Recently we were busy with back-end stuff inside Unity Engine. We are almost done with our own Inventory plugin that is customized for Knight Simulator needs and very flexible. Today let's have some insight into the Unity Engine itself.
Item Editor allows us to add new items. Allows us to set the item display name, description and 3D model that corresponds to this item. Each item can have a Buff or Debuff assigned to it.
Buff Editor is a tool that we created to manage the balance of items. From this view, we can easily adjust overpowered or underpowered stuff. We can set here, for example, that the Steel Sword has more attack and a negative agility value than the Iron Sword.
Inventory Editor is only used to display the list of items that the player has in their inventory. We did not develop this window that we do not need it that much but it will be very handy for future bug-fixing and testing.
Everything here might look like a typical RPG setup, but we're working on another window that manages and calculates the stats to make gameplay and combat fun and fairly realistic. This is just our back-end insight into item statistics. In-game inventory is still WIP from an aesthetic point of view so we will share it later.
I know you wait for some content from this game but our friends have a premiere of Castle Flipper.
Along with it comes:
• Stream that should start in few moments • Giveaway - for the best Medieval jokes we will be offering some Steam Keys of Castle Flipper • Great deal on launch with very nice price - just 18.99$ - 15% • Royalty bonus for those who own House Flipper or/and Train Station Renovation
• Be quick! The offer lasts between May 26 – June 2
We are currently working on our Combat System, World Design and a lot of back-end stuff development, sometimes called invisible upgrades. Today we will talk about Combat System in our game.
It went through several iterations and changes, but we believe we are on the right path now.
Currently, we implemented the basics of the system. The game appropriately reacts to commands, and when it hit enemies, they are receiving damage and dying. It works for enemies connecting their weapons to our Knight as well.
We have an intriguing idea for our Combat System to stand out from other, similar games, but we need to connect several mechanics first, and that is a work in progress for now. Sadly there are only a few ways to make FPP melee combat in a game, so at first, ours might reassemble one from the Mount and Blade, or Kingdom Come: Deliverance series, but it's because we didn't implement everything yet. Some similarities are inevitable, though.
Overall it will be slower and more tactical than MnB, with several extra twists. We don't really want to overcomplicate it KC:D way, neither (but we think it is a great Combat System!). We will share more about it when it is ready.
The basics of combat are simple and based on four directions of attack. [previewyoutube="nydLDyRYWgU;full"]Attack animations are placeholders and will be changed. The system behind it works great so far.
The player can choose attack and defence directions both by mouse and keyboard depending on the Player choice.
Defence follows the same rules, see shield example below. [previewyoutube="3WTbATXpo8E;full"]Again animations will change soon. For now, we are focused on a good working back-end of combat.
Despise the popular theory of Knights being slow in their heavy armours. We know it wasn't a matter. Well trained knight was much quicker and nimbler than most unarmoured but untrained people. In our game, knights will be able to side-step/dodge. [previewyoutube="ZwyHwbXabwY;full"]We will limit this with some sort of Stamina system.
We also implemented an enemy targeting system. It's not necessary to use but very helpful in various situations. It would be awesome to hear Your opinions about it. [previewyoutube="PQc7yUyXiqs;full"]Fun fact, enemies are running away on low health
Slowly but steadily, we are closing to the promised graphical quality of the game. Animations need a lot of work, and we will share progress in future Devlogs. We are pretty happy with our World Design so far.
We are also constantly testing and bug-fixing the game. Below You might check our recently killed bug. We found it hilarious, so we would like to share it. There is a sample of game soundtrack as a bonus :)
Devlog #9 - Graphical overhaul and other works in process
Greetings Knights!
We are currently working on a graphical overhaul of our game, AI and collisions. We want to share some of the progress with You. Recently we put a lot of effort into in-game details, lightening and the overall world feeling you can check screenshots below to look at progress, it is still quite an early stage of the overhaul, but it will be only better :)
Good news! AI of townspeople is now quite decent, previously we had quite a big issue with NPC blocking on buildings, but we fixed it now, and they move in logical pathways. We will share its effect as soon as we get rid of the clones' army of test NPCs and improve their animations.
We have implemented body collision with NPCs to drop stuff and react to being pushed by player. It's working but let's say it needs some tuning... [previewyoutube="NdB45nKa0fs;full"]It looks hilarious though.
SCREENSHOTS
Feedback is welcome so we would like to invite You to our Discord Server! Your Knight Simulator Team
Devlog #8 - Lockpicking
Greetings Knights!
Usually when we think - Knight - we have a vision of a brave warrior charging through the battlefield. However, knights had quite a wide spectrum of duties like governing and protecting lands but also... being an interesting person to carry around during feasts! Or simpler - diplomats and spies...
Overall a good Knight is a person useful to his Senior. And to be useful one poor knight may need a particular set of skills like... LOCKPICKING
[previewyoutube="dtpqhKpp-pg;full"]
Lockpicking may come very handy in some situations but overall we consider it a minor mechanic so we want to keep it simple and fun.
We are working to improve its visuals (like adding a door background behind the lock), improve how hints are looking, and balance the difficulty.
Be careful sniffing around! Getting caught will negatively affect both Your reputation and pouch!
Every feedback is welcome so we would like to invite You to our Discord Server! Your Knight Simulator Team
Gallic Wars: Battle Simulator Premiere is TODAY!
Gallic Wars: Battle Simulator is out. Today the Roman Empire will tremble!
Lead brave Gaul Warriors to Victory over Rome Empire! Have fun in the Tactical Roguelike Asterix&Obelix-inspired Strategy Game!
Sir George is our EARLY MODEL of local guard. Today He will help us to show our AI work progress.
Every knight knows how important footwork is so we took care our knights won't lose ground easily.
[previewyoutube="_arltwM98gs;full"]
Be wary! Sir George is watching You!
[previewyoutube="dSWk3areY7o;full"]
Sir George still need some combat training! For now, he is actively searching for Player's openings, trying to flank, and looking for opportunities.
[previewyoutube="wNCCyOy4m74;full"] Honorable fights are good for poems, in reality, the enemy would use every dirty trick to win!
Also. We are going to publish Devlogs more often now so stay tuned! Every feedback is welcome so we would like to invite You to our Discord Server!
Commander '85 Premiere is TODAY! Check other game from Gaming Factory
Greetings Noble Knights! Knight Simulator is still in development so we would love to propose You other Game from Gaming Factory that premiere is TODAY! Join the thriller story of Nuclear War and Deadly AI happening in Chicago 80'ties! https://store.steampowered.com/app/1086990/Commander_85/
Devlog#6 - Short story of side quest
There was once a Young Knight on his Holy Quest
For Good Deeds, he devoted what he was doing best
He searched the Town to find what he needs
A Quest to find a Bad Guy and give him a beat!
Greetings Knights! Our Game is gaining shapes! We hope You like our Design so far!
Now back to creating stuff... A lot of stuff ;)
New logo
We know all Medieval times fans that you're waiting to see something really outstanding from us.
Right now we are preparing this, and it will take a bit more.
While waiting we can give you a something for the time spent waiting.
New Logo
Do you like it, or not. We are waiting for your comments below.