- fixed Preempt skill not triggering properly when on an Armor Leader. - multiplayer: added new synchronization at the start of unit movement.
03 Oct 22 Early Access Build
- Chalk 2's Run: fixed a typo in the briefing text. - Convoy to Hell: fixed a crash when firing on convoy vehicles.
30 Sep 22 Early Access Build
- The Alamo: fixed missing US AH-6 reinforcements. - multiplayer: fixed the joining player from sometimes not being able to mark 'ready' for saved games or custom scenarios. - multiplayer: fixed the melee that starts at the end of an impulse from remaining in a Mob square to start properly on both computers. - multiplayer: fixed Sniper Team selected targets not being passed correctly to other computer. - Convoy to Hell: fixed a bug where multiplayer would crash upon loading a save of this scenario.
29 Sep 22 Early Access Build
- Day of Heroes released. - fixed assault movement preferences from interfering with the tutorials.
02 Sep 22 Early Access Build
- Unity updated to 2020.3.38f1. - fixed units in same hex being wrongfully allowed to fire at different hexes in the same impulse. - Scenario Editor: added terrain attributes Small Upper Story and Explosive. - Scenario Editor: added victory condition Exit Mission-Target Unit.
05 Aug 22 Early Access Build
- fixed Armor Leaders to have the proper activation radius for vehicles. - added missing description for the use of the Tank Ace skill.
30 Jul 22 Early Access Build
- fix for melee bug vs. helpless units introduced yesterday.
29 Jul 22 Early Access Build
- fixed vehicles marked as immobilized in the editor to be unable to turn their hulls. - further reduced volume of intro video. - Scenario Editor: added unit flag Surprising.
22 Jul 22 Early Access Build
- fixed a bug where ordnance attacks that hit the turret sometimes mistakenly used the hull facing instead of the turret facing when deciding what side of the turret was hit. - 40mm grenades no longer reduce a Half-Squad's inherent firepower when in use because they 'do not count as a Support Weapon'. - removed red shading of disallowed hexes on AI turn.
08 Jul 22 Early Access Build 2
- fixed crash with indirect fire caused by the new attack modifier.