Lock 'n Load Tactical Digital cover
Lock 'n Load Tactical Digital screenshot
Genre: Simulator, Strategy, Tactical, Indie

Lock 'n Load Tactical Digital

22 Dec 22 Early Access Build

- fixed a bug with fog of war where sometimes enemy units would be revealed by the placement of your own fired markers.
- fixed the Huey Gunship and Ontos counter backs being swapped.
- Scenario Editor: added new unit attribute Arrival Range Limit.
- Scenario Editor: added new SSR Surprised Side.

20 Dec 22 Early Access Build

- fixed a bug where loading a save with a flipped shaken vehicle counter was causing weirdness.
- Scenario Editor: added new victory condition Surrender Checks after X Victory Hexes.
- Scenario Editor: added new unit attribute Artillery Setup Midgame.

19 Dec 22 Early Access Build

- multiplayer: fixed a bug with opfire that prompts multiple shots from high-MF cost actions such as dismounting.
- multiplayer: possible fix for battle generator games sometimes erroneously loading a premade scenario.
- Spitting in the Wind: fixed multiplayer to get through the setup properly.

16 Dec 22 Early Access Build

- fixed a bug with ordnance fire vs. just infantry looping or crashing.
- fixed size of StuH vehicle counter on the board.
- Map 90: fixed K8 to be Clear instead of HC Building.
- Map 93: fixed Light Woods to be in I2 instead of I7.
- I'll Take the Low Road: fixed typo with one of the unit group names.

14 Dec 22 Early Access Build

- multiplayer: fixed bug where captured victory hexes were not updating at the proper time on the other computer.

13 Dec 22 Early Access Build

- fixed bug where reducing a squad was not giving half the elimination VP at that time as it should for most of those types of scenarios.
- Scenario Editor: added 'All' button to unit group attributes' number settings.
- Scenario Editor: added 'two story building' checkbox to terrain editor for individual buildings.
- Scenario Editor: added unit attributes -1 VP Zone and -2 VP Zone; Building OK (for teams), Exploding Weapon; and setup restriction No Upper Floor.
- Scenario Editor: added event effect "Add Turns".

09 Dec 22 Early Access Build

- fixed the Shaken morale of Dutch M.07/12 to be the proper value.
- Counterattack at Carentan: fixed the balancing options being reversed.
- Scenario Editor: added unit group attribute 'arrive as setup'.
- Scenario Editor: added unit attribute Low Fuel & Ammo Turn.

08 Dec 22 Early Access Build 2

- multiplayer: fixed a bug where the automatic unit rotation after clicking to fire at a unit out of the firer's firing arc could cause a hang.

08 Dec 22 Early Access Build

- fixed a bug where units retreating after an overrun that remained in their hex would not be allowed to retreat if any were Shaken.
- fixed the unit popup window showing the back side of a counter in both the 'front' and 'back' sections if it was flipped on the board.
- multiplayer: redid the way movement works in multiplayer, especially with how opfire is handled.
- Scenario Editor: added unit attributes Elim VP Group ID, Turn 1 Patrol, Random Hero, Low Fuel Turn, Area Mines.
- Scenario Editor: added SSR First Skill for Side
- Scenario Editor: added victory condition 'max GO enemy units in zone', zone vp condition 'max # of GO enemy units in zone'.
- Scenario Editor: added event restriction 'trigger with mission target units'.
- Scenario Editor: added event effect 'create frightening units'.

06 Oct 22 Early Access Build

- fixed bug where after you manually type in a save name some of the hotkeys could stop working.
- Scenario Editor: added SSR No Encumbrance (to ignore Encomber/Hindernen rules), added SSR No Heroes Before Turn #, added event effect Random Branch Even-Odd.