Wraithblade tooltip fixed to show that damage starts as 0, not bonus damage. I don't think this was intended, but it seems like a good idea.
LK v5.08: GUI additions, Story improvements, Fixes
GUI:
Hacking window now shows target's portrait, made smaller, pushed out of the way
Maniple portraits improved
Enemy/Abilities window fixed not being shorter when there is no scroll bar
Expansion abilities fixed not having their own portraits
GUI top buttons now have "Info" and "GUI" indicators, added Restart button
Story:
Campaigns improved dialogue, GUI
Cinematics Next button moved to avoid overlapping dialogue, fixed having offset images
Art:
Player fixed not drawing death animation
Enemy cover is now animated
Gameplay:
Circular and sector damage now don't go through terrain
LK v5.07 Many, many fixes and improvements
Gameplay:
Saviour's Shield Tank fixed only increasing shields for one turn, now triggers Shield Projection
Enemy images fixed decreasing kill counter on death
Game modes fixed spawning one extra enemy
Berserker, Heavy Melee, Enemy VIP fixed crashing the game
Infinite Waves mode fixed spawning fewer units when enemy objects are spawned
Argent lander now has separate slash and spin damage
Art:
Expansion packs, plumes, and other sprites attached to player character being offset
Wraith bomb now has a new arrow, text speed now rounded, and markers for positions at each turn
GUI:
Saviour Shield GUI ammo now divided by 5
Saviour Bomb fixed not updating damage tooltip stats
Tooltip titles fixed having diagonal line outside of tooltip box
Templar smoke fixed showing duration as ammo
Movement out of bounds now has collision text 'Out of Bounds'
Terrain collision text removed "ERROR: "
Tooltip help text now transparent to distinguish from tooltip text
Enemy/Ability window fixed not matching size, fixed skipping the wrong enemies when others were hidden, now show holograms
Scroll bar fixed starting on last entry of previous page
Menus:
Menu Default game start added
Menu buttons that start game now have different button
Menu "Normal" button changed to "Set Up Game"
LK v5.06: Big GUI improvements, Abilities Improved
GUI:
Tooltips added box for title, help text,
GUI ability button connectors fixed overlapping onto wireframe outline, and not connecting additional abilities
GUI movement warning text fixed box being too short for sprite, now centered in box
Mouse text fixed overlapping mouse cursor
Tooltip stats added optional text after value
Bottom bar ability messages move to the left to avoid overlapping with other abilities
Hunter Booster removed circle on cursor
Player movement GUI fixed only showing mouse press animation/text for White One
Wraith EMP Bomb:
Movement range now based on mouse distance from trigger range
Range decreased to 100 to match animation
Fixed drawing electricity hitting targets after charge ran out
Moved energy into tooltip stats from tooltip text
Added turn on and charge sprites
Story:
Godel removed from Reaper mission The End
Reaper missions The End and Pursuit fixed using opposite sized enemy base in background, fixed not showing
Gameplay:
Knight Reactive Armour fixed not moving with unit when the it had no target
Argent dash range increased from 125 to 150
LK v5.05: GUI improvements, Hunter's Booster now explodes
GUI:
Hacking window, bomb fixed title text showing wrong
Sun and Earth stages now use warning sprite and colour on hazard text
Enemy health and ammo bars improved
Targeted abilities now have their own cursor
Gameplay:
Right clicking to cancel now doesn't start the turn
ExpAb Booster now shows where you targeted, what the effect is, can now be re-targeted during the initial targeting turn, and fixed timer not showing properly, and finished ground mode explosive
LK v5.03: Trenches and GUI improvements
Stages:
Trenches added to Moon and Base stages
Ruins tunnel made entrances darker to make them look more accessible
GUI:
GUI movement error text now shows terrain and interaction type
GUI movement text now uses small text
GUI enemies/abilities box pushed up, now excludes holograms and mines from total enemy count
Menus:
Win menu Reaper, White One win sprite added more shadows
Gameplay:
Heavy Gunner boss health decreased from 60 to 50
Enemy Blaster boss turn speed reduced from 25 to 15
Missiles fixed crashing the game
Waves mode fixed not showing victory window
LK V4.12: Reaper story complete
Story:
Reaper campaign finished (needs some fine tuning)
Gameplay:
Enemies can now move towards the movement area, rather than get stuck if they can't get back in one turn
Enemy equipment now requires expansion
Enemy images fixed spawning outside of map
Enemy abilities fixed crashing the game
Small Space Mine and Space Mine fixed not having name/description, crashing the game
Knight enemy explosive armour now doesn't require it to be online, fixing explosion weapon being left behind
Stages:
Ruins stage added tunnels
GUI:
Enemy units box moved down to avoid overlapping menu button
GUI fixed trying to draw nonexistent enemy portraits, crashing the game