Saviour campaign added, but only the intro cinematic has story
Menus:
Player menu added "Start" button when multiple units mode is on
Gameplay:
Argent spin slash fixed showing stab damage
LK v3.21 Minor Updates
GUI:
Fuel bar improved
Gameplay:
Input mode 2- selecting enemies fixed not working
White One increased health from 80 back to 100, lowered to 60 after difficulty level 1
Story:
Story "Room" updated
Multiple Units Mode:
Buttons now have their own sprite outline for number
Warning indicator changed, moved to top
Fixed abilities not working on White One, Saviour, Templar, Reaper, Hunter, Burner, Argent
Player maniples' health now divided by total maniple number
Multiple maniple penalty is now shown on player selection menu
LK v3.20 GUI/art additions
Menus:
Maniple blueprints finished
Story difficulty box extended to the right to include hard mode changes
Station Room added, no functionality yet
Stages:
Station stage added images, decreased parallax to make it look further away
GUI:
Time limit indicator reworked
Fixed multiple defeat windows spawning
Lone King v3.19: This time it's finished(?)
Sounds:
Hunter added sound effects for ramming hit and kill
Gameplay:
Hunter glaive fixed going backwards if target was too close- by giving it a minimum range
Fixed enemy units crashing the game when clicking on them
Menus:
Equipment Blueprints added for Saviour, Templar, Reaper, Hunter
Difficulty menu, health, and turn limit sliders added to story mode options
Sliders now show a clearer version of the value in their title
GUI:
Story message log fixed not showing when there was only one story message
Story:
Wraith last mission fixed ending if one non-boss enemy remains
Lone King v3.17: Game Finished? Need Feedback. Expansion Next.
Gameplay
Reaper fixed preventing explosion from being charged
Art
Overloader now creates an explosion
Added more explosion dissipation animations
Menus:
Blueprints added to Library
Other
Torni elite heavy gunner named changed to Karalius
A few blueprints need to be added, but everything else that was important is finished. Now I have to decide if multi-unit battles are the best addition to the game, or if I should just add more abilities, getting rid of mouse-only controls.
Your feedback is most useful now. Please submit any thoughts you have about the game on the Steam forums, or in any other way that's comfortable to you.
LK v3.16 Stable and in Need of Feedback
Menus
Kuningatar added tactical blinder name, description, and image
Difficulty menu passive ability 1 fixed not showing, fixed using White One's ability images, abilities fixed showing on wrong difficulty level, enemy abilities fixed showing wrong amounts
Gameplay
Templar smoke cloud now blinds all affected units for 5 turns
Tzariach, Teyrn, Torni (boss) now have half lock-on angle
Torni's attack now doesn't lock on when firing
Move scanner lowest damage fixed showing as 0 when not true
Stages
Moon rocks and crater added
Satellite tileset shuttle fixed spawning above or below playable area
Earth tileset platforms fixed spawning above or below playable area
As far as I know, only minor issues are left to fix. The only features left to implement are a defect for Argent, and to finish multi-unit mode.
LK v3.14 Major Input Changes: Kuningas Hologram Ability; Templar Smoke Fixed
Gameplay:
Kuningas added hologram ability
Enemy images are now destroyed if detected
Burner Tank Jettison ability now shows blast radius when triggering
Invincibility cheat added [Page Up]
Mouse input now only clicks on one item under it, instead of clicking on any buttons under the mouse. It also prioritises GUI
Templar smoke timer increased from 5 to 10, general fixes and GUI improvements
GUI
Enemy abilities box moved to top center of screen
Windows added a "move" button
Menus
Maniple tooltips rewritten
Story menu's repair button replaced with toggle button
Please note that the changes made to mouse input are quite significant, so it may have unforeseen consequences. Please let me know if you have any difficulties with clicking on things.
LK v3.13: Fixes, Shotgunner Ability Added
Gameplay:
Fixed enemy unit crashes due to visibility
Missiles now stop turning if player is invisible
Waves and Infinite Waves game modes decreased total enemy units
Heavy Gunner now only uses ability when online
Plasma Barrier ability added to shotgunner
Test Target fixed
GUI:
Enemy unit GUI box fixed
LK v3.12 New enemy ability, GUI improvements, fixes
Gameplay:
Enemies fixed acquiring terrain as their target, crashing the game
Argent Kunai now shows ammo, fixed crashing the game
Teyrn now has space mines
Arasan's AOE attack now only triggers when it can see the player unit
Templar sensor defect now only hides enemies for one turn
Explosive barrels fixed crashing the game
GUI:
System messages added for non-story alerts
Mute button added in-game
Lone King v3.11 Jammer Overload reworked, Hunter fixes, Art fixes