Lone King cover
Lone King screenshot
Genre: Strategy

Lone King

LK v5.21: Made easier to select colours, Reference menu

Wraithblade:

  • Fixed showing wrong cooldown
  • Now shows warning when approaching max
  • Max damage increased from 50 to 60
  • Fixed applied damage being wrong


Stages:

  • Belt stage bomb defeat message moved out of button to avoid overlap
  • Belt stage added new defeat screen for location, player
  • Base stage trench fixed having an impassable image
  • Earth stage fixed enemies and player not being able to spawn on ships


Gameplay:

  • White One Missiles fixed not working on first turn
  • Eliminator added energy limit to stealth


Menus:

  • Added blue, green, and red shades files for easy use
  • Setup menu improved, added preset colour files as an option
  • Reference menu added to Help menu
  • Options menu now gives a warning about default files being overwritten

LK v5.20: Platform terrain, Set Up menu, Hacking fully explained, GUI improved

Gameplay:

  • Platform terrain type added as Moon railroad, Base elevator
  • Wraith Bomb and Saviour Blinder added indicator when dropping in gravity
  • Saviour Blinder added path markers for every turn, shows where it will activate
  • Saviour Blinder throw speeds increased
  • Saviour Blinder grenade fixed rounding movement, causing imprecision


Menus:

  • Set Up menu added to Help main menu and on game start
  • Moon stage added gravity description to tooltip help text
  • Library's maniple equipment blueprints moved to right of maniple blueprints, now change colour when moused over


GUI:

  • Tooltip text pushed to the right
  • Tooltip help text pushed up, now extends window to avoid running over
  • Wraithblade tooltip description now explains that cooldown is proportional to charge
  • Fixed a button crashing the game
  • Enemy ability tooltip stats now show hacking, hacked, hack decay and hacking resistance
  • Hacking resistance now increases at same rate it decreases

LK v5.19 GUI improvements, Hacking made clearer, Crash fixes

Menus:

  • Load menus added more space for file names
  • Maniple selection menu added hacking warning text
  • Maniple selection menu Team Play button moved health penalty to tooltip help text, added hacking warning tooltip

Art/Graphics Menus:

  • Text entry pushed to the left
  • Save buttons pushed up
  • Text entry removed tooltip which was covering Confirm and Cancel button tooltips
  • Text entry added errors for empty names


GUI:

  • Hunter Glaive tooltip moved fuel to stats text, fixed crash
  • Enemy abilities tooltips now explain hacking in help text
  • Enemies, Hacking windows items now stand out more
  • Enemies window fixed not updating unit name
  • Enemies window offline timer moved to tooltip stats


Stages:

  • Moon railroad removed to prevent crashes

LK v5.18: Save and Load Colour/Option profiles, Hacking improvements, Fixes

Gameplay:

  • Move scanner fixed crashing the game
  • Hacking resistance fixed not showing consistently, fixed increasing when not hacking
  • Hunter hologram fixed being able to hack


Stages:

  • Station stage shuttle fixed trapping player units and crashing the game


Menus:

  • Maniple difficulty is now in tooltip help text
  • Art and Options menus can now save new colour profiles
  • Loading and saving profiles now show system messages to confirm
  • Options profiles fixed not applying immediately after loading them
  • Loading a profile fixed not setting it as default for the next time you open the game
  • System Message timer decreased
  • Stages, Game Modes, and Maniples now have tooltip help text
  • Default and Removed buttons now have tooltip help text


Art:

  • Out of Bounds borders fixed not drawing when view is smaller than bounds

Game Finished?

If you've had any interest in Lone King, now it the best time to play it and offer feedback.

I have fixed all bugs I know of, and added all planned features, with a few things saved for LK v6.00. I hope for the next patch to be the final release, so this is the best time to try out the game and offer feedback.

You can offer feedback on the:


If you'd like to support the game, considering purchasing the expansion, and please let others know about the game. Marketing is probably the hardest part for independent developers, so word-of-mouth really helps out.

Thank you to everyone who's chosen to support the game, the development process, and myself.

LK v5.17: GUI toggle on/off, GUI custom colours, Detonator new feature

GUI:

  • Colour options added for game GUI, GUI background, and GUI on/off/warning
  • Enemy Abilities GUI can now be toggled with the [Alt] key
  • Enemies/Abilities Window can now be toggled with the [Tab] key
  • Tutorials now black out the rest of the screen until closed


Art:

  • Enemy MG fixed animation getting stuck


Gameplay:

  • Argent Kunai fixed launching when terrain in way, fixed targeting enemies when the mouse was not past them
  • Argent Detonator can now detonate enemy missiles and mines
  • Hunter fixed dividing by zero, freezing the game


Menus:

  • AZ company added subsidiary and Godel old name SequiCom, added

LK v5.16: Game Modes improved, Ramming against terrain ability

Game Modes:

  • Enemy abilities now have limited number that can be spawned in normal games
  • Boss spawns added to the end of battle, skirmish modes if player has full health
  • Game Type objectives updated to describe game mode better
  • Game modes Waves, Infinite Waves now apply enemy abilities
  • Infinite Waves mode max units decreased from 32 to 16, special units from 16 to 8
  • Battle, Skirmish, Waves modes fixed counting holograms as remaining enemies


Gameplay:

  • Overloader fixed detonating test targets
  • Missiles fixed detonating in range of invisible player units
  • Missiles now do not die when they lose their target
  • Enemy abilities fixed not triggering when player is invisible but detected
  • Hunter Ramming can now crush enemies on terrain, dealing double damage
  • Hunter Hologram fixed not moving with glaive
  • Argent Screen fixed jumping when setting new direction


Menus:

  • Library tech fixed not showing the correct portrait
  • Library tech tab added Brain-Computer Interfaces
  • Library Enemy equipment text moved next to equipment portrait

LK v5.15 Burner and Argent Improvements/fixes

Argent:

  • Screen fixed plumes drawing at wrong angles
  • Detonator tooltip now indicates that it reduces enemy range

Kunai

  • Fixed game crash
  • Fixed not applying explosion
  • Added damage is now 2 x enemy damage x enemy ammo
  • Added radius is now 2 x damage
  • Now shows target damage and radius before casting


Burner:

  • Jettison defect fixed showing cooldown on defect 2 (targeting error)

Tanks

  • Minimum decreased from 2 to 0
  • Fixed disabling weapon when at minimum tanks
  • Fixed increasing damage one higher than it should be after recovering tanks from 0
  • Primer and Plasma Stun grenade ranges increased from 200 to 250

Plasma Stun Grenade

  • Now shows duration and radius in grenade's tooltip stats
  • Now shows target and path of effect
  • Now only detonates when on point selected by player, not when in range of point
  • Made more visible when turned on


Other:

  • Explosions now damage destructible terrain

LK v5.14: New Argent Spear Functionality

Argent Kunai:

  • Damage, range shown in tooltip stats
  • Target's range decrease has been increased from 50% to 75%


Argent Screen:

  • Can now be recast to move and rotate
  • Fixed not being centered on screen location
  • Now reduces the effects of Vernier Defect by 50%


GUI:

  • GUI Detected, Visibility statuses now use tooltip stats


Menus:

  • Library Technology tab added History of AI, Power Systems


Art:

  • Earth stage enemies now don't show heat effect when safe

LK v5.12/5.13: Crash fixed, Library additions

Menus:

  • Library added Pilots, Companies, and Tech tabs
  • Library fixed AZ company text overlap
  • Help menu GUI image updated Shield tt image, rearranged tt images to be grouped together
  • Scroll bar fixed crashes and drawing extra button


GUI:

  • Enemy units/abilities window pushed up to save space


Story:

  • White One movies improved dialogue