Beekeeping is available in your villages at last! But make sure to keep bears away from your beehives! Now all the endless process of honey creation and consumption can be lighted with multiple decorative light sources. You should definitely check this out now!
Patch notes (ver. 0.9.5854):
New features and tweaks:
Beehives implemented. You can produce honey to create some pies. Make sure to protect your hives from wild bears!
Implemented light sources (other than the sun). Some houses have them installed already. You can also place decorative objects that use light sources.
Completely reworked snow and rain effects
Nights are no longer that dark and full of terrors ;)
Grass is visually thicker and juicy now
Bug fixes:
<*> Large amounts of optimization and bugfixes, which should significantly increase the performance of your game
-The team
Some tweaks and optimizations (0.9.4601)
Hey villagers!
In this patch we have provided some tweaks and bugfixes, which should optimize your villagers’ movement and resource management. We hope you’re gonna like them!
Patch notes (ver. 0.9.4601):
New features and tweaks:
Gatherers will gather resources until their inventory is full or a more important task appears
You can now designate special routes and designate a group of resources to transfer: all resources, only food, everything except food
Villagers now bring resources that their household really lacks first
Bug fixes:
<*> Villagers should no longer get stuck in different situations (while entering houses for instance)
<*> You can no longer create a new route if you have reached maximum route amount
<*> Fixed a bug that has caused a part of a number in professions window not to be visible
-The team
Halloween and advanced donkeys o0 (0.9.4540)
Hey villagers!
Halloween is coming to your villages …along with more sophisticated mules and masters! In this patch, we have also provided some halloween-themed functions, along with tweaks and improvement of donkey-driven transportation.
Patch notes (ver. 0.9.4540):
New features and tweaks:
Crypt implemented. They are used to gather dead bodies for slow decay.
Implemented Scarecrows. They will scare birds from your fields and increase growth rates of crops and orchard trees in their radius.
Added some Halloween stuff for your amusement!
Builders are now able to move in the houses that are closest to their construction site.
Caravan Stable workers do not return mules to stables after each trip
Caravan Stable workers now ride mules instead of walking nearby
Caravan Stables window has been enhanced by adding info about resource amount, plus buttons to travel between warehouses
Birds fly around near your village, and want to feast on (and consequently destroy) your crops
Villagers now carry more firewood and coal per trip
Bug fixes:
<*> Fixed a couple of cases where villagers got stuck
<*> Optimized fields for better performance
<*> Mouse pointer should lag less now on a weak PCs
<*> Fixed a bug where workers were unable to finish the terraforming task
-The team
Donkeys! (0.9.4513)
Hey villagers!
We’re doing our best to stay true to our roadmap and are happy to announce that we have introduced the first version of warehouse management via donkey-driven transportation! This system is not in its finished state but we are looking forward to your feedback. It is Early Access and we need your feedback, please!
Patch notes (ver. 0.9.4513):
New features and tweaks:
Implemented the initial version of a transport company to manage multiple warehouses and their stocks. Donkeys for transport company must be acquired via expeditions.
Implemented new settings screen
You can now invert your mouse movement and set up mouse buttons for left-handed usage
You can use Q and E to rotate camera
You will no longer see buildings, crops, animals in corresponding menus if they are not available to you
Implemented selection marker in terraforming, orchard and crop selection modes
Added new home decorations
Bug fixes:
<*> Multiple optimizations, which should increase performance significantly
<*> Multiple fixes to prevent villagers from being stuck
-The team
(Quickfix) Inventory control and Nutrition (0.9.4441)
In this quickfix patch, we've provided some fixes, which should solve some problems that certain users were experiencing while launching our game.
Also, it seemed to slip our mind, and thus we forgot to announce one important feature that we've implemented recently. You can block resources from consumption in a warehouse by double clicking their icons. You can also see the calorific value in each type of food.
Hopefully, these two features will let more pies be created in your villages!
-The team
Forest and terraforming tweaks and The Roadmap!(0.9.4423)
Hey fellow villagers!
This time, along with multiple crash and bug fixes, we’ve spent some time improving the ‘Forest’ part of our game.
We’ve implemented a better growing algorithm, with proper growing stages for different trees. These changes should create a more realistic looking - and growing - forest around your villages.
We are also happy to present to you our detailed development Roadmap, which you can see here!
Patch notes (ver. 0.9.4423):
New features and tweaks:
3 stages of tree growth (sapling, grown, fully grown) are properly presented using 3D models within the game
Trees should distribute more naturally around the island without extensive deforested areas
Tweaked tree growth times and amount of wood
Tweaked food and herb producing bush generation algorithms. You should expect that foragers will be less effective now, while herbalists are equally effective.
Increased wild animals spawn rates and raised their hide drop rate
Reworked terraforming tools and their captions and icons to give more flexibility in the way you can form your terrain
You can drag select buildings with your terraforming tools. It will not prevent terraforming in general, but land blocked by buildings will not be changed
Your villagers can now walk over an area that is being terraformed
Reworked some in-game icons
Added some more decorations to some existing buildings
Tweaked terrain angles that are acceptable for roads
You can see babies that are about to be born in housing window
Bug fixes:
<*> Fixed some villagers getting stuck occasionally without an apparent reason
<*> Multiple small crash and bug fixes
<*> Babies will not die now if their family changes housing
<*> Resolution changing fixed and should work properly now
<*> Fixed “flatten” terraforming filter
<*> Fixed some right mouse button related bugs when clicking in and outside of the window
-The team
Fixes and optimizations (0.9.4331)
Hey fellow villagers!
This patch contains a lot of fixes that should increase the game stability even more. We expect that it should help almost everyone who have experienced occasional crashes. A hefty amount of bug fixes and other slight improvements are also included in this patch!
Patch notes (ver. 0.9.4331):
New features and tweaks:
Elder women can now become pregnant
Added a few decorative objects (road signs, stone gates)
Added some decorative furniture and objects to some existing buildings to make an overall prettier looking village
Bug fixes:
<*> Multiple crash fixes that should significantly increase stability
<*> Fixed a bug, which caused significant FPS degradation of larger villages
<*> Window size is now properly saved between gaming sessions
<*> Fixed a bug that prevented some roads to be built
<*> Fixed a bug that allowed you to pave one road cell anywhere (even underwater)
<*> Field details window now properly update during sowing process
<*> Fixed in game log window to work properly
<*> You can now properly reset your settings
<*> Multiple minor optimizations
Please be aware, due to recent optimization, fixes and changes, the game will need the Microsoft Visual C++ 2015 Redistributable Package. It should be installed by Steam automatically, but it is known to sometimes not work quite so smoothly. If you have trouble running your game, first verify the cache integrity via Steam or simply reinstall our game - this should hopefully work it out for you!
-The team
No sleep weekend and some weekday results (0.9.4267)
Hey fellow villagers!
We proudly present another quick patch with some fixes that we’ve accumulated during this weekend. We hope it will run well, at least as well as our QA tells us! :)
Patch notes (ver. 0.9.4267):
Bug fixes:
<*> A LOT of different crashfixes
<*> It is now easier to find a good spot for the Fisherman's lodge and Port
<*> Well now regenerates water a bit slower. Make sure that you have enough of them!
<*> Added some fences to better visualize borders of some buildings
P.S. Some of your video settings (vsync, resolution etc.) might be reset after this patch. We are sorry for the inconvenience that it might cause.
Fixity-fix! (0.9.4221)
Hey fellow villagers!
Just another quick patch with some fixes. We want to thank everybody for giving us feedback, which really helps us out.
Patch notes (ver. 0.9.4221):
Bug fixes:
<*> Fixed bug causing pasture slaughtering working not as intended
<*> Pasture workers now properly prioritize food/water depending on which animal in the pasture needs more at that given time
<*> Fixed a bug with incorrect village resources window information
<*> Application log does not grow in size that fast now
<*> Roads related issues should be fixed now
<*> Builders getting stuck and freezing has been fixed
On top of this, you’ll be happy to know that we will be releasing a development roadmap as soon as we have stabilized the gameplay experience and have fixed major bugs in the current build.
Patch and Official Guide (0.9.4214)
Hey fellow villagers!
We continue the constant struggle to fix the issues with crashes that randomly occur on some PCs. As well as this, to ease your first days in game, we’ve released an Official Guide, which contains some interesting details about the game mechanics that may help you out!
Patch notes (ver. 0.9.4214):
New features and tweaks:
Less workers are needed for terraforming
You can build stone roads on top of dirt roads now
Bug fixes:
<*> Some more fixes of crashes related to fullscreen/windowed switching and changes of window size and resolution
<*> Taverns should work as intended now
<*> Fixed occasional bug when builders were not working properly
<*> Fixed occasional bug when gatherers/hunters were standing still and doing nothing