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Legendary Journeys

Patch Notes ea v0.5.4

EA Release - 0.5.4 Notes

Developer Notes
Just a tiny update to fix the thieving trainers. They should be more willing to train you now.


  • Fixed - Thieving trainers are working correctly in all zones, now.

Patch Notes ea v0.5.3

EA Release - 0.5.3 Notes


Developer Notes
Happy New Year! Here is a small update to fix some reported issues. Most importantly, I finally fixed the...

STR bug that has plagued me since initial release. This made me feel good to finally figure this one out.
And, it was a stupid setting of all things. Thanks to all who gave me what they were doing when they noticed the STR drop.
If your STR drops after this update, it should be due to a status effect or an injury.

This year will see the offical release. Unless some catastrophic bug rears it ugly head, I think I can exit early access this month or
next.


  • Fixed - The door to Medusa's Lair is now working
  • Fixed - Eldwerood Forest Gate - ranks 2 thru 4 are now working correctly
  • Fixed - Doors in Druinhills are working properly again.
  • Fixed - Knuckles', in Soduruin, dialog is now working correctly
  • Fixed - Kaitlyn Spider, in Soduruin, correclty asks who wants to train in Expert Cloth armor instead of Lockpicking
  • Fixed - STR bug has been fixed. Shouldn't see the mysterious drop anymore.

Patch Notes ea v0.5.2

EA Release - 0.5.2 Notes

Developer Notes
Tiny update.
Added an autorun button. NumLock by default. This is rebindable. You can stop auto-running by pressing the button again or
the Move Forward or Move Backward button.

Added a volume control for ambient sounds. This includes weather, crickets,ocean sounds, etc. The default value is about 50% volume.



  • New - Added autorun button - NumLock by default
  • New - Ambient sound volume control added

Patch Notes ea v0.5.1

EA Release - 0.5.1 Notes

Developer Notes
Mass Terror spell (master mind magic) was originally going to be removed from the game. But, I figured out what to do with it and have updated the spell,
and the spellbook accordingly. The spell functions within the game now.

Per requests (and, something I wanted), you can now move forward by holding down the Left and Right mouse buttons together.
Auto-run button: couldn't get it into this update. I want to add the ability to rebind the key and that takes some time to setup. I should be able to get
it into the next update.

For those looking to rebind keys to mouse buttons - I tried to get that working for this update. No luck, yet. It just refuses to apply the bind.
Will continue to look into this to see if I can get it working.

  • New - Added flying damage text, Critical, Blocked, etc. The amount will be displayed and float up then disappear.
  • New - Invigorate spell has been changed restore a certain percentage of max endurance plus skill
  • New - Added Strong versions of heal, invigorate, and mana potions
  • New - Holding down the left and right mouse buttons will move you forward
  • New - Mass Terror spell now has description and functionality



  • Fixed - Healing Poultices are working again. However, they cannot be used during combat, now.
  • Fixed - Black Dragon can now be examined
  • Fixed - Mountain Trolls can now be examined
  • Fixed - Expert Firebolt tome has the correct description
  • Fixed - Novice, Expert,and Master Firebolt tomes have the appropriate required skill level in the description
  • Fixed - Spellbook Circle of Cold teaches the spell when studied
  • Fixed - Ice Blast: Expert and Master levels does the proper damage type of cold instead of fire
  • Fixed - Water Walk: Novice, Expert and Master levels now shows their buff icon when applied
  • Fixed - Water Walk: Novice, Expert and Master levels now displays the appropriate message when applied
  • Fixed - Open the map window via keyboard is working correctly. No need to hold the key down anymore
  • Fixed - Red circle above mummy's head no longer shows.
  • Fixed - Zone line to Kalen's Pass from Tamaras Desert is now working properly
  • Fixed - Granit Mines area map has been fixed. It should display now if you have the area map
  • Fixed - Emerald Jungles area map has been fixed. It should display now if you have the area map
  • Fixed - Tamaras Desert area map has been fixed. It should display now if you have the area map
  • Fixed - The Orb of Enlightenment has been fixed.
  • Fixed - Hotkeys are disabled while creating a party
  • Fixed - Expert Turn Undead is now using the correct damage formula



  • Informational - All orbs now use the same logic as the Enlightenment orb.
  • Informational - The coach in Soduruin travelling to Elderwood will give you their schedule
  • Informational - All items, weapons, and armors are now stackable. Should help in keeping the inventory window a little cleaner
  • Informational - Healing line of spells now repair injuries - Heal will repair all, Light and Minor repair some.
  • Informational - Updated the healing, mana, invigorate potions to heal on a percentage based on max value.
  • Informational - Combat messages in the notificaiton area no longer displays damage amout. Instead, it is a description of the attack.
    Changed this for the floating damage values.

Patch Notes ea v0.5.0

EA Release - 0.5.0 Notes

Developer Notes
Another small update to fix some report issues and a few that I ran across while play testing.
Working on getting some of the ambient sounds volume to better levels. They sit on a different sound track which means the SFX volume doesn't affect them.
Looking at trying to add an ambient volume slider.

***************
NOTE:
Some of these updates will not be applied to saved games.
If you've already cleared out the bandit caves, you won't see any changes until the caves reset.
If you have already cleared out Druinport Sewers and/or completed the Mayor's request, you will need to use a save prior to clearing.

You may send your saved game file to support@blindmonkeygames.com and I will reset these zones for you if you like
*************


  • Fixed - You can now finish the quest the Mayor gives you in Druinport
  • Fixed - Aftershock spell displays proper message if 4th character attempts to learn.
  • Fixed - Aftershock spell does proper skill check when you study the book
  • Fixed - Damage messages should display the proper damage amount a combatant takes - takes into account target's resists
  • Fixed - Resists can go no lower than 0 as intended (0 = immune to that damage type)
  • Fixed - Some mobs (like the ones in the fire caves) have a damage shield - only causes damage when you hit melee attacks,
    this is now working correctly. This is unresistable (subject to change)
  • Fixed - You can examine mob groups from a distance in the Druinport Sewers
  • Fixed - Some mobs had collision issues that are now corrected
  • Fixed - Alracle Virie teaches Expert Mind magic properly
  • Fixed - Dragonspine Mountains Gate spellbook works properly, now
  • Fixed - Novice Aftershock tome can be used to learn Novice Aftershock as intended
  • Fixed - Summon Bones spellbook works properly, now



  • Informational - Added a maximum distance for examining mob groups. If you don't get any info on the group, move a bit closer
  • Informational - Numbing Cold spell book now has a description of what the spell does
  • Informational - The Bandit Caves have been tweaked. Reduce the number of spiders you'll see in the caves. There were way to many than originally planned.
  • Informational - The boss in the Druinport Sewers is now working the way I had intended. He wasn't supposed to be an automatic battle.

Patch Notes ea v0.4.9

EA Release - 0.4.9 Notes

Developer Notes
Sad news - I need to push the exit out of EA to sometime in Janurary. The good news, I'm getting more reports of issues that I had not seen
through my play throughs. Thanks to all who are enduring the issues and reporting. It really helps.
As a result, lots of little issues are being found which has allowed me to fix them.
This will give me another 6 to 8 weeks to play test some more and iron out these issues.


  • New - The party should regenerate to fully healed when travelling between overland zones



  • Fixed - Radfire Olafir has decided to move back to Kunari Village
  • Fixed - Haggle skill trainer for the character in the 4th slot should train you now if you don't know the skill
  • Fixed - Tailwind and Well Rested speed buff should be removed when travelling between overland zones
  • Fixed - When double-clicking items from the Vault, the quantity selection window shows properly now.
    Select OK after choosing a quantity and the item(s) will be placed into your inventory
  • Fixed - Tomes for Breeze are working correclty, now

Patch Notes ea v0.4.8

EA Release - 0.4.8 Notes

Developer Notes
Lots of little fixes in this update. Thanks to those who reported issues with the last build.

Tailwind and Well Rested speed buffs were not being set properly. They were being appled 4 times.
They are now being applied only once for the group. Also, the buff resets the movement speed to its previous amount when the
buff is removed. I've updated the speed buff amounts to account for the fact that it was being applied 4 times. So, you won't
be running through the world like Flash, but, your still moving at a good pace.

The occasional "jitters" while moving (especially after loading a saved game) should, finally, be fixed. I did some more research
into Unity's physics engine and found my movement calculations were in the wrong update loop which was causing the jitters; though,
not all the time.

As noted below, the Pirates and Goblins quests that you can get on Nerha's Landing have been tweaked to move to Completed category
once completed under certain conditions (wasn't before). This won't update saved games.

Shops' inventory now change each visit. Yes, that means, you can stand there open/close the shop's menu ad nauseum and see if you can get different items for sell.
Not exactly what I wanted; but, a compromise since the framework that I am using doesn't allow me to reset a shop's inventory
after x amount of game time has passed.

Blocking has been tweaked for mobs - even removed from some.

Harvesting formula has been updated. The base chance has been increased. Character should have better success at harvesting the more common plants.
The Hide ability had its base chance upped as well. Should be easier to hide in the beggining of the game. Still a chance of failure, of course.


  • New - Blocking has been removed from animal and insect mobs. That never made sense anyways
  • New - Block chance for level 1 - 3 mobs has been removed.
  • New - Added block bonus for Aten's Prayer
  • New - Added counter bonus for Bless
  • New - Added a bank vault within Edgefair about half-way through the town near a fruit stand
  • New - Added a bank vault in Soduruin down by the docks.
  • New - Added a bank vault in Ashundforest (inside Ravenshire where it is marked on the map)
  • New - Kaitlyn Spider, in Soduruin, teaches something useful, now.
  • New - Coaches and Boats will show their schedule when they are not in operation



  • Fixed - The jitters while moving should be fixed in this update
  • Fixed - Tailwind and Well Rested speed buff sets original speed amount when it wears off, now
  • Fixed - Tailwind and Well Rested speed buff sets speed bonus when loading from a saved game
  • Fixed - Magistrate on Nerah's Landing: once you complete the Goblins quest, it no longer appears as a topic
  • Fixed - Smite scroll is now consumed when used
  • Fixed - Pirates and Goblins quest have been fixed to move to Completed in the journal when completed under certain conditions
  • Fixed - Removed the "cool down" on Aten's Prayer (Initiate rank)
  • Fixed - Block chance formula has been fixed. Blocking should happen as intended now for higher level mobs (50+)
  • Fixed - Elyas Goldsun, haggle trainer, has been fixed. The check if a character already had the skill was backwards
  • Fixed - Radfire Olafir trainer has been fixed. The check if a character already had the skill was backwards
  • Fixed - Torch Light spell, Novice thru Master, has been fixed. Properly casts torchlight
  • Fixed - Resting in a city or resting without enough food has been fixed. The game window should return back to normal
  • Fixed - Goblin Mines from Druin Hills now loads properly (typo in the file name)
  • Fixed - The Expert Learning trainer (Issalia Eichelis) has been fixed
  • Fixed - The Dragonspine Mountains to Tamaras Desert now loads properly (typo in the file name)
  • Fixed - The Dancing Lilly now travels from Druinport back to Nerah's Landing. Capt. Bligh doesn't want to charge you 90gp, either.
  • Fixed - The Save and Load game menus should no longer be hidden behind the party HUD.
  • Fixed - Herbalism Skill now gives you the proper level when spending skill points in it
  • Fixed - Some area maps were not available for purchase. They have been added to the shop inventory.
  • Fixed - Fixed the graphics "blurriness" that was introduced for some resolutions in the last update.
  • Fixed - Keyboard shortcuts for menus (backpack, equipment, etc) is working correctly now.
  • Fixed - Dragonspine Mountains Gate spellbook is now usable. You should be able to learn the spell, now
  • Fixed - Novice Tailwind's description has been corrected
  • Fixed - Boat travel advances the proper number days instead of hours, now
  • Fixed - Wheather and sky should be functioning properly in Edgefair
  • Fixed - The boat from Edgefair to Soduruin will now dock at the port
  • Fixed - The Siren's Song will now travel to the Isle of Talos if the King has allowed passage as intended



  • Informational - Removed the voiced greeting from the Innkeeper in Harpy's Claw and another vendor. The voiced greeting
    just didn't feel right in the game.
  • Informational - Pirate quest on Nerah's Landing, I made more level appropriate. I would suggest the party make it to level 2
  • Informational - Blocking and counter chance has been adjusted for mobs based on their level.
  • Informational - Healing magic spells should no longer fizzle
  • Informational - Beneficial spells (buffs for example) should fizzle less
  • Informational - Screen resolution in the options menu now includes the Hz (30,60,120,etc) that is associated with the option selection.
    These options are what your graphics card supports.
  • Informational - I've set FPS cap at 144. This should help any cards from trying to run too fast causing them to run hot.
  • Informational - More combat tweaks done this update
  • Informational - Shop's inventory now change each time you vist.
  • Informational - The Hide ability has had its base chance of success increased
  • Informational - Tailwind displays a better message than the party taking damage when it is cast
  • Informational - Harvesting formula has been tweaked. Common plants, such as Fennel, is easier to harvest even without Herbalism skill; but you can still fail
    Dexterity and Luck come into play

Patch Notes ea v0.4.7

EA Release - 0.4.7 Notes

Developer Notes
I upped the xp rate gained from mobs. The rate before seemed to slow. This one feels better. With the default group, I was
level 2 half way to 3 after clearing the main island. The goal was to be somewhere between 2 - 4 when you leave the island
assuming you don't speed run it :)
The last quest and zone have been added. The pirate stronghold is now available to explore. This is a small dungeon.
The hit point formula for mobs has been revamped. It was doling out to many hitpoints for most mobs. 500hps for a level 10 was a bit excessive.
Hit point level formula, and starting hit points, for the party has been updated as well. Party characters will start and gain more hit points than previous.
Saved games will benefit from the updated formula when they level.
The manual has been updated to include the changes over the past 2 years, including an accurate skills matrix, and spelling corrections.

Worked on trying to pause the game while having menu screens open(ie, looking through your backpack or quest journal). The game engine, Unity 3D,
wouldn't allow me to pause the game and still make quaffing a potion or studying a spellbook possible (at least not through this rpg framework).
So, I figured out a compromise that, I hope, is sufficient. While a menu screen is open, enemies will not attack the party. Time still moves forward
(you are still doing something :)), mobs will continue to wander about, it will probably still rain in Nerah's Landing, etc. I know the game pausing while
a menu was open was a heavily requested feature, but, this was the best I could do with the engine. If you would prefer the original way, just let me
know and I will remove the feature.


I've been rather quite lately. Granted, I was never really good at regular development updates. I need to learn to do better there.
But, I've been pushing hard these last few months. The reason:

With this update, even though I'm on version 0.4.7, I have everything in game that I wanted. There were a couple of features that
were cut. But, that was due to the fact they did not add to the fun or I didn't see a need for the feature any longer with how the game progressed.
So, with that said, I'm targeting Dec 3 as my out of early access release date. I'm going to spend the next few weeks polishing up the UI where I can.
I'm, also, going to run a couple of parties through the game without using my cheats - finally!

What does this mean for the game post-EA relase? Glad you asked. Besides taking off December (unless a game breaking bug pops up) to enjoy the holidays
with the family (and catch up on a few games in the ol' backlog), I may work on adding a few more tradeskills if requested. There are a couple of
reculsive bugs that I still haven't tracked down yet (may never at this point), try to get some more optimization where I can, etc.
So, development won't stop completely but will slow down a bit.

Also, I've been working on another story line. I might add the K'Thag realm as a free "expansion" later next year with that story
if I don't decide to do Legendary Journeys 2 using the story line.

I will NOT be running an out of EA sale. However, the game will be on sale at 50% off during the annual winter sale if you want to wait for a sale.

*******ALERT - Save games may be broken with this update ALERT*****************

  • New - Pirate Stronghold has been added
  • New - A new quest has been added
  • New - Casting invigorate on a knocked out ally will awaken them
  • New - HPs for party members have been increased for starting party and on level up
  • New - Updated the PDF manual.
  • New - New potions and elixrs have been added
  • New - Crafting recipes for the new potions have been added - anywhere books are sold
  • New - Fade has been updated to make it more useful. Added To Hit, Counter, Escape, and Money Steal chances. Also, removes threat.
    Some monsters can see through the Vale.
  • New - While you have windows open (backapack, equipment, character sheet, etc), monsters can no longer attack the party. As a compromise,
    the party cannot move, either.



  • Fixed - Added the missing icon to Knocked Out status effect
  • Fixed - Updated the status window, while examining mobs in combat, to display at the approximate upper portion of the mob. Should display
    at a better position for the larger mobs in the game
  • Fixed - Expert Leather Trainer, Manus MacBethian, does a proper check to see if you already know expert leather
  • Fixed - Hit points for mobs adjusted to be inline with their level
  • Fixed - Bugbears and hobgoblins play their death animation now
  • Fixed - Added casting and hit effects for higher ranked versions of various fire spells
  • Fixed - Higher ranked Haste Spell now displays appropriate message when applied
  • Fixed - Potion making has had the success chance updated based on the potion attempting to make difficulty.



  • Informational - several mobs have had their combat AI updated - be careful
  • Informational - Upped the xp rate gained from mobs.
  • Informational - Healing Poultice can be used during combat, now
  • Informational - Updated loot tables for several mobs
  • Informational - Updated the amount of gold a mob may drop for their level; does not mean a mob will always drop gold

Patch Notes ea v0.4.6

EA Release - 0.4.6 Notes

Developer Notes
A new mechanic has been added when facing dragons (not young) - Dragon Fear. It doesn't render a party member useless;
but, it does reduce their effectiveness. There are ways to counter the fear.
Panicked party members' combat effectiveness is greatly reduced. However, they have a great chance of helping the party run away if needed
The DM hint system may work on existing save games. Not 100% guaranteed. I tested with a few of mine and it seem to work correctly.
*******ALERT - Save games may be broken with this update ALERT*****************

  • New - Resurrection spell now resurrects your target
  • New - A couple of new items added - Draught of the Dragon and Dragonscale Ring
  • New - A certain armor type provides protection from dragon fear
  • New - Watch yourself when facing a dragon, they can be very intimidating
  • New - Level 40 warriors now gain natural dragon fear immunity
  • New - Party members now have a chance to panic if their hit points get to low
  • New - Weapon ability damage includes the weapon's damage (roll between min and max) and current weapon skill
  • New - New Statistics window - shows monsters vanquished, victories, defeats, and strategic retreats. Use the Faction button (handshaking icon) to display the new window



  • Fixed - Revive has been fixed - should now set END and MP as stated



  • Informational - Cleaned up spell descriptions. Should now do what it actually says
  • Informational - The Dungeon Master has more to say about your surroundings, class skills, and can give you hints on the main quest

Patch Notes ea v0.4.5

EA Release - 0.4.5 Notes

Developer Notes
Not much to say this update. The next update, should have the Dungeon Master entries completed.
I've started taking notes of individual monsters during combat in preparation for fine tuning mob's combat
AI - want to make sure they are a good challenge for their level as a group and somewhat as an individual.
I've compiled a small list of items that I want to complete/finish (or in some cases - tweak) to be considered ready
to leave early access. If I can keep up with my timetable, should be sometime in December or early Janurary. That's 6 months
longer than I had originally thought it was going to take.

Will this mean the game is complete and 100% bug free? Nope. What it will mean is the game will have all features
that I want in game. Combat, mob combat AI will be - fun- at least for me. Hope it will be for everyone.
All quests that I had planned for the game will be in and completable. Currently, I have one quest left to implement.
This will require a small dungeon added to the game as well. Most bugs will have been squashed. There are still some
bugs that need squashed. I probably won't get them fixed before leaving EA. I will continue to work on trying to figure
them out post-EA. As I continue development and testing, if I come across something that I think belongs on the list,
I will add it even if it means another month in EA.
Also, if you feel you found something that needs added, send me an email, post on discord or on the Steam forums.


*******ALERT - Save games may be broken with this update ALERT*****************

  • New - Added a new quest - be sure to visit the village in the Southern Westernlands before
    heading to King's Court in Soduruin



  • Fixed - Ogres and Trolls in the Dragonspine Mountains should show their status window now
  • Fixed - Missing models for drake, onyx drake, and stone drake have been restored
  • Fixed - Water in Murkwater Swamp should be visible at night, again
  • Fixed - You can swim in the Kunari River once again
  • Fixed - One set of stairs in Kunari Village has been fixed. Shouldn't fall through them anymore
  • Fixed - The examine window should display for Ogres and Trolls now



  • Informational - All zones are now using the new spawner system
  • Informational - Updated the drakes, in dragonspine, loot table and some stats
  • Informational - Faction system will be cut in a future update. Sorry, my original idea for the system
    is no longer valid for the game.