaponry and rebalanced Wooden Stronghold Component resistances
Added 180 PVE Servers to Just Survive - 60 each in the US, EU, and Asia regions
Fixed a crash that could be caused by reloading while using various interacts (ie, opening doors)
Fixed an issue that caused missing Stronghold Components on a server reset
Ongoing anti-cheat countermeasures
We apologize for the lack of notice on the wipe, but we felt it was important to get this update out ASAP so that everyone had the opportunity to play with this update over the holiday weekend.
Downtime has been longer than expected - an update will be posted as soon as we are available to patch and play
Game Update 8/15 Patch Notes
JS Live has been updated and wiped.
Additional servers have been added to the US and EU regions, and a new Tokyo region has been added.
This update is the first of many updates taking place on our new map, Badwater Canyon. Expect additional regions along with deeper crafting and Stronghold mechanics in future updates.
Patch Notes:
A tremendous amount of work went into this game update, you can read our complete list of changes and fixes here.
Know Your Apocalypse
New and exciting things are happening in Just Survive. Badwater Canyon is a brand new map coming to the game and with a new map comes a lot of great new locations to explore. Today we’re giving you a detailed look at three of these new hot spots.
Benson Ranch:
The Benson family lived in this area for as far back as anyone can remember. Strangely, however, they kept to themselves and were rarely seen in public during daylight hours.
William Henry Harrison Dam:
Though President Harrison's untimely passing cut short his term in office, his integrity and distinguished military career would later be immortalized in the construction of this stalwart dam.
Fort Algernon:
Named after the historic fort that supported settlers's efforts in Jamestown, Fort Algernon was constructed rapidly in recent months to support resettlement in Badwater Canyon.
You can expect to see more inside information as the map continues to grow. Badwater Canyon is available for you to try out RIGHT NOW on the Test Server and will be coming to Live servers this summer!
Welcome to Badwater Canyon!
As the most comprehensive release in Just Survive's history, this update represents our new direction for what's to come in the many months ahead and we’re thrilled to finally show you what we’ve been working on. Before we discuss all of the new features, there are a few things to point out about this update:
Our new map, Badwater Canyon, represents a more focused approach to design and overall layout. The entire map was built meter by meter with multiple styles of gameplay in mind. Because of this new crafted approach, we are spending extra time on every single part of the map and we’ll be rolling out the first region at this time (Pine Mill Reservoir) which focuses on a drained reservoir and a devastated hydroelectric dam. Pine Mill is rather remote, given that it’s located in a National Forest, so expect to see POIs such as Ranger Stations and Campgrounds. The goal is to have each portion of the map feel significantly unique, so you can expect urban density and a variety of brand new POIs moving forward. This initial release allows us to get things in your hands sooner and allows you to provide feedback now while we continue development. Given this, population caps have been taken into consideration per server and will change based on what we see in initial testing.
In addition to all of the new features, we've fixed many recent (and legacy!) bugs in this update. Snaking is gone. Droning is gone. Melee weapons now render in first person. We’ve improved how the bow works. Overall performance has been improved, too. In other words, this truly is a comprehensive update.
There are some known issues (please keep in mind that this is a Test update and not a Live release) and we will start a new thread to detail those things separately once we unlock Test. We need your feedback on everything here so please report in either thread with anything and everything you find. This is still very much a game in development - your feedback matters and absolutely influences the end result. I've said it before and it bears repeating that we welcome ALL feedback. Debate is healthy. Critical feedback (when delivered in a way that's not disparaging or nasty) is healthy. we do hope you keep it up...we read every single thing posted here.
Alright! Let's get into the nitty-gritty details!
Strongholds
Our goal is to empower you to put down roots, form strong communities, and challenge one another to build and attack increasingly complex and challenging Stronghold configurations. New features for this first iteration of the Strongholds system include a Full Modular Building Set, Purposeful Attack/Defend Gameplay, Stronghold Respawn, and Crafted Building Locations.
The Modular Building Set includes a number of new pieces for increased creativity. We've also overhauled existing pieces like gates which are now completely self-contained. Beyond that, we’re introducing a timed Attack/Defense cycle to encourage scouting, force creative problem solving, and limit the amount of loot that can be gathered in an attack, especially with offline raids. When the timer reaches zero, attackers will be pushed out of your Stronghold by poison gas allowing your base to physically reset and rebuild itself while being shielded for a period of time so that you can safely modify your defenses. In other words, the blueprint you carefully design will now remain intact.
Badwater Canyon
Ultimately, none of this works without an environment that’s custom built for Just Survive’s new direction and that’s why we’re introducing this brand new map, Badwater Canyon. This environment is specifically crafted with targeted loot distribution, verticality, and exploration in mind. We felt it was critical to create crafted building locations for Stronghold construction that serve unique gameplay needs and provide progressive desirability. As a result, there will be hundreds of these easily identifiable basepads across Badwater Canyon, with the larger pads providing increased loot and interaction opportunities while the smaller variety provide a hidden, more tactical approach for those who prefer to avoid conflict.
Life & Death
Significant changes have been made to both spawning in the world and how you experience death. You now begin your journey as a rescued survivor with limited equipment in a makeshift Military Base. Here, you’ll have the opportunity to interact with the Supply Liaison (Corporal Moran), pair up with other survivors, or perhaps even cross paths with a future foe.
If you perish, you’ll have the option of respawning at the nearest Military Base or at your Stronghold. The Death Screen itself has also been updated to help clarify the cause of your death. Most importantly, only unequipped items in your inventory can be looted from your corpse. Anything still equipped will return with you on respawn, but in a broken state. This way, the high-tier Shotgun that took you days to find won’t simply disappear but you will have to spend a little effort to make it functional again when you revive.
Loot
Previously, loot was represented in a way that didn’t meet the standards of a game where you’re constantly in search of meaningful resources. That’s why we’ve completely re-itemized JS, adding dozens of new items and giving each of the existing ones clear representation in the world. The days of picking up a striped shirt only to discover it’s actually an orange tank top are over.
We’ve also completely overhauled containers and loot placement for Badwater Canyon so that the items you need are spread out in more meaningful ways. Additionally, several containers will still grant loot, even in picked-over areas. We’re also introducing a Rarity system that clearly differentiates the valuable items from the standard fare. Be on the lookout for those Purple items…even if you don’t see an immediate need, they might be worth their weight in gold!
Harvesting
Breaking down objects in the world for loot desperately needed refinement and expansion, because 1) breaking things is fun and 2) Stronghold pieces have to be built from something! With this update, the actual process of gathering materials from Cars and Trees looks and feels significantly better. Additionally, we’ve expanded what you’ll receive from interacting with these objects and added the ability to harvest Rock by using a new item, the Pickaxe.
Combat
Defending yourself against zombies and other survivors is a critical part of daily life in Badwater Canyon, and that’s why we’ve rebuilt all of our weapons from scratch. We’re introducing Tiers to each weapon type that tie directly into item Rarity. Additionally, each weapon was given a tuning pass so they now look and feel unique. For example, you can find a basic rusted AK that serves a purpose, but it’s not nearly as lethal as the Tier 2 variety.
Additionally, melee has received significant upgrades with an all-new hit registration system and a complete animation overhaul. The same Tiers system we’re introducing with firearms has been applied here as well, along with new surprise or two...
Currency
Creating true value for each item in the world and tackling the problem of item hoarding have both been addressed with the creation of an in-game currency, called Golden Eagle Coins, which is earned by exchanging items found in the world with Corporal Moran at the Military Base. At launch, this currency can only be used to purchase Stronghold locations but we have plans to significantly expand its usage over time. Currency is tied to your character and cannot be looted off your corpse.
Little Details
A number of core features in the game were functional, but desperately needed refinement. Barricades have been rebuilt and tuned to allow for reasonable fortification of existing structures. Likewise, Loot Stashes got a makeover and are now granted as part of your Starting Equipment.
We are also slightly changing how skins are applied to items with two goals in mind: integration with the new item tiers, and increased value for our players. With our new system, applied skins can now target any item in their core category – they simply alter its appearance, allowing them to inherit the qualities of their target item. For example, a Crimson Grin Satchel skin, previously only applied to other satchels, can now be applied to any backpack and it will inherit the associated carrying capacity of the converted item.
Dust in the Wind
With such a sweeping update, there were bound to be a few casualties. Sci-Fi Weapons, Pastel Zombie Clothing, Weapon Dismantling, Outdated Tool Functionality, Shacks, Special-Case Zombies and the Spear were all cut in the pursuit of a cleaner experience.
When will all of this make it to Live? Not before it's ready is the short answer here. There's a ton of new content here and a lot of new systems to shake down and it will be several weeks at least before we're ready to make that move. Our dedication to publishing solid Live updates will continue as it has over the past 6-months and we will make sure the Live promotion is something all of us, the community and devs, are comfortable with. We'll be updating Test frequently during that time, however, which means your test feedback is going to have a direct impact on the state of the game for the near future.
Thanks again to every single one of you for your continued support and patience these past six months. We can’t wait to see what you think and I truly hope you enjoy Badwater Canyon as much as we do!
Developer Update April 27th
I mentioned the other day that I come into work every day and get to enjoy this amazing collection of concept art that inspires and drives all of us on the Just Survive team. The point of good concept art is to frame our aspirations, to point us all in the same direction and give us a common inspired goal for not just a thematic path but also a quality bar that helps us define our work.
I also mentioned that I want to share some of these paintings with you guys. So we are. :)
Good concept art requires no verbal context. It speaks for itself. That said, I do want to caveat these pieces by saying they are our targets - our best case, tech-agnostic goals - not necessarily the reality of what we'll accomplish. We shoot for this level of detail and get as close as we possibly can. But most importantly, it defines and clearly communicates the mood of what we're going for.
We hope you enjoy these as much as we do.
- H1Lan
Just Survive 40% - 70% Off
Survival is about resource management and taking opportunities when they arise. Don't miss your chance to hone those skills with 40% - 70% of Just Survive!
From now until April 30th, 2017 Just Survive will be 40% off so you can grab a copy for a friend!
If you haven't picked up the DLCs we released a few months ago these are now 70% off!
Remember this sale only lasts until April 30th so pick them up while you can!