Fixed issues with missing images and music in previous release.
New Story Campaign: Ascension!
Ascension Campaign
The first chapter of the Ascension Campaign is now playable!
Begin your journey to Mount Meru where a war rages between the demigods, Shesha and Garuda.
Garuda fights for freedom as he seeks to break the cycle of time by preventing Kaliyuga from ending. Shesha, the guardian of destiny, believes that Garuda's actions will bring death and ruin to the entire universe and strives to preserve the sacred cycle.
Pick a side or forge your own path as you fight to make your way to Mount Meru.
Will you be the one to bring balance to the universe? Or will you let it plunge into chaos? Ascend now and make that choice!
Balance Changes
Surpanakha
- Blood Rain no longer heals Hero - Claw costs 1 Soma - Demonic Shriek no longer Pierces - Lash Out cost increased to 6
Arjuna
- Vritra's Bane will hit all units of the same health
Bhishma
- Kaundinya: Bhishma no longer benefits from One Man Army
Bheem
- Two handed Stance cost increased to 6 - Vrigodharam damage reduced to 5 and single smash
Duryodhana
- Balaram's Blessing is now usable on the Hero - Sakthi Weapon: Deleted - New Weapon added, Balachita: +1 damage when an ally dies.
Gameplay Changes
- Casual and Ranked Duels have now been merged into one game mode.
The reason why we felt that this change was important was that while playing Casual Duels, it was possible for players who are new to the game to match against more experienced players which resulted in them losing badly. This leads to a poor experience for both the players. With this change we hope to bridge the gap between their Dharma rating in game and their actual skill level.
- Challenging a friend no longer gives any rewards or experience.
While we were not very sure on making this change, we had to go with it because it was possible to exploit this game mode to level up Heroes and earn currency very quickly. We will look into how we can make challenging a friend more exciting but for now we are sticking with this change.
Bug Fixes: - Rewarded ads now correctly award gold when watched multiple times - gold rewards missed have been added to your account! - Apsara can no longer charm high-health units - Armour buffs/breaks immediately after unit deployment were causing issues - Weapon enhancement now correctly buffs weapon damage - Hero weapon properties now apply on opponent turn as well
That's all for now! See you in game - Studio Sirah
Brand New Year, Grand New Updates!
Greetings Warriors!
With the advent of the new year, we at Studio Sirah would like to introduce some major updates to the game!
New Spell Cards, Easier Hero Levelling and Card Properties
We've introduced brand new Spell Cards for all Heroes!
The level reward system has been restructured to accommodate for these cards and we've reduced the experience required for each level, making it slightly easier for players to level up their Heroes.
We are introducing two new Card Properties: Charm - Temporarily converts an enemy unit Freeze - Frozen units take +2 damage
If you log in to the game, your existing Heroes might be at a higher level than before with some new cards for you to use in battle!
New Hero Mechanics
All Heroes now start the game with a base weapon.
Melee Heroes start with a Punch and Ranged Heroes with a Bow, which can be upgraded to do more damage by deploying their existing Weapon cards.
Our thought process behind this change was that despite the whole game revolving around the Heroes, players had a limited way of interacting with them which somewhere made it feel as if they were not part of the battle. So, this feature makes it so that your Heroes can attack right from the start and feel more active on the battlefield.
New Game Visuals
We did a complete overhaul on the Game Board visuals. This means brand new graphics, card frames, unit deployment, targeting and much more!
(No more dragging your card to long away distances just to have it deployed in a pre-defined location.)
Note: We have reset the Dharma rating for everyone to make room for the new and upcoming PvP League System.
Detailed Balance Changes and New Card Details:
Arjuna:
New Cards: Spark - Deal 3 damage to a Stunned enemy Lightning Tips - Give a Ranged Unit 'Stuns' Discharge - Gain +1 damage for each Stunned enemy Concentrate - Next Spell this turn deals +2 damage Faith - Draw 2 Spell cards Piercing Arrows - Give all Ranged Allies 'Pierces' Elite Army - Draw 2 Legendary Units Manavastra - Deals 5 damage to all non-human units Vritra's Bane - Stun and Deal 3 damage to the unit with highest health
Balance Changes: Gandiva - Now increases spell damage by 2 Execute - Now kills all stunned enemies Abhimanyu - Now costs 6 Soma but no longer Guards Shiva's Doom - Only one copy can be in player deck Satyaki - Now costs 8 Soma Airavat - Now costs 8 Soma
Bheem:
Changed Hero Power to Energize - Bheem heals 2 HP
New Cards: Weapon Draw - Draw a Weapon card Blacksmith - New Unit, Weapon cards cost -2 Soma Two-Handed Stance - Double weapon damage Alpha - Damage equal to that of strongest enemy Fury - Deal weapon damage to all enemies (can Feed) Unfettered - Weapon and power cost reduced to 0 Spotter - New Unit, Spells deal +1 damage Call of the Wild - Tame any enemy Beast War Lion - New Unit, Charges Paundra Conch - All allies gain 'Smashes'
Balance Changes Ghatotkacha - Now costs 7 Soma
Bhishma:
Hero Power Ganga's Touch no longer applies on Bhishma.
New Cards: War Medicine - Give a Unit 'Heals' Divine Light - Fully heal a Unit; Remove all negative effects Ayurveda - Give a Unit 'Heals All' Resolve - Gain +1 Soma for each enemy Freezing Arrow - Freeze a single enemy Unit Flash Flood - Enemy Melee units are Stunned; Stuns Ice Weapons - Bhishma gains 'Freezes' Icy Breath - Gain +2 Soma for each Frozen enemy Blizzard - Deal 2 damage and Freeze all enemies
Balance Changes: Cheat Death - Now costs 6 Soma Varunastra - Now costs 4 Soma Kaundinya - Now costs 6 Soma Pushpa Dhanu - Now costs 4 Soma
Surpanakha:
New Cards: Thralldom - Gain permanent control of a Charmed Unit Allegiance - Give a Unit 'Guards' Minor Charm - Charm a Unit with <4 health Betrayal - Destroy a Charmed Unit Charm - Charm an Enemy Unit Sulochana - New Unit, On Deploy: Charm an enemy (active till Sulochana dies) Subahu - New Unit, Charms Tataka - New Unit, Property changes every turn this card is in hand Experiment - Give a Unit a new random property Lash Out - Deal Claws damage to all enemies; Pierces Assassinate - Kill a Unit with <6 health Mareecha - New Unit, Deploys Mareecha in either Deer or Bear Form Blood Rain - Fully heal all allies
Balance Changes: Demonic Shriek - Increased damage to 2 Charm - Renamed to 'Convert'. Cost increased to 10 Soma Death Form - Removed (will re-appear in another form in later updates) Claws - Reduced Soma cost to 0 to use Khara - Increased damage to 6 and armour to 2 but increased Soma cost to 8
Duryodhana:
New Cards: Trigarta Army - Fill your Ranged row with 3-0-3 Trigarta Archers Susharma - New Unit, Ranged Units have +2 dmg Armoured Rush - Deal damage equal to your armour Gandhari's Blessing - Duryodhana gains +2 armour Royal Armoury - Give all Units +1 armour Bodyguard - Give a Unit 'Guards' Scavenger - All smashed Armour is transferred to Hero Protection - Guard Units gain +4 health Alambusha - New Unit, Guards Revenge - Destroy a Unit that attacked you last turn
Balance Changes: Enrage - Removed (Will re-appear in later updates) Balarama's Blessing - Soma cost decreased to 0 Durmukha - Damage increased to 3 Laxman - Soma cost reduced to 2 but reduced damage to 3 Assault - Soma cost reduced to 5
Voice Dialogues and Balancing Patch
Tutorial: - Added Voice Lines for all the characters in the tutorial
Balance Changes: - Two Handed Spear now has 1 Armour - Elephant Archer costs 8 Soma - Fletcher damage increased by +1 and now reduces Soma cost of all ranged units instead of only bow units - Cave Giant now deals 4 damage and has 6 health - Naga Archer now deals 4 damage - Spitting Nagin now deals 3 damage - Stone Naga Soma cost increased by 1
Bug fixes: - Charmed unit passives now operate correctly
Patch 16,60: New Hero Selection and Matchmaking Fixes
New Hero Selection Screen! - Has detailed lore and playstyle information on all the available heroes
Bug fixes - Fixed the matchmaking bug that was causing PvP matches to stall - Matches should now continue more smoothly in case of disconnects and reconnects - Bhishma's Praswapastra now correctly sends cards back to the drawpile as described on the card
Hotfix for Server Connection Issues
Game was getting stuck at login screen - issue is now resolved!
Minor Game Update
User Interface - Updated the User Profile UI. It now includes the Leaderboard and Friends tabs.
Art and Music - Added new art for Spell cards - Added Ghatotkacha card art - Added new music for various UI functions
Bug Fixes - Fixed bug where Burn and Mirage combination was causing freeze/server mismatch - Health debuffs now correctly trigger Mace Berserker and Vikarna passives - Fixed issue where Prince was not deployable if withdrawn due to Roar - Adjusted default music volume to match SFX volume
Hotfix for Build 0.16.0
Fixed issue where cards were not deploying after herald deployment. Herald correctly draws cards.
Balancing changes to storm giant (cost +1) and kirmira (damage +1).
Introducing In App Purchases!
In App Purchases are now available!
Players can now purchase gold and shards to quicken their progress. Visit the in-game store now!
Added New Cards: - River Nagin - Storm Giant - Desert Naga - Naga Archer
Tutorial: - Made some UI and flow changes for an improved tutorial experience
Balance Changes: - Spawned and resurrected units should no longer get charge from any source - Bhishma's Hero power no longer removes negative effects - Kaundinya attack cost increased to 3(+1)
Bug Fixes: - Fixed an issue with the UI which caused some text to disappear. - Other minor fixes
Minor Patch for Release 0.16.0
- Fixed missing images for new units - Fixed purple patches on post-game loading screen - Bhishma's power description has been updated to match the balancing change