Lock 'n Load Tactical Digital cover
Lock 'n Load Tactical Digital screenshot
Genre: Simulator, Strategy, Tactical, Indie

Lock 'n Load Tactical Digital

15 Feb 23 Early Access Build

- fixed a loop caused by firing an ATGM at a unit inside a bunker.
- fixed a bug with Banzai movement not letting the player move on when the only available movement would to overstack into a melee.
- fixed the visual range being wrong for SSR Very Slow Dawn on turns 3 & 5.
- Scenario Editor: added victory conditions Inflict More Casualty Results on MMCs, and Have Friendly G.O. MMCs in Zone.

13 Feb 23 Early Access Build

- fixed a crash from the previous build, when AI reinforces from offboard.
- fixed several Falklands HEAT weapons to be properly flagged as such.
- fixed leaders being able to Low Crawl and then call artillery.
- fixed units not being able to Close Assault vehicles with passengers carried inside.

10 Feb 23 Early Access Build

- fixed a crash with shaken units retreating from flamethrower attacks.
- fixed a bug where loading a campaign game with a custom leader that had been saved at the victory screen would sometimes show the purple 'missing counter' graphic.
- fixed a crash when the player tried to (illegally) directly move a unit out of a helicopter they were loaded onto.
- fixed Suicide Sappers from not damaging any units in the target hex if there was a vehicle present.
- removed the counter-spotted shading on AI turns because it was flickering and annoying.
- Battle Generator: fixed vic hexes occasionally showing up on Breakthrough scenarios.
- Battle Generator: added six new random events.
- Scenario Editor: added unit attributes Remain Must Be GO and Free Spotting.
- Scenario Editor: added SSR No Banzai Before Turn #.

03 Feb 23 Early Access Build

- fixed a bug where if the game tried to load a corrupted save info file it crashed.
- Scenario Editor: added unit attribute Activation Requires Enemy.

30 Jan 23 Early Access Build

- Battle Generator: added Sewer Movement as a random SSR for battles involving Soviets, VC, or NVA forces; added random extra sewer access hexes for maps when needed.
- Battle Generator: added Sniper Repositioniong as a random SSR.
- Scenario Editor: added unit attribute Frenzy and Hold the Line Zone #.
- Scenario Editor: added SSR Scarce Artillery.

19 Jan 23 Early Access Build

- fixed RMB mouse move to properly move into friendly stacks.
- Hill 823: fixed victory conditions and missing US Mortar Team counter.

17 Jan 23 Early Access Build

- added new interface option: RMB mouse move.
- fixed AI sometimes doing useless airstrikes when it has a poor aiming direction for the desired target hex.
- attempted fix for the CIDG counters sometimes not showing up in scenario Hill 823.
- Scenario Editor: added unit attribute On-Demand Airstrike.

06 Jan 23 Early Access Build

- fixed a crash when the AI tries to Close Assault but fails all morale rolls.
- Scenario Editor: fixed input boxes to allow decimal numbers with comma separators to be input.

05 Jan 23 Early Access Build

- fixed helicopters not being allowed to move into hexes with non-shaken enemies.
- fixed units to be able to fire at/from a bunker or cave in the same hex.
- fixed Viet Cong Weapon Teams to have the MMC Jungle Advantage.
- Scenario Editor: added unit attributes Defective Mines, Self-Rally Start Turn, and Surprise Arrival.
- Scenario Editor: added event effects Flanking Arrival and Huge Explosion.
- Scenario Editor: added dropdown to set the stream level on the Map Layout screen.
- Scenario Editor: added "Margin Needed" to victory condition Standard VP Comparison.

28 Dec 22 Early Access Build

- Unity upgraded to 2020.3.42f1.
- fixed a bug where using a Medic to rally a Shaken Dedicated unit would use the dedicated ability instead of the medic.
- fixed a crash when Somali units fail a Morale Roll to enter an enemy hex.
- Scenario Editor: added setup restriction 'must have 1 unit in each hex'.
- Scenario Editor: added event effects Sniper Arrive & Attack Hex, and Unit Group Random Arrival Even-Odd.