Lock 'n Load Tactical Digital cover
Lock 'n Load Tactical Digital screenshot
Genre: Simulator, Strategy, Tactical, Indie

Lock 'n Load Tactical Digital

05 Oct 22 Early Access Build

- fixed Preempt skill not triggering properly when on an Armor Leader.
- multiplayer: added new synchronization at the start of unit movement.

03 Oct 22 Early Access Build

- Chalk 2's Run: fixed a typo in the briefing text.
- Convoy to Hell: fixed a crash when firing on convoy vehicles.

30 Sep 22 Early Access Build

- The Alamo: fixed missing US AH-6 reinforcements.
- multiplayer: fixed the joining player from sometimes not being able to mark 'ready' for saved games or custom scenarios.
- multiplayer: fixed the melee that starts at the end of an impulse from remaining in a Mob square to start properly on both computers.
- multiplayer: fixed Sniper Team selected targets not being passed correctly to other computer.
- Convoy to Hell: fixed a bug where multiplayer would crash upon loading a save of this scenario.

29 Sep 22 Early Access Build

- Day of Heroes released.
- fixed assault movement preferences from interfering with the tutorials.

02 Sep 22 Early Access Build

- Unity updated to 2020.3.38f1.
- fixed units in same hex being wrongfully allowed to fire at different hexes in the same impulse.
- Scenario Editor: added terrain attributes Small Upper Story and Explosive.
- Scenario Editor: added victory condition Exit Mission-Target Unit.

05 Aug 22 Early Access Build

- fixed Armor Leaders to have the proper activation radius for vehicles.
- added missing description for the use of the Tank Ace skill.

30 Jul 22 Early Access Build

- fix for melee bug vs. helpless units introduced yesterday.

29 Jul 22 Early Access Build

- fixed vehicles marked as immobilized in the editor to be unable to turn their hulls.
- further reduced volume of intro video.
- Scenario Editor: added unit flag Surprising.

22 Jul 22 Early Access Build

- fixed a bug where ordnance attacks that hit the turret sometimes mistakenly used the hull facing instead of the turret facing when deciding what side of the turret was hit.
- 40mm grenades no longer reduce a Half-Squad's inherent firepower when in use because they 'do not count as a Support Weapon'.
- removed red shading of disallowed hexes on AI turn.

08 Jul 22 Early Access Build 2

- fixed crash with indirect fire caused by the new attack modifier.