Keyboard Warrior: Dreamstate cover
Keyboard Warrior: Dreamstate screenshot
Genre: Strategy, Indie

Keyboard Warrior: Dreamstate

Crash fixes and secondary aim visual QOL

Fixed crashes when survival abilities would roll

Increased visibility of survival aim reticles for secondaries

Kunai Knockback nerf

Reduced Kunai and Magic Dagger Knockback by 20% (This is to prevent them stalling OSIRIS)

More Points Gen Increase

Increased survival point generation by an additional 25%

Increased point generation

Increased survival point generation by an additional 33%.

Survival Point Generation Upgrade Increased from 4% to 5%

Survival Points now round to whole numbers and other QOL

Survival Points now round up to the nearest whole number

Survival Osiris now accelerates twice as fast (Max Speed is unchanged) and is slowed 50% less by normal knockbacks

Fixed a bug where survival standard (white) cubes would have their crit boxes outside of their normal hitbox

Made Survival Points text more readable and enemies can be knocked back slightly

Cube enemies in survival can now be slightly knocked back by primary fire

Made Survival points text more readable and added sound effect when it updates

Kunai and Magic Dagger have had their knockback changed so that it no longer ignores knockback resistance

Survival Point Score Numbers!

Added new survival point score numbers to the top left of the screen in Survival!

Survival Guardian Osiris cube health increased from 15 to 20.

Survival Guardian Osiris cube can now be slightly knocked back from normal attacks when its shield is broken.

Survival Guardian Osiris cube shield knockback resistance buffed by 10%.

Survival Guardian Osiris cube non-shield knockback resistance nerfed by ~8%.

Small QOL

Osiris guardian cube health reduced from 20 to 15

Increased survival point generation by 50%

Reduced survival level up scaling increase by 20% (this is only the amount that the scaling INCREASES per level, it is not a 20% reduction in starting amount).

Tentative Crash Fixes and other QOL/balance changes

Updated red diamond's eye placement and death trail particles to now fade out over time

Goo Bomb mouse detonation size doubled

Goo Bomb bullets now lose 40% of their velocity when colliding with eachother

Goo Bomb damage reduce from 3.0 to 2.0

Fixed a bug where Goo Bomb damage and knockback wouldn't scale properly with player buffs

Increased Trishot bullet hitbox size by 10%

Adjusted Player visuals

Increased knockback resistance of standard cube (in non-survival game modes) by 50%

Increased knockback resistance of carbon cube (in non-survival game modes) by 33%

Tentative fix for crashes while damaging standard enemies

Survival mini-goo hitbox sizes increased by roughly 30%

More bugfixes, special cost changes, and QOL

Fixed bug where red and gravity (blue) cubes would deplete special if attacked while dead

Fixed a bug where secondary would not reset properly when refund all upgrades was pressed

Fixed a bug where secondary would not display properly

Auto attack is now OFF by default in survival

Fixed a bug where the vhs shader wouldn't correctly disappear while in minimalist mode during the OSIRIS campaign boss fight

Fixed a bug where rolling an ability or passive without having one unlocked in the shop would crash the game in Survival

Doubled the cost of every special in the game

Buffed Trishot knockback from 0.15 to 0.2