EA Release - 0.7.4 Notes ********** WARNING: Saved Games may be broken with this update ************************
Developer Notes Due to a Unity contraint with the rpg framework editor, I changed how potion recipes are gained. I've added trainers to teach the party the recipes. I've updated the regional maps with their locations. There are a total of 10 potion trainers spread around the realm. The existing recipe books will remain as alternative to learn the novice level potions.
Fixed - Found lots of doors that may have been broken and not reported (from framework upgrade)
Fixed - Expert Herbalism trainer in Elderwood, Carrie Silverleaf, trains correctly, now
Fixed - Diamond Slash master rank's description has been updated to the correct version for that rank
Fixed - Fixed description for Master Plate skill
Fixed - Fixed description for Expert and Master chain armor skills
New - Potion recipe trainers have been added
Informational - Updated the textures in Harkness Castle. Should be brighter in there now with a bit of blue/purple hue
Patch Notes ea v0.7.3
EA Release - 0.7.3 Notes ********** WARNING: Saved Games may be broken with this update ************************
Developer Notes
Fixed - Howling Jackel's innkeeper isn't so tight lipped with rumors anymore
Fixed - Master Needle Strike works - there were some very old requirements setting still present
Fixed - Stone to Flesh potions are now usable outside of battle as intended.
New - Spectres are no longer affected by disease damage
Informational - Updated the Druin Hills regional map with location of Master Shield and Expert Chain trainers
Informational - Added notice for no regional map when in Vargan's Tomb
Informational - Updated the text for Stone to Flesh scroll to indicate the target's level the scroll will affect
Patch Notes ea v0.7.2
EA Release - 0.7.2 Notes ********** WARNING: Saved Games may be broken with this update ************************
Developer Notes Adjusted the player's climbing stair settings. Should be able to climb all stairs smoothly. Added invisible walls to keep you from falling off the face of Farmoor where needed. I tried using natural barriers to prevent this. But, a few holes were found and reported.
Informational - Adjusted stair climbing settings for player controller
Informational - Added walls to prevent player from falling off the map where needed
Informational - Removed some debugging statements that may have affected performance
Patch Notes ea v0.7.1
EA Release - 0.7.1 Notes ********** WARNING: Saved Games may be broken with this update ************************ Developer Notes Shimmerscale interaction is now working properly. Forgot to adjust the interact distance on her due to her scale.
Tailwind speed buffs - These will be removed when moving into and out of a dungeon zone. You will need to recast the spell when you enter the new zone. Sorry for inconvenience. The controller is showing the proper buffed speed (the actual game object you are controlling) in all of my debugging; but, I think Unity (the game engine) is causing a desync. The effect is being calculated and applied; then, another function is causing the reset back to the base movement speed. It's that other function that I can't find to see if I can sync things. So, my best course of action is to remove the effect, like I do when travelling between overland zones which take "days" to travel. Again, sorry for this one.
Fixed - Shimmerscale can now be interacted with properly - had to increase activation range for her scale
Fixed - Expert Nature's Wrath will no longer freeze up the game
Fixed - Call of the Wild tomes check for appropriate skill and level now when using
Fixed - Doors to Granit Mines from Northern Westernlands are now fixed (broken from upgrade and missed)
Informational - WIll need to recast Tailwind whenever you move in and out of dungeons, now
Patch Notes ea v0.7.0
EA Release - 0.7.0 Notes ********** WARNING: Saved Games may be broken with this update ************************ Developer Notes Harkness Castle and portions of Goblin Mines, torchlight should lighten the area a bit more. It takes a strong light to light up the area a bit since this was intended to be dark. Shimmerscale Lair treasure chests have been fixed. If you've already been through here and opened all the chests, you will need to wait for the zone to reset (takes 2 in game years); or, you can send me your saved game file and I'll reset the zone for you. It was reported that spell effect, like Tailwind, are being removed when entering dungeons though the icon remains in the buff window. Trying to figure out what is going on as that is not intended. The effect should remain. Hope to have this figured out for the next update.
Fixed - Regrowth applies the HP regen each round as originally intended
Fixed - Master Smoulder tome teaches Master Smoulder as intended
Fixed - Firewall tomes are now working
Fixed - Torchlight, the actual lighting, should be visible in Harkness Castle and portions of Gobline Mines, now.
Fixed - Imorrand Slowblade, when training 4th slot character, gives the correct message if you don't have enough skill level
Fixed - Tower of Shadows zone loads properly, now
Fixed - Shimmerscale can now be interacted with (broken from upgrade and missed)
Fixed - treasure chests in Shimmerscale Lair have been fixed.
Fixed - Kryyak Omlet dialog should now exit properly and not require a reboot of the game to exit
Fixed - Blocking stairs in Ashund Forest
New - Added stack count to buff/debuff icons when stack is greater than 1
Informational - Updated the Torchlight spell - increased range of the light for the novice, expert, and master ranks. Added missing audio when casting
Informational - Updated some settings in Ashundforest zone to help performance. May need some more tweaking.
Patch Notes ea v0.6.9
EA Release - 0.6.9 Notes ********** WARNING: Saved Games may be broken with this update ************************
Developer Notes Tiny update to fix greaves. Looks like I didn't set them to the proper skill in the requirements check; or, I did and the settings didn't stick when I saved. They were set to look at chainmail instead of plate mail. Hoping this was just my stupidity and not a result of the upgrade. Didn't see any others in my spot check.So, going with a duh moment - copy paste burns me again.
Fixed - Greaves can now be equiped if you have plate skill and not chain
Fixed - Healing trainer in Druinport dialog. Says healing instead of nature
Fixed - Tome: Master Light Healing's description has been corrected
Informational - Added casting sound and effect to Tailwind
Informational - Expert Sword trainer, Rosh in Druinport, will no longer send you looking for a long desceased trainer -Draaghod in Druinport. He will now direct you to Ogrel Frostblade in the Dragonspine Mountains for Master Sword training
Patch Notes ea v0.6.8
EA Release - 0.6.8 Notes Several trainers have been fixed in this update. Stupid mistakes on my part when setting their training configurations. Sorry about that. Added the Shimmerscale Lair map. Forgot to create one for the dungeon Someone had mentioned the peasants not speaking about their region. I noticed that with the Kunari villagers. I'll see why they are speaking out of there heads and try to get that fixed for the next update.
********** WARNING: Saved Games may be broken with this update ************************ Developer Notes
Fixed - Ret Sambells, disarm trap trainer, trains the 4th slot character properly
Fixed - Dreydir Kelnan, the Expert Detect trap trainer is fixed for training characters in slots 2-4
Fixed - Spirit Armor, master level, should show buff icon on all party members when applied and not just caster
Informational - Shimmerscale Lair now has an appropriate map.
Informational - Added a frame rate limiter to not go above your monitor's refresh rate. Attempt at some more optimization.
Patch Notes ea v0.6.7
EA Release - 0.6.7 Notes
********** WARNING: Saved Games may be broken with this update ************************ Developer Notes Fixed a few bugs that were brought to my attention. Also, did some tweaking of the Fire magic's damage output. A few melee abilities had some tweaks made to them as well. I've updated the icons for the manuals for melee skills. Each weapon type now has a specific book icon to help identify them in your inventory a little faster. This matches what I did with the spell tomes.
Fixed - Kalen's Pass to Murkwater Swamp exit is working again
Fixed - Kunissa Landon, Master Arcane Magic trainer - when training is completed, states Master Arcane magic instead of Mind magic
Fixed - Radfire Olafir, Expert haggle trainer - if character in 4th slot trains, no longer freezes
Informational - The Smuggler's Den, in Druinport, has been revamped.
Informational - Executioner, Axe Master ability, has been altered. The chance for execution blow (insta-kill) has been lowered
Informational - Fire magic damage spells have had their damage formulas revamped. The original damage formula was just way to overpowered
Informational - Melee manuals icons have been updated. They are separated by weapon type much like the spell tomes.
Informational - The unarmed ability - Heart Stopper - has had the chance of stopping opponent's hear (insta-kill) lowered. Original was overpowered.
Patch Notes ea v0.6.6
EA Release - 0.6.6 Notes
********** WARNING: Saved Games may be broken with this update ************************ Developer Notes Just a small update to fix a blocked entrance and the door to the Tower of Shadows
Fixed - The enterance to Tower of Shadows is working again. Missed that one post-upgrade
Fixed - The exit from Tamaras Desert to Kalen's Pass is working correctly, now.
Informational - The amulet required to enter the Tower of Shadows has been properly named
Patch Notes ea v0.6.5
EA Release - 0.6.5 Notes
********** WARNING: Saved Games may be broken with this update ************************
Developer Notes Another round of fixes that were reported. Mostly as a result of the upgrade a few months ago. I updated the regional map to Ashund Forest. I hope the numbers are more legible, now.
Higher ranked gate spells are working now. If they break again, I'll remove the higher ranks and leave them at one rank with an adjustment to their casting cost.
Fixed - The doors in Ravenshire (ashund forest) should be working again.
Fixed - Expert Air Magic Trainer in Kunari Plain village - door is working again
Informational - Gate spells of higher rank should be working this update.
Informational - Tried to make the building numbers on the Ashund Forest regional map a little more legible when you zoom in