Fixed a bug where endless mode in survival would stop after 15 min
Fixed bug where "use special particles" would play when they weren't supposed to
Fixed bug where secondary aim visual would not disappear under certain circumstances
Fixed a bug where damaging an already dead enemy would reduce special charge
Fixed crashes in minimalist graphics mode
Version 1.3.1
Added crit box to survival gold cube
Fixed bug where guardian cube crit box wouldn't trigger properly
Fixed a crash caused by guardian cube critbox
Adjusted Osiris guardian cube health
Version 1.3: Enemy Crit Boxes, Secondaries, Special Overfill, and more
Survival -
Changed knockback resist enemy buff to crit resist enemy buff
Added crits to standard and guardian cubes
Added health bar to Osiris
Enemies are no longer knocked back by the Player's primary fire, only slowed/stopped
Osiris guardian cubes have less health and deal less damage
Added secondaries
Added reduce secondary reload time upgrade
Special booster charge rate increase lowered from 10% to 5%
The icy Touch perk has been buffed from 10 hits to 8
Rift ability made to trigger much more often, but for less time
General -
The Health meter can now be overfilled up to double
These changes should fix the survival gameplay loop of constantly juggling enemies just to be overwhelmed by them.
Additionally, the secondaries and crit boxes make the game much more engaging and fun to play.
Special overfill also adds more depth to Rogue and Campaign modes.
Version 1.2: Gameplay Tweaks, Enemy Faces, Damage Numbers, and more
Hiya folks,
As you can tell by the decent number of updates this game has had over its short lifetime, I am very dedicated to making it something awesome.
Over the past week or so I did some playtesting with the wonderful Arleas who helped me to identify and sort out some major problems with KWDs gameplay.
So, Version 1.2 is here to fix them. I hope you enjoy it, and please feel free to join the discord and give your own feedback. (It would be very helpful.)
Let's go.
ALL Enemies have been given faces that react to damage.
Pressing escape now automatically returns to the main menu in the campaign
Standard Tri and Octo have been removed from the rotation of normal enemies in Survival
Survival Damage and Knockback bonuses now scale up by 10% (instead of 6%). Max number of times the upgrade can be purchased has been lowered from 5 to 3.
Damage numbers have been added to every enemy in the game.
The survival shop has been visually altered so that it is more clear how many upgrades of a certain type are remaining.
Auto attack is no longer on by default in survival.
Auto attack is now MUCH more responsive when first hovering over enemies (this is a bugfix).
Auto attack rate has been lowered from 0.115 seconds to 0.135 seconds (from ~8.6 to ~7.4 clicks per second).
Red Goo Ball special event in survival now spawns slower and mini goos are bigger.
Standard Tri special event in survival now spawns slower and the max amount of tris has been reduced from 15 to 10.
Purple (evolved) Goo ball special event in survival now spawns roughly 0.5 seconds slower and mini goos are bigger
Blue Goo Ball special event in survival now spawns slower and goo balls now take a different path towards the player
All octo special events in survival now spawn roughly .25 seconds slower.
All diamond special events now spawn slower in survival.
Survival enemy ramp-up has been reduced.
Survival Osiris has had his health increased from 75 to 100 and it now scales upwards by 25 (instead of 15) each additional time he appears. (This is to prevent guardian cubes from spawning too quickly.)
Survival Osiris now appears roughly 20% higher than he did before (giving the player more time to kill him).
Guardian cubes are more receptive to player knockback and no longer jolt forwards when their shield is broken (but the max amount they can be knocked back has been reduced).
The portal underneath the player now expands every time the primary fire is used.
Improved visuals for the first area of the campaign.
The current enemy buff (applied after defeating OSIRIS) is now displayed in the top left-hand corner of the screen in survival as a small visual icon.
Added hack attempt each time a level is decrypted in the campaign that allows players to save progress.
Campaign progress is no longer saved after beating a purple level (progress must be saved by hacking).
Campaign failsafes now prevent death and heal to one hp (similar to how they function in the OSIRIS boss fight) instead of returning to the terminal for another attempt.
Fixed a bug with Special Charge Rate Shop Upgrade sometimes not properly applying.
Fixed a bug with player damage visuals not properly displaying.
Fixed bug where OSIRIS would be knocked back too far by the heavy hitter passive.
and probably a ton of other stuff I forgot...
I hope you enjoy and, again, join the discord and give your feedback, it is VERY useful.
Cosmos_
Version 1.2: Damage numbers, enemy faces, QOL, and more.
Holy wall of text, Batman.
Enemies have been given faces that react to damage.
Pressing escape now automatically returns to the main menu in the campaign
Standard Tri and Octo have been removed from the rotation of normal enemies in Survival
Survival Damage and Knockback bonuses now scale up by 10% (instead of 6%). Max number of times the upgrade can be purchased has been lowered from 5 to 3.
Damage numbers have been added to every enemy in the game.
The survival shop has been visually altered so that it is more clear how many upgrades of a certain type are remaining.
Auto attack is no longer on by default in survival.
Auto attack is now MUCH more responsive when first hovering over enemies (this is a bugfix)
Auto attack rate has been lowered from 0.115 seconds to 0.135 seconds (from ~8.6 to ~7.4 clicks per second)
Red Goo Ball special event in survival now spawns slower and mini goos are bigger
The portal underneath the player now expands everytime primary fire is used
Improved visuals for the first area of the campaign
The current enemy buff (applied after defeating OSIRIS) is now displayed in the top left-hand corner of the screen in survival
Survival Osiris has had his health increased from 75 to 100 and it now scales upwards by 25 (instead of 15) each additional time he appears. (This is to prevent guardian cubes from spawning too quickly.)
To do:
Finish implementing faces for all enemies
Fix bug where damage numbers are displayed when certain enemies damage the player
Fix decrypting levels either make a hacking minigame or make them linear (aka fix dying in campaign mode being annoying)
Sept 8 patch: Addressing some survival balance issues
- Standard Tris and Standard Octos now appear in the normal rotation of enemies in survival mode
- DOUBLED the number of survival points earned per run
- SIGNIFICANTLY reduced the cost of certain items in the survival shop
These changes are designed to make survival feel less repetitive and allow players to always have something to buy in the survival shop after a good run.
Version 1.1.5: New "Rogue" Game mode
What's new?
Added a new "Rogue" game mode that quickly cycles between 5 randomly picked levels in each area of the single-player campaign. Beating a level will immediately move you onto the next level for nonstop gameplay!
Removed "Random" game mode (replaced by "Rogue")
Renamed "Normal" game mode to "Campaign".
"Speedrun" has been removed and split between "Campaign" and "Rogue"
"Campaign" now has a Hardcore switch that activates Speedrun's previous difficulty increase. However, it is no longer possible to speedrun the Campaign.
Speedrunning is now only available as a switch for the new "Rogue" game mode.
Updated Title Scene Visuals.
Bugfixes
Fixed a bug where failsafes in the Campaign would be used twice and potentially drop below 0.