Genre: Strategy, Indie Keyboard Warrior: Dreamstate
Fixed Arena Ending Click Through bug + Trishot buff + Progression changes
Fixed bug where it wasn't possible to click through the ending screen after beating arenas
Buffed Trishot knockback by 25%
Campaign is now locked until Ether is beaten Removed tutorial
Removed the tutorial, as the game's controls are decently straightforward and can be viewed before a survival match at the bottom of the screen.
The tutorial felt more annoying than helpful. Version 1.4.0: Arenas
Arenas
Survival is split into two unique arenas to progress through!
- Ether - Standard enemies, fast ramp-up. Short, intense, and requires mastery of the basics.

- Maroon Fog - Special enemies, slow ramp-up. Long, difficult, and requires tactics.

- Added arenas (Ether and Maroon Fog)
- Ether is an 8 minute arena with standard cubes, gold cubes, and lower level special events
- It's short, but ramps up fast and focuses on mastering the basics
- Maroon fog has red cubes, gravity cubes, guardian cubes and more higher level special events
- It ramps up slower but has more difficult enemies and requires more creativity
- Title Screen visuals changed and now match terminal skin
- Secondaries now match cursor trail color
- Fixed bug where goo bomb would cancel auto-attack when triggered by click
- Fixed auto-attack not being as responsive as it should be. (This incorporates 5-6 different fixes)
- Trishot attack speed lowered from 0.75 to 0.65
- Trishot damage reduced from 1.0 to 0.9
- Survival duration lowered from 15:00 to 8:00.
- Updated special and overcharge visuals
- Goo Bombs now explode when colliding with each other
- Goo Bombs no longer explode when clicked
- Special Pack Level up reward reduced from 5-8 to 4-6
- Survival Standard (white) Octo special given reduced by half
- Standard tri special event now spawns 15 tris at a 0.4 second rate instead of 0.55
- Rogue is now locked until Campaign is beaten
- Endless is now locked for an arena until it is beaten on normal
- Impossible is now locked until rogue is beaten
- Survival songs are now split between the two arenas
- Fixed a bug that decreased the chance of rolling an ability from level up with less that 4 abilities
- Survival shop cursor cost increased from 500 to 1000
- Survival shop upgrades costs increased for damage, knockback, pakc generation, xp boost, and health regen
- Survival point generation from enemies reduced by 20% (Makes progression happen slower to fix pacing)
- Fixed bug with autoattack and specials not triggering
- Osiris health increased to 150 and scale by 50 (from 100 scale by 25) in Maroon Fog ONLY
- Tentative bugfix for cursor changing when dying in Survival
Version 1.3.3: What's next? Alongside Survival Visuals Changes and QOL
Arenas
Survival will soon (sometime in the next week or two) have multiple arenas to progress through!
- Each arena will have its own unique visual style.
- Difficulty ramp-up and scaling will be adjusted for each arena.
- Arenas will be unlocked by beating the previous arena.
- Enemies will be different for each arena.
- Endless mode will be available for all arenas.
Survival has a new "maroon fog" visual to it.

The Title Scene has a darker visual with clear buttons.

Guardian cubes can now be stopped by normal knockback, but their shield health has been doubled.
Fixed Critboxes canceling autoattack
Fixed Gold and Guardian Cube critboxes canceling autoattack Crash fix and critbox bug fix
Fixed a crash that would sometimes happen if the player had one ability equipped
Fixed a bug where crit box special effects would play after an enemy had already died Sword Special Bug Fix
Fixed a bug where sword special would hold primary fire after it ended New players now instantly gain access to passive and pulse
Pulse level 1 and passives are now on by default (they can still be refunded)
Fixed a bug where sword special would stop autoattack Auto-attack is now on when primary fire is held
Auto-attack has been changed so that it activates when primary fire is held instead of being toggled by the A button Fixed tutorial bugs and on the hunt for crashes
Fixed tutorial special values after recent special change
On the hunt for specific survival crashes. Let me know if you have them and how you trigger them. Thanks!