Key to Heaven cover
Key to Heaven screenshot
Genre: Role-playing (RPG), Adventure, Indie

Key to Heaven

Dev Log #21: Player Hosted Servers

Support for player hosted servers!



Everybody can now, for free, host and control their own 2D MMORPG server. You get the power to completely remake the game if you so wish.
Have you always wanted to run your own server? Well now it's as easy as it can be. The server download comes with a full guide on how to get it all setup and running. If you have any issues you can reach out on Steam or to the community and you will get help.

The download is available on the official website: https://key2heaven.com/downloads.html

How does it work?


When you start the game the first page is a server selection page. This page holds all the official servers and all the player hosted servers. When you have setup your server correctly it will be automatically be added onto that list for other players to join. You provide a description for your server that is shown on that page and are able to advertise that specific server to bring in new players. The server list will show the server with the most online players at the top.


What can I change?


First of there are some settings that you can begin by deciding on. These can be changed at any time.
* Server Type: PVP or PVE
* Exp Rate: Default value is 1, but you can set it to 4 and then all players on the server will get 4 times as much experience.

The server also comes with it's own C# scripting language and a big guide that explains it all to get you started. It is completely optional if you want to make your own scripts or not, it is not a requirement. You have the power to make new quests, fun events, only your imagination holds you back. You can script events that are triggered on tiles or create more complex structures by also utilizing scripts on events triggered by the player. Here are some examle events:
* OnJoinGame
* OnLeaveGame
* OnUseItem
* OnDropItem
* OnPlayerAttackPlayer
* And many more..

You can also change all the ingame content. With change I mean you can make new, edit existing or remove. So you have full access. Here are the different content you can change:
* Maps
* Items
* Monsters/NPCs
* Spells
* Arrows
* Shops

Over time we will improve and allow further customizations for the servers. So do not hesitate if you have any feedback or if there is something more you want added!

Other Changes:


* All official servers will run with x2 EXP for all players regardless of level until further notice.
* The ingame boost for players below level 65 is removed due to it now being global instead.
* Hosted servers will not have ingame purchases. It's up to the server owner to host events to give out global exp potions.
* Completely remade the server selection screen.
* The Brazil server has been removed. There will now be 2 official servers only, one for PVE and one for PVP. It cost too much money for me to run the BR server. Hopefully someone else can host one now. Although it would be on a different realm of course.
* Fixed so the blue text when maxing a skill reset if you no longer has above it.
* Some skills effects are displayed in smaller fonts above their targets.
* New data to the formula list about pvp damage balancing.
* The spell boost text on the screen now have different colors to easier indicate what is active.
* Updates some localizations.
* Increased server security.

Patch for Dev Log #20

New/Improvements
* New items added.
* Soulstealer (summoned on i5) now drops unique items.
* You will get a message when counter attack stops working on a map.

Fixes
* Fixed so Radical Heal now also heals yourself.
* A rare +0 item upgrade issue should now be fixed.
* The i5 raid that costs 1 emerald to enter now also says it costs 1 emerald to enter instead of 2.

Balancing
* Daily quests have been made easier to complete.
* Counter attack cap has been changed from 100 on a map to 350.
* Buffed Morians Leggings.
* Adjusted again so its slightly easier to get skills on items.
* Rebalanced some lategame rings/amulets.

Dev Log #20: Improvements & Fixes

Balancing
* Boosted the EXP slightly on The Ancient King.
* Buffed the "spawning bosses from quest on i5" with more EXP and easier loot.
* Spell Entangle boosted from 3.5sec to 4.5sec.
* Skill counterattack is buffed to also do +1 return damage per point.
* i5 monsters now drop critical potions instead of serious potions.
* Cape of Soulstealer rebalanced, and some other items are slightly as well.
* Added a minimum PVP damage between 5-10 dmg.
* All daily quest rewards have been increased a lot.
* Made it slightly easier to get skills on +0 items.

Improvements
* It will now always say in the chat what you dropped if killed by a monster.
* Adjusted the bonus part of items in the inventory so that more text fits. (Sometimes before text could appear outside if the item had too many boosts.)
* The check damage monster can no longer be included in the daily quest.
* You can now only upgrade an item every 10seconds.

Fixes
* Fixed so exhaustion works as planned.
* Fixed so battle royale works on the US (none pvp) server.
* An issue that could sometime happen when upgrading a +0 item should be fixed.
* Fixed the text rutten to rotten ;)

Dev Log #19: New Content and Skills

Highlights
* A new raid has been added to the i5 Forest area.
* 4 new skills added: Accuracy, Dodge, Exhaustion and RadicalHeal.
* A one time skill reset for all characters has been added. Can be done from a NPC on the starting map on island 1 (just below the temple).


Skills
* The skill Deathblock has been reworked to heal you for 50% and give +5 Max HP per point!
* The skill Sneak now gives +5 Max Stamina per point.
* The skill Allround now gives your pet the number of points in Allround divided by 2 as exp each hit the pet does.
* The skill Untwine now gives +2 max stamina per point.
* The skill Snare now works for all different types of attacks. Including spells.
* The skill Poison now works for all different types of attacks. Including spells.
* The skill Double Damage now works for all different types of attacks. Including spells.
* The skill Lifesteal now works for spells but gives 0.3% HP instead of 0.6% HP.
* Some skill requirements have been reduced to make it easier for mages to get them.
* A help menu added to the skills tab so you can easily see what skills are class restricted. But pretty much all skills now work for all players.
* Parry rebalanced.
* The skill LootFinder has been boosted to provide increase chance of getting unique skills applied to +0 items.
* Rebalanced resistance so that it blocks 0.8DMG per point instead of 1 and increased the max points in it from 6 to 10.
* Increased double hit from max 5 points to max 10 points.
* Skill trueshot has been adjusted to 10 points and 2% chance per point.
* Skill petpower boosted with: "If the pet gets the killing blow, you get +1Gold/point."


Fixes
* Fixed so debless and entangle from monsters has unique spell icons on the screen.
* Fixed so spells deselect correctly.
* Fixed so item can not break when removing all upgrades from it.
* Fixed spell icon showing the wrong image when time left is below 1minute.
* Fixed so Reputation saves correctly.
* Fixed resistance as it said it blocks 1dmg per point from monsters but it was actually 0.5.

Balancing
* When you cast a heal spell on someone else. It will also heal yourself.
* I5 colloseum has been boosted with more EXP.
* You can now upgrade all belts and offhand items.
* Some item stats have been changed.
* Removing upgrades from an item can no longer fail.
* Adjusted prices in i5 shops.
* The i5 raid that costs 2emeralds/entry now costs 1 emerald instead.
* i5 boss Mayhem now gives more exp.
* Rebalanced/boosted a lot of pets.
* Assassin weapons now gives some AC and have slightly lower dmg.
* Rebalanced some monsters and items.
* Lowered price on break prevention.
* A player now has 80% chance to hit another monster/player when attacking. (affected by new skill).
* Made it easier to get the first key to enter Island 2.
* Adjusted some spell target areas and ranges.

Improvements
* Right clicking the screen with a spell selected will deselect it.
* Now displaying a short text near the spell buff icons so you know more what they do.
* Will now clear map items from a map no players has been on after 12 hours instead of 90minutes.
* Added a pot shop and healing area in i3 "town/harbour".
* Added some basic info about +0 items to the flag menu.
* Housing point distribution moved from the skill page to the stats page.
* 4 new skill upgrade types added since we have 4 new Skills.
* More information added to the ingame formula list under the flag menu.
* Improved spellicons gfx.

Dev Log #18: Tournaments and so much more!

New & Improvements:
* Several more adventurous quest parts added.
* i5 water area, the area to the east with Precious and other tree monsters has been rebalanced because it was way too hard to get to the boss.
* i5 monster exp has been greatly increased.
* i5 Colosseum will now give monsters random hp, damage and experience within a increasing line instead of always following the same static line.
* Star monsters now give +25% EXP.
* Star monster damage is changed to give +20% damage per star.
* Primordial Ice Staff now gives +2 Allround instead of +2 Untwine.
* Bosses will spawn monsters 25% less.
* Some monsters on i4 has increased EXP.
* Chance for monsters casting global DMG is reduced.
* EXP on i2, i3 monsters increased.
* All capes now have 2 max upgrades set on them and they all give skills.
* All quivers now have max upgrade level set to 1.
* Rebalanced "a lot" of monsters in the game with boosted exp and such.
* i4 monsters/bosses drop items more frequently.
* Increased the exp from spawning monsters on i5 from quests.
* i5 Raids boosted with exp and rebalanced.
* Lowered minimum damage on i5 monsters.
* You can now turn a normal item into a +0 item from the upgrade item system. Costs 50k gold. The upgrade to +0 behaves as other upgrades with a 50% success rate and it can not break.
* All monsters will spawn within a 20% difference from their spawntime. A monster with 100sec spawntime, will spawn anytime between 100sec and 120 sec.
* You can no longer sell equipped items. (So people dont do it by mistake)
* You can no longer add equipped items to the player market. (So people dont do it by mistake)
* Updated PVP/PVE tutorial.
* !roll command in chat is now also displayed in the chat.
* Healing spells will no longer deselect after a cast. (Only first aid will deselect)
* Added transparency to all spell targets.
* Added a small transparency to spells and we will feel it out to see if it stays.
* Party EXP info is added to the ingame party menu.
* Updated info on the ingame Tutorial so it says the correct EXP loss on PVE death. It is 5% of the current exp gained on the level you are on. Previously said 10%.
* Further improved on the upgrade item chance formula.
* Items dropped in PVE death are now written out in your chat.
* Changed "putting items stats into your chat text" key from SHIFT to CTRL so that it does not interrupt you when you run and browse your inventory.
* The text above the chat will now display even if you cross maps.
* When you die from a monster, it will now show the monster name and its last damage done to you in your chat.
* All treasures received from digging with the spade is boosted.
* Taunt will work on randomly walking monsters.
* A auto range for monsters have been added so they can not be abused.
* Monsters have a slightly longer delay before attacking you when you transition maps.
* All monster sight range on aggressive monsters have been lowered by 20%.
* Monsters have been attacking too quickly, once every 800ms. Fixed so they now attack once every 1sec.
* Random walk monsters will now random walk 50% of the time and behave normally the other 50%.
* Total exp gained is now displayed on the stats menu.
* i5 colosseum now requires level 70 instead of level 80.
* The global damage done by monsters will now only be casted on you if you are within 14 tiles of the monster. (no longer the entire map)
* Monsters will cast Dispell less frequently.
* Ingame level TopList/TopList Harcore will now sort by level and exp, instead of seraph and level. So a high-level char can become top 1 without being x3 seraph. If two players are the same level, it will show the one with the most exp at the top.
* Renaming Max Upgrade Level to Safe Upgrade Level.
* Increased chance for +0 items to give skills.
* Some items buffed.
* You can now hold SHIFT+rightclick on the spell hotbar to remove a spell from it. Information about this also added to the ingame formula list.
* The global dmg spell casted by monsters on you now has a sound effect.
* Adjusted color of some skills that's rendered above when triggered.
* Monsters can no longer teleport away while taunted.
* Showing spell icons instead of showing the text for buffs.
* Buffed the random spawn monster on i5 so it can include a wider range of monsters/bosses (including i5 monsters).
* Lowered cost of upgrading an item with a skill (using tokens).
* You can now dye capes.
* Grand Stamina Potion now gives +100 stamina instead of +75.
* "Haste" spell has been boosted.
* You can now have the data list open with monsters, items etc while walking with WSAD without it scrolling in the lists..
* Some map changes.
* Increased chance for recall spell to trigger successfully.
* Chance for the spell Entangle to trigger is increased against players and monsters.
* You now have the option to remove all upgrades on an item from the blacksmith.
* New monsters added.
* Rings and Amulets have been rebalanced so most now have at least max upgrade level 2.
* i5 ocean area boosted with monsters.

Fixes:
* Fixed a party showing issue.
* Fixed some map issues.
* Fixed pet entangle issue.
* Fixed so you can see all the info in the monster data list.
* Fixed so monsters can walk on the tile next to the water.

Patch for DevLog #17

New Patch:
* Fixed so protection spells always gives +1 Parry. Previously did not give that if you had less than 20Wisdom.
* Fixed the Obelix quest.
* Fixed quest spawning of bosses on i5.
* Fixed an issue with not being able to recall from map 3 due to prison island.
* Fixed MM registration so you can not register if on a Raft.
* Party Exp is boosted. You now get 50% more EXP from monsters for every extra party member that is on the map with you. Previously it was just always 50% extra so it did not scale with a larger party.
* Monsters have been given more EXP on i5.
* Some i5 bosses have been rebalanced.
* Some monsters before i5 has also been boosted.
* Increased requirement of indigo leggings.
* Less chance for 2 and 3 stars on bosses.

Previous Patch:
* Boosted torch duration from 4 minutes to 5 minutes.
* You can now stand a longer duration to fight monsters before inbuilt system flags you.
* Renamed the pet Pika.
* Increased EXP in all colosseums.
* Increased drop chance of tokens in all colosseums.
* Pets can no longer lose a level when dying against a monster.
* Fixed the server swapping text.
* Fixed obelix quest entrance.
* Rebalanced i5 Raids.
* Fixed dying in MM not teleporting you properly.

Dev Log #17: Improvements and More

New
* You can now sell items by holding down ALT+right clicking the item in your inventory.
* You can now share an items stats to other players by holding SHIFT+left clicking the item in your inventory.
* You can now see the max upgrade level of an item in your inventory.
* Added a new potion: Critical Stamina Potion.
* You can now type !roll in the chat to roll a number between 1 and 100. The number will be visible to all players on the map. Roll command info added to the flag icon menu under formulas.
* Added a new weapon for assasin and paladin so they do not have as far between their earlier weapons. Can be found in i4 weapon shop.
* A new quest has been added to i5 for resetting your skill points. This quest is repeatable.
* You can now see what server you are on in the top right corner ingame.

Balancing
* Increased EXP on monsters (not bosses) on i4 and i5.
* A max damage has been set to 250 for star monsters.
* Star monsters now give +15% EXP.
* Increased EXP from Oracle, Bandzhy, Tremor and Slender.
* Garnag gives more gold.
* Endurance armors gives twice the AC. (except the first few armors because they do not need it).
* Mage gear has been given more AC.
* Shields give more AC.
* Archers can no longer shoot through trees.
* Tuant now requires 4 stamina on use.
* After a player uses Taunt on a monster, the player will not be able to taunt that monster again until the player has attacked the monster 1 time. Hence you will no longer be able to taunt the same monster over and over without attacking it yourself.
* Changed so monsters that walk randomly will still attack you even if you attack the outside of their range.
* Entering a raid will no longer despawn items on the map.
* The skill SpellPower has been raised from 7 points to 15 points. It now does 0.5dmg to players instead of 1.
* Multishot changed from being max 10points to 20points. The percentage of activating changed from 5%/point to 3%/point.
* Armor penetration remade to:
PVE: Chance increases by 3%/point. When triggered the enemy AC is ignored. The enemy AC is also added to your damage.
PVP: Chance increases by 1%/point. Ignores the full AC of the opponent player.
* Will now show an indicator on monsters when armor penetration triggers with the amount of extra dmg.
* Swapping server duration changed from 10minutes to 15 minutes.
* Monsters will not drop loot for the duration set when swapping servers.
* You can no longer immediately open chests when swapping servers.
* Mage hats have been boosted with skills.
* Minor combat sense duration boosted to twice as long.
* Monsters now cast dispell and debless a lot less frequently.
* Bless spells now give +1hp per 3 wisdom points, was before 5 wisdom points. This is done so that mages and paladins feel more effect from putting points into wisdom. The base HP given from bless spells have been slightly lowered to compensate.
* Stamina boost spells now give +1stamina per 6 wisdom points, was before 10 wisdom points.
* If you die your pet will now only lose its current exp, it will no longer loose a level.
* The skill Deathblock now gives +1 max hp per point.
* Slightly lowered gold gain from bosses on i5.

Fixes
* Fixed i5 quest giving wrong item.
* Fixed so the big torch lights up a bigger area than the small torch.
* Fixed fps drop on music issue.
* Fixed so rings/amulets can be upgraded to their max upgrade level.
* Fixed so monsters do not cast random spell on map effect when dead.
* Fixed i5 quest issues that caused the wrong quests to show as started/finished etc.
* Fixed matchmaking registration.
* Fixed so the item dropped name is displayed if the monster was killed by your pet.
* Fixed some maps.

Other
* Unique items given from quests will now show a text saying what you got.
* Pet message added when he becomes exhausted and requires a map transition.
* Can no longer swap server on raid tile to prevent a respawn on i5.
* Pets will not stop attacking in the Colosseums.
* LootFinder, GoldFinder... now affects your pet as well.
* A small gfx effect is added when you cast taunt.
* Gather event has always boosted the skill Gatherer, that is now also added so you can see the boost on your skills menu.
* Do not show 100% exp after level 65.
* Swapped to a new mailserver.
* Did some server improvements.

Dev Log #16: Weekend Events and More!

Highlights
* The automatic EXP event every Friday has been increased from 10% to 15% extra exp. (This automatic event stacks with all the other EXP buffs/events.)
* The saturday event has been changed from 10% more gold to 15% more gold.
* The sunday event has been boosted from +2 Gatherer skill to +3.
* Your pet now gives you half his damage in exp when it attacks monster. With a 10% chance of giving you its full damage in exp.

Fixes
* Fixed graphics in skeleton king room.
* Fixed so raid respawns correctly.
* Fixed monkey quest so it now says the correct amount.
* Fixed so you can upgrade rings and amulets if they have max upgrade above 0. Rings and amulets can not be upgraded beyond its max upgrade level.
* Fixed level 1 chars will no longer always be teleported to the spawning area.
* Fixed so that the flag menu shows the correct boost for protection spells based on wisdom.
* Fixed the i5 combination quest.
* Fixed issue with quests not saving properly.
* Fixed toplist for most quest points.
* Fixed some other small errors.
* Fixed so quest 63 and 68 in the normal quest line does not show as started.
* Fixed the text for traveling to island 3 by ship.

Balancing
* The automatic events on Friday, Saturday and Sunday are now visible in the game below the +100% EXP when its one of those days.
* Increased almost all skills max value so that they can be increased higher.
* LifeSteal has been adjusted to 0.6% instead of 1% per point.
* Replenish will proc every 12sec instead of every 10sec.
* PoisonStrike adjusted to 2% chance per point from 4%.
* Parry no longer requires 10 endurance.
* Deathblock proc chance changed to 1.75%/point from 3%/point.
* Disarm now works against monsters.
* Armor Penetration no longer requires strength making it better for mages to get it.
* Increased duration of spell Earthen Strength.
* Boosted protection spells so they give 1 AC for each 20Wisdom instead of 1 AC for each 25Wisdom.
* Boosted bless spells so they now give +1 HP per 5Wisdom instead of +1 HP per 8Wisdom.
* The magical chest on i2 and i4 now drops 50% more frequently.
* Upgrading an item is now always 50% success rate. The random formula has also been further improved.
* Daily quest rewards has been increased.
* Rebalanced Death spawntime+exp and Skeleton King drop rates.
* Island 2 ocean has been boosted with more bosses.
* Lernaean and Tonatiuh has been given much more EXP.
* Poison Sharpener now required 60Str instead of 65Str.
* Did some small balancing to monsters.

Other Improvements
* If you do not have leggings equipped and pick up a pair of leggings they will auto equip.
* Changed color of player HP Bar so that it stands out more. It will also render above everything so its never hidden.
* A new setting has been added to the option menu that hides the pet name/level.
* No longer sending messages when a player exits the game.
* The quest text for Quest 10 is now easier to understand.
* Info added when equipping a pet explaining how you see the stats of players pets.
* "Kill Monsters" daily quest can no longer include the Vanguard bosses.
* NPCs that set your spawn point can now be clicked to start a conversation.
* 3 new npcs added (on i1, i2 and i3) that give information about the keys you need to get to island 4.
* Improved some maps.
* Updated the EXP tutorial page.
* Added some extra security.

Dev Log #15 (PATCH): +100% EXP BOOST!

Balancing:
* Enraged monsters is very much rebalanced.
* Server Selection lockout is remade. No more lockout, instead you just get 10% of the exp for 7 minutes when swapping server quickly.
* All info about enrage and server selection can be found in the ingame formula list.
* Monsters now regen every 20sec instead of every 10sec.
* Monster invisibility can now occur every 20sec instead of every 10sec. The chance for invisibility to be casted decreased with 15%. The invisibility will last for 5sec instead of 10sec.
* Changed clearing of old items on maps to 90 minutes of no player being on the map.

Fixes:
* Fixed some ore giving the wrong type in the first town.
* Rafts will no longer mess with battle royale if you start a match from the ocean.
* Raft should no longer show for players when walking on land.
* Fixed so a skill can be upgraded to an item that is already on it's max upgrade level.

Improvements:
* Made it more clear that you can walk east from goblin bridge.
* Some other mapping improvements.
* Showing the server exp boost in the game.
* Now always showing the spellbar at the bottom by default.
* New info when joining a match making game if you are standing on a raft.
* Temporarily removed pet name from the screen and only showing level.

Dev Log #14: Island 5, Battle Royale and so much more!

This update has been in the works for 6 months now and brings a lot of everything into the game. I hope you all enjoy it!

New Content:

  • Battle Royale game mode added with tops lists displaying Wins and KD! Tons of new mechanics developed for this such as unfolding roof when you walk into a building, spawning crates that you can drop with the 'C' key that blocks hits etc. Try it out!
  • A full new island added called i5 (island 5). It is around twice as big as all the previous islands combined and offers a lot of lategame things to do.

  • A Match Making system is added. Queue up to fight other players for fame and glory (no item drops/exp loss and safe for hardcore players to die). Gather MMR to climb the rankings!
  • Speedrun system implemented with a high score list. Will show the top 5 speedrunners and their time for each course. Support for an endless amount of courses. Find the speedrun starting positions by looking for a big wooden sign with a blue square next to it.
  • Added 8 full new speedrun courses. (First Town to Castle, Castle of no Return, Second Town into Castle, Third Harbour Past Guardian, Fourth Town to Tonatiuh, x2 Seraph Area, Second Town into Ocean Castle, Island 4 Ocean into Castle).
  • A new class has been added: Assassin. The weapons for this class requires strength and agility. Hence they can later on learn taunt and leap. They can also equip quivers with their weapons if they wish. Their weapons are fast, but short range with potential for high damage.
  • A new type of currency has been added: Emeralds.
  • Monsters now have the ability to become a star monster when spawned (1% chance). They can get 1,2 or 3 stars on them. The more stars the harder the monster becomes and the bigger chance it has to drop a new unique currency and larger chance to drop +0 gear.
  • Added more chests with more unique content.
  • A new type of areas have been added to all islands: Raids. Can be entered alone or in a group.
  • 7 new Player Improvement crafts have been added. Some that can boost any pet that you use.
  • Added many new Token crafts. For example a new craft that requires tokens and allows you to remove 1 point from all your stats and then redistribute those few points. Very useful if you misplaced a few points.
  • Castle of no return has been extended.
  • Water castle on i4 has been extended.
  • New skill added: "Pet Power". Increases the chance for the pet to cast entangle on monsteres, also increases the duration. Increases the pet damage by 1 per point. Each point also increases the chance to heal and the healing amount. This skill can now be crafted onto items and can also be generated on +0 items.
  • New skill added: "Allround". Find out more about it in the game.

  • Added an item that prevents items from breaking when upgrading. The item is used up if an item breaks hence saving the real item from breaking.
  • 3 new quests added to island 4 completing the 10 quests for that island.
  • The "harbour" travel now includes traveling to Island 5.
  • A lot of new graphics added, such as 2 new trees that can be cut.
  • Added a Spade to the game making you able to dig for treasure on all maps.
  • More than 150+ new items added and 25+ new pets.
  • All new monster/boss mechanics have been added to the Colosseum for much more diversity.
  • The Islands has gotten new monsters on some maps, especially to make caves more fun.
  • Added a new Equipment type: Belt and added around 20 belts into the game.
  • Added content for the finale quest line.
  • Colosseum 5 difficulty added with extra loot such as a small chance for a pet and a primordial ring.
  • Added a new system where a map can spawn any of the monsters in the game. You kill 1 monster on the map and then another random monster spawns. I will not include bosses in that one for now because that might be too strong. But this is a lategame feature that might be fun to do sometimes.
  • Pets are remade to be more fun and unique. New speical abilities added for them.
  • A Pet Book has been added so you can unlock the pets base stats and try to catch them all.

  • A new pet evolution has been added to all pets.
  • Pets can now boost your skills. So some pets might be good for gathering resources, others for fighting etc.
  • A new top list for Colosseum has been added.
  • 28 new music tracks added. There are now a total of 100 tracks that can be found and unlocked.
  • New mechanics for farming and mining. You can now see the resources on the ground and try to mine them. They will respawn after a period of time.
  • Ingame monsters and bosses have been given parts of the new monster mechanics. For example, Deathlust on i4 is now a melee attacker (previously ranged) with the spell entangle. A lot of bosses now also regens and it's now possible for me to further tweak bosses/monsters to be more group-oriented.
  • A new top list added that displays the top 1 in a lot of different categories such as most farming levels, most pets found, most players kill etc..
  • New and better healing potion and mana potion.
  • Everyday you can claim a random reward with your character. A button will appear in the bottom right corner upon login.


Balancing:

  • Daily quest that requires monster kills will no longer include monster with a spawn time above 2 minutes. (does not affect the daily boss challenge).
  • Deathblock can no longer give you immortality, 70% is now the largest block chance. Deathblock now also gives 3%/point.
  • Increased chance for the drop on colosseum ring, amulet, and cape (so that they are easier to get).
  • The inventory now has some new graphics and supports 52 items in it (previously held 30 items).
  • Now supports 30 monsters per map instead of 13.
  • Rebalanced a lot of drop rates.
  • The skill Snare now also works on monsters (previously just worked on players). So you are able to make a monster unable to move for 3sec if it procs on the monster. A very good skill for archers.
  • Rebalanced Snare to proc 1% of the time instead of 2%.
  • Added more and new monsters to x2 seraph island.
  • A pet can no longer die or be dropped when you die. The pet will instead lose 1 level and have it's exp for the new level set to 0 if you die, the chance for that happening is 75%. The level can not go below 1.
  • Pets now have the ability to cast entangle on monsters they are attacking. The pet needs to be level 15+ to unlock this ability. Read more about it in the ingame formula list.
  • Special chest can not be opened immediately when the server starts up. Instead a random time between 10-30minutes are set for those.
  • The skill Untwine now also works against monsters when they cast entangle.
  • Adjusted how absolute max upgrade works. If a item has max upgrade level 2, then it can max be upgraded to level 4. If it is max upgrade level 1, then it can no be upgraded after level 3. So 2 levels about max upgrade is allowed.
  • Skill untwine changed to max 10 skill points from 5.
  • Entangle now has a 66% chance to affect a player when cast by another player, previously had 50% chance. Increased chace since untwine now allows more points.
  • Skill Double Hit boosted, the chance now increases by 0.33% per skill point instead of 0.25%.
  • The minimap now shows the map you are on and half the neighbouring maps.
  • You can now hit monsters as a warrior if your standing inside them. The monster can also fight back.
  • Pets now get a dmg boost on level 250 and level 500.
  • Buffed the current axes so that they give Splash damage.
  • Island 5 has monster spawn regions. Meaning monsters do not spawn on random locations on all maps. Instead some maps have the monsters spawn in a group to create good exp spots. Finding those spots are important to avoid having to walk on an entire map to spawn monsters.
  • Every 40hit done by a monster/boss to you will have 25% more damage on it.
  • You can now access island 3 on level 30. It was previously level 35.
  • Items from chests, quests and many other ways can now be +0 as well.
  • You can join a party with friends and share the monster kills for the daily quests that require you to kill monsters or bosses. You need to be on the same map for the monster share to trigger.
  • Monster movement has been slightly speeded up.
  • After a monster has regen 2 times the amount of its max hp, the monster will enrage and start dealing x2 damage.
  • Evolving a pet you have not previously evolved gives you +1 quest point.
  • Rebalanced the normal exp potions.
  • A pet can only do 250 attacks on a map. After that you will need to swap map for the pet to keep attacking.
  • Increased the max value for some Skills.
  • A new healing spell for wisdom mages added. All other healing spells are slightly rebalanced.
  • Adjusted the high tier costs for upgrades to compensate some for the gold gain on i5 and for lategame.
  • Minimap now works for large maps.
  • Charms rebalanced for now.
  • All Protection spells now also boosts +1 Parry.
  • All Haste spells now also boosts +1 Untwine.
  • All Bless spells now also boosts +1 Allround.


Improvements/Other: