- fixed a bug with fog of war where sometimes enemy units would be revealed by the placement of your own fired markers. - fixed the Huey Gunship and Ontos counter backs being swapped. - Scenario Editor: added new unit attribute Arrival Range Limit. - Scenario Editor: added new SSR Surprised Side.
20 Dec 22 Early Access Build
- fixed a bug where loading a save with a flipped shaken vehicle counter was causing weirdness. - Scenario Editor: added new victory condition Surrender Checks after X Victory Hexes. - Scenario Editor: added new unit attribute Artillery Setup Midgame.
19 Dec 22 Early Access Build
- multiplayer: fixed a bug with opfire that prompts multiple shots from high-MF cost actions such as dismounting. - multiplayer: possible fix for battle generator games sometimes erroneously loading a premade scenario. - Spitting in the Wind: fixed multiplayer to get through the setup properly.
16 Dec 22 Early Access Build
- fixed a bug with ordnance fire vs. just infantry looping or crashing. - fixed size of StuH vehicle counter on the board. - Map 90: fixed K8 to be Clear instead of HC Building. - Map 93: fixed Light Woods to be in I2 instead of I7. - I'll Take the Low Road: fixed typo with one of the unit group names.
14 Dec 22 Early Access Build
- multiplayer: fixed bug where captured victory hexes were not updating at the proper time on the other computer.
13 Dec 22 Early Access Build
- fixed bug where reducing a squad was not giving half the elimination VP at that time as it should for most of those types of scenarios. - Scenario Editor: added 'All' button to unit group attributes' number settings. - Scenario Editor: added 'two story building' checkbox to terrain editor for individual buildings. - Scenario Editor: added unit attributes -1 VP Zone and -2 VP Zone; Building OK (for teams), Exploding Weapon; and setup restriction No Upper Floor. - Scenario Editor: added event effect "Add Turns".
09 Dec 22 Early Access Build
- fixed the Shaken morale of Dutch M.07/12 to be the proper value. - Counterattack at Carentan: fixed the balancing options being reversed. - Scenario Editor: added unit group attribute 'arrive as setup'. - Scenario Editor: added unit attribute Low Fuel & Ammo Turn.
08 Dec 22 Early Access Build 2
- multiplayer: fixed a bug where the automatic unit rotation after clicking to fire at a unit out of the firer's firing arc could cause a hang.
08 Dec 22 Early Access Build
- fixed a bug where units retreating after an overrun that remained in their hex would not be allowed to retreat if any were Shaken. - fixed the unit popup window showing the back side of a counter in both the 'front' and 'back' sections if it was flipped on the board. - multiplayer: redid the way movement works in multiplayer, especially with how opfire is handled. - Scenario Editor: added unit attributes Elim VP Group ID, Turn 1 Patrol, Random Hero, Low Fuel Turn, Area Mines. - Scenario Editor: added SSR First Skill for Side - Scenario Editor: added victory condition 'max GO enemy units in zone', zone vp condition 'max # of GO enemy units in zone'. - Scenario Editor: added event restriction 'trigger with mission target units'. - Scenario Editor: added event effect 'create frightening units'.
06 Oct 22 Early Access Build
- fixed bug where after you manually type in a save name some of the hotkeys could stop working. - Scenario Editor: added SSR No Encumbrance (to ignore Encomber/Hindernen rules), added SSR No Heroes Before Turn #, added event effect Random Branch Even-Odd.