I just finished implementing a system that tracks all active time slowdowns and automatically defaults to the lowest one. That means time slowdowns will now consistently work how they are supposed to.
Also, just for fun. I added a new terminal command ability called "boost".
Boost increases damage and knockback by 25% for 8 seconds and has a 16-second terminal cooldown.
Also, the command terminal can now be opened while enemies are paused. (This also fixes a bug where if you had the terminal open on the survival level-up screen you would be soft locked)
Also, the command terminal's duration timer has been removed. That means you now have as long as you need to type your abilities. (Atleast before enemies get you).
Enjoy, Cosmos
Nov 14: Terminal command slowdown increased
To make it easier to type commands in the heat of battle, the amount that the terminal command line slows down enemies has been increased from 50% to 75%.
Version 1.5.0: Terminal commands, secondaries in campaign, and visual reworks!
COMMANDS ARE HERE!
Keyboard Warrior: Dreamstate's vision is now complete.
Terminal commands are commands accessed by typing a command into the terminal command line (accessed via the Tab key).
Time is slowed by 50% while the terminal is up, you have three seconds to type your command before it closes!
Using a command will incur a terminal cooldown. The cooldown time varies based on the ability.
Here's a current list of all commands that can be found in game:
Pack - fully charge a special Heal - heal 4 hp Purge - deal huge damage to all enemies on the screen Dagger - spawn a seeking dagger for 10 seconds Frenzy - Frenzy of bullets Pulse - activate a pulse Boom - deploy two bombs
Secondaries in Campaign
Secondaries can now be used in Campaign and Rogue.
Not much to say here.
Enjoy!
Visual changes and QOL goodness!
Various bug fixes and visual changes. Notably to backgrounds, color, special meter, and critbox particle effects to make them less distracting.
Campaign hack no longer stops accessing a level.
Fixed a bug where time-slow effects would cause the enemy buff selection to take longer than normal.
Fixed campaign save bugs.
Fixed campaign crashed caused by octo spawners.
Updated campaign visuals.
Guardian cubes can no longer be knocked back but move slower with a shield up
Survival guardian cube crit box color changed to white (from purple)
Critbox visuals updated to be less distracting
Guardian cube damage particle effects updated to be less distracting.
The special meter is now immediate in filling up.
The campaign is no longer unlocked by default
Nov 10
Campaign is now unlocked by default
Nov 9th
OSIRIS Survival Guardian cube health from 20 to 15 and shield from 4 to 3
Trishot projectile duration from 0.35 to 0.5
Trishot damage from 0.9 to 1.0
Trishot knockback from 0.25 to 0.3
Adjusted spawn areas in survival to be slightly farther from the player
The same special event will now no longer trigger twice in a row
In Ether, standard tri and diamond special event spawn rates reduced
Reduced the cost of abilities in the survival shop
Reduced the cost of the damage upgrade to 1000
Shop cost changes and crash fixes
Fixed a crash after beating the ether survival arena
Adjusted shop prices after the new autoattack crit box change
Nov 6. Bugfixes and Balance Changes
The Enemy Buffs of "Health" and "Speed" in survival have had their base amounts cut in half.
In survival, enemy critboxes now automatically trigger if the mouse touches them while autoattack is held (this greatly reduces time to kill with autoattack)
Fixed a bug where the "reduce secondary reload time" upgrade would sometimes not function properly
Tentative fix for a bug where the special overfill meter freezes and then becomes unusable
Increased Survival Point Generation
Increased survival point generation by 25%
Fixed Arena Beaten Click Through Going to the Wrong Scene
Fixed arena click through sending players to the wrong place
Nerfed Survival Guardian Cube damage from 5 to 2 (so they no longer one-shot)