A new patch is there. Not many changes this time. We are preparing a big one!!
We´ll keep you informed.
Content
Added ice mountain to the third height in the north.
Functionality
The Inn has been simplified.
Now you can travel to any region in the next height and not only to the adjacent ones.
Balance
Improved heroes obtained. Now it´s easier to get different heroes.
Bugs
Solved crash when getting a perk.
Minor Details
Small imrpovement to level load speed.
Tooltip for heroes on starting screen now scale properly.
Visual Changes
Changed waterpool images.
Changed icons for abilities.
Patch 16. New Undead enemies.
We have a new patch. One week later than usual. Sorry about that.
New type of enemy and quite a lot of balance changes. On top of that, the fight with the assassin mage at the end of the first level should be better.
The details:
Content
New options added when the goblin is helping you in the Swamp. He knows how to find potions and food.
New enemy. Undead Salamander. You can find them in the Swamp in the third height.
Added Improved anti-magic shield as an option for wight.
Added level 2 and 3 levels for Health passive ability.
Added option to capture The Banshees.
Functionality
Improved AI to allow channeled spells for enemies.
The assassin mage now channels some spears.
Delayed pyroblast now appears at the feet of the original target.
Balance
Improved fight against assassin mage. Now he works with more appropriate enemies.
The Pixie reward now is better.
Caltrops damage increased. 22-> 64
Caltrops duration decreased. 12s->6s
Level 1 Magic missile range decreased. 1000->800
Lightning cooldown increased. 3s->10s
Lightning now is available when the fight starts.
Increased amount of unlock points received.
Banshee combat now is easier.
Improved fire robes. Armour 5->10. Bonus damage +15.
Bugs
Name of current quest was missing after you ended the tutorial.
Some already unlocked items didn´t appear on starting screen after the unlock cost update.
Oil targets the floor instead of an enemy.
Level-up notification was visible with dead hero.
Solved possible app crash when you played the Karma game too fast.
Minor Details
Added tooltip to Fear Shard.
Added tooltip to Bonebreaker.
Added tooltip to Firestorm upgrade.
Added tooltip to Goblin Pal unlock.
Visual Changes
We have changed the image of the destruction of Tascaria.
Updated the "Unlock points available" menu.
Menu when you get you reward for helping the Goblin merchant improved.
Patch 15: Balance and bug correction.
New patch there!!
Content
We added an intro video. It will give you some background about what is going on.
Changed the way you can the relic at the end of first chapter.
Balance
Now the mage doesn't have firestorm as optional starting ability. She has lightning.
Unlock prices increased.
Goblin ally in the swamp now is more durable.
Stop the summoning combat is easier now.
A cleric will help you during the stop the summoning combat.
Stop the summoning combat duration reduced by 5 seconds.
Bugs
Corrected bug with empty text that could crash the game.
Solved problem that could cause a combat to don't end.
Rock generated by Ignis staff now appears over the target. Previously it was not on top of the enemy.
Minor Details
Lightning tooltip added in starting screen.
Invisibility now appears in abilities list when you have it.
The old church now can appear later in the first chapter.
Changed image that shows that an item can't be used.
First combat in tutorial has an slightly bigger map now.
Patch 14: Swamp content and new boss.
Hi,
Next patch is ready!!
We've added more content to the first swamp. There is a goblin that needs your help, and can guide you in exchange. New Boss fight at the Swamp!!
Content
New encounter at the Swamp. A goblin needs your help to get away from the swamp.
New encounter at the Swamp. A banshee can give you information about the necromancers and the region boss.
New boss fight at the swamp. Now you fight the banshees!!
Changed lava activation. Now it only affects the region where you activate it instead of all plains.
Functionality
We've improved the handling of 2H swords. Now it should be less clunky when you try to attack with your weapon on cooldown.
Balance
Now when a hero levels-up he will get 2 improvement points at level 3 and later.
Bonus damage is applied to all attacks and abilities now.
Escape portal now costs gems instead of gold.
Magic item obtained at Blackhorn Fortress is better now.
Increased gold obtained digging in graves. You get a curse, but now the amount of gold you get can compensate. Previously it was a bad deal.
Bugs
Solved crash when a hero dies having a belt of health.
Weapons appear in the wrong position at the start of the banshees fight.
Missing tooltip in the oil item.
You could get a text saying that you where going to fight the wrong type of enemies.
Corrected a case where one orc in the tutorial could survive, making the tutorial easier.
Minor Details
Now you get more information about armour types in the tooltips.
Now the defend the summoning combat ends also if you kill all enemies. Previously you had to wait the summoning time.
Patch 13. FPS, camera speed and videos updated.
Hi,
New patch is there!! One week early than expected.Next patch will be in 2 weeks.
Mainly combat performance has been improved and some videos are better now. The button to change the action bar is great if you have a lot of abilities!!
Below you can find the details.
Performance
The amount of FPS in combat should be much higher now. We've measured improvements of 25-35% more FPS.
Camera moves faster.
Content
The Pixie is easier to get. Help the goblin merchant and you will get it, no matter if you extort him or not after you help him.(it will still matter for other things)
Some videos were improved (Demon Summoning, Tascaria destruction, Freeing the dragon)
Removed one encounter in the swamp. We didn't like it, so for now it's removed until we improve it.
Added the possibility to enter in the Elduin Tower, but the encounter is not done yet.
Functionality
We added a button to change the ability bar. Now you can have any amount of abilities.
Now we store music and sound volume preferences for next game.
Balance
Now old church appears early in the first level and blackhorn fortress late. That way you can always buy the map to enter undetected.
Decreased elf meditation bonus: 2h->1h
Bugs
Sometimes buttons in the action bar were out of place.
When you got a blessing it was a temporary increase. It should be permanent.
Storm attacked the spikes in the golem combat.
Corrected exception being stunned with the spiked collar.
Corrected a problem in alchemy lab that could cause a different building opening when you get there.
Minor Details
Burning oil now appears on the same place as oil.
Corrected Stonekin pendant tooltip.
Now snake men are called snake men insted of serpents.
Missing blessing cost in cleric ability toltips.
Visual improvements
Changed image when you are going to protect or attack the summoning.
Changed Stomp ability icon.
Patch this Friday
Hey everyone!!
This Friday 10th we'll have a new patch, one week earlier than usual. We have enough content to make a patch. Otherwise next one would be too big.
Performance should be better, some videos have been improved and much more. Keep tuned!!
Next patch will be in 2 weeks (24th)
Patch 12. Balance and Ice Skeletons.
Hi,
New patch has arrived!!
Content
Added Ice skeleton. You can find him in the Frozen Marsh.
Added combat option in castle, when you try to find gold or grimoires.
Functionality
Improved Golem AI. Now he will not try to avoid spikes.
Balance
Burning improved. First level is the same. Next levels do 20% more than previous level. Now increasing burning level is a better option.
Removed limit of 3 miscellaneus items per hero.
Now water gives burning immunity.
Ignis staff buffed. Lava rock generated appears faster.
Ignis staff range buffed. 500->700
Balanced sword buffed. Dodge damage 2->4
Lightning on water buffed. Stun duration 1.25s->2.5s
Stoneskin pendant buffed. Armour bonus: +5->+10. Active armour bonus. +10->+15
Bugs
Corrected an issue that could make a hero having a basic ability and the upgrade at the same time.
Corrected problem with some new weapons, that could target the floor producing weird results.
If you had two heroes of the same type you could not get passive abilities for them.
Minor Details
Added missing damage in backstab dagger tooltip.
Armour value was in the wrong position in one of the warrirs.
Visual improvements
Some starting buttons relocated.
Improved exterior combat image in the plains.
Improved buttons in the dead menu.
Improved visual representation of not usable items.
Increased lab size.
Hotfix. 4K support
Hi!!
We've added support for 4K screens. Let us know if you encounter any issue with 4K screens. Now they should work properly.
Patch 11: Alchemy lab, cursed abilities and new combos.
Hey everyone,
A new patch is here.
Content
We have a new location. The alchemy lab. You can find this location starting on the 3rd level. You will not find mage towers anymore in this level.
In the swamp you can get cursed abilities. Like the regular passive abilities, only better but with some drawback.
Added a new combo. When you hit with cold an enemy that is wet, he will be frozen.
New weapons. For the mage, an improved fire staff that adds burning effect. For the warrior, a sword that increases burning. Use both of them at the same time to maxime the effect :)
We have removed some region options on 3rd heigh, as they didn't make much sense.
New consumable item. Escape portal. You can use it once to escape from a fight.
New miscellaneous items. Bracers of destruction: will increase your damage. Agilty pendant: will improve your dodge.
Now you can get two consumable items at the graveyard if you get a great success on your karma roll.
The ogre has a new club available at height 3.
Functionality
You can open the inventory pressing "I"
Now you see how much XP you need to reach the next level.
Tooltips now tell you more about the damage type of your weapon.
Balance
Some magic items have been moved to a different tier. Wind horn, Health belt, Fire staff and lightning staff.
Increased XP obtained fighting.
Slightly decreased fatigue increase in medium difficulty. Now you will need less food (just a little).
Increased starting resources in medium difficulty.
Bugs
We have removed an option on the first comabt that allowed the player getting stuck if he didn't follow the instructions. Now you can finish the combat as long as you kill everyone.
Using the belt of health you could have decimals on your HP, which is not nice...
Sometimes heroes could keep attacking without an enemy.
Minor Details
When an enemy receives no damage because of the armour, now a 0 is displayed. Before, nothing was displayed.
Corrected stone circle tooltip.
Removed cold mountain. We will add that location only in the northern regions.
Fighting at camps now give food.
The ogre now removes dodge when he attacks the same way as other enemies. Before, dodge recovery against the ogre worked poorly.
Visual improvements
In the tutorial we have corrected one armour image.
Hotfix. Health belt savegame
Hi everyone,
We added a hotfix today.
If you had the Belt of health the savegame wouldn't work.
Now when the game is saved having the belt of health, the savegame will work fine (new savegames)