Logistical cover
Logistical screenshot
Genre: Puzzle, Strategy, Indie

Logistical

LOGistICAL Update #540 (all servers)

An update to the interface and a few other things.

Routing


An updated routing algorithm that finds the quickest path.

Interface and other updates


- Easier to drag trucks to industries in crowded or zoomed out modes.
- Removal of lots of town icons showing when finding a resource for town input.
- Completed towns' popup now shows the region and sub-region the town belongs to
- Completed town, fixed road and upgraded industry popups now all have the flag of the module in the background
- Map ruler now at the bottom of the screen above the save text
- Sticky ctrl key fixed for ctrl-lettered shortcuts
- Fixed issue where resources weren't cleaning up upon game exit stopping a new instance of the game being launched.


Languages


- Introduction of Dutch for game interface and other areas (thanks Fransiscus)
- Update of Spanish throughout the interface
- Fix for Russian, French and Italian not showing for some of the newer industries and resources.

LOGistICAL Sale. Up to 50% off LOGistICAL and modules.

LOGistICAL is having a sale on all modules (except LOGistICAL: Brazil which is too new to qualify).

Sale Dates:
Jul 30 - Aug 6, 2018 10:00am

50% off LOGistICAL:




40% off all the LOGistICAL DLCs:




30% off all the LOGistICAL Standalone games:




LOGistICAL Update #537 (all servers)

An update to get the keyboard shortcuts functioning (WASD).

- Update to algorithm to find towns in large clusters of towns.

LOGistICAL Update #536 (all servers)

A few updates to stabilize the new architecture build, plus some other stuff.

- Fix problem with New Zealand not opening
- Fix problem with NZ zooming into left hand side of main map instead of right hand side
- Update for planes in Caribbean that were not detecting the airport.
- A new contract in Brazil (Amazon Oil).
- There was an increase to the cost to fuel. This has been rectified.
- Game wasn't always exiting gracefully which could make it difficult to reload. Added a fix for this.

LOGistICAL Update #529 (all servers)

A couple of updates over the last week.

First one that went out this week was an update to the redistributables, so there was no change to the game.

This new update has one major new change and a few smaller issues addressed. It will go out slowly across all servers over the next 24 hours.

Build #529


- Change of backend architecture to LOGistICAL for preparation of LOGistICAL V2. This is the main change of this build.

In summary, LOGistICAL: Version #2 will be based on more detailed mapping data. Roads will be intricate and "towns" will be more closely constructed out of actual shops, malls, industries and land use, etc.
The gameplay will continue to be similar and evolving, creating many new and interesting modules to play.



So far each LOGistICAL module has been designed with towns and then connecting the towns with roads.
This new architectural model now has an infrastructure of roads with towns sprinkled between them.

My first example test build includes 1,400 "towns" and has over 26,000 road segments with around 150,000 nodes. Each node is either a town, a road junction or a bend in the road.

Due to this large change, the routing algorithm had to undergo a massive change and optimisation. Using the old algorithm would take minutes to compute routes, but the new one is instant or just seconds across the whole map.
This new algorithm is backward compatible so you will be able to enjoy the routing benefits in all current modules, especially the larger ones like LOGistICAL: Russia.



As you can see from the images, I have also changed the graphics. I am still working on that.

There will be many changes in the near future, but what I want to continue to do is to make the system work for all the current modules. So far, so good.

General fixes


- New routing algorithm to speed up route planning
- Fixed a town in Brazil that had a blank resource
- Text written on the dash for superfast trucks changed to white
- When dragging mouse show uncompleted town with a completed resource for town need to show as dark green
- Once a truck is sold highlight the first truck of the current module on the truck list
- keypress "U" = sell truck
- keypress "Y" = "Yes" on message box

Thanks everyone who continues to support and purchase the LOGistICAL games and give me the opportunity to continue to build more.

LOGistICAL Update #526 (all servers)

A few updates to all LOGistICAL servers covering some new changes both front and back end.

General



- Filter for industries by 1. number of inputs or 2. type of industry.
S = Storage
♧ = Fruit, vegetables and plants
♥ = Animals
♢ = Minerals
♤ = Geneal Industries

- End of the road of non-discovered towns shows as red dot.

- Keypress for pins.
P = to cycle through pins.
O = for pin off.

- Fix for low priority messages not showing up.

- New speedo for high speed vehicles (2x and planes).

- When dragging trucks over the map, tint the town popup the colour of the town that is being hovered over.
- When dragging trucks over the map, darken the town popup for towns whose roads all smaller than size of truck.

- Changed the truck boost amounts in the truck shop to "M" and "k" for large amounts.
- Close the truck list down when selecting a different town.
- Fixed the two achievements that were popping too early from popping too early.
- Stopped depots from having industry purchasing power.

- Fixed another problem with the "low priority" messages closing, or not closing.

- Truck sizes have been reduced on the map
- Trucks are dimmed more when dragging trucks/resources
- Fix for some locking when upgrading industry to level 3

- Region Summary (click right side trophy): Fixed truck IDs.
- Region Summary: Added "SOLD" after truck if truck was sold.

- Updates to tutorials.

- Depots at end of roads not triggering the "visit" if no one ever went back to the depot.

Steam Summer Sale. Up to 50% off LOGistICAL and modules + updates

LOGistICAL is joining the Steam Summer Sale with sales on all modules (except LOGistICAL: Brazil which is too new to qualify).

Sale Dates:
Jun 21 - Jul 5, 2018 10:00am

50% off on LOGistICAL:




40% off on all the LOGistICAL DLCs:




30% off on all the LOGistICAL Standalone games:




Up to 20% extra off for LOGistICAL bundles.



Updates - Build #520


Build #520 went out quietly today. This patch was mostly for the tutorial and how new players progress through the starting screens. There are still a few updates for current players.

Here is the list...
- 80t road now has a teal center line which makes it stick out from the 40t road.
- Dragging a truck for industries shows a difference between fully maxed and upgradable industries. The fully maxed industries are more vibrant.
- Some trucks for sale in Brazil with more "Loaders", as requested.
- Trucks in Brazil are arranged by colour within the shops to show what power they have.
- New low priority message type for when trucks can't use route or are busy.
- Auto close low priority messages when dragging map or truck.
- Dim trucks on map when dragging. Was working for good trucks, but not damaged ones.

Tutorial Updates


- New tutorial start to begin at the Globe.
- Gave towns descriptive names to help new players.
- Corrected "Click Town" to "Click Here" on Flinders Island tutorial
- Made zero population towns that have industry show as towns on the map.
- Show zero population towns that have industries (eg. ABCDEF in tutorial)
- Other tutorial bits

LOGistICAL: Brazil release (15% off for first week) plus general updates

LOGistICAL: Brazil is large, with large town requirements and NO town consumption. This makes Brazil a more leisurely module to play.


Over 2,000 towns spanning a huge country, including the Amazon and other hidden treasures, Brazil with its "No Consumption" will be a great game to play in the background while playing other modules.
- Don't show score in high score table for idle modules (just Brazil)

Build #515


Build #515 brings a new bunch of requested and other updates that are now available across all the LOGistICAL games/servers.

The Globe


To make it easier to start your game and have a better idea on which module to attach next, the globe has undergone many changes.


- List of modules to left of the globe.
-- Sorted by Last opened, difficulty
-- Number on left is the difficulty order (easiest = 1, hardest = 25). Subjective ratings based on poll
-- Grouped by Installed, not installed, complete.
-- Mouse over to highlight the module and show module information.
-- Click items to load game.
-- Quick view on % of towns complete
-- Mouse over to show towns, roads, upgraded industries and built industries
- Larger default planet
- Smaller truck spikes

Summary:


- Multi Truck select with Shift on the truck list
- Updated the truck start/stop buttons to have the green/red rings over top of the button

- Fixed crash when fixing road next to town with no resource requirements (ie depot)
- Fixed found storages from triggering town resources to be "found". They now have the extra "?" like before.
- Stopped truck window closing after buying a truck
- Removed trucks that you can't purchase from Brazil and Oregon on globe page
- Fixed mouse over on chicken farm to show 3rd output on separate line

In-game achievement popup window


- Industries that only upgrade to lower than 3 level creating gaps in the image.
- Mouse hover was no longer in alignment with pieces of the image
- Changed the hover over to be amounts instead of percentages.

Updates that are already partially released


- Changed town score formula for low consumption towns. They no longer score as high (already released in Caribbean).
- Added a major road in Oregon (already released in OR).
- Changed a town in NZ to take limestone (already released in main)
- Changed limestone in NZ to allow level 3 upgrade (already released in main).
- Fixed help mouseover of "Save" (already released in some modules)

LOGistICAL Sale. Up to 50% off LOGistICAL and modules.

LOGistICAL is having a sale on all modules (except LOGistICAL: Caribbean which is too new to qualify).

Sale Dates:
May 28 - Jun 4, 2018 10:00am

50% off on LOGistICAL:




40% off on all the LOGistICAL DLCs:




30% off on all the LOGistICAL Standalone games:




LOGistICAL Update #503 (all servers)

A few updates to all LOGistICAL servers covering some new changes both front and back end.

General


- Updated the High Score/Leaderboard table titles to reflect the different types of tables.
- Modified the drag truck that highlights other towns that also require the resource to include all towns
- Adjusted the map sensitivity when clicking on towns
- "?" on industry building tool to show current industries and towns that can take industry on map. Mouse over to read and mouse down to activate.
- Only show single region on town popup when both region and sub-region have same title
- Fix for wrong towns showing up when dragging inputs, outputs or road resources
- When showing other towns that require a dragged resource (in grey) they interfered with highlighting industries. Fixed.
- Sold industries that required and upgrade continued to show the upgrade when it was dragged. Fixed

Globe


- Set the module name instead of country title for modules that have different module title.

Caribbean


- Created a Caribbean flag.
- Fixed truck and plane purchasing contracts that weren't triggering.
- Nerfed towns in Antigua and Barbuda (already on Caribbean Live).
- Removed duplicate town, Road Town in British Virgin Islands.
- Added Discovery contracts.
- Removed some building restrictions from Guadeloupe.
- Removed double road in St Kitts
- Fixed Jamaican Airline spelling
- Nerfed a town that no-one had done yet
- Fixed achievement "Fix road between Basseterre and Cayon"
- Added wood to a town in Jamaica so it can be upgraded to level 3 if other options have run out.