Enemy Burst melee equipment returned to only facing current direction, made wider and shorter, fixed collision box being too big
Argent's wall ability fixed not being recoverable, UI now changes transparency, fixed showing itself undeployed when deployed
Hackable objects now have a cooldown if there are multiple player units
Missiles fixed creating explosions on every missile when one is destroyed
Expansion Ability 1 sounds finished
GUI:
Turn Log added
GUI top right menu buttons rearranged
GUI buttons for ExpAb fixed using wrong frames
Player ability default shade set to teal
Enemy equipment fixed only showing missiles
Hacking GUI fixed drawing once per player unit, accidentally made hacking change colour but it seems good
GUI enemy box abilities added background, weapons sprites improved, added background, moved weapon and ability boxes to line up
Art:
Ruins stage added destroyed and background buildings
Enemy equipment now have sprites, but only while they have ammo
Mines now show their models before exploding
Wraith fixed not using active stealth attack animations
Saviour Burst Shield added animation
Story:
Enemy abilities added to each campaign
Player abilities fixed applying twice
Reaper Infiltration mission removed shaft object, added airlock runways, fixed transports not having correct image indexes
LK v4.06: Expansion Content Available for Limited Time
Temporarily removed DLC requirements for players to try out new abilities and story. This version seems to be pretty stable, so it's a good time to try out the game and offer feedback.
Gameplay:
Enemy "equipment" abilities added
Expansion abilities fixed, sounds added
Kunai fixed crashing the game
White One expansion abilities now applies a speed debuff
Explosions fixed dealing damage after they had ended
Difficulty levels' positives and negative effects spread out more evenly
Story:
Reaper campaign added, incomplete
GUI:
Burner's grenades now have an outline when turn is ready
Menus:
Player now sent back to the story menu after chapter has finished
Repairs mode now shows button toggled on when it's on, rather than the opposite
LK v4.04 GUI/Art updates
Gameplay:
Expansion Ability 2s added
GUI:
Lower bar abilities now have vertical cooldown bars
Jammer defects, Burner Jettison defect, Spearman Vernier defect now have heat-type cooldown
Expansion abilities added. Check the Library to find out more.
Art:
Weakpoint hit animation made easier to see
GUI:
Cleaned up GUI ability buttons using wrong colours
Menu ability buttons now have a gradient
Hoping to release the main game and expansion by the end of the year. Story chapters 3 and 4, expansion abilities, and Team Mode will be restricted to the expansion. Both games will share any other changes to gameplay, menus, and story chapters 1-2.
Lk v4.01: Backstab critical hits, GUI and art improvements, new defect
GUI:
Move scanners GUI are now windows, have tooltips
GUI abilities now distinguish between ammo, cooldown, and heat
Targeting reticles are now animated
Movement and Ability input modes renamed to be clearer
Gameplay:
Enemy weakpoints added. Attack from behind to deal extra damage
Team play fixed starting with both units selected
Argent added Rotational Disorientation defect. Limitations from Spin Slash and Lander removed until the defect triggers
Wraith stealth defect now doesn't apply to images, decreased rate at which range increases
Art:
Wraith added sprites transitioning from normal to stealth mode
Lone King v4.00
LK v4.00 GUI:
Defects moved to the right of the thruster and weapon buttons
Move scanner now shows one of the paths with minimal damage
Bomb timer text now shows timer sprite
Gameplay:
Team play is now available without the expansion
LK v3.25
Saviour end cinematic finished
Saviour missions improved enemy placement
Saviour mission added survival objective
Lone King v3.24
Story:
Saviour and Wraith's end cinematics improved
Gameplay:
Eliminator lock-on angles reduced by 50%
Argent's Kunai and Burner Blaster now goes through enemy holograms
Wraith EMP Bomb now does not attack enemy images
Explosions fixed not damaging enemies
Last things to do are finishing the Saviour's end cinematic, and polishing the campaign